Valentine
Skullgirls
Published on November 22, 2022
Updated on June 4, 2023

Valentine Moves & Combos (Skullgirls)

Moves List

About Valentine

Franchise
gender
Female

About Skullgirls

Release Date
Apr 10, 2012
Developer
Reverge Studios
Publisher
Autumn Games
Country of Origin
United States

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Moves

Dead Cross (Low Punch)

Move Properties
Type Mid
Damage 300.00
Frame Data
Startup 17
Active 29
Recovery 31
Hit Advantage 6
Block Advantage -9

Dead Cross (Mid Punch)

Move Properties
Type Mid
Damage 300.00
Frame Data
Startup 17
Active 29
Recovery 31
Hit Advantage 6
Block Advantage -9

Dead Cross (High Punch)

Move Properties
Type Mid
Damage 300.00
Frame Data
Startup 17
Active 29
Recovery 31
Hit Advantage 6
Block Advantage -9

Dead Across (Low Punch)

In Air
Move Properties
Type Mid
Damage 300.00
Frame Data
Startup 17
Recovery 24
Hit Advantage 13
Block Advantage -2

Dead Across (Mid Punch)

In Air
Move Properties
Type Mid
Damage 300.00
Frame Data
Startup 17
Recovery 24
Hit Advantage 13
Block Advantage -2

Dead Across (High Punch)

In Air
Move Properties
Type Mid
Damage 300.00
Frame Data
Startup 17
Recovery 24
Hit Advantage 13
Block Advantage -2

Savage Bypass (Low Kick)

Move Properties
Type Mid
Damage 975.00
Frame Data
Startup 17
Active 2
Recovery 34
Block Advantage -4

Savage Bypass (Mid Kick)

Move Properties
Type Mid
Damage 1,100.00
Frame Data
Startup 21
Active 4
Recovery 39
Block Advantage -7

Savage Bypass (High Kick)

Move Properties
Type Mid
Damage 1,275.00
Frame Data
Startup 27
Active 8
Recovery 44
Block Advantage -10

Savage Bypass (Low Kick)

In Air
Move Properties
Type Mid
Damage 750.00
Frame Data
Startup 15
Active 2
Block Advantage -23

Savage Bypass (Mid Kick)

In Air
Move Properties
Type Mid
Damage 825.00
Frame Data
Startup 18
Active 4
Block Advantage -23

Savage Bypass (High Kick)

In Air
Move Properties
Type Mid
Damage 900.00
Frame Data
Startup 23
Active 8
Block Advantage -22

Vial Hazard Type A: Damage Over Time

Up to 3x

Vial Hazard Type A: Damage Over Time - Flew Shot

Move Properties
Type Mid
Frame Data
Startup 17
Recovery 31
Hit Advantage 10
Block Advantage -3

Vial Hazard Type A: Damage Over Time - Flew Shot

In Air
Move Properties
Type Mid
Frame Data
Startup 17
Recovery 24
Hit Advantage 17
Block Advantage 4

Vial Hazard Type B: Increased Hitstun

Up to 3x

Vial Hazard Type B: Increased Hitstun - Flew Shot

Move Properties
Type Mid
Damage 400.00
Frame Data
Startup 17
Recovery 31
Hit Advantage 10
Block Advantage -3

Vial Hazard Type B: Increased Hitstun - Flew Shot

In Air
Move Properties
Type Mid
Damage 400.00
Frame Data
Startup 17
Recovery 24
Hit Advantage 17
Block Advantage 4

Vial Hazard Type C: Input Lag

Up to 3x

Vial Hazard Type C: Input Lag - Flew Shot

Move Properties
Type Mid
Damage 400.00
Frame Data
Startup 17
Recovery 31
Hit Advantage 10
Block Advantage -3

Vial Hazard Type C: Input Lag - Flew Shot

In Air
Move Properties
Type Mid
Damage 400.00
Frame Data
Startup 17
Recovery 24
Hit Advantage 17
Block Advantage 4

Mortuary Drop

Move Properties
Type Throw
Damage 1,200.00
Frame Data
Startup 25
Active 2
Recovery 64

Checkmate Incision

Move Properties
Type Mid
Damage 2,388.00
Frame Data
Startup 7
Recovery 64
Block Advantage -33

Checkmate Incision

In Air
Move Properties
Type Mid
Damage 23,880.00
Frame Data
Startup 9
Recovery 44
Block Advantage -2

EKG Flatliner

Move Properties
Type Mid
Damage 2,675.00
Frame Data
Startup 8
Active 13
Recovery 58
Block Advantage -28

EKG Flatliner

In Air
Move Properties
Type Mid
Damage 2,372.00
Frame Data
Startup 8
Active 13
Block Advantage -30

Acquisitive Prescription / Countervenom

Dead On Arrival

Hold P to shorten duration
Move Properties
Type Mid
Damage 5,000.00
Frame Data
Startup 14
Active 2
Recovery 64
Block Advantage -42

Forbidden Procedure: Rebirth Ex Machina

Move Properties
Type Mid
Damage 4,500.00
Frame Data
Startup 12
Active 6
Recovery 49
Block Advantage -20

Chocoglycemia (Taunt)

Frame Data
Recovery 101

Throw

Move Properties
Type Throw
Damage 800.00
Frame Data
Startup 7
Active 1
Recovery 28

Throw

In Air
Move Properties
Type Throw
Damage 1,100.00
Frame Data
Startup 7
Active 3
Recovery 15

Manual Dash (Air Ok)

Reaction Shot (Air Ok)

While blocking

Outtake

Move Properties
Type Mid
Frame Data
Startup 15
Active 3
Recovery 36
Block Advantage -21

Acquisitive Prescription / Countervenom

When you get hit by the opponent
  • Move Properties collected in-game.
  • Frame Data from Mizuumi.
Move List Layout
List
Details
Controller Layout
Custom
Keyboard
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