Moves
Basic Attacks
Knuckle Buster |
Bo Bash |
Energy Burst-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Heavy Blast |
Controlled Energy |
Hellish Hook |
Rising Stars-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Steel Toe Strike |
Leg Strike |
Boot Kamp-Armor Break |
Side Boot-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Damaged Boot |
Spinning General |
Flying Knee |
Low Burst-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Overpowered |
Military Jab |
Kevlar Kicker |
(Air) Marching Orders (Equipped Ability Move) |
Hop Attacks
Boot Licker Bash |
Flip Kick |
Getup Attacks
Backflip Kick-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Energy Discharge-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Backflip Kick-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Energy Discharge-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw |
Back Throw |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Advanced Warfare |
Target Acquired |
Stars and Stripes |
At Ease |
Ambush |
Overwatch |
Shoot And Scoot |
Pulling Rank |
Kounter Attack |
Frontal Assault |
Raided |
Under Siege |
HOOAH |
HOOAH (Cancel)-Cancel |
No Withdrawal |
No Back Up |
Unconditional Surrender |
On My Mark |
Vedette |
Going Rogue |
Going In Loud |
Last Patrol |
Bravo Zulu |
Decisive VictoryRapidly Press Triangle. |
Special Moves
Energy Rings-Projectile |
Energy Rings (Amplify)-KRUSHING BLOW:Triggers if this move hits by itself.-Projectile -Krushing Blow |
(Air) Energy Rings-Projectile |
(Air) Energy Rings (Amplify)-KRUSHING BLOW:Triggers in a KOMBO of 5 or more.-Projectile -Krushing Blow |
Ass Whooping |
Ass Whooping (Amplify) |
Air Control |
Air Control (Amplify)-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Leg Breaker |
Leg Breaker (Amplify)-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING.-Player cannot be in BLOCK STUN. -Krushing Blow |
Energy Rings Charge (Hold)-Projectile-Delay |
Energy Rings (Cancel)-Cancel |
(Air) Energy Rings (Amplify Down)-Projectile |
(Air) Soaring General |
(Air) Soaring General (Amplify) |
Low Kounter-KRUSHING BLOW:Triggers if two Standing Kounters have hit.-Parry - Low -Krushing Blow |
Low Kounter (Amplify)-Parry - Low |
Standing Kounter-KRUSHING BLOW:Triggers if two Low Kounters have hit.-Parry - High -Krushing Blow |
Standing Kounter (Amplify)-Parry - High |
K.A.T. Orbital Drop-Ranged - Directable |
Close K.A.T. Orbital Drop-Ranged - Directable |
Far K.A.T. Orbital Drop-Ranged - Directable |
Very Far K.A.T. Orbital Drop-Ranged - Directable |
Summon K.A.T. Turret-Stance |
Summon K.A.T. Turret - K.A.T. Tantrum |
Summon K.A.T. Turret - Mortar Strike-Projectile |
Summon K.A.T. Turret - Leaping .50 Kal-Projectile |
Summon K.A.T. Turret - Straight .50 Kal-Projectile |
Summon K.A.T. Turret - Detonate K.A.T.-Ranged |
(Air) Ops Drop-KRUSHING BLOW:Triggers if this move connects by itself.-Krushing Blow |
(Air) Ops Drop (Amplify) |
Fatal Blows
DIE ALREADY-Armor-Armor Break |
Finishers
Fatalities
To The Choppa (Mid) |
To The Choppa (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Supply Drop (Close) |
Supply Drop (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Fetch, Good Drone (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Fetch, Good Drone (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Up Up And Away-Hold Down Arrow During Throw-Final Hit Must Come From Amplified Air Control |
Popping Heads-Must Have More Than 50% Health-Hold Forward Arrow During Throw -Final Hit Must Come From Toward Throw |
Busted-Hold Up Arrow During Hit-Final Hit Must Come From Amplified Leg Breaker |
Kisses-A Mercy Must Have Been Performed-Final Hit Must Come From Energy Rings While Far Away |
Here Comes The Boom-Press Down Arrow 3x During Hit-Final Hit Must Come From (Air) Ops Drop |
What Did You Say?-Hold Forward Arrow During Hit-Final Hit Must Come From Ass Whooping |