Published on January 21, 2023
Updated on June 4, 2023

Sonya Blade Moves & Combos (Mortal Kombat 11)

Moves List

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

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Moves

Basic Attacks

Knuckle Buster

Bo Bash

Energy Burst

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Heavy Blast

Controlled Energy

Hellish Hook

Rising Stars

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

Steel Toe Strike

Leg Strike

Boot Kamp

-Armor Break

Side Boot

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Damaged Boot

Spinning General

Flying Knee

Low Burst

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Overpowered
Military Jab
Kevlar Kicker
(Air) Marching Orders (Equipped Ability Move)

Hop Attacks

Boot Licker Bash
Flip Kick

Getup Attacks

Backflip Kick
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Energy Discharge
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Backflip Kick
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Energy Discharge
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
Back Throw

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

Advanced Warfare

Target Acquired

Stars and Stripes

At Ease

Ambush

Overwatch

Shoot And Scoot

Pulling Rank

Kounter Attack

Frontal Assault

Raided

Under Siege

HOOAH

HOOAH (Cancel)

-Cancel

No Withdrawal

No Back Up

Unconditional Surrender

On My Mark

Vedette

Going Rogue

Going In Loud

Last Patrol

Bravo Zulu

Decisive Victory

Rapidly Press Triangle.

Special Moves

Energy Rings

-Projectile

Energy Rings (Amplify)

-KRUSHING BLOW:Triggers if this move hits by itself.
-Projectile
-Krushing Blow

(Air) Energy Rings

-Projectile

(Air) Energy Rings (Amplify)

-KRUSHING BLOW:Triggers in a KOMBO of 5 or more.
-Projectile
-Krushing Blow

Ass Whooping

Ass Whooping (Amplify)

Air Control

Air Control (Amplify)

-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH.
-Krushing Blow

Leg Breaker

Leg Breaker (Amplify)

-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING.
-Player cannot be in BLOCK STUN.
-Krushing Blow

Energy Rings Charge (Hold)

-Projectile
-Delay

Energy Rings (Cancel)

-Cancel

(Air) Energy Rings (Amplify Down)

-Projectile

(Air) Soaring General

(Air) Soaring General (Amplify)

Low Kounter

-KRUSHING BLOW:Triggers if two Standing Kounters have hit.
-Parry - Low
-Krushing Blow

Low Kounter (Amplify)

-Parry - Low

Standing Kounter

-KRUSHING BLOW:Triggers if two Low Kounters have hit.
-Parry - High
-Krushing Blow

Standing Kounter (Amplify)

-Parry - High

K.A.T. Orbital Drop

-Ranged - Directable

Close K.A.T. Orbital Drop

-Ranged - Directable

Far K.A.T. Orbital Drop

-Ranged - Directable

Very Far K.A.T. Orbital Drop

-Ranged - Directable

Summon K.A.T. Turret

-Stance

Summon K.A.T. Turret - K.A.T. Tantrum

Summon K.A.T. Turret - Mortar Strike

-Projectile

Summon K.A.T. Turret - Leaping .50 Kal

-Projectile

Summon K.A.T. Turret - Straight .50 Kal

-Projectile

Summon K.A.T. Turret - Detonate K.A.T.

-Ranged

(Air) Ops Drop

-KRUSHING BLOW:Triggers if this move connects by itself.
-Krushing Blow

(Air) Ops Drop (Amplify)

Fatal Blows

DIE ALREADY
-Armor
-Armor Break

Finishers

Fatalities

To The Choppa (Mid)
To The Choppa (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Supply Drop (Close)
Supply Drop (Close) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Fetch, Good Drone (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Fetch, Good Drone (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Up Up And Away
-Hold Down Arrow During Throw
-Final Hit Must Come From Amplified Air Control
Popping Heads
-Must Have More Than 50% Health
-Hold Forward Arrow During Throw
-Final Hit Must Come From Toward Throw
Busted
-Hold Up Arrow During Hit
-Final Hit Must Come From Amplified Leg Breaker
Kisses
-A Mercy Must Have Been Performed
-Final Hit Must Come From Energy Rings While Far Away
Here Comes The Boom
-Press Down Arrow 3x During Hit
-Final Hit Must Come From (Air) Ops Drop
What Did You Say?
-Hold Forward Arrow During Hit
-Final Hit Must Come From Ass Whooping
Move List Layout
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