Moves
Basic
Basic Attacks
Soul Strike |
Lunge Slap |
Low Jab |
Palm Blast |
Soul Charge |
Soul Charge - Delay-Hold Triangle |
Soul Charge - Cancel |
Crushing Fist |
The Risen |
Chin Snap |
Ankle Snap |
High Kick |
Side Kick |
Hinge Kick |
Spirit Sweep |
Crown Breaker |
Arc Kick |
Jumping Attacks
Jump Front Punch-Jump attacks hit Mid on the way up. |
Jump Back Punch-Jump attacks hit Mid on the way up. |
Jump Front Kick-Jump attacks hit Mid on the way up. |
Jump Back Kick-Jump attacks hit Mid on the way up. |
Jump Up Attacks
Jump Up Punch-Jump attacks hit Mid on the way up. |
Jump Up Kick-Jump attacks hit Mid on the way up. |
Throws
Throw (Towards) |
Throw (Towards) - Enhance |
Throw (Away) |
Throw (Away) - Enhance |
Kombos
Kombo Attacks
Lifeless |
Soul Rush |
Fusion |
Nether-Pain |
Psychic Strikes |
Lost Souls |
Surrender |
Relinquish |
Disoriented |
Unstoppable Force |
Tortured Souls |
Inner Struggles |
Experiment |
Certain Death |
Anguish |
Torment |
Inner Misery |
Wretchedness |
Hurting |
Limited Grief |
Special Moves
Soul Burst |
Soul Blast |
Up Soul Burst |
Up Soul Blast |
Air Soul Burst(Air) |
Air Soul Blast(Air) |
Force Lift |
Tele-Lift |
Teleport |
Force Port |
Air Teleport(Air) |
Air Force Port(Air) |
Hover |
Hover - Soul Burst(Air) |
Hover - Teleport(Air) |
Hover - Ground Slam(Air) |
Hover - Cancel(Air) |
Air Hover(Air) |
Air Hover - Soul Burst(Air) |
Air Hover - Teleport(Air) |
Air Hover - Ground Slam(Air) |
Air Hover - Cancel(Air) |
Soul Ball-Each active Soul increases damage of Soul Ball. |
Soul Ball - Soul Release-Soul Release is available with 3 active Souls. |
Soul Trap-Each active Soul increases damage of Soul Ball. |
Soul Trap - Soul Release-Soul Release is available with 3 active Souls. |
Air Soul Ball(Air)-Each active Soul increases damage of Soul Ball. |
Air Soul Ball - Soul Release-Soul Release is available with 3 active Souls. |
Air Soul Trap(Air)-Each active Soul increases damage of Soul Ball. |
Air Soul Trap - Soul Release-Soul Release is available with 3 active Souls. |
Disappear-Becomes invulnerable. |
Disappear - Delay-Hold X |
Vanish-Becomes invulnerable. |
Vanish - Delay-Hold X |
Air Disappear(Air)-Becomes invulnerable. |
Air Disappear - Delay-Hold X |
Air Vanish(Air)-Becomes invulnerable. |
Air Vanish - Delay-Hold X |
Tele-Choke |
Levitate-Drains opponent's meter.-Ermac gains health. |
Tele-Hang |
Tele-Hold |
Soul Charge |
Spectal Charge |
Air Soul Charge(Air) |
Air Spectral Charge(Air) |
Soul Ascension |
Soul Ascension - Rise |
Soul Ascension - Forward |
Soul Ascension - Away |
Soul Ascension - Descend |
Soul Ascension - Soul Strike(Air) |
Soul Ascension - Crushing Fist(Air) |
Soul Ascension - Quick Kick(Air) |
Soul Ascension - Swing Kick(Air) |
Soul Ascension - Air Soul Charge(Air) |
Soul Ascension - Air Spectral Charge(Air) |
Soul Ascension - Teleport(Air) |
Soul Ascension - Force Port(Air) |
Soul Ascension - Soul Burst(Air) |
Soul Ascension - Soul Blast(Air) |
Soul Ascension - Ground Slam(Air) |
Air Soul Ascension(Air) |
Air Soul Ascension - Rise |
Air Soul Ascension - Forward |
Air Soul Ascension - Away |
Air Soul Ascension - Descend |
Air Soul Ascension - Soul Strike(Air) |
Air Soul Ascension - Crushing Fist(Air) |
Air Soul Ascension - Quick Kick(Air) |
Air Soul Ascension - Swing Kick(Air) |
Air Soul Ascension - Air Soul Charge(Air) |
Air Soul Ascension - Air Spectral Charge(Air) |
Air Soul Ascension - Teleport(Air) |
Air Soul Ascension - Force Port(Air) |
Air Soul Ascension - Soul Burst(Air) |
Air Soul Ascension - Soul Blast(Air) |
Air Soul Ascension - Ground Slam(Air) |
X-Ray
We Are Many |
Finishing Moves
Fatalities
Inner Workings (Mid)-Easy Fatality Hold R2 + Square |
Head Out (Mid) |
Stage Fatality (Close) |
Brutalities
Nether Force- Must perform 10 special attacks during the match- Final hit must come from Air Force Port |
We Win- Must perfor 5-hit Kombo ending in Force Lift- Final hit must be from Force Lift |
Soul Eater- Must land 10-hit Kombo during match- Needs 3 active souls and perform Soul Ball - Final hit must be from Soul Release |
Gluttony- Must have less than 40% health left- Final hit must be from Tele-Hold |
Controlled Chaos- Must be in-flight with Soul Accession- Final hit must be from Soul Charge |