Moves
Basic Attacks
Justice Jab |
Low Shot-Projectile |
Straight Punch-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Quick Hook |
Throwin' Blows |
Backhand |
Bloody Knuckles-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
High Kick |
Glow Burst |
Spin Kick |
Side Kick-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Roundhouse |
Cunning Sweep |
Flick Kick |
Steel Toe-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Cage Jab |
Double Axe Handle |
Army Boot |
Hop Attacks
Dive Bomb |
Kombat Kick |
Getup Attacks
Flip Kick-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Nut Punch-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Flip Kick-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Nut Punch-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw |
Back Throw |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Double Down |
Whip It Good |
Belly Buster |
Active Duty |
Hot Take-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING.-Player cannot be in BLOCK STUN. -Krushing Blow |
Hooks And Hammers |
Assaulted-Projectile |
The Rushdown |
No Breaks |
Keepin' It Classy-KRUSHING BLOW:Triggers if only the FINAL hit of the KOMBO connects.-Krushing Blow |
Shocker-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Marching Orders |
Military Dance |
Heavy Hitter |
Poppin' Bubbles |
One in the Chamber-Projectile |
Special Moves
Dual Wielding-KRUSHING BLOW:Triggers when fully CHARGED and held for maximum duration.-Projectile -Krushing Blow |
Dual Wielding (Charge Hold)-Damage increased when fully charged.-Delay |
Dual Wielding (Cancel)-Cancelling after a full charge saves the charge for other gun moves.-Cancel |
Dual Wielding (Amplify)-Projectile |
Ball Buster |
Ball Buster (Amplify)-KRUSHING BLOW:Triggers on THIRD AMPLIFIED Ball Buster in a match.-Krushing Blow |
Up Glow Kick |
Up Glow Kick (Amplify)-Cannot be used if Up Glow Kick is Flawless Blocked.-Flawless Block Modified |
(Air) Bullet Barrage-Projectile |
(Air) Bullet Barrage (Amplify)-Projectile |
Kneecappin'-Projectile |
Kneecappin' (Amplify)-Projectile |
BLB-118 Bullet Ricochet-Ranged - Directable |
Close BLB-118 Bullet Ricochet-Ranged - Directable |
Far BLB-118 Bullet Ricochet-Ranged - Directable |
BLB-118 Energy Bounce-Ranged - Directable |
Close BLB-118 Energy Bounce-Ranged - Directable |
Far BLB-118 Energy Bounce-Ranged - Directable |
BLB-118 Escape |
BLB-118 Advance |
Control BLB-118-Stance-Cancel |
Control BLB-118 - Cancel BLB-118-Cancel |
Control BLB-118 - Dropping Balls-Projectile |
Control BLB-118 - Wub Wub Wub-Projectile |
Control BLB-118 - Fun Phaser-Projectile |
Shoulder Charge |
Shoulder Charge (Amplify)-KRUSHING BLOW:Triggers if opponent BLOCKS LATE.-Krushing Blow |
Flying Glow Kick-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH or BREAKS ARMOR.-Armor Break -Krushing Blow |
Flippin' Out-Ranged - Directable |
Close Flippin' Out-Ranged - Directable |
Far Flippin' Out-Ranged - Directable |
BLB-118 Energy Burst-Proximity |
BLB-118 Energy Burst (Amplify)-Proximity-Stun |
BLB-118 Bitchin' Bubble-Proximity-Damage Over Time |
Fatal Blows
PISSED AF-Armor-Ranged - Directable -Armor Break |
Close PISSED AF-Armor-Ranged - Directable -Armor Break |
Far PISSED AF-Armor-Ranged - Directable -Armor Break |
(Air) PISSED AF-Armor-Ranged - Directable -Armor Break |
(Air) Close PISSED AF-Armor-Ranged - Directable -Armor Break |
(Air) Far PISSED AF-Armor-Ranged - Directable -Armor Break |
Finishers
Fatalities
I Love U (Mid) |
I Love U (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
#GirlPower (Far) |
#GirlPower (Far) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Feeling Cute, Might Delete Later (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Feeling Cute, Might Delete Later (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Make It Pop-Must not Lose a round-Hold Forward Arrow During Throw -Final Hit Must Come From Toward Throw |
Boom Bitch-Must Connect 3 Throws During The Match-Hold L1 During Hit -Final Hit Must Come From Back Throw |
Damn I'm Good-Hold Up Arrow During Hit-Final Hit Must Come From Hot Take Kombo |
Fully Disarmed-Must Not be Close to the Opponent-Must Hit Grounded Opponent -Hold Square During Hit -Final Hit Must Come From Dual Wielding |