Moves
Basic Attacks
Cold Punch |
Headbutt |
Frigid Palm-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Arctic Strike |
Icy Maul |
Blade Lunge |
Frosted Uppercut-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Hinged Kick |
Strong Step |
Chest Cold-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Chin Breaker |
Polar Pound |
Serrated-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Frosty Burst |
Auger Spin |
Chill Toe |
Hop Attacks
Auger Slam |
Nano Strike |
Getup Attacks
Ice Spike-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Core Burst-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Ice Spike-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Core Burst-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Seeking Control |
Blood Sweat And Circuits |
Frozen In Time |
Freezer Burn |
Blizzard |
Power-Hungry Kunoichi |
No Humility |
One True Warrioress |
Winter Winds |
Out Cold-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Icy Tomb |
Freezing Point |
Avalanche |
Reborn |
Ice-Olated |
Special Moves
Core Discharge-Ranged - Directable |
Close Core Discharge-Ranged - Directable |
Far Core Discharge-Ranged - Directable |
Blade Spin |
Blade Spin (Amplify) |
Kryo-Stance-Projectile |
Kryo-Stance (Amplify)-Projectile |
Cyber-Head- Armor Break |
Ice Auger-KRUSHING BLOW:Triggers if PROJECTILE hits from MAXIMUM RANGE.-Projectile -Krushing Blow |
Ice Auger (Amplify)-Projectile |
Burrowing Auger-Projectile |
Burrowing Auger (Amplify)-Projectile |
Glacier Calving-Projectile Invulnerable |
Glacier Calving (Amplify)-Projectile Invulnerable |
Cryogenic Crown-Ranged - Directable-Stun |
Close Cryogenic Crown-Ranged - Directable-Stun |
Far Cryogenic Crown-Ranged - Directable-Stun |
Very Far Cryogenic Crown-Ranged - Directable-Stun |
Core Trap-Costs 1 bar of Offensive Gauge.-Ranged - Directable -Damage Over Time -Stun |
Close Core Trap-Costs 1 bar of Offensive Gauge.-Ranged - Directable -Damage Over Time -Stun |
Far Core Trap-Costs 1 bar of Offensive Gauge.-Ranged - Directable -Damage Over Time -Stun |
Core Overload-Buff - Damage |
Core Overload (Amplify)-Proximity-Stun |
Arctic Barrage |
Arctic Barrage (Amplify)-KRUSHING BLOW:Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.-Krushing Blow |
Auger Lunge-KRUSHING BLOW:Triggers on if you have landed 3 AMPLIFIED Auger Lunges this match.-Krushing Blow |
Auger Lunge (Amplify) |
(Air) Icequake |
Microburst-Proximity |
Microburst (Amplify)-Proximity-Stun |
Fatal Blows
TERMINAL BURROWING-Armor-Armor Break |
Finishers
Fatalities
Ice Sculpture (Close) |
Ice Sculpture (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
The Cyber Initiative (Mid) |
The Cyber Initiative (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Frost-Capades (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Frost-Capades (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Ice Dance-Hold Down During Hit-Final Hit Must Come From Core Discharge |
Iced Over-Hold Circle During Hit-Final Hit Must Come From Microburst |
Bleeding Out-Core Overload Must Be Active-Final Hit Must Come From Winter Winds Kombo |
Drill Deep-Rapidly Press Square and Triangle During Hit-Final Hit Must Come From Auger Lunge |
Unscrewed-Must Hit with at least 3 (Air) Icequakes-Final Hit Must Come From (Air) Icequake |