Moves
Bang! (Low Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 700.00 |
Frame Data | |
---|---|
Startup | 16 |
Active | 3 |
Recovery | 36 |
Block Advantage | -17 |
Bang! (Mid Punch)(with knife) |
Move Properties | |
---|---|
Type | Mid |
Damage | 700.00 |
Frame Data | |
---|---|
Startup | 20 |
Active | 4 |
Recovery | 26 |
Block Advantage | -16 |
Bang! (Mid Punch) (with saw) |
Move Properties | |
---|---|
Type | Mid |
Damage | 700.00 |
Frame Data | |
---|---|
Startup | 20 |
Active | 4 |
Recovery | 26 |
Block Advantage | -16 |
Bang! (Mid Punch) (with another thing) |
Move Properties | |
---|---|
Type | Mid |
Damage | 700.00 |
Frame Data | |
---|---|
Startup | 20 |
Active | 4 |
Recovery | 26 |
Block Advantage | -16 |
Bang! (Mid Punch)(with iron fist) |
Move Properties | |
---|---|
Type | Mid |
Damage | 700.00 |
Frame Data | |
---|---|
Startup | 20 |
Active | 4 |
Recovery | 26 |
Block Advantage | -16 |
Bang! (Mid Punch)(with big sword) |
Move Properties | |
---|---|
Type | Mid |
Damage | 700.00 |
Frame Data | |
---|---|
Startup | 20 |
Active | 4 |
Recovery | 26 |
Block Advantage | -16 |
Bang! (Mid Punch) (with rare knife) |
Move Properties | |
---|---|
Type | Mid |
Damage | 700.00 |
Frame Data | |
---|---|
Startup | 20 |
Active | 4 |
Recovery | 26 |
Block Advantage | -16 |
Bang,Bang,Bang!(High Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 350.00 |
Frame Data | |
---|---|
Startup | 18 |
Recovery | -33 |
Hit Advantage | -3 |
Block Advantage | -9 |
Bang,Bang,Bang! (High Punch)Extended |
Move Properties | |
---|---|
Type | Mid |
Damage | 1,050.00 |
Frame Data | |
---|---|
Startup | 30 |
Recovery | 43 |
Hit Advantage | -13 |
Block Advantage | -19 |
George's Day Out |
Move Properties | |
---|---|
Type | Mid |
Damage | 550.00 |
Frame Data | |
---|---|
Startup | 11 |
Recovery | 25 |
Hit Advantage | 12 |
Block Advantage | -2 |
Boxcar George |
Move Properties | |
---|---|
Type | Mid |
Damage | 650.00 |
Frame Data | |
---|---|
Startup | 15 |
Recovery | 24 |
George at the Air Show |
Move Properties | |
---|---|
Type | Mid |
Damage | 550.00 |
Frame Data | |
---|---|
Startup | 15 |
Recovery | 21 |
Shadow of Impending Doom (Low Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 850.00 |
Shadow of Impending Doom (Low Punch)Hold a bit |
Move Properties | |
---|---|
Type | Mid |
Damage | 1,200.00 |
Shadow of Impending Doom (Low Punch)Hold |
Move Properties | |
---|---|
Type | High |
Damage | 2,100.00 |
Shadow of Impending Doom (Low Punch)Hold (When the Taunt is Active) |
Move Properties | |
---|---|
Type | High |
Damage | 2,161.00 |
Shadow of Impending Doom (Mid Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 850.00 |
Shadow of Impending Doom (Mid Punch)Hold a bit |
Move Properties | |
---|---|
Type | Mid |
Damage | 1,200.00 |
Shadow of Impending Doom (Mid Punch)Hold |
Move Properties | |
---|---|
Type | High |
Damage | 2,100.00 |
Shadow of Impending Doom (Mid Punch)Hold (When the Taunt is Active) |
Move Properties | |
---|---|
Type | High |
Damage | 2,161.00 |
Shadow of Impending Doom (High Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 850.00 |
Shadow of Impending Doom (High Punch)Hold a bit |
Move Properties | |
---|---|
Type | Mid |
Damage | 1,200.00 |
Shadow of Impending Doom (High Punch)Hold |
Move Properties | |
---|---|
Type | High |
Damage | 2,100.00 |
The Shadow of Impending Doom (High Punch)Hold (When the Taunt is Active) |
Move Properties | |
---|---|
Type | High |
Damage | 2,161.00 |
The Shadow of Impending Doom (High Punch)Hold (The rare version) |
Move Properties | |
---|---|
Type | High |
Damage | 2,400.00 |
The Hole Idea (Low Kick) |
Frame Data | |
---|---|
Startup | 31 |
Recovery | 21 |
The Hole Idea (Mid Kick) |
Frame Data | |
---|---|
Startup | 31 |
Recovery | 21 |
The Hole Idea (Mid Kick) - Fire in the Hole!Hold P during MK/HK version of The Hole Idea |
Move Properties | |
---|---|
Type | Mid |
Damage | 550.00 |
Frame Data | |
---|---|
Startup | 79 |
Active | 5 |
Recovery | 20 |
The Hole Idea (High Kick) |
Frame Data | |
---|---|
Startup | 31 |
Recovery | 21 |
The Hole Idea (High Kick) - Fire in the Hole!Hold P during MK/HK version of The Hole Idea |
Move Properties | |
---|---|
Type | Mid |
Damage | 550.00 |
Frame Data | |
---|---|
Startup | 79 |
Active | 5 |
Recovery | 20 |
Argus Agony |
Move Properties | |
---|---|
Type | Mid |
Damage | 3,235.00 |
Frame Data | |
---|---|
Startup | 16 |
Recovery | 37 |
Hit Advantage | -3 |
Block Advantage | -11 |
Lonesome Lenny |
Move Properties | |
---|---|
Type | Mid |
Damage | 3,800.00 |
Frame Data | |
---|---|
Startup | 11 |
Active | 1 |
Recovery | 18 |
Good Fellows |
Move Properties | |
---|---|
Type | Mid |
Damage | 6,225.00 |
Hi Hi Birdie (Taunt) |
Throw |
Move Properties | |
---|---|
Type | Throw |
Damage | 1,150.00 |
Frame Data | |
---|---|
Startup | 7 |
Active | 1 |
Recovery | 28 |
ThrowIn Air |
Move Properties | |
---|---|
Type | Throw |
Damage | 1,000.00 |
Frame Data | |
---|---|
Startup | 7 |
Active | 3 |
Recovery | 18 |
Manual Dash (Air Ok) |
Reaction Shot (Air Ok)While blocking |
Outtake |
Move Properties | |
---|---|
Type | Mid |
Frame Data | |
---|---|
Startup | 15 |
Active | 3 |
Recovery | 25 |
Block Advantage | -10 |
- Move Properties collected in-game.
- Frame Data from Mizuumi.