Peacock
Skullgirls
Published on December 1, 2022
Updated on June 4, 2023

Peacock Moves & Combos (Skullgirls)

Moves List

About Peacock

Franchise
gender
Female

About Skullgirls

Release Date
Apr 10, 2012
Developer
Reverge Studios
Publisher
Autumn Games
Country of Origin
United States

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Moves

Bang! (Low Punch)

Move Properties
Type Mid
Damage 700.00
Frame Data
Startup 16
Active 3
Recovery 36
Block Advantage -17

Bang! (Mid Punch)(with knife)

Move Properties
Type Mid
Damage 700.00
Frame Data
Startup 20
Active 4
Recovery 26
Block Advantage -16

Bang! (Mid Punch) (with saw)

Move Properties
Type Mid
Damage 700.00
Frame Data
Startup 20
Active 4
Recovery 26
Block Advantage -16

Bang! (Mid Punch) (with another thing)

Move Properties
Type Mid
Damage 700.00
Frame Data
Startup 20
Active 4
Recovery 26
Block Advantage -16

Bang! (Mid Punch)(with iron fist)

Move Properties
Type Mid
Damage 700.00
Frame Data
Startup 20
Active 4
Recovery 26
Block Advantage -16

Bang! (Mid Punch)(with big sword)

Move Properties
Type Mid
Damage 700.00
Frame Data
Startup 20
Active 4
Recovery 26
Block Advantage -16

Bang! (Mid Punch) (with rare knife)

Move Properties
Type Mid
Damage 700.00
Frame Data
Startup 20
Active 4
Recovery 26
Block Advantage -16

Bang,Bang,Bang!(High Punch)

Move Properties
Type Mid
Damage 350.00
Frame Data
Startup 18
Recovery -33
Hit Advantage -3
Block Advantage -9

Bang,Bang,Bang! (High Punch)

Extended
Move Properties
Type Mid
Damage 1,050.00
Frame Data
Startup 30
Recovery 43
Hit Advantage -13
Block Advantage -19

George's Day Out

Move Properties
Type Mid
Damage 550.00
Frame Data
Startup 11
Recovery 25
Hit Advantage 12
Block Advantage -2

Boxcar George

Move Properties
Type Mid
Damage 650.00
Frame Data
Startup 15
Recovery 24

George at the Air Show

Move Properties
Type Mid
Damage 550.00
Frame Data
Startup 15
Recovery 21

Shadow of Impending Doom (Low Punch)

Move Properties
Type Mid
Damage 850.00

Shadow of Impending Doom (Low Punch)

Hold a bit
Move Properties
Type Mid
Damage 1,200.00

Shadow of Impending Doom (Low Punch)

Hold
Move Properties
Type High
Damage 2,100.00

Shadow of Impending Doom (Low Punch)

Hold (When the Taunt is Active)
Move Properties
Type High
Damage 2,161.00

Shadow of Impending Doom (Mid Punch)

Move Properties
Type Mid
Damage 850.00

Shadow of Impending Doom (Mid Punch)

Hold a bit
Move Properties
Type Mid
Damage 1,200.00

Shadow of Impending Doom (Mid Punch)

Hold
Move Properties
Type High
Damage 2,100.00

Shadow of Impending Doom (Mid Punch)

Hold (When the Taunt is Active)
Move Properties
Type High
Damage 2,161.00

Shadow of Impending Doom (High Punch)

Move Properties
Type Mid
Damage 850.00

Shadow of Impending Doom (High Punch)

Hold a bit
Move Properties
Type Mid
Damage 1,200.00

Shadow of Impending Doom (High Punch)

Hold
Move Properties
Type High
Damage 2,100.00

The Shadow of Impending Doom (High Punch)

Hold (When the Taunt is Active)
Move Properties
Type High
Damage 2,161.00

The Shadow of Impending Doom (High Punch)

Hold (The rare version)
Move Properties
Type High
Damage 2,400.00

The Hole Idea (Low Kick)

Frame Data
Startup 31
Recovery 21

The Hole Idea (Mid Kick)

Frame Data
Startup 31
Recovery 21

The Hole Idea (Mid Kick) - Fire in the Hole!

Hold P during MK/HK version of The Hole Idea
Move Properties
Type Mid
Damage 550.00
Frame Data
Startup 79
Active 5
Recovery 20

The Hole Idea (High Kick)

Frame Data
Startup 31
Recovery 21

The Hole Idea (High Kick) - Fire in the Hole!

Hold P during MK/HK version of The Hole Idea
Move Properties
Type Mid
Damage 550.00
Frame Data
Startup 79
Active 5
Recovery 20

Argus Agony

Move Properties
Type Mid
Damage 3,235.00
Frame Data
Startup 16
Recovery 37
Hit Advantage -3
Block Advantage -11

Lonesome Lenny

Move Properties
Type Mid
Damage 3,800.00
Frame Data
Startup 11
Active 1
Recovery 18

Good Fellows

Move Properties
Type Mid
Damage 6,225.00

Hi Hi Birdie (Taunt)

Throw

Move Properties
Type Throw
Damage 1,150.00
Frame Data
Startup 7
Active 1
Recovery 28

Throw

In Air
Move Properties
Type Throw
Damage 1,000.00
Frame Data
Startup 7
Active 3
Recovery 18

Manual Dash (Air Ok)

Reaction Shot (Air Ok)

While blocking

Outtake

Move Properties
Type Mid
Frame Data
Startup 15
Active 3
Recovery 25
Block Advantage -10
  • Move Properties collected in-game.
  • Frame Data from Mizuumi.
Move List Layout
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Details
Controller Layout
Custom
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