Filia
Skullgirls
Published on November 19, 2022
Updated on June 4, 2023

Filia Moves & Combos (Skullgirls)

Moves List

About Filia

Franchise
gender
Female

About Skullgirls

Release Date
Apr 10, 2012
Developer
Reverge Studios
Publisher
Autumn Games
Country of Origin
United States

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Moves

Ringlet Spike (Low Punch)

Move Properties
Type Mid
Damage 600.00
Frame Data
Startup 28
Active 18
Recovery 35
Block Advantage -7

Ringlet Spike (Mid Punch)

Move Properties
Type Mid
Damage 600.00
Frame Data
Startup 28
Active 18
Recovery 35
Block Advantage -7

Ringlet Spike (High Punch)

Move Properties
Type Mid
Damage 600.00
Frame Data
Startup 28
Active 18
Recovery 35
Block Advantage -7

Ringlet Psych

Frame Data
Startup 18

Updo (Low Punch)

Move Properties
Type Mid
Damage 800.00
Frame Data
Startup 8
Active 8
Recovery 69
Block Advantage -59

Updo (Mid Punch)

Move Properties
Type Mid
Damage 1,000.00
Frame Data
Startup 10
Active 10
Recovery 69
Block Advantage -61

Updo (High Punch)

Move Properties
Type Mid
Damage 1,500.00
Frame Data
Startup 13
Active 14
Recovery 74
Block Advantage -70

Hairball (Low Kick)

Move Properties
Type Mid
Damage 1,000.00
Frame Data
Startup 14
Active 14
Recovery 29
Block Advantage -15

Hairball (Mid Kick)

Move Properties
Type Mid
Damage 1,250.00
Frame Data
Startup 14
Active 20
Recovery 29
Block Advantage -15

Hairball (High Kick)

Move Properties
Type Mid
Damage 1,658.00
Frame Data
Startup 14
Active 32
Recovery 29
Block Advantage -15

Airball (Low Kick)

In Air
Move Properties
Type Mid
Damage 1,250.00
Frame Data
Startup 13
Active 20
Recovery 16
Hit Advantage 1
Block Advantage -12

Airball (Mid Kick)

In Air
Move Properties
Type Mid
Damage 1,250.00
Frame Data
Startup 13
Active 20
Recovery 16
Hit Advantage 1
Block Advantage -12

Airball (High Kick)

In Air
Move Properties
Type Mid
Damage 1,250.00
Frame Data
Startup 13
Active 20
Recovery 16
Hit Advantage 1
Block Advantage -12

Airball (Low Kick) - Airball Dash Cancel

(In Air) Near end of the Airball

Airball (Mid Kick) - Airball Dash Cancel

(In Air) Near end of the Airball

Airball (High Kick) - Airball Dash Cancel

(In Air) Near end of the Airball

Fenrir Drive

Move Properties
Type Mid
Damage 3,281.00
Frame Data
Startup 4
Recovery 74
Block Advantage -88

Gregor Samson

Move Properties
Type Mid
Damage 2,501.00
Frame Data
Startup 8
Active 13
Recovery 49
Block Advantage -25

Gregor Samson

In Air
Move Properties
Type Mid
Damage 1,925.00
Frame Data
Startup 7
Active 13
Block Advantage -5

Tricobezoar

Move Properties
Type Mid
Damage 4,750.00
Frame Data
Startup 8
Recovery 73
Block Advantage -40

Born With It (Taunt)

Move Properties
Type Mid
Frame Data
Startup 38
Active 1
Recovery 38
Hit Advantage -30
Block Advantage -27

Throw

Move Properties
Type Throw
Damage 848.00
Frame Data
Startup 7
Active 1
Recovery 28

Throw

In Air
Move Properties
Type Throw
Damage 1,300.00
Frame Data
Startup 7
Active 3
Recovery 13

Manual Dash (Air Ok)

Reaction Shot (Air Ok)

While blocking

Outtake

Move Properties
Type Mid
Frame Data
Startup 15
Active 3
Recovery 23
Block Advantage -12
  • Move Properties collected in-game.
  • Frame Data from Mizuumi.
Move List Layout
List
Details
Controller Layout
Custom
Keyboard
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