Published on December 30, 2022
Updated on June 4, 2023

Jacqui Briggs Moves & Combos (Mortal Kombat 11)

Moves List

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

More Jacqui Briggs Moves

Mortal Kombat X
89 Moves
Mortal Kombatâ„¢ 11
110 Moves

Moves

Basic Attacks

Quick Jab

Leaping Bow

Gut Buster

Straight Jab

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Cyber Hook

Spec Hop

Gauntlet Slam

Rising Gauntlet

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

Side Kick

Toe Jam

Step Kick

Side Strike

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Heel Strike

Mix Up

-Cancel

Mix Up - Cancel (Equipped Ability Move)

-Cancel

Roundhouse

Sliding Heel

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Elbow Drop
Dirty Jab
Spinning Heel

Hop Attacks

Gaunlet Punch
Brutal Heel

Getup Attacks

Cyber Heel
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Quick Reflex
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Cyber Heel
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Quick Reflex
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
Back Throw
-KRUSHING BLOW:Triggers if opponent is inside the Tech-Dome bubble.
-Krushing Blow

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

Kranked

Ground Recon

-Cancel

Ground Recon - Cancel (Equipped Ability Move)

-Cancel

United We Fall

True Hero

-Cancel

True Hero - Cancel (Equipped Ability Move)

-Cancel

Snake Eater

Trained To Kill

-Projectile

Energy Overdrive

-Rapidly Press Triangle

Danger Zone

-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
-Krushing Blow

Hawkeye

In The Trenches

Total Overload

Going Ballistic

-Cancel

Going Ballistic - Cancel (Equipped Ability Move)

-Cancel

All For One

Justice For All

Lost Dog Tags

Fallen Soldier

Special Moves

Toward Throw - Arm Break

-Allows Jacqui To Amplify A Throw Escape.

Toward Throw - Leg Break

-Allows Jacqui To Amplify A Throw Escape.
-KRUSHING BLOW:Triggers if Leg Break is performed after Arm Break has been performed this match.
-Krushing Blow

Back Throw - Arm Break

-Allows Jacqui To Amplify A Throw Escape.

Back Throw - Leg Break

-Allows Jacqui To Amplify A Throw Escape.
-KRUSHING BLOW:Triggers if Leg Break is performed after Arm Break has been performed this match.
-Krushing Blow

Prototype Rocket

-Projectile
-Delay

Prototype Rocket - Amplify

-Projectile

Prototype Rocket - Delay

-Hold R1
-Delay

(Air) Prototype Rocket

-Projectile

Grenade Launcher

-Damage Over Time
-Delay

Grenade Launcher - Amplify

-Damage Over Time

Grenade Launcher - Delay

-Hold R1
-Delay

(Air) Grenade Launcher

-Projectile

(Air) Shrapnel Blast - Amplify

-Projectile

Up Prototype Rocket

-Projectile
-Delay

Up Prototype Rocket - Amplify

-Projectile

Up Prototype Rocket - Delay

-Hold R1
-Delay

Up Grenade Launcher

-Damage Over Time
-Delay

Up Grenade Launcher - Amplify

-Damage Over Time

Up Grenade Launcher - Delay

-Hold R1
-Delay

Tech-Dome

-Buff - Resist

(Air) Ground Pound

(Air) Ground Pound - Amplify

Lethal Clinch

Lethal Clinch - Spear Elbow Drop

-KRUSHING BLOW:Triggers if all other Clinch attacks have been performed in the match.
-Krushing Blow

Lethal Clinch - Belly To Back Suplex

Lethal Clinch - Double Spear Knee

Lethal Clinch - Spear Knee

(Air) Dive Bomb

-Armor Break

Hyper Knee

-KRUSHING BLOW:Triggers in a KOMBO of 8 or more hits or BREAKS ARMOR.
-Armor Break
-Krushing Blow

Hyper Knee - Amplify

Bionic Bounce

Close Bionic Bounce

-Costs 1 bar of Defensive Gauge.

Far Bionic Bounce

-Costs 1 bar of Defensive Gauge.

Shrapnel Blast

-Projectile
-Delay

Shrapnel Blast - Amplify

-Projectile

Shrapnel Blast - Delay

-Hold R1
-Delay

(Air) Shrapnel Blast

-Projectile

Up Shrapnel Blast

-Projectile

Up Shrapnel Blast - Amplify

-Projectile

Up Shrapnel Blast - Delay

-Hold R1
-Delay

Bionic Dash

-KRUSHING BLOW:Triggers if this move hits at MAXIMUM RANGE.
-Krushing Blow

Grease Kick

-Delay

Grease Kick - Extend

-Hold Circle
-Delay

Grease Kick - Amplify

Fatal Blows

WALL OF JUSTICE
-Armor
-Armor Break

Finishers

Fatalities

Spider Mines (Mid)
Spider Mines (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Nothin' But Neck (Mid)
Nothin' But Neck (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Wibbly Wobbly Kronibop (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Wibbly Wobbly Kronibop (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Next Level Shit
-Must Use 3 Bionic Dashes
-Final Hit Must Come From Bionic Dash
What Happened?
-Final Hit Must Come From Amplified Throw Escape
Splatter
-Hold Forward Arrow During Hit
-Final Hit Must Come From Up Prototype Rocket
Did It To Yourself
-Must Use 1 Stage Interactable During The Match
-Final Hit Must Come From Danger Zone Kombo
Damn It
-Hold Forward Arrow During Hit
-Final Hit Must Come From Toward Throw
Hitting A Wall
-Hold Down Arrow During Hit
-Must Not Have Lost A Round
-Final Hit Must Come From Back Throw
Move List Layout
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Details
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