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Monster Smash

Monster Smash is one of the best selling expansions of Smash Up! It’s designed to work well for two players (though it’s not recommended), so don’t worry if you don’t own the rest of the sets.

This expansion is all about power counters (you use VP’s on your cards that represent these power counters) and you can do pretty much everything with them!

Giant Ants enter the field with power counters, and they can pretty much distribute them as they see fit. Mad Scientists will sacrifice them to play extra minions, whereas Vampires will earn them by being weaker (or killing other players). While Werewolves don’t get any direct benefits from power counters, their brutality can be lethal for any enemies on sight.

The introduction of power counters is the most notable in Monster Smash, adding an essential strategy to Smash Up, and an element hardcore players could never live without.

Monster Smash is one of the best selling expansions of Smash Up! It’s designed to work well for two players (though it’s not recommended), so don’t worry if you don’t own the rest of the sets.

This expansion is all about power counters (you use VP’s on your cards that represent these power counters) and you can do pretty much everything with them!

Giant Ants enter the field with power counters, and they can pretty much distribute them as they see fit. Mad Scientists will sacrifice them to play extra minions, whereas Vampires will earn them by being weaker (or killing other players). While Werewolves don’t get any direct benefits from power counters, their brutality can be lethal for any enemies on sight.

The introduction of power counters is the most notable in Monster Smash, adding an essential strategy to Smash Up, and an element hardcore players could never live without.

Board Game: Smash Up
Release Date: 15th September 2014
BUY ON AMAZON USA
OR CHOOSE YOUR AMAZON COUNTRY

Monster Smash is the 6th set (5th expansion) of Smash Up and a best seller addon of this fantastic board game. Truth be told - totally worth it! This set introduces power counters (using VP tokens to represent them), that add power to your minions. They can be played by talents/abilities and actions, and they can be transferred or even sacrificed to prevent destruction or play extra cards! The factions are inspired mostly by 80’s “trend-monsters”, and their gameplay won’t disappoint at that.

The expansion includes VP tokens, colored classic, blue & yellow, with thunderbolt prints and a rulebook. As of cards, we’re given 4 monster factions and 8 pairing bases. Combined with all previous sets, there are 25 factions and 50 bases, which makes 300 possible pairs of factions, all of them, easily and perfectly combined. Been there, done that!

Giant Ants, seem to be the kings of power counters! They can use them pretty much to do everything and there is no minion that doesn’t get some by the moment it’s played. They can sacrifice power counters to save minions, transfer them and by many ways getting more and more. Before you realise it, they get extreme power boost in no time!

Mad Scientists have abilities that have really funny similarities with some stories of them we have in mind, They sacrifice power counters, that get them mostly by action cards and talents, as they were human body parts and create monsters! We mean extra minions of course or extra power! Their actions are incredibly strong power ups  and very good defenders !

Vampires, as expected, will do anything for blood! So we talk about a lot of “destroy minion” actions and minions, that can be themselves as well, as they get benefits from anyones’ blood!
Minions get power counters mostly when they get back from graveyard, or by using their destroying talents and actions. If you like bloody destruction and sneaky gamelplay, this deck is more than satisfying on that!

Werewolves are here to offer strategies, different from the rest of the factions here. They don’t use “power counter” abilities. They are very dangerous though. They can make minions their chew toys, mark their territory on a base and make sure its theirs. The minions included, have power up talents and specials and actions are very helpful for all combinations.

This new “power counter” technique that this game provided, is something that it’s forbidden to be ignored by fans of Smash Up! They add a very strong element of “portable” power on minions that can be sacrificed for protection, draw or use extra cards and it can be moved to other minions that probably need some power. Who exactly wouldn’t want to be able to manage the power of their minions the way they want? As said, if you really like Smash Up so much, you should have this monstrous set and see for yourself what power is about!


10 Minions (4 unique)
10 Actions (8 unique)

Giant Ants, with cards named after popular Queen songs, work together and move power counters to each other, getting from zero to hero!

Abilities: Base (Play On), Base Scoring (After), Base Scoring (Before), Cancel Effect, Card (Draw), Indestructible (By Cards), Move, Power (Add), Power Counter, Power Counter (Add), Power Counter (Remove), Power Counter (Transfer), Turn (Current)

Learn More About Giant Ants

10 Minions (4 unique)
10 Actions (8 unique)

Mad Scientists use body parts and create monsters! Sacrifice power counters to play an extra minion or sacrifice cards to use power counters!

Abilities: Base (Play On), Cancel Effect, Deck (Bottom), Indestructible, Minion (Destroy), Minion (Extra), Minion (Play On), Minion (Return), Power Counter (Add), Power Counter (Remove), Turn (Start)

Learn More About Mad Scientists

10 Minions (4 unique)
10 Actions (8 unique)

They may want to look weak,but actually Vampires getting stronger if other players are more than them and take advantage of their death.

Abilities: Base (Play On), Base Scoring (After), Card (Discard), Discard Pile, Minion (Destroy), Minion (Extra), Minion (Play On), Power Counter (Add), Turn (Start)

Learn More About Vampires

10 Minions (4 unique)
10 Actions (8 unique)

They crawl on full moon! They transform to Werewolves, create a pack and eat your flesh if you try to enter their territory!

Abilities: Action (Extra), Base (Play On), Base Scoring (Before), Breakpoint (Reduce), Card (Draw), Indestructible, Minion (Destroy), Minion (Play On), Power (Add), Turn (Current), Turn (Start)

Learn More About Werewolves

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