Moves
Basic Attacks
Straight Chop |
Axe Bash |
Low Back Hand-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Palm Strike |
Rising Axe |
Double Axe Slam |
Rising Doom-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Lin Kuei Kick |
Shin Shatter |
Quick Kick-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Roundhouse |
Chilled Sweep |
Brutal Kick-KRUSHING BLOW:Triggers if this ATTACK hits 2 times in a row or BREAKS ARMOR.-Armor Break -Krushing Blow |
Swing Kick-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Heavy Fist |
Straight Punch |
Cold Boot |
Hop Attacks
Frigid Strike |
Cold Front |
Getup Attacks
Axe Swipe-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Chilled Heel-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Axe Swipe-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Chilled Heel-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Chinese Ninja Warrior |
Cold Encounter-KRUSHING BLOW:Triggers in a KOMBO of 8 or more.-Krushing Blow |
Icy Grave |
Frozen Over |
Frozen Tundra |
New Threat |
Unchained |
Final Draw-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Below Freezing |
Permafrost |
Frosty |
Special Moves
Ice Ball-Projectile-Stun |
Slide |
Slide - Amplify-KRUSHING BLOW:Triggers on the THIRD AMPLIFIED Slide to hit.-Krushing Blow |
Ground Ice-Projectile |
Ground Ice - Amplify-Stun |
Ice Ball - Amplify-Projectile-Stun |
(Air) Polar Axe-Projectile |
Frigid Storm-Projectile |
Death-Cicle Barrage-Projectile |
Cold Shoulder |
Cold Shoulder - Amplify-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Rising Ice |
Rising Ice - Amplify |
Creeping Ice-Projectile |
Creeping Ice - Amplify-Projectile |
Arctic Trap-Stun |
Fatal Blows
CHILL OUT-Armor-Armor Break |
Finishers
Fatalities
Ice-Cutioner (Mid) |
Ice-Cutioner (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Frozen In Time (Mid) |
Frozen In Time (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Frosty Treats (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Frosty Treats (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Off With Your Head-Press Forward Arrow 3 times During Hit-Final Hit Must Come From Amplified Slide |
Dancing On The Ceiling-Hold Up Arrow On Hit-Final Hit Must Come From Toward Throw |
Falling To Pieces-Must Be A Great Distance Away-Final Hit Must Come From An Ice Ball While The Opponent Is Already Frozen |
Big Leg-Must Hit Opponent With 4 Brutal Kicks During The Match-Final Hit Must Come From Brutal Kick Basic Attack |
Seeing Double-Must Perform A 5 Hit Kombo That Ends With Amplified Cold Shoulder-Final Hit Must Come From Amplified Cold Shoulder |
Slicing Meat-Must Be Under 40% Health-Final Hit Must Come From Double Axe Slam Basic Attack |
Butchered-Hold Down Arrow During Hit-Final Hit Must Come From (Air) Polar Axe |
Frost Bite-Must Hit With Creeping Ice 3 Times-Final Hit Must Come From Creeping Ice |
Out Cold-Hold Up Arrow During Hit-Final Hit Must Come From Back Throw |
Forgotten-Must Hit With Ground Ice 3 Times-Final Hit Must Come From Ground Ice |