Published on January 23, 2023
Updated on June 4, 2023

Noob Saibot Moves & Combos (Mortal Kombat 11)

Moves List

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

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Moves

Basic Attacks

Heavy Knuckles

Shadow Poke

Knee Hook

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Straight Fist

Dark Push

-ATTACK can be CANCELED into a Special Move upon breaking Armor.
-Armor Break

Turning Chop

Rising Sickle

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

Straight Kick

Shadow Slice

High Kick

Boot Slide

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Dark Heel

Sickle Sweep

Sneaky Saibot

Sickle Strike

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Dark Jab
Sickle Swipe
Wraith Kick

Hop Attacks

Sickle Slam
Spinning Wraith

Getup Attacks

Slick Sickle
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Wraith Boot
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Slick Sickle
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Wraith Boot
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.
-Krushing Blow
Back Throw
-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.
-Krushing Blow

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

Creeping Shadow

Empty Grave

Tormented Souls

As One

For The Brotherhood

-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
-Krushing Blow

Total Darkness

Resurrected

Fade To Black

Evil Within

Wailing Wraith

Sinister Silhouette

-KRUSHING BLOW:Triggers if opponent was STAND BLOCKING.
-Player cannot be in BLOCK STUN.
-Krushing Blow

Special Moves

Shadow Tackle

-Projectile

Shadow Tackle (Amplify)

-KRUSHING BLOW:Triggers if you have connected with at least 10 SHADOW special moves.
-Projectile
-Krushing Blow

Rising Shadow Kick

-Projectile

Tele-Slam

-Teleport

Tele-Slam (Amplify)

Ghostball

-Decreases opponent's Offensive Gauge and Defensive Gauge on hit.
-Projectile

Spirit Ball

-Projectile

Sickle Snag

Sickle Snag (Amplify)

Sickle Toss

-Ranged - Directable

Sickle Toss (Amplify)

-Ranged - Directable

Close Sickle Toss

-Ranged - Directable

Close Sickle Toss (Amplify)

-Ranged - Directable

Far Sickle Toss

-Ranged - Directable

Far Sickle Toss (Amplify)

-Ranged - Directable

Very Far Sickle Toss

-Ranged - Directable

Very Far Sickle Toss (Amplify)

-Ranged - Directable

Shadow Slide

-Projectile

Shadow Slide (Amplify)

-Projectile

Shadow Strike

(Air) Sickle Port

-Teleport

(Air) Sickle Port (Amplify)

(Air) Shadow Dive

-Projectile

Tele-Slam (Amplify) (Ability Move)

(Air) Tele-Slam

-Teleport

(Air) Tele-Slam (Amplify)

Fatal Blows

TOGETHER AGAIN
-Armor
-Ranged - Tracking
-Armor Break

Finishers

Fatalities

Split Decision (Mid)
Split Decision (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Double Trouble (Close)
Double Trouble (Close) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Me And My Shadow (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Me And My Shadow (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Decapper
-Must Have At Least 50% Health
-Hold Backward Arrow During Hit
-Final Hit Must Come From Back Throw
Skinned
-Hold Down Arrow During Hit
-A Mercy Must Have Been Performed
-Final Hit Must Come From Toward Throw
Wow Out
-Hold L1 During Hit
-Final Hit Must Come From Amplified Shadow Portals
Hooked
-Must Land At Least 3 Sickle Tosses
-Final Hit Must Come From Sickle Toss
More Portals More Problems
-Press Down Arrow 3 times During Hit
-Final Hit Must Come From Sickle Snag
The Darkness
-Must get first hit and be below 30% Health
-Final Hit Must Come From As One
Good To Be Back
-Must be below 30% Health
-Opponent Must Be Jumping
-Final Hit Must Come From Rising Shadow Kick
Never Again
-Must have more than 50% Health
-Final Hit Must Come From Ghostball
Running Man
-Hold Backward Arrow During Hit
-Final Hit Must Come From Shadow Tackle
From The Shadows
-Hold Up Arrow During Hit
-Final Hit Must Come From Toward Throw
Move List Layout
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