Moves
Basic Attacks
Heavy Knuckles |
Shadow Poke |
Knee Hook-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Straight Fist |
Dark Push-ATTACK can be CANCELED into a Special Move upon breaking Armor.-Armor Break |
Turning Chop |
Rising Sickle-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Straight Kick |
Shadow Slice |
High Kick |
Boot Slide-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Dark Heel |
Sickle Sweep |
Sneaky Saibot |
Sickle Strike-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Dark Jab |
Sickle Swipe |
Wraith Kick |
Hop Attacks
Sickle Slam |
Spinning Wraith |
Getup Attacks
Slick Sickle-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Wraith Boot-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Slick Sickle-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Wraith Boot-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Creeping Shadow |
Empty Grave |
Tormented Souls |
As One |
For The Brotherhood-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Total Darkness |
Resurrected |
Fade To Black |
Evil Within |
Wailing Wraith |
Sinister Silhouette-KRUSHING BLOW:Triggers if opponent was STAND BLOCKING.-Player cannot be in BLOCK STUN. -Krushing Blow |
Special Moves
Shadow Tackle-Projectile |
Shadow Tackle (Amplify)-KRUSHING BLOW:Triggers if you have connected with at least 10 SHADOW special moves.-Projectile -Krushing Blow |
Rising Shadow Kick-Projectile |
Tele-Slam-Teleport |
Tele-Slam (Amplify) |
Ghostball-Decreases opponent's Offensive Gauge and Defensive Gauge on hit.-Projectile |
Spirit Ball-Projectile |
Sickle Snag |
Sickle Snag (Amplify) |
Sickle Toss-Ranged - Directable |
Sickle Toss (Amplify)-Ranged - Directable |
Close Sickle Toss-Ranged - Directable |
Close Sickle Toss (Amplify)-Ranged - Directable |
Far Sickle Toss-Ranged - Directable |
Far Sickle Toss (Amplify)-Ranged - Directable |
Very Far Sickle Toss-Ranged - Directable |
Very Far Sickle Toss (Amplify)-Ranged - Directable |
Shadow Slide-Projectile |
Shadow Slide (Amplify)-Projectile |
Shadow Strike |
(Air) Sickle Port-Teleport |
(Air) Sickle Port (Amplify) |
(Air) Shadow Dive-Projectile |
Tele-Slam (Amplify) (Ability Move) |
(Air) Tele-Slam-Teleport |
(Air) Tele-Slam (Amplify) |
Fatal Blows
TOGETHER AGAIN-Armor-Ranged - Tracking -Armor Break |
Finishers
Fatalities
Split Decision (Mid) |
Split Decision (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Double Trouble (Close) |
Double Trouble (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Me And My Shadow (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Me And My Shadow (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Decapper-Must Have At Least 50% Health-Hold Backward Arrow During Hit -Final Hit Must Come From Back Throw |
Skinned-Hold Down Arrow During Hit-A Mercy Must Have Been Performed -Final Hit Must Come From Toward Throw |
Wow Out-Hold L1 During Hit-Final Hit Must Come From Amplified Shadow Portals |
Hooked-Must Land At Least 3 Sickle Tosses-Final Hit Must Come From Sickle Toss |
More Portals More Problems-Press Down Arrow 3 times During Hit-Final Hit Must Come From Sickle Snag |
The Darkness-Must get first hit and be below 30% Health-Final Hit Must Come From As One |
Good To Be Back-Must be below 30% Health-Opponent Must Be Jumping -Final Hit Must Come From Rising Shadow Kick |
Never Again-Must have more than 50% Health-Final Hit Must Come From Ghostball |
Running Man-Hold Backward Arrow During Hit-Final Hit Must Come From Shadow Tackle |
From The Shadows-Hold Up Arrow During Hit-Final Hit Must Come From Toward Throw |