Moves
Basic Attacks
Straight Jab |
Hook Strike |
Knee Buckle-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Hard Cross |
Swinging Hooks |
Hook Jab |
Rising Fist-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Straight Boot |
Heel Strike |
Side Kick-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Spin Kick |
Sweeping Hooks |
Deadly Knee |
Hook Swipe-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Black Dragon Bash |
Blade Jab |
Flick Kick |
Hop Attacks
Hammering Hooks |
Brute Kick |
Getup Attacks
Hook Spin-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Hook Punch-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Hook Spin-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Hook Punch-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Last Breath |
Hooks And Blood Splatters |
Eviscerated |
Extermination Squad-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Scary Face |
Vapor Trails |
Sandman |
Kabal's Deep |
Maimed And Mangled-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Left For Dead |
Special Moves
Buzzsaw-Projectile |
Buzzsaw - Amplify-KRUSHING BLOW:Triggers if this ATTACK is a PUNISH.-Projectile -Krushing Blow |
(Air) Buzzing Buzzsaw-Projectile |
(Air) Buzzing Buzzsaw - Amplify-Projectile |
Nomad Dash-Stun |
Hook Slam-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH or BREAKS ARMOR.-Armor Break -Krushing Blow |
Hook Slam - Amplify-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH or BREAKS ARMOR.-Krushing Blow |
Rolling Buzzsaw-Projectile |
Rolling Buzzsaw - Amplify-Projectile |
(Air) Straight Buzzin'-Projectile |
(Air) Straight Buzzin' - Amplify-Projectile |
Low Hook Grab-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING.-Player cannot be in BLOCK STUN. -Krushing Blow |
Low Spinner |
Low Spinner - Amplify |
Nomad Spin |
Nomad Spin - Amplify |
Hook Grab |
Hook Grab - Amplify |
Nomad Dash - Dash Cancel-Costs 1 bar of Defensive Gauge.-Cancel |
(Air) Slight Gas-Ranged - Directable |
(Air) Close Slight Gas-Ranged - Directable |
(Air) Far Slight Gas-Ranged - Directable |
Flash Parry-Parry - High |
Flash Parry - Extend-Hold X-Parry -Delay |
Extended Hook |
Gas Blast |
Gas Blast - Amplify-Not Connecting an Amplified Gas Blast will create a gas cloud on the fightline. The Amplified gas cloud will heal Kabal,buff his damage,and deal Damage Over Time to opponent in addition to disabling their ability to Jump.-Buff - Damage -Buff - Heal -Disable Jump -Damage Over Time |
Fatal Blows
OFF THE HOOK-Armor-Armor Break |
Finishers
Fatalities
Road Rash (Mid) |
Road Rash (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Hooked (Close) |
Hooked (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Bop It (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Bop It (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Spin Me Right Round-Must Have Hit With At Least 3 Nomad Dashes-Final Hit Must Come From Nomad Dash |
Rollin' Through-Must Use At Least 5 Saw Moves During Match-Final Hit Must Come From Rolling Buzzsaw |
Ripped Away-Press Forward,Down,Backward,Up,Forward Arrow During Hit-Final Hit Must Come From Amplified Hook Slam |
Spinner Winner-Press Down Arrow 3 times During Hit-Final Hit Must Come From Back Throw |
Heart Attack-Must Perform A Kombo of 4 or More That Ends With Low Hook Grab-Final Hit Must Come From Low Hook Grab |
Screamer-A Mercy Must Have Been Performed-Final Hit Must Come From Amplified Gas Blast |
Hard To Breathe-Hold Down Arrow During Hit-Final Hit Must Come From Hook Slam |
Spin Cycle-Hold Forward Arrow During Hit-Must Hit With 3 Throws -Final Hit Must Come From Toward Throw |