Compared to its fearsome competitor, PlayStation 2, Nintendo’s Gamecube hadn’t enjoyed the same wealth of JRPGs. Regardless, this purple-cube console still managed to pump up a few stellar role-playing exclusives worthy of one’s time. It’s quite a shame that these titles are still stuck in the exclusivity limbo, but we’re hoping that the future will change that.
The following list is a compilation of diverse titles. From Action-RPGs to conventional turn-based outings, the Gamecube library of JRPGs has something for everyone. Some of which are still a must-have for every JRPG veteran. Without further ado, let’s jump straight to it.
Tales of Symphonia™2003 |
About | |
---|---|
Release Date August 29, 2003 | |
Developer Bandai Namco | |
Publisher Bandai Namco | |
Franchise Tales of | |
Genre JRPG | |
Perspective Third-Person | |
Concept Anime | |
Players Couch Co-Op, Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2003-08-29 | |
2004-07-13 | |
2004-11-19 | |
2004-11-23 |
Tales of Symphonia is one of the major instalments in the Tales franchise that introduced many fans to this wonderful series. Although it was originally released in 2003, its success manages to fish out any fan seeking a tight-action JRPG experience.
The game’s plot puts you in the shoes of a young hero, Lloyd Irving. Together with his friends, they embark on a quest to explore the vast world, but they quickly find themselves embroiled in a situation where the world is facing an impending danger.
Tales of Symphonia’s vibrant cel-shading visuals, comely-made effects, and engaging combat system are the main selling point of the games. The game may suffer from weak voice acting, but if you manage to get past these flaws, you’ll have a memorable time with Tales of Symphonia. Plus, the game has local co-op during combat, which makes this game recommended on the list.
Baten Kaitos Origins™ / Baten Kaitos™ Eternal Wings and the Lost Ocean2006 / 2003 |
About | |
---|---|
Release Date February 23, 2006 | |
Developer Monolith Soft | |
Publisher Namco | |
Genre JRPG | |
Concept Fantasy | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2006-02-23 | |
2006-09-25 |
About | |
---|---|
Release Date December 05, 2003 | |
Developer Monolith Soft | |
Publisher Namco | |
Genre JRPG | |
Concept Fantasy | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2003-12-05 | |
2004-11-16 | |
2005-04-01 | |
2005-05-19 |
Baten Kaitos Eternal Wings and the Lost Ocean are one of the few exclusives that pushed the Gamecube to its limits, proving that the platform is capable of bringing potent JRPG experiences.
The turn-based card combat system is the game’s ace card: It’s diverse, creative and outright unique. Players will make use of a multitude of cards to their advantage, and spending time crafting the ultimate deck always pays off.
On the other hand, Baten Kaitos: Origins is a prequel that improves upon its already-excellent predecessor, providing gameplay improvements such as a fluid card battle system. On top of these improvements, the prequel also introduced a killer soundtrack selection to jam your head to. And with fantastic visuals, a memorable cast of characters, and a colourful world to explore, Baten Kaitos is the perfect JRPG duology for all fans.
Skies of Arcadia Legends™2002 Enhanced Port エターナルアルカディア レジェント (Etānaru Arukadia Rejento) |
About | |
---|---|
Release Date December 26, 2002 Initial Release: October 05, 2000 | |
Developer Overworks | |
Publisher SEGA | |
Genre JRPG | |
Perspective Third-Person | |
Concept Fantasy | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2002-12-26 | |
2003-01-27 | |
2003-05-22 | |
2003-05-23 | |
2003-06-06 |
Skies of Arcadia: Legends is an enhanced port of a JRPG that has been long forgotten, but not among JRPG veterans. The game is still honking strong like a fine car to this day, and with SEGA’s recent remasters of their old titles, we’re hoping SEGA would listen to fans’ wishes and release a remastered version of this game.
The game’s plot follows young pirate Vyse on a quest to make a name for himself across the world. Skies of Arcadia: Legends has the crux of any JRPG; a turn-based battle system, a party consisting of 4 players, and….the need to grind every time. But what makes this title stand tall amongst its brethren from the genre is the inclusion of airship combat sequences. These sequences often pit you against Amadas’ ships or gigantic creatures that are ready to blast your airship to oblivion.
The game may suffer from high encounter rates, which makes the experience frustrating at times, but if you manage to get past that, Skies of Arcadia: Legends feels like a treasure.
Digimon® World 42005 |
About | |
---|---|
Release Date January 06, 2005 | |
Developer B.B. Studio | |
Publisher Bandai Namco | |
Genre Action RPG | |
Concept Anime | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2005-01-06 | |
2005-06-01 |
Digimon World 4 did away with the conventional turn-based system its predecessors were known for and instead opted for an action RPG approach. The game sees you controlling cute little creatures known as Digimon (Digital Monsters) on a mission to stop the X-Virus from spreading and saving the world from total annihilation.
The game may have slightly veered from its predecessors, but it retains some of the series’ crux like Digivolution. Most of your Digimon can evolve to become stronger and better. Digimon World 4 may not be everyone’s cup of tea, but if you enjoy Action JRPGs, then give it a shot.
Lost Kingdoms / Lost kingdoms II2002 / 2003 |
About | |
---|---|
Release Date April 25, 2002 | |
Developer FromSoftware | |
Publisher FromSoftware | |
Genre JRPG | |
Graphics 3D | |
Perspective Top-Down | |
Interaction Real-Time | |
Concept Fantasy | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2002-04-25 | |
2002-05-28 | |
2002-06-21 | |
2002-06-26 | |
2002-06-28 | |
2002-08-09 |
About | |
---|---|
Release Date May 21, 2003 | |
Developer FromSoftware | |
Publisher FromSoftware | |
Genre JRPG | |
Graphics 3D | |
Perspective Third-Person | |
Interaction Real-Time | |
Concept Fantasy | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2003-05-21 | |
2003-05-23 | |
2003-06-04 | |
2003-06-06 |
Lost Kingdoms is a unique game that blends role-playing elements with card-collecting mechanics, delivering a brilliant hybrid between Yu-Gi-Oh! and the likes of Digimon. And since this was made by Dark Souls’ developer, FromSoftware, you already know what you’re stepping your feet into. It’s not as hard as the aforementioned, but it takes a while to understand the gist of the game.
As far as the story goes, these two games aren’t connected canonically, which means that you can start with whichever you want. Still, it’s preferable that you start with the first game. The first game’s plot follows princess Katia on her quest to stop a malignant black fog that has set the five kingdoms of Argwyll to eternal darkness.
The second game on the other hand is an improvement over the original. Instead of the top-down perspective, the sequel follows a 3D approach with improved monster-catching mechanics, visuals, and a rich library of monsters to pick up from. In Lost Kingdoms 2, players journey with Tara, a member of the guild of thieves who happens to be involved in an adventure that will uncover her true identity.
These games aren’t for the ordinary gamer. At first, they may look challenging and confusing to get into. That is why a guide is a must for newcomers to understand the mechanics of the game instead of the trial and error that will consume hours upon hours of your playtime.
Mega Man X: Command Mission™2004 ロックマンXコマンドミッション (Rockman X: Command Mission) |
About | |
---|---|
Release Date July 29, 2004 | |
Developer Capcom | |
Publisher Capcom | |
Franchise Mega Man | |
Genre JRPG | |
Concept Fantasy | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2004-07-29 | |
2004-09-21 | |
2004-11-19 |
Mega Man X: Command Mission is best described as the orphan child from the Mega Man X series. And why? you may ask. Because the game is forgotten. During the PlayStation 2 era, Capcom didn’t shy away from experimenting with their highly successful series. To think that a Mega Man X instalment received a turn-based RPG treatment is a dream come true.
It may feel generic at times since most of the levels you’ll be spending your time through feel bland and unimaginative. Luckily enough, the gameplay is solid. And with a challenging difficulty, you’ll find yourself preparing different strategies to take on potent bosses. On top of all this, Command Mission has a collection of amazing soundtracks to keep you pleased throughout the entire game.
Final Fantasy Crystal Chronicles™2003 |
About | |
---|---|
Release Date August 08, 2003 | |
Developer Square Enix | |
Publisher Nintendo | |
Franchise Final Fantasy | |
Genre JRPG | |
Graphics 3D | |
Concept Fantasy | |
Players Couch Co-Op, Crossplay, Online Co-Op, Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2003-08-08 | |
2004-02-09 | |
2004-03-11 | |
2004-03-12 |
Final Fantasy Crystal Chronicles is a spin-off instalment from Square Enix’s storied Final Fantasy series, and part of the Crystal Chronicles saga. This spin-off instalment replaces the traditional turn-based system from the originals, focusing instead on a real-time action JRPG experience. What’s more, the game offers co-op functionality with up to 3 friends by using a GBA and a link cable.
Aesthetically speaking, the game looks gorgeous. From the cartoonish art style to the vibrant world sparkling with colours, Crystal Chronicles is an ingenious instalment in the series. The combat system is beginner-friendly. So, if you’re looking for easy JRPGs to delve through, Crystal Chronicles won’t disappoint. It’s not too challenging or too long.
Phantasy Star™ Online Episode I & II2002 |
About | |
---|---|
Release Date September 12, 2002 | |
Developer Sonic Team | |
Publisher SEGA | |
Franchise Phantasy Star™ | |
Genre Action RPG | |
Perspective Third-Person | |
Concept Fantasy | |
Players Co-Op, Online Co-Op, Single Player, Split-Screen Co-Op | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2002-09-12 | |
2002-10-29 | |
2003-03-06 | |
2003-03-07 | |
2003-04-11 |
Phantasy Star Online is one of the most addicting JRPGs on this list. Within only a few hours of booting it up, the game will quickly find its way to sink its fangs of addiction into your brain. Phantasy Star Online was already a revolutionary hit when it landed on the Dreamcast during the 2000s. This port, however, adds a few tweaks that make the game a much better experience for Gamecube fans.
When MMORPGs were often reserved for PCs, titles such as Phantasy Star Online proved that consoles can also be a welcoming ground for the genre. With multiplayer features such as split-screen co-op and online co-op, waves upon waves of players seeking out an addictive role-playing experience jumped to the fun. To make the experience streamlined, ASCII released a peculiar GC controller with a whole keyboard in the middle so players could converse in-game.
PSO Episodes 1 & 2 are two games in one package with tons of features to keep you confined in its world. Fans of the genre shouldn’t sleep on this one. It still holds up well.
Fire Emblem™ Path of Radiance2005 |
About | |
---|---|
Release Date April 20, 2005 | |
Developer Intelligent Systems | |
Publisher Nintendo | |
Franchise Fire Emblem | |
Genre Tactical RPG | |
Graphics 3D | |
Perspective Top-Down | |
Interaction Turn-Based | |
Concept Fantasy | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2005-04-20 | |
2005-10-17 | |
2005-11-04 | |
2005-12-06 |
Fire Emblem: Path of Radiance takes the helm as the first instalment in the franchise to adopt the 3D approach. And the results? perfect. The franchise owes all the success it’s enjoying today to Path of Radiance as the game set fundamental mechanics that would later become the staple of the series.
The story and combat make the meat and potatoes of this game, and they are damn addictive. There’s not a single boring moment in the game. Everything feels fresh and captivating. The combat set within grid-based maps is a clever touch as it feels like the game may have taken some bites of influence from Final Fantasy Tactics.
Among the slew of exclusives the Gamecube has to offer, Path of Radiance is a JRPG you shouldn’t ignore.
Paper Mario™ The Thousand-Year Door2004 |
About | |
---|---|
Release Date July 22, 2004 | |
Developer Intelligent Systems | |
Publisher Nintendo | |
Franchise Mario | |
Genre JRPG | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2004-07-22 | |
2004-10-11 | |
2004-11-12 | |
2004-11-18 |
Paper Mario The Thousand-Year Door is a reminder of the wonderful period of the 2000s. During such a period, we’ve seen numerous publishers experimenting with their prolific franchises. From Capcom with Mega Man X: Command Mission to Square Enix’s Dirge of Cerberus to Nintendo with Paper Mario.
This is undoubtedly one of the best takes on Mario’s franchise. The game glows with life thanks to the comely-made environments, colourful characters, and a superb selection of soundtracks. The combat is super friendly, meaning that even if you haven’t played any JRPG before you’ll have no problems with this game.
Standing tall with a high score from critics and players alike on Metacritic, you already know that Paper Mario won’t disappoint your expectations.
Pokémon® Colosseum2003 ポケモンコロシアム (Pokemon Koroshiamu) |
About | |
---|---|
Release Date November 23, 2003 | |
Developer Genius Sonority | |
Publisher Nintendo | |
Franchise Pokémon™ | |
Genre JRPG | |
Players 1v1, Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2003-11-23 | |
2004-03-22 | |
2004-05-14 |
Pokémon Colosseum retains the main ingredients from its predecessors while sprinkling its own touch on the formula. It’s also one of the few mature instalments in the Pokémon franchise. The game’s story follows Wes, an ex-member of the evil Team Snagem . To atone for his crimes, he leaves the group to free every trapped Pokémon from the clutches of the villainous Team Snagem.
With its sheer amount of adventure elements, players will explore plenty of places. From the extremely hot deserts, and lavish forests to peculiar dungeons, the best place in the game is still the Colosseum. It has that sheen to it that may remind many of the original games, and especially the Pokémon TV animations we grew so fond of during our childhood.
And as with any other Pokémon that came before it, you can catch monsters too. However, you can only snag Shadow Pokémons from other trainers. The ones that have been sealed for some time, and it’s up to Wes to rescue them.
One of the highlights of Pokémon Colosseum is that you can fight your friend any time you want. All you have to do is transfer Pokemon with a Link Cable from Ruby and Saphire, and let the action roll.
Super Robot Wars GC2004 |
About | |
---|---|
Release Date December 16, 2004 | |
Developer Banpresto | |
Publisher Banpresto | |
Genre Turn-Based Strategy | |
Interaction Turn-Based | |
Concept Mecha | |
Players Single Player | |
Monetization Buy to Play | |
Country of Origin Japan |
GameCube Releases | |
---|---|
2004-12-16 |
Super Robot Wars GC (known in Japan as Super Robot Taisen) is an obscure turn-based strategy released exclusively to Japan. But don’t you worry, fans have released an English patch that translates the entire game into English. SRWGC is the only instalment to be released on the Gamecube, which would later on go on to receive an enhanced port on the Xbox 360.
This is arguably one of the best instalments in the franchise. Not only due to its well-made 3D animations, but also because of the sheer amount of new additions. Multiple Hit Point bars on all units were added, giving each part of a mech its own HP value. Additionally, the game featured a Skill Ace System similar to the Stat Grinding system seen in Final Fantasy II. Repeating certain actions nets the player’s bonuses to stats and attributes.
With a slew of mechs to choose from and intense battles to burn your brain for, Super Robot Wars GC mustn’t be slept on. Huge bonus if you are a fan of the Mobile Suit Gundam franchise.
Thank you for reading.
|
FreeckyCake
I'm just your average gamer who enjoys hunting hidden gems and underrated games. My love for Onimusha: Dawn of Dreams is like a truck and I recommend that you play it.
|
Leave a Reply