All Smash Up Cards

There are 611 unique cards released for Smash Up! as of 24th April 2018. Learn all about them.

… It Just Might Work Miskatonic University Action None
Discard a Madness card to…
Discard a Madness card to give each of your minions +1 power until the end of the turn.
Madness (Discard), Power (Add), Turn (Current) N/A 1
Augmentation Dinosaurs Action None
One minion gains +4 until…
One minion gains +4 until the end of your turn.
Power (Add), Turn (Current) N/A 2
Campaign Warriors Action None
Each of your minions on…
Each of your minions on a base that has a monster gains +2 power until the end of the turn.
Monster, Power (Add), Turn (Current) N/A 1
Can Has Cheeseburger? Kitty Cats Action Special
Special: Before a base scores,…
Special: Before a base scores, take control of a minion there of power 3 or less, until the end of the turn.
Base Scoring (Before), Control (Take), Turn (Current) N/A 1
Cat’s Paw Kitty Cats Action None
Take control of a minion…
Take control of a minion of power 5 or less until the end of the turn.
Control (Take), Turn (Current) N/A 1
Change Up and Roll On Changerbots Action Special
Special:Before a base scores you…
Special:Before a base scores you may move any number of your minions to there. They each get -1 power until the end of the turn.
Base Scoring (Before), Move, Power (Remove), Turn (Current) N/A 1
Changing Room Changerbots Base None
After a minion here uses…
After a minion here uses a Talent: gains +1 power until the end of the turn.
Power (Add), Turn (Current) 22 1
Charm Mages Action None
Take control of a monster…
Take control of a monster and treat it as one of your minions until the end of the turn.
Control (Take), Turn (Current) N/A 1
Control Minion Geeks Action Special
Choose a minion. You control…
Choose a minion. You control that minion until the end of the turn. Special: Play when another player plays a minion. You gain control of that minion until the end of the turn.
Control (Take), Turn (Current) N/A 1
Copycat Shapeshifters Minion None
Choose another player's minion in…
Choose another player's minion in play. This card has the same ability as that minion until the end of the turn.
Abilities (Copy), Turn (Current) 2 4
Cross Bow Treasures Action None
Choose a base and a…
Choose a base and a faction. All minions there of that faction gain +2 power until the end of the turn.
Power (Add), Turn (Current) N/A 1
Cthulhu’s Chosen Minions of Cthulhu Minion Special
Special: Before a base scores,…
Special: Before a base scores, you may draw a Madness card. This minion gets +2 power until the end of the turn.
Base Scoring (Before), Madness (Draw), Power (Add), Turn (Current) 3 3
Elf Help Guru Elves Minion Talent
Talent: Give all other players'…
Talent: Give all other players' minions here +1 power each until the end of the turn.
Power (Add), Turn (Current) 2 4
Embiggen Mages Action None
Choose a minion. Discard any…
Choose a minion. Discard any number of cards. This minion gets +1 power until the end of the turn for each card you discarded.
Card (Discard), Power (Add), Turn (Current) N/A 1
Fairy Godmother Princesses Action None
Draw a card, OR one…
Draw a card, OR one minion gets +2 until the end of the turn.
Card (Draw), Power (Add), Turn (Current) N/A 1
Form Mergacon Changerbots Action None
Choose a base. Each of…
Choose a base. Each of your minions gains +1 power until the end of the turn.
Power (Add), Turn (Current) N/A 1
Frenzy Werewolves Action None
Each of your minions with…
Each of your minions with power 4 or more gains +1 power until the end of the turn
Power (Add), Turn (Current) N/A 2
Good Habits Clerics Action None
All minions gain +1 power…
All minions gain +1 power until the end of the turn.
Power (Add), Turn (Current) N/A 1
Happy Zapper Mages Minion Special
Talent: Discard a card to…
Talent: Discard a card to give this minion +2 power until the end of the turn. Special: Before this base scores, you may use this minion's Talent:.
Card (Discard), Power (Add), Turn (Current), Base Scoring (Before) 3 2
Howl Dinosaurs Action None
Each of your minions gains…
Each of your minions gains +1 power until the end of your turn.
Power (Add), Turn (Current) N/A 2
Howler Werewolves Minion None
This minion gets +2 power…
This minion gets +2 power until the end of the turn.
Power (Add), Turn (Current) 2 4
Join the Club Clerics Action None
Choose a base. All minions…
Choose a base. All minions get +1 power until the end of the turn
Power (Add), Turn (Current) N/A 2
Last Call Halflings Action Special
Special: Play before a base…
Special: Play before a base scores. Play a minion there. Cancel that minions ability until the end of the turn.
Base Scoring (Before), Minion (Extra), Abilities (Lose), Turn (Current) N/A 1
Leader Two Changerbots Minion Talent
Talent: One of your other…
Talent: One of your other minions gains +2 until the end of the turn
Power (Add), Turn (Current) 6 1
Loup-Garou Werewolves Minion Special
Special: Before this base scores,…
Special: Before this base scores, this minion gains +2 power until the end of the turn.
Base Scoring (Before), Power (Add), Turn (Current) 4 2
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