The original Age of Empires features 16 civilizations, each with its own gameplay mechanics and unique units / buildings, while aesthetically there are only 4 groups of assets, each one “dressing” 4 civilizations.
The following list will serve as a helpful reference to your battles, since you can easily check the buffs / debuffs of each civilization, as well as which units & buildings they don’t have access to.
- Villagers move 10% faster.
- Archers fire 25% faster.
Missing Technologies: Nobility, Architecture, Aristocracy, Bronze Shield, Iron Shield, Tower Shield
Missing Units: Catapult Trireme, Juggernaught, Slinger, Phalanx, Centurion, Improved Bowman, Composite Bowman, Elephant Archer, Heavy Horse Archer, Scythe Chariot, War Elephant, Armored Elephant
- Stone Miners work 20% faster and carry +2 stone.
- Market technologies cost -30%.
- Walls and towers +60% hit points.
- Priests rejuvenate 30% faster.
Missing Technologies: Iron Shield, Tower Shield
Missing Units: Trireme, Catapult Trireme, Juggemaught, Ballista, Helepolis, Phalanx, Centurion, Elephant Archer, Heavy Horse Archer, Heavy Cavalry, War Elephant, Cataphract, Armored Elephant
- Start the game with +50 of all resources.
- Academy units and elephant units +25% hit points, Camel Riders +15% hit points.
- Fire Galley +25% attack.
- Transport ships move 25% faster.
Missing Technologies: Astrology, Monotheism, Fanaticism, Metallurgy, Chain Mail for Infantry, Chain Mail for Archers, Chain Mail for Cavalry, Siegecraft
Missing Units: Catapult Trireme, Juggernaught, Fortified Wall, Catapult, Heavy Catapult, Legion, Chariot Archer, Composite Bowman, Heavy Horse Archer, Chariot, Scythe Chariot, Cataphract
- Axeman, Short / Broad / Long swordsmen and Legion +5 / +15 / +20 / +60 / +80 hit points.
- Storage pit technologies cost -40%.
- Towers +2 range.
- Priests cost -30%.
Missing Technologies: Aristocracy, Alchemy, Engineering, Chain Mail for Infantry, Chain Mail for Archers, Chain Mail for Cavalry, Iron Shield, Tower Shield
Missing Units: Fire Galley, Catapult Trireme, Juggemaught, Catapult, Heavy Catapult, Phalanx, Centurion, Chariot Archer, Composite Bowman, Elephant Archer, Heavy Horse Archer, Chariot, Camel Rider, Scythe Chariot, War Elephant, Armored Elephant
- Farms cost -20%.
- Gold Miners work 20% faster and carry +2 gold.
- Chariot units +33% hit points.
- Priests +3 range.
Missing Technologies: Bronze Shield, Iron Shield, Tower Shield, Siegecraft
Missing Units: Fire Galley, Ballista, Catapult, Helepolis, Heavy Catapult, Broad Swordsman, Long Swordsman, Legion, Phalanx, Centurion, Horse Archer, Heavy Horse Archer, Cavalry, Heavy Cavalry, Cataphract, Armored Elephant
- Town Centers work 10% faster starting from Tool Age.
- Academy units move 30% faster and cost -20%.
- Ships move 20% faster.
Missing Technologies: Monotheism, Zealotry, Sacrifice, Metallurgy
Missing Units: Broad Swordsman, Long Swordsman, Legion, Chariot Archer, Improved Bowman, Composite Bowman, Elephant Archer, Horse Archer, Heavy Horse Archer, Chariot, Camel Rider, Scythe Chariot, War Elephant, Cataphract, Armored Elephant
- All archers +1 attack.
- Stone Thrower, Catapult, and Heavy Catapult +50% hit points.
- War ships (except Fire Galley) +2 range in Tool Age, +3 in Bronze / Iron Age.
Missing Technologies: Mysticism, Polytheism, Afterlife, Monotheism, Fanaticism, Zealotry, Medicine, Sacrifice, Architecture, Irrigation
Missing Units: Fishing Ship, Trireme, Catapult Trireme, Juggemaught, Ballista, Helepolis, Slinger, Long Swordsman, Legion, Centurion, Improved Bowman, Composite Bowman, Heavy Cavalry, Cataphract
- All non-ranged units +2 line of sight.
- Academy units +1 pierce armor in Bronze Age, +2 in Iron Age.
- Siege Workshop units cost -25%.
- All units 4 times more resistant to conversion.
Missing Technologies: Astrology, Mysticism, Polytheism, Afterlife, Monotheism, Fanaticism, Zealotry, Medicine, Sacrifice, Nobility, Engineering, Craftsmanship, Siegecraft
Missing Units: Fire Galley, Juggernaught, Fortified Wall, Temple, Priest, Helepolis, Heavy Catapult, Long Swordsman, Legion, Chariot Archer, Elephant Archer, Chariot, Camel Rider, Scythe Chariot
- Ships cost -30%.
- Composite Bowman +2 range.
- Farms +60 Food.
Missing Technologies: Astrology, Mysticism, Afterlife, Monotheism, Fanaticism, Zealotry, Sacrifice
Missing Units: Fire Galley, Fortified Wall, Guard Tower, Ballista Tower, Legion, Chariot Archer, Elephant Archer, Horse Archer, Heavy Horse Archer, Chariot, Scythe Chariot, Heavy Cavalry, War Elephant, Cataphract, Armored Elephant
- Villagers cost 75 food, but have armor and work 25% faster.
- Start the gaame with +75 Food.
- Camel Riders move 25% faster.
- Tributes are free.
- Trade ships return more gold.
Missing Technologies: Mysticism, Polytheism, Monotheism, Medicine, Sacrifice, Logistics, Aristocracy, Engineering, Metallurgy, Tower Shield, Craftsmanship, Irrigation
Missing Units: Catapult Trireme, Juggernaught, Helepolis, Long Swordsman, Legion, Centurion, Elephant Archer, Cataphract
- Hunters work 30% faster and carry +3 food.
- Elephant units move 25% faster.
- Triremes fire 25% faster.
Missing Technologies: Aristocracy, Ballistics, Craftsmanship, Siegecraft, Irrigation
Missing Units: Fire Galley, Ballista Tower, Ballista, Helepolis, Heavy Catapult, Academy, Hoplite, Phalanx, Centurion, Chariot Archer, Chariot, Scythe Chariot
- Woodcutters work 15% faster and carry +2 wood.
- Elephant units cost -25%.
- Catapult Trireme and Juggernaught fire 30% faster.
Missing Technologies: Architecture, Metallurgy, Chain Mail for Infantry, Chain Mail for Archers, Chain Mail for Cavalry, Siegecraft
Missing Units: Fire Galley, Ballista, Catapult, Helepolis, Heavy Catapult, Horse Archer, Heavy Horse Archer, Heavy Cavalry, Cataphract
- Buildings cost -10%, except for towers, walls and Wonders.
- Towers cost -40%.
- Swordsmen attack +33% faster.
Missing Technologies: Astrology, Afterlife, Alchemy, Irrigation
Missing Units: Fire Galley, Guard Tower, Ballista Tower, Chariot Archer, Composite Bowman, Elephant Archer, Horse Archer, Heavy Horse Archer, Camel Rider, Heavy Cavalry, War Elephant, Cataphract, Armored Elephant
- Villagers cost 40 Food.
- Start the game with -40 Food.
- Walls +60% hit points.
Missing Technologies: Aristocracy, Alchemy, Engineering, Siegecraft
Missing Units: Trireme, Catapult Trireme, Juggemaught, Ballista Tower, Heavy Catapult, Long Swordsman, Legion, Phalanx, Centurion, Elephant Archer, War Elephant, Armored Elephant
- Villagers +15 hit points.
- Stone Thrower, Catapult, Heavy Catapult fire +30% faster.
- Farms +125 Food.
Missing Technologies: Astrology, Afterlife, Monotheism, Fanaticism, Zealotry, Metallurgy, Iron Shield, Tower Shield, Craftsmanship
Missing Units: Catapult Trireme, Juggernaught, Ballista, Helepolis, Legion, Improved Bowman, Composite Bowman, Elephant Archer, Cavalry, Heavy Cavalry, Cataphract, Armored Elephant
- Villagers move 10% faster.
- All cavalry units and Horse Archers cost -15%.
- Ships +20% hit points.
Missing Technologies: Astrology, Mysticism, Monotheism, Fanaticism, Zealotry, Medicine, Sacrifice, Tower Shield
Missing Units: Fire Galley, Fortified Wall, Guard Tower, Ballista Tower, Ballista, Catapult, Helepolis, Heavy Catapult, Broad Swordsman, Long Swordsman, Legion, Chariot Archer, Elephant Archer, Chariot, Camel Rider, Scythe Chariot, War Elephant, Armored Elephant
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Babalon, Mother of Abominations
16-hours / day in front of the screen entrepreneur, of which 6+ are spent on gaming. MMOs, CCGs, RPGs and many more, Steam-addict & achievement-w***e. Currently wasting life on BDO & Gacha Games.
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