Fuse is a specialist in destruction and mayhem, creating chaos and confusion to his enemies, while keeping them at bay due to his skillset.
Fuse is an Offensive Legend that specializes in explosives. His tactical Knuckle Cluster allows him to throw small combustible projectiles onto a location that deal damage over time to anyone who is close, his passive Grenadier makes him able to collect a stack of two grenades of any type and throw them farther and more accurate, and lastly his ultimate The Motherlode that once thrown in the desired position it surrounds his opponents with a circular wall of fire dealing damage over time to anyone who tries to pass through.
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Table of Contents
Voice Actor: Ben Prendergast (@benjipea)
Ladies’ man, man’s man, and all-round manly man, Fuse is a one-man wrecking crew… and he knows it. Fuse exudes joy; he’s a laid-back explosives enthusiast who’s damn near covered in things that go BOOM. Fuse doesn’t lack confidence, but he often lacks a plan. He’s a blow-up-first ask-questions-later kinda guy, who’s always looking for a good scrap.
Fuse grew up on Salvo–a brutal planet ruled by a rotating collection of misfit warlords bent on mayhem, murder, and good times. For most of his life, he worked as a mercenary alongside his childhood friend, Maggie. But while she aspired to become one of Salvo’s most powerful warlords, Fuse felt the pull of the arena. Fuse found his calling late in life-fighting in Salvo’s bloodsport: the Bonecage. He proved to be the best, most charismatic, and beloved gladiator on the planet. But he itched to join the grandest stage of them all: the Apex Games. While Salvo remained a part of Independent Space that dream was impossible, but once they joined the Syndicate, his chance arrived. It came at a price, however — Maggie wouldn’t let him go without a fight.
|Description||Launch a cluster bomb
This tactical might not seem much at first but it is actually really useful to counter a number of Legends such as Rampart, Caustic, Wattson, Loba, Revenant and Mirage.
It can easily destroy Ramparts Amped Covers, Caustic’s Gas Traps but only before being fully deployed, Wattson’s Fences but only if her ultimate is not in range, Loba’s Black Market, Revenant’s Death Totem and Mirage’s Decoys.
Knuckle Cluster is very useful at blowing up doors and good for making enemies back off if they are blocking them, this tactical has a second charge so you can use it to throw it into the building and afterwards deal some damage or flush them out.
When inside buildings the Knuckle Cluster can be used to make enemies panic and either force them to push or get back, if they decide to push they will most likely get some damage from it and then you have to do your best to manage and knock them down. If they have retreated on the other hand it will give you enough time to heal or recharge your shields in case you have taken damage and possibly flank them from another direction.
A good way to use this tactical is to initiate with it and quickly follow up with your weapon, preferably one with a quick fire rate so you can deal more DPS.
|Description||Stack an extra grenade
per inventory slot.
Fire grenades farther,
faster, and more accurately
First of all, be sure to always have one stack of each type of grenade in your inventory, and use dear old Fusey’s passive ability continuously because this is a passive that is incorporated into your actions on the battlefield directly.
Most players will carry at least one or two types of grenades in their inventory but having this ability for Fuse is a massive advantage against anyone one else except, well himself.
The reason is that he can get two grenades into one slot and if he has two grenades of each type that means that he has six grenades to throw at his enemies making him a really dangerous foe.
Grenades can be thrown faster and farther so what this means is that you don’t need to get too close but what you have to keep an eye on is the positioning of the enemy, the type of grenade you will throw first, and the pattern that you have to throw them in order to maximize damage.
This passive is a great tool to flood enemies with grenades and if your team cooperates you might get a knock without even firing a bullet at the beginning of the fight.
Don’t forget that this ability is best used when initiating or if you have quite a distance from your enemies.
And lastly, it is very useful for flushing enemies out of buildings since it has better horizontal throwing power, but can also come in handy when fighting indoors in case you decide to create some chaos.
|Charge Time||120 seconds|
|Description||Launch a bombardment
a target in a
wall of flame
One thing to note about this ultimate is that it is somewhat hard to place correctly and be effective, however if you do manage to throw it at the sweet spot you will be able to achieve some massive crowd control and it will become quite hard to counter.
The ring of fire is mostly effective outdoors since it needs enough space to spread but, it can also be used indoors if the buildings are large enough.
Although dealing quite a substantial amount of damage this ultimate is better used for crowd control rather than taking kills because Fuse himself will not be able to walk through it until the fire has been extinguished, and his teammates even though they will not be damaged they will be slowed down.
In case you manage to knock someone down early upon deploying your ultimate and they are in the farthest part of the ring they might have enough time to be revived, it’s best to have some grenades in hand in case this happens, and do not forget the position of the enemy, you can track them for five seconds after they leave the fire from the damage numbers.
You can use this ultimate in chokepoints with no or tall ceilings to maximize its potential.
Another really good use for this ultimate is by using it in open areas, you can throw it to confuse and prevent your enemies from repositioning, pushing, or retreating and obstruct their vision by the flames allowing you to flank them easier and go for the kill.
The Motherlode has a pretty long range so don’t be afraid to use it if you see two or more teams fighting each other, you can also use your Knuckle Cluster and your Grenadier Passive to bombard enemies and get a few kills.
Be careful not to use the ultimate in places where the enemy can climb over obstacles and jump over the fire, this will put you at a disadvantage if you have taken some damage or it will even surprise you and you might not have enough time to react.
Fuse has a skillset that is best suited for long/mid range so to begin with we have the Peacekeeper as the most recommended shotgun.
EVA-8 is the second choice with the last one being the Mastiff.
the R-301 and the Flatline are the ones to initiate and then move up close with the shotgun to finish your enemy but as always look out for the rest of the squad.
The best optic for the Peacekeeper is the 1x Digital Threat but the 1x HCOG and the 1x Holo could be useful as well.
For the R-301 and Flatline most people use a 2x HCOG or 1x – 2x Variable Holo Sight and in some situations the 3x HCOG Ranger.
NOTE: The “Anvil Receiver” Hop Up has returned to the loot pool for Season 8.
This is a great combo for suppressing enemies or picking them up from far away as it provides a lot of DPS.
The 30-30 and the Bocek Bow are good for initiating and picking enemies from afar for the knockdown while the Spitfire and the Devotion are best for suppressing enemies and for combat to a closer range.
The best optics for all weapons are the 1x HCOG Classic, 1x Holo, 2x HCOG Bruiser, 1x-2x Variable Holo and the 3x HCOG Ranger.
The 30-30 Repeater can equip the “Shatter Caps” Hop up that makes the weapon fire like a shotgun, and while the Bocek Bow can also equip it with the same effects it can equip one more called “Deadeye’s Tempo” that increases the rate of fire of your weapon when you firing at the perfect moment.
The Devotion can equip the “Turbocharger” Hop up that removes the build up from the rate of fire at the beginning.
This is the long range loadout which works best only when the enemy is far away from you about 200 meters or more approximately.
The snipers are good for initiating while the Wingman and Hemlok are more useful into finishing off your kills or even be used for closer distances, especially the Hemloks burst fire more which makes it really deadly even for up close and personal fights.
The most suggested optics for the Wingman are the 1x Digital Threat, 1x HCOG Classic, 1x Holo, 2x HCOG Bruiser, 1x-2x Variable Holo. All of these optics can be equipped by Hemlok as well with the exception of the 1x Digital Threat.
The Longbow and the Sentinel can also equip all of the above optics but instead of the 1x Digital Threat they can equip the 4x-10x Digital Sniper Threat, 2x-4x Variable AOG, 4x-8x Variable Sniper, and sometimes the 3x HCOG Ranger can also prove useful as well.
The Sentinel can equip the “Deadeye’s Tempo” that increases the rate of fire of your weapon when you firing at the perfect moment.
The Wingman can equip the “Quickdraw Holster” allowing it to have increased ADS speed and smaller crosshair while firing from hipfire.
Although Fuse is an offensive Legend he is the only one that lacks close range combat skills and has a big disadvantage inside buildings.
With that being said it’s better for him to roam around open areas and pick enemies from afar because his skillset can be more effectively used outdoors instead of indoors and tight spaces. For example, the Knuckle Cluster although helpful at dissuading enemies from pushing inside doors and small gaps, if Fuse is close enough he will get caught in his own tactical and receive damage.
This also counts for his passive because mid fight will require the player to move hastily and might cause them to be inacurrate so there’s a chance that some grenades will bounce back to Fuse and damage him.
As for the ultimate it’s practically useless inside small buildings and close to obstacles that can be climbed and allow players to jump over the fire.
So how can Fuse be effective? The best way is to be outside in the open, have weapons that allow him to shoot at enemies from a distance, and have at least two grenades of each type in his inventory. Spam enemies with them and along with the Knuckle Cluster if placed correctly they can deal massive damage to the whole squad, provided they are all together and the ultimate can be used at the end to push in with your team finishing your enemies really fast.
You can also use Fuse’s ultimate in chokepoints which is very useful for late game against the last squad in order to gate keep them from entering the safe zone.
Don’t forget to have stacking damage numbers in your gameplay options to track the enemies that get touched by your Motherlode’s flames because otherwise your vision will be obscured and will not allow you to pass through as you will also take damage, it lasts for 5 seconds and slows your enemy for that period as well, so for 5 seconds you will have somewhat of a tracking ability to try and shoot the enemies through the fire, or even throw some grenades if you have any extra left.