Published on January 24, 2023
Updated on June 4, 2023

Jax Briggs Moves & Combos (Mortal Kombat 11)

Moves List

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

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Moves

Basic Attacks

Quick Steel

Power Punch

Knee Jab

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Straight Punch

Head Slammer

-KRUSHING BLOW:Triggers if fully CHARGED before hitting.
-Krushing Blow

Hammer Hook

Upper Muscle

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

Boot Bash

Knee Shatter

Steel Toe

Side Strike

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Get Back

Ankle Breaker

Gur-Knee

Step Back

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Leaping Fist
Double Damage
Hit With A Size 12

Hop Attacks

Ground Smash
S.F. Stomp

Getup Attacks

Krushing Backhand
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Ground Slam
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Krushing Backhand
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Ground Slam
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
-KRUSHING BLOW:Triggers if arms are fully HEATED UP.
-Krushing Blow
Back Throw

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

The Briggs

Active Duty

Quick Drill

Outranked

Get In Line

Breakdown

Won't Back Down

Boot Kamp

Sleep, Bitch

Last Chance

America Strong

Get Outta Here

Advanced Force (Equipped Ability Move)

Right To Bear Arms (Equipped Ability Move)

Armed And Dangerous (Equipped Ability Move)

Major Force (Equipped Ability Move)

-KRUSHING BLOW:Triggers if arms are fully HEATED UP.
-Krushing Blow

Standing Strong (Equipped Ability Move)

-KRUSHING BLOW:Triggers if arms are fully HEATED UP.
-Krushing Blow

Get Some (Equipped Ability Move)

-KRUSHING BLOW:Triggers if arms are fully HEATED UP.
-Krushing Blow

Special Moves

Gotcha Grab

Gotcha Grab - Pound Town

Gotcha Grab - Gut Buster

Gotcha Grab - Lay Down

Gotcha Grab - Get Outta My Face

Stiff Armed

-KRUSHING BLOW:Triggers if only the second hit of this ATTACK KOUNTERS or PUNISHES.
-Krushing Blow

Stiff Armed (Amplify)

Thumper

-Projectile

Thumper (Amplify)

-Projectile

Thumper (Up Amplify)

-Projectile

Up Thumper

-Projectile

Up Thumper (Amplify)

-Projectile

Up Thumper (Up Amplify)

-Projectile

Heat Missile

-Must spend ARM HEAT to perform Heat Missile.
-Projectile

Heat Missile - Double Heat Missile

-Must spend ARM HEAT to perform Double Heat Missile.
-KRUSHING BLOW:Triggers in a KOMBO of 6 hits or more.
-Projectile
-Krushing Blow

Heating Up

-Buff - Damage

Heating Up (Amplify)

-Buff - Damage

Ground Pound

-Projectile

Ground Pound (Amplify)

-Projectile

Lethal Clap

-Armor Break

Lethal Clap (Amplify)

-Must spend Arm HEAT to perform Lethal Clap Amplify.
-Armor Break

Quad Grab

Quad Grab - Turn

Quad Grab - Power Bomb

Quad Grab - Underhook Slam

Quad Grab - Belly To Belly Suplex

-KRUSHING BLOW:Triggers if all follow-up ATTACKS are performed at last possible moment.
-Krushing Blow

Duck And Weave

-Stance
-Delay
-Cancel

Duck And Weave (Delay)

-Delay

Duck And Weave - Cancel Duck And Weave

-Cancel

Duck And Weave - Ripped

Duck And Weave - Rag Dollin'

Duck And Weave (Amplify)

Buckshot

-Projectile

Up Buckshot

-Projectile

Briggs Barricade

-Proj Parry - High

Briggs Barricade (Amplify)

-Proj Parry - High

Burning Hammer

Burning Hammer (Amplify)

Ripped

Ripped (Amplify)

Ground Shatter

-Projectile
-Ranged - Directable

Ground Shatter (Amplify)

-Projectile
-Ranged - Directable

Close Ground Shatter

-Projectile
-Ranged - Directable

Close Ground Shatter (Amplify)

-Projectile
-Ranged - Directable

Far Ground Shatter

-Projectile
-Ranged - Directable

Far Ground Shatter (Amplify)

-Projectile
-Ranged - Directable

Very Far Ground Shatter

-Projectile
-Ranged - Directable

Very Far Ground Shatter (Amplify)

-Projectile
-Ranged - Directable

(Air) Burning Hammer

(Air) Burning Hammer (Amplify)

Fatal Blows

HONORABLE DISCHARGE
-Armor
-Buff - Damage
-Armor Break

Finishers

Fatalities

Coming In Hot (Close)
Coming In Hot (Close) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Still Got It (Close)
Still Got It (Close) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Sexy Jax-A-Phone (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Sexy Jax-A-Phone (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Slow Clap
-Must Be Fully HEATED UP
-Final Hit Must Come From Lethal Clap
Pounded
-Pound Town Must Be Last Hit In Gotcha Grab
-Hold Square During Hit
-Final Hit Must Come From Pound Town
Missing Something?
-Must Have More Than 50% Health
-Hold Backward Arrow During Hit
-Final Hit Must Come From Rag Dollin'
I Said Sleep
-Hold Down Arrow During Hit
-Final Hit Must Come From Sleep,Bitch Kombo
Slammer Jammer
-Final Hit Must Come From Full Quad Grab
Move List Layout
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Details
Controller Layout
Keyboard
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