Moves
Basic Attacks
Blade Jab |
Move Properties | |
---|---|
Type | High |
Damage | 2.00 |
Block Damage | 0.300 |
Perfect Block Damage | 0.00030 |
Frame Data | |
---|---|
Startup | 8 |
Active | 2 |
Recovery | 19 |
Hit Advantage | 2 |
Block Advantage | -4 |
Perfect Block Advantage | -4 |
Cancel Advantage | 13 |
Back Swipe |
Move Properties | |
---|---|
Type | Mid |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 13 |
Active | 3 |
Recovery | 28 |
Hit Advantage | 7 |
Block Advantage | -4 |
Perfect Block Advantage | -4 |
Cancel Advantage | 17 |
Low PokeCannot be canceled into special moves if Flawless Blocked. |
Move Properties | |
---|---|
Type | Mid |
Damage | 2.00 |
Block Damage | 0.300 |
Perfect Block Damage | 0.00030 |
Frame Data | |
---|---|
Startup | 9 |
Active | 2 |
Recovery | 17 |
Hit Advantage | 12 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
Cancel Advantage | 16 |
Neck Slice |
Move Properties | |
---|---|
Type | High |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 13 |
Active | 2 |
Recovery | 24 |
Hit Advantage | 13 |
Block Advantage | 1 |
Perfect Block Advantage | 1 |
Cancel Advantage | 15 |
Royal Hand |
Move Properties | |
---|---|
Type | Mid |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 17 |
Active | 3 |
Recovery | 24 |
Hit Advantage | 6 |
Cancel Advantage | 26 |
Fan Out |
Move Properties | |
---|---|
Type | Mid |
Damage | 5.00 |
Block Damage | 0.750 |
Perfect Block Damage | 0.00080 |
Frame Data | |
---|---|
Startup | 15 |
Active | 2 |
Recovery | 29 |
Hit Advantage | 7 |
Block Advantage | -4 |
Perfect Block Advantage | -4 |
Cancel Advantage | 23 |
Rising PowerKRUSHING BLOW: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK. |
Move Properties | |
---|---|
Type | High |
Damage | 14.00 |
Block Damage | 2.100 |
Perfect Block Damage | 0.00210 |
Frame Data | |
---|---|
Startup | 10 |
Active | 4 |
Recovery | 42 |
Hit Advantage | 28 |
Block Advantage | -9 |
Perfect Block Advantage | -19 |
Pretty Kick |
Move Properties | |
---|---|
Type | High |
Damage | 5.00 |
Block Damage | 0.750 |
Perfect Block Damage | 0.00080 |
Frame Data | |
---|---|
Startup | 12 |
Active | 2 |
Recovery | 25 |
Hit Advantage | 11 |
Block Advantage | -5 |
Perfect Block Advantage | -5 |
Cancel Advantage | 17 |
Quick Flick |
Move Properties | |
---|---|
Type | Low |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 13 |
Active | 2 |
Recovery | 24 |
Hit Advantage | 12 |
Block Advantage | -4 |
Perfect Block Advantage | -4 |
Cancel Advantage | 16 |
Heel PokeCannot be canceled into special moves if Flawless Blocked. |
Move Properties | |
---|---|
Type | Low |
Damage | 1.00 |
Block Damage | 0.150 |
Perfect Block Damage | 0.00020 |
Frame Data | |
---|---|
Startup | 7 |
Active | 2 |
Recovery | 16 |
Hit Advantage | 10 |
Block Advantage | -6 |
Perfect Block Advantage | -6 |
Cancel Advantage | 11 |
Spinning Heel |
Move Properties | |
---|---|
Type | High |
Damage | 7.00 |
Block Damage | 1.050 |
Perfect Block Damage | 0.00110 |
Frame Data | |
---|---|
Startup | 15 |
Active | 2 |
Recovery | 24 |
Hit Advantage | 15 |
Block Advantage | 1 |
Perfect Block Advantage | 1 |
Cancel Advantage | 25 |
Low Slice |
Move Properties | |
---|---|
Type | Low |
Damage | 7.00 |
Block Damage | 1.050 |
Perfect Block Damage | 0.00110 |
Frame Data | |
---|---|
Startup | 15 |
Active | 2 |
Recovery | 28 |
Hit Advantage | 21 |
Block Advantage | -8 |
Perfect Block Advantage | -13 |
Fan StabCannot be canceled into special moves if Flawless Blocked. |
Move Properties | |
---|---|
Type | Low |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 10 |
Active | 2 |
Recovery | 23 |
Hit Advantage | 13 |
Block Advantage | -8 |
Perfect Block Advantage | -8 |
Cancel Advantage | 14 |
Jumping Attacks
Punishing Poke |
Edenian Strike |
Bloody Heel |
Hop Attacks
Full Slice |
Flick Kick |
Getup Attacks
Fanning Out- Can only be performed after being KNOCKED DOWN. - Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Step Back- Can only be performed after being KNOCKED DOWN. - Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Flawless Block Attacks
Fanning Out- Can only be performed after connecting a FLAWLESS BLOCK. - Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Step Back- Can only be performed after connecting a FLAWLESS BLOCK. - Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Throws
Toward Throw |
Back Throw |
Roll Escapes
Forward Getup RollUses 1 bar of Defensive Gauge to perform Forward Getup Roll. |
Backward Getup RollUses 1 bar of Defensive Gauge to perform Backward Getup Roll. |
Air Escapes
(Air) BreakawayUses 2 bars of Defensive Gauge to perform (Air) Breakaway. |
Kombo Attacks
Learn Respect |
Move Properties | |
---|---|
Type | Mid |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 14 |
Active | 2 |
Recovery | 30 |
Hit Advantage | 3 |
Block Advantage | -5 |
Perfect Block Advantage | -5 |
Cancel Advantage | 20 |
Brutal Judgement |
Move Properties | |
---|---|
Type | Low |
Damage | 7.00 |
Block Damage | 0.750 |
Perfect Block Damage | 0.00080 |
Frame Data | |
---|---|
Startup | 11 |
Active | 3 |
Recovery | 30 |
Hit Advantage | 13 |
Block Advantage | -6 |
Perfect Block Advantage | -6 |
New Power |
Move Properties | |
---|---|
Type | Mid |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 16 |
Active | 2 |
Recovery | 25 |
Hit Advantage | 7 |
Block Advantage | -5 |
Perfect Block Advantage | -5 |
Cancel Advantage | 20 |
No Mercy |
Move Properties | |
---|---|
Type | Mid |
Damage | 7.00 |
Block Damage | 1.050 |
Perfect Block Damage | 0.00110 |
Frame Data | |
---|---|
Startup | 23 |
Active | 6 |
Recovery | 22 |
Hit Advantage | 16 |
Block Advantage | -1 |
Perfect Block Advantage | -11 |
Purge The Weak |
Move Properties | |
---|---|
Type | High |
Damage | 5.85 |
Block Damage | 0.900 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 13 |
Active | 16 |
Recovery | 27 |
Hit Advantage | 7 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
Cancel Advantage | 33 |
Dark DeceptionKRUSHING BLOW: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH. |
Move Properties | |
---|---|
Type | Mid |
Damage | 5.00 |
Block Damage | 0.750 |
Perfect Block Damage | 0.00080 |
Frame Data | |
---|---|
Startup | 16 |
Active | 4 |
Recovery | 27 |
Hit Advantage | 44 |
Block Advantage | -4 |
Perfect Block Advantage | -4 |
Fan-Tastic |
Move Properties | |
---|---|
Type | Mid |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 17 |
Active | 4 |
Recovery | 30 |
Hit Advantage | 4 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
Cancel Advantage | 26 |
Edenian Dance |
Noble Assault |
Move Properties | |
---|---|
Type | Mid |
Damage | 9.41 |
Block Damage | 1.500 |
Perfect Block Damage | 0.00060 |
Frame Data | |
---|---|
Startup | 14 |
Active | 20 |
Recovery | 31 |
Hit Advantage | 10 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
A Royal Welcome |
Move Properties | |
---|---|
Type | Low |
Damage | 7.65 |
Block Damage | 1.200 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 13 |
Active | 28 |
Recovery | 28 |
Hit Advantage | 6 |
Block Advantage | -5 |
Perfect Block Advantage | -5 |
Cancel Advantage | 40 |
Follow Me |
Move Properties | |
---|---|
Type | High |
Damage | 8.56 |
Block Damage | 1.350 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 21 |
Active | 16 |
Recovery | 32 |
Hit Advantage | 37 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
Dark EmpressTriggers if only last hit of the KOMBO connects with the opponent. |
Move Properties | |
---|---|
Type | Overhead |
Damage | 7.00 |
Block Damage | 1.050 |
Perfect Block Damage | 0.00110 |
Frame Data | |
---|---|
Startup | 27 |
Active | 3 |
Recovery | 31 |
Hit Advantage | 12 |
Block Advantage | -7 |
Perfect Block Advantage | -17 |
Leave Now |
Move Properties | |
---|---|
Type | Mid |
Damage | 11.13 |
Block Damage | 1.800 |
Perfect Block Damage | 0.00060 |
Frame Data | |
---|---|
Startup | 8 |
Active | 25 |
Recovery | 32 |
Hit Advantage | 27 |
Block Advantage | -12 |
Perfect Block Advantage | -12 |
Cancel Advantage | 1 |
Follow the LeaderKRUSHING BLOW: Triggers if opponent iss DUCK BLOCKING when the third hit of the KOMBO connects. |
Move Properties | |
---|---|
Type | Mid |
Damage | 9.65 |
Block Damage | 1.500 |
Perfect Block Damage | 0.00060 |
Frame Data | |
---|---|
Startup | 19 |
Active | 30 |
Recovery | 42 |
Hit Advantage | 21 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
Blood Sacrifice |
Move Properties | |
---|---|
Type | Mid |
Damage | 3.00 |
Block Damage | 0.450 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 16 |
Active | 2 |
Recovery | 21 |
Hit Advantage | 12 |
Block Advantage | -6 |
Perfect Block Advantage | -6 |
Cancel Advantage | 21 |
Punishment |
Move Properties | |
---|---|
Type | Mid |
Damage | 5.85 |
Block Damage | 0.900 |
Perfect Block Damage | 0.00050 |
Frame Data | |
---|---|
Startup | 16 |
Active | 16 |
Recovery | 25 |
Hit Advantage | 32 |
Block Advantage | -12 |
Perfect Block Advantage | -12 |
Eternal Damnation |
Move Properties | |
---|---|
Type | Mid |
Damage | 5.00 |
Block Damage | 0.750 |
Perfect Block Damage | 0.00080 |
Frame Data | |
---|---|
Startup | 24 |
Active | 3 |
Recovery | 31 |
Hit Advantage | 22 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
Cancel Advantage | 32 |
Special Moves
Upward Fan Toss |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 14 |
Hit Advantage | 6 |
Block Advantage | -8 |
Perfect Block Advantage | -8 |
Cancel Advantage | 19 |
(Upward Fan Toss) Amplify |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 23 |
Active | 46 |
Block Advantage | -14 |
Perfect Block Advantage | -14 |
Low Fan Toss |
Move Properties | |
---|---|
Type | Low |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 14 |
Hit Advantage | 2 |
Block Advantage | -19 |
Perfect Block Advantage | -19 |
Cancel Advantage | 24 |
(Low Fan Toss) Amplify |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 20 |
Active | 2 |
Recovery | 32 |
Hit Advantage | 17 |
Block Advantage | -17 |
Perfect Block Advantage | -17 |
(Low Fan Toss) Step Forward Amplify |
Fan Toss |
Amplified Fan Toss |
(Air) Fan Toss |
((Air) Fan Toss) Amplify |
Dancing Fans |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 45 |
Active | 4 |
Recovery | 22 |
Hit Advantage | 40 |
Block Advantage | -9 |
Perfect Block Advantage | -9 |
Cancel Advantage | 14 |
(Dancing Fans) Amplify |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 31 |
Active | 4 |
Recovery | 23 |
Hit Advantage | 71 |
Block Advantage | -10 |
Perfect Block Advantage | -10 |
Close Dancing Fans |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 45 |
Active | 4 |
Recovery | 22 |
Hit Advantage | 40 |
Block Advantage | -9 |
Perfect Block Advantage | -9 |
Cancel Advantage | 14 |
(Close Dancing Fans) Amplify |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 31 |
Active | 4 |
Recovery | 23 |
Hit Advantage | 71 |
Block Advantage | -10 |
Perfect Block Advantage | -10 |
Far Dancing Fans |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 45 |
Active | 4 |
Recovery | 22 |
Hit Advantage | 40 |
Block Advantage | -9 |
Perfect Block Advantage | -9 |
Cancel Advantage | 14 |
(Far Dancing Fans) Amplify |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 31 |
Active | 4 |
Recovery | 23 |
Hit Advantage | 71 |
Block Advantage | -10 |
Perfect Block Advantage | -10 |
(Air) Piercing Dagger |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 9 |
Active | 26 |
Recovery | 25 |
Hit Advantage | -20 |
Block Advantage | -34 |
Perfect Block Advantage | -34 |
((Air) Piercing Dagger) Amplify |
Fan-Nado |
Move Properties | |
---|---|
Type | Mid |
Damage | 3.00 |
Block Damage | 1.370 |
Perfect Block Damage | 0.00140 |
Frame Data | |
---|---|
Startup | 29 |
Active | 36 |
Hit Advantage | 109 |
Block Advantage | -15 |
Perfect Block Advantage | -15 |
Fan Lift |
(Air) Fan Flutter |
Frame Data | |
---|---|
Startup | 1 |
Recovery | 65 |
(Air) Retreating Fan Flutter |
Frame Data | |
---|---|
Startup | 1 |
Recovery | 62 |
(Air) Advancing Fan Flutter |
Frame Data | |
---|---|
Startup | 1 |
Recovery | 63 |
Edenian Razors |
Move Properties | |
---|---|
Type | High |
Damage | 18.00 |
Block Damage | 5.250 |
Perfect Block Damage | 0.00530 |
Frame Data | |
---|---|
Startup | 18 |
Active | 17 |
Recovery | 6 |
Hit Advantage | 16 |
Block Advantage | -6 |
Perfect Block Advantage | -6 |
(Edenian Razors) DelayHold PUNCH |
(Edenian Razors) Amplify |
Edenian Razors In Place |
(Edenian Razors In Place) DelayHold PUNCH |
(Edenian Razors In Place) Amplify |
Quick ExecutionKRUSHING BLOW: Triggers in a KOMBO of 8 or more. |
Edenian TwistKRUSHING BLOW: Triggers if FATAL BLOW is on cooldown. Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack. |
(Air) Edenian TwistKRUSHING BLOW: Triggers if FATAL BLOW is on cooldown. Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack. |
Move Properties | |
---|---|
Type | Overhead |
Damage | 7.75 |
Block Damage | 3.000 |
Perfect Block Damage | 0.00150 |
Frame Data | |
---|---|
Startup | 22 |
Active | 12 |
Recovery | 43 |
Hit Advantage | 24 |
Block Advantage | -19 |
Perfect Block Advantage | -19 |
(Air) Square WaveKRUSHING BLOW: Triggers if this ATTACK is a KOUNTER or PUNISH from MAXIMUM RANGE or BREAKS ARMOR. |
((Air) Square Wave) Amplify |
Edenian Fade |
Frame Data | |
---|---|
Startup | 1 |
Recovery | 81 |
Cancel Advantage | 47 |
(Edenian Fade) Arcing Sai |
Move Properties | |
---|---|
Type | Mid |
Damage | 5.14 |
Block Damage | 3.750 |
Perfect Block Damage | 0.00150 |
Frame Data | |
---|---|
Startup | 14 |
Active | 19 |
Recovery | 26 |
Hit Advantage | 20 |
Block Advantage | -24 |
Perfect Block Advantage | -24 |
(Edenian Fade) Far Dark Plunge |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 14 |
Active | 21 |
Recovery | 43 |
Hit Advantage | -8 |
Block Advantage | -27 |
Perfect Block Advantage | -27 |
(Edenian Fade) Dark Plunge |
Move Properties | |
---|---|
Type | Mid |
Damage | 6.00 |
Block Damage | 1.750 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 14 |
Active | 11 |
Recovery | 23 |
Hit Advantage | 16 |
Block Advantage | -27 |
Perfect Block Advantage | -27 |
Royal ProtectionAfter successfully parrying a projectile, Kitana's fans deal increased damage for a short time. |
Frame Data | |
---|---|
Startup | 10 |
Recovery | 25 |
Half Blood Stance |
Frame Data | |
---|---|
Startup | 1 |
Recovery | 214 |
Cancel Advantage | 200 |
(Half Blood Stance) GuttedKRUSHING BLOW: Triggers if opponent was hit with 3 Seeking Sais previously. |
Move Properties | |
---|---|
Type | Mid |
Damage | 9.00 |
Block Damage | 1.370 |
Perfect Block Damage | 0.00140 |
Frame Data | |
---|---|
Startup | 5 |
Active | 2 |
Recovery | 32 |
Hit Advantage | 20 |
Block Advantage | -7 |
Perfect Block Advantage | -7 |
(Half Blood Stance) Seeking Sai |
Move Properties | |
---|---|
Type | Mid |
Damage | 5.00 |
Block Damage | 1.620 |
Perfect Block Damage | 0.00160 |
Frame Data | |
---|---|
Startup | 46 |
Active | 14 |
Hit Advantage | 37 |
Block Advantage | 13 |
Perfect Block Advantage | 13 |
(Half Blood Stance) Close Seeking Sai |
(Half Blood Stance) Far Seeking Sai |
(Half Blood Stance) Dive Kick |
Move Properties | |
---|---|
Type | Mid |
Damage | 5.00 |
Block Damage | 1.620 |
Perfect Block Damage | 0.00160 |
Frame Data | |
---|---|
Startup | 14 |
Active | 12 |
Recovery | 36 |
Hit Advantage | 2 |
Block Advantage | -25 |
Perfect Block Advantage | -25 |
Cancel Advantage | 40 |
(Half Blood Stance) Amplified Dive Kick |
Move Properties | |
---|---|
Type | High |
Damage | 5.70 |
Block Damage | 1.660 |
Perfect Block Damage | 0.00180 |
Frame Data | |
---|---|
Startup | 18 |
Hit Advantage | -10 |
Block Advantage | -24 |
Perfect Block Advantage | -24 |
(Half Blood Stance) CancelCosts 1 bar of Defensive Gauge. |
Frame Data | |
---|---|
Startup | 1 |
Recovery | 13 |
Fatal Blows
Deadly Game |
Finishers
Fatalities
Gore-Nado (Mid) |
Easy FatalityMust Have Easy Fatality Tokens to Perform Easy Fatality |
Royal Execution (Mid) |
Easy FatalityMust Have Easy Fatality Tokens to Perform Easy Fatality |
Stage Fatality (Close) |
Easy Stage FatalityMust Have Easy Fatality Tokens to Perform Easy Stage Fatality |
Friendships
Do You Want To Build A Shao Kahn? (Mid)KOMPETITIVE REQUIREMENTS: - No Blocking during the final round of a Kompetitive Match. - Friendships can be performed anytime outside of Kompetitive Matches. |
Easy FriendshipMust Have Easy Fatality Tokens to Perform Easy Friendship |
Brutalities
The Klassic- DO NOT Block An Attack During The Final Round - Must Hold PUNCH. - Final Hit Must Come From An Uppercut |
Deadly Lips- Hold DOWN During Hit - A Mercy Must Have Been Performed - Final Hit Must Come From Back Throw |
Throat SlitFinal Hit Must Come From Neck Slice Basic Attack |
Punished- Hold DOWN During Hit - Final Hit Must Come From (Air) Square Wave |
Wind Tunnel- Must Land Fan-Nado or Fan Lift 3 Times in Final Round - Final Hit Must Come From Fan-Nado or Fan Lift |
Corn on the Cob- Must use Half-Blood Stance 3 Times - Final Hit Must Come From Gutted |