Pathfinder is one of the most played characters in the game, he is a modified MRVN (Mobile Robotic Versatile eNtity) and is specialized in accessing and scouting areas that otherwise would have been harder to reach.
HisGrappling Hook can attach to almost any surface on the map and allows him to traverse faster, his passiveInsider Knowledge is very useful in finding the location of the next ring, however not many players use it.
And lastly, his UltimateZipline Gun is one of the best tools for getting him and his team out of danger or hard to reach areas.
Table of Contents
- 1 Pathfinder Lore
- 2 Pathfinder Abilities Guide
- 3 Most Suitable Gun Combos For Pathfinder
- 4 Pathfinder Playstyle Guide
Despite being a robot Pathfinder is very optimistic. A MRVN (Mobile Robotic Versatile eNtity) modified to specialize in location scouting and surveying, he booted up a lot of years ago in an abandoned laboratory without any idea about who created him. With only his MRVN designation to hint at his identity, Pathfinder set off in search of his creator.
Pathfinder has learned much in his travels since then (like how to make a mean Eastern Leviathan Stew) but hasn’t come any closer to finding his creator. He still hasn’t given up hope however, and has worked a number of odd jobs to find his creator. It was a meeting out of luck with Mirage aka Elliot Witt who’s a bartender and learned about the Apex Games.
Afterwards, he had the idea to participate in the games and gain a following so he joined the popular bloodsport. In the meantime, he remains enthusiastic and helpful, always ready to make new friends (then shoot them).
Pathfinder Abilities Guide
Tactical Ability – Grappling Hook
|Description||Grapple to get to|
How to Use Grappling Hook
This ability is Pathfinder’s bread and butter, not only it allows him to move faster and hard to reach places but it is also the perfect tool for flanking or escaping enemies.
Pathfinder in the hands of good players is a pain to track and hit while grappling and sometimes can get really annoying, this is probably the reason why so many players prefer him.
His tactical also allows him to grapple escaping enemies so he can finish them off, it also allows him to switch from low and high ground and always maintain superior positioning.
There’s a trick for Pathfinder to cover some distance while running on straight ground and this is done by grappling and immediately jump the moment the grapple touches the ground, that way Pathfinder gets a small boost and becomes faster.
Remember, when playing pathfinder there’s an indicator around the crosshair which turns blue each time his tactical is in range, it also has a small cooldown which means can be used very frequently.
Passive Ability – Insider Knowledge – Low Profile
|Description||Scan a survey|
beacon to reveal
the Ring’s next location.
|Description|| More difficult to hit|
increased by 5%
How to use Insider Knowledge
This is the most simple passive that exists in the game and it only has one purpose, to reveal where the next ring will be.
While not many pathfinder players take advantage of the Survey Beacons, it’s quite useful to know where the next ring will close especially if there are defensive legends in the game like Caustic or Wattson.
Keep in mind that it takes 7 seconds to use the Survey Beacon and that you are completely vulnerable until it’s finished.
It’s also good to memorize the locations of the Survey Beacons if you are a Pathfinder main.
Ultimate Ability – Zipline Gun
|Charge Time||120 seconds|
|Description||Create a zipline for|
everyone to use.
How to Use Zipline Gun
Zipline Gun is a pretty straight forward ability that allows you and your teammates to go from point A to point B a lot faster.
It is a straight line, however you must be careful when you deploy it near enemies because it makes a sound and is easily recognizable, the enemies will wait for you and start shooting at you.
On the zipline you become a very easy target especially when you are coming straight on your opponent’s face and don’t forget that everyone can use it.
There’s a technique that can make you a lot harder to hit and that’s to jump and use the zipline again, that way your movement becomes unpredictable and also you can do this in different positions while mid air but also spam the buttons fast so it will seem like you are walking on it.
Pathfinder can create ziplines in higher places so his team can get the higher ground advantage, but beware every skill has its drawbacks in Apex Legends so what you need to do after placing a zipline is to keep an eye out for anyone who’s not in your team trying to use it.
Most Suitable Gun Combos For Pathfinder
Pathfinder is a very helpful character but can also be very aggressive and people who play this game for long can distinguish a good pathfinder from a bad one which sometimes it makes them feel intimidated, nonetheless a good loadout for pathfinder would be to go all out aggressive or for long range distances.
Wingman& Prowler SMG /R-99
The most dangerous combo for Pathfinder that compliments his movement abilities but also cover some range is the Wingman and R-99 or Prowler.
With this combo you can easily poke enemies from afar and then grapple as fast as you can to quickly go closer and finish them of with an R-99 or a Prowler.
The Prowler takes the“Select fire” Hop up to make it go full auto and the R-99 needs at least a Level 1Extended Light Magazine if you want to be forgiven for missed shots.
In case you choose to go with the Wingman and the Prowler and you aren’t that confident with your aim prioritize the bestExtended Heavy Magazine for your Wingman.
You could use the Wingman as a Mid range weapon by equipping it with a2x HCOG Bruiser or a1x-2x Variable Holo and you should prioritize the1x Digital Threat for the Prowler or the R-99.
& R-301 Carbine
This is a very reliable combo for close and personal but also long range encounters the EVA-8 can take the“Double Tap” Hop up for that double one click damage and the Peacekeeper can take the“Precision Choke” Hop up to reduce the pellet spread but remember that it makes a charging noise so you have to be sure you will hit your enemies.
Moving to the assault rifles both the R-301 and the Flatline are great companions for mid to long range because they can take the“Anvil Receiver” Hop up that deals more damage but sacrifices a big amount of rate of fire.
They can be easily used in full auto and at close quarters as well but be sure to utilize your shotguns first.
You can equip a1x Digital Threat on the shotguns and for the Flatline and R-301 it is recommended to equip them with a2x HCOG Bruiser, a1x-2x Variable Holo and the Flatline should at least have a1x_HCOG_Classic or a 1x_Holo because its default iron sights are horrible.
P2020 & G7 Scout /Sentinel
Believe it or not the P2020 in combo with the Sentinel or G7 Scout can melt enemies in seconds simply because of the“Hammerpoint” Hop up and the Charged up Sentinel.
The G7 Scout is also a really good alternative for stripping the enemies off their shields with the“Double Tap” Hop up and follow up quickly with the P2020 and the“Hammerpoint” Hop up.
Keep in mind that the P2020 is practically useless without“Hammerpoint” so if you decide to play with this loadout you should find one as soon as possible.
The P2020 can equip a1x Digital Threat or even work good with a2x HCOG Bruiser and while the sentinel can equip sniper optics, it is not recommended for the purpose of this combo because after you strip the enemy from their shields you must take them down immediately, especially when they are wearing a Level 4 Body Shield.
We recommend using a2x HCOG Bruiser or a 3x HCOG Ranger on the G7 Scout and the Sentinel.
Pathfinder Playstyle Guide
Pathfinder is a fast paced character that can reach a lot of places quicker than other legends giving him an edge in mobility over others and allowing him to chase his opponents faster.
HisGrappling Hook can be used for flanking, chasing low health enemies, catching them off guard, escape and reach high places really fast, that means you can be on a rooftop in mere seconds while other legends would have to go there by running.
You could say Octane can also do that but his ultimate is more limited and it’s better used for other circumstances.
Another way to use Pathfinder’sGrappling Hook is to aim your enemies directly but the thing is you both get pulled in the middle and while this is happening you and your enemy can still use weapons, so the best way to use it is when they are trying to escape and need about one or two more shots to take them down.
You can use theGrappling Hook on straight ground or slight slopes to get a movement boost and in order to do that you have to jump exactly the moment it makes contact.
His passiveInsider Knowledge is really useful if you have characters in your team that play more defensively like Caustic or Wattson because by knowing where the ring is going to close you can place traps and prepare an ambush for unsuspecting enemies.
Beware though when you interact with a Survey Beacon you expose yourself for 7 seconds.
His UltimateZipline Gun is a fast way to get out of danger, reach hard places, flank an unsuspecting team and in general, transport not only you but all of your team to a better and hopefully strategic position.
You can also prepare it as an escape tool for your team without having to immediately use it, this can prove useful as the Ultimate has only a small Charge Time of 120 Seconds and you can also use it to get in the safe zone faster.
Sometimes you have to loot outside the ring so it’s a good thing to have a zipline waiting for you outside.
You can even attach it on walls so the possibilities are endless, be careful though, it can also be very dangerous as it can be used by everyone and if an enemy is chasing you it’s best not to use it because they will just use it as well and catch up with you.