Moves
Basic
Basic Attacks
Klaw Swipe |
Low Lunge |
Fatal Backhand |
Crouching Klaw |
Gut Strike |
Combi Poke |
Hunter's Strike |
Rising Scimitar |
Flat Foot |
Shin Splint |
Flick Kick |
Spinning Kick |
Low Kutter |
Brutal Kick |
Combi Strike |
Jumping Attacks
Jump Front Punch-Jump attacks hit Mid on the way up. |
Jump Back Punch-Jump attacks hit Mid on the way up. |
Jump Front Kick-Jump attacks hit Mid on the way up. |
Jump Back Kick-Jump attacks hit Mid on the way up. |
Jump Up Attacks
Jump Up Punch-Jump attacks hit Mid on the way up. |
Jump Up Kick-Jump attacks hit Mid on the way up. |
Throws
Throw (Towards) |
Throw (Towards) - Enhance |
Throw (Away) |
Throw (Away) - Enhance |
Kombos
Kombo Attacks
Knock-Knock |
Come On |
Payback Time |
I See You |
CONTAAAAACT |
Meat Grinder |
Hunt Begins |
Pleasure Kill |
Kill Me |
Bleed Bastard |
You're One |
I'm Here |
World of Hurt |
Ugly Mother.... |
Slack-jawed |
We. Hit. Nothing. |
Get To The Chopper |
Special Moves
Stealth-Takes reduced chip damage. |
Cloaking-Temporarily immune to chip damage. |
Smart-Disc |
Dual Smart-Disc |
Air Smart-Disc(Air) |
Air Dual Smart-Disc(Air) |
Scimitar Stab |
Scimitar Stab - Enhance |
Scimitar Slam |
Scimitar Slam - Enhance |
Away Scimitar Stab |
Away Scimitar Stab - Enhance |
Away Scimitar Slam |
Away Scimitar Slam - Enhance |
Plasma Shot |
Plasma Barrage |
Up Plasma Shot |
Up Plasma Barrage |
Ground Plasma Shot |
Ground Plasma Barrage |
Close Ground Plasma Shot |
Far Ground Plasma Shot |
Plasma Caster-Hold X |
Plasma Caster - Up Plasma Caster-Hold X + Up Arrow |
Plasma Caster - Down Plasma Caster-Hold X + Down Arrow |
Plasma Caster - Straight Plasma Caster-Hold X + Forward Arrow |
Plasma Caster - Cancel |
Medi-Kit-Regains health. |
Quick Healing-Regains additional health. |
Snag |
Snag - Detonate-Must be on the ground to Detonate. |
Snag - Armored Explosion-Must be on the ground to Detonate. |
Close Snag |
Close Snag - Detonate-Must be on the ground to Detonate. |
Close Snag - Armored Explosion-Must be on the ground to Detonate. |
Far Snag |
Far Snag - Detonate-Must be on the ground to Detonate. |
Far Snag - Armored Explosion-Must be on the ground to Detonate. |
Trap |
Trap - Detonate-Must be on the ground to Detonate. |
Trap - Armored Explosion-Must be on the ground to Detonate. |
Close Trap |
Close Trap - Detonate-Must be on the ground to Detonate. |
Close Trap - Armored Explosion-Must be on the ground to Detonate. |
Far Trap |
Far Trap - Detonate-Must be on the ground to Detonate. |
Far Trap - Armored Explosion-Must be on the ground to Detonate. |
Air Snag(Air) |
Air Snag - Detonate-Must be on the ground to Detonate. |
Air Snag - Armored Explosion-Must be on the ground to Detonate. |
Air Close Snag(Air) |
Air Close Snag - Detonate-Must be on the ground to Detonate. |
Air Close Snag - Armored Explosion-Must be on the ground to Detonate. |
Air Far Snag(Air) |
Air Far Snag - Detonate-Must be on the ground to Detonate. |
Air Far Snag - Armored Explosion-Must be on the ground to Detonate. |
Air Trap(Air) |
Air Trap - Detonate-Must be on the ground to Detonate. |
Air Trap - Armored Explosion-Must be on the ground to Detonate. |
Air Close Trap(Air) |
Air Close Trap - Detonate-Must be on the ground to Detonate. |
Air Close Trap - Armored Explosion-Must be on the ground to Detonate. |
Air Far Trap(Air) |
Air Far Trap - Detonate-Must be on the ground to Detonate. |
Air Far Trap - Armored Explosion-Must be on the ground to Detonate. |
Yautja Strike |
Yautja Pounce |
Close Yautja Strike |
Close Yautja Pounce |
Far Yautja Strike |
Far Yautja Pounce |
Air Yautja Strike(Air) |
Air Yautja Pounce(Air) |
Dread Slam |
Dread Launch |
Self-Detonate |
Self-Destruct |
X-Ray
What the Hell |
Finishing Moves
Fatalities
Ghostin' Us (Close)-Easy Fatality Hold R2 + Square |
Certain Death (Mid)-Easy Fatality Hold R2 + Triangle |
Stage Fatality (Close) |
Brutalities
Anytime-Must hold Down Arrow when triggering final hit.-Final hit must come from What The Hell. |
Time to Bleed-Must hold Up Arrow during final hit.-Final hit must come from a throw. |
If It Bleeds-Final hit must come from Plasma Shot. |
Skinned Alive-Final hit must come from Snag or Trap. |
Final Kountdown-Final hit must come from Self-Detonate or Self-Destruct. |