Published on February 1, 2023
Updated on June 4, 2023

Cassie Cage Moves & Combos (Mortal Kombat 11)

Moves List

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

More Cassie Cage Moves

Mortal Kombat X
80 Moves
Mortal Kombatâ„¢ 11
98 Moves

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Moves

Basic Attacks

Justice Jab

Low Shot

-Projectile

Straight Punch

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Quick Hook

Throwin' Blows

Backhand

Bloody Knuckles

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

High Kick

Glow Burst

Spin Kick

Side Kick

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Roundhouse

Cunning Sweep

Flick Kick

Steel Toe

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Cage Jab
Double Axe Handle
Army Boot

Hop Attacks

Dive Bomb
Kombat Kick

Getup Attacks

Flip Kick
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Nut Punch
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Flip Kick
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Nut Punch
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
Back Throw

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

Double Down

Whip It Good

Belly Buster

Active Duty

Hot Take

-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING.
-Player cannot be in BLOCK STUN.
-Krushing Blow

Hooks And Hammers

Assaulted

-Projectile

The Rushdown

No Breaks

Keepin' It Classy

-KRUSHING BLOW:Triggers if only the FINAL hit of the KOMBO connects.
-Krushing Blow

Shocker

-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
-Krushing Blow

Marching Orders

Military Dance

Heavy Hitter

Poppin' Bubbles

One in the Chamber

-Projectile

Special Moves

Dual Wielding

-KRUSHING BLOW:Triggers when fully CHARGED and held for maximum duration.
-Projectile
-Krushing Blow

Dual Wielding (Charge Hold)

-Damage increased when fully charged.
-Delay

Dual Wielding (Cancel)

-Cancelling after a full charge saves the charge for other gun moves.
-Cancel

Dual Wielding (Amplify)

-Projectile

Ball Buster

Ball Buster (Amplify)

-KRUSHING BLOW:Triggers on THIRD AMPLIFIED Ball Buster in a match.
-Krushing Blow

Up Glow Kick

Up Glow Kick (Amplify)

-Cannot be used if Up Glow Kick is Flawless Blocked.
-Flawless Block Modified

(Air) Bullet Barrage

-Projectile

(Air) Bullet Barrage (Amplify)

-Projectile

Kneecappin'

-Projectile

Kneecappin' (Amplify)

-Projectile

BLB-118 Bullet Ricochet

-Ranged - Directable

Close BLB-118 Bullet Ricochet

-Ranged - Directable

Far BLB-118 Bullet Ricochet

-Ranged - Directable

BLB-118 Energy Bounce

-Ranged - Directable

Close BLB-118 Energy Bounce

-Ranged - Directable

Far BLB-118 Energy Bounce

-Ranged - Directable

BLB-118 Escape

BLB-118 Advance

Control BLB-118

-Stance
-Cancel

Control BLB-118 - Cancel BLB-118

-Cancel

Control BLB-118 - Dropping Balls

-Projectile

Control BLB-118 - Wub Wub Wub

-Projectile

Control BLB-118 - Fun Phaser

-Projectile

Shoulder Charge

Shoulder Charge (Amplify)

-KRUSHING BLOW:Triggers if opponent BLOCKS LATE.
-Krushing Blow

Flying Glow Kick

-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH or BREAKS ARMOR.
-Armor Break
-Krushing Blow

Flippin' Out

-Ranged - Directable

Close Flippin' Out

-Ranged - Directable

Far Flippin' Out

-Ranged - Directable

BLB-118 Energy Burst

-Proximity

BLB-118 Energy Burst (Amplify)

-Proximity
-Stun

BLB-118 Bitchin' Bubble

-Proximity
-Damage Over Time

Fatal Blows

PISSED AF
-Armor
-Ranged - Directable
-Armor Break
Close PISSED AF
-Armor
-Ranged - Directable
-Armor Break
Far PISSED AF
-Armor
-Ranged - Directable
-Armor Break
(Air) PISSED AF
-Armor
-Ranged - Directable
-Armor Break
(Air) Close PISSED AF
-Armor
-Ranged - Directable
-Armor Break
(Air) Far PISSED AF
-Armor
-Ranged - Directable
-Armor Break

Finishers

Fatalities

I Love U (Mid)
I Love U (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
#GirlPower (Far)
#GirlPower (Far) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Feeling Cute, Might Delete Later (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Feeling Cute, Might Delete Later (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Make It Pop
-Must not Lose a round
-Hold Forward Arrow During Throw
-Final Hit Must Come From Toward Throw
Boom Bitch
-Must Connect 3 Throws During The Match
-Hold L1 During Hit
-Final Hit Must Come From Back Throw
Damn I'm Good
-Hold Up Arrow During Hit
-Final Hit Must Come From Hot Take Kombo
Fully Disarmed
-Must Not be Close to the Opponent
-Must Hit Grounded Opponent
-Hold Square During Hit
-Final Hit Must Come From Dual Wielding
Move List Layout
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Details
Controller Layout
Keyboard
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