Moves
Dead Cross (Low Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 300.00 |
Frame Data | |
---|---|
Startup | 17 |
Active | 29 |
Recovery | 31 |
Hit Advantage | 6 |
Block Advantage | -9 |
Dead Cross (Mid Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 300.00 |
Frame Data | |
---|---|
Startup | 17 |
Active | 29 |
Recovery | 31 |
Hit Advantage | 6 |
Block Advantage | -9 |
Dead Cross (High Punch) |
Move Properties | |
---|---|
Type | Mid |
Damage | 300.00 |
Frame Data | |
---|---|
Startup | 17 |
Active | 29 |
Recovery | 31 |
Hit Advantage | 6 |
Block Advantage | -9 |
Dead Across (Low Punch)In Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 300.00 |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 24 |
Hit Advantage | 13 |
Block Advantage | -2 |
Dead Across (Mid Punch)In Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 300.00 |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 24 |
Hit Advantage | 13 |
Block Advantage | -2 |
Dead Across (High Punch)In Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 300.00 |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 24 |
Hit Advantage | 13 |
Block Advantage | -2 |
Savage Bypass (Low Kick) |
Move Properties | |
---|---|
Type | Mid |
Damage | 975.00 |
Frame Data | |
---|---|
Startup | 17 |
Active | 2 |
Recovery | 34 |
Block Advantage | -4 |
Savage Bypass (Mid Kick) |
Move Properties | |
---|---|
Type | Mid |
Damage | 1,100.00 |
Frame Data | |
---|---|
Startup | 21 |
Active | 4 |
Recovery | 39 |
Block Advantage | -7 |
Savage Bypass (High Kick) |
Move Properties | |
---|---|
Type | Mid |
Damage | 1,275.00 |
Frame Data | |
---|---|
Startup | 27 |
Active | 8 |
Recovery | 44 |
Block Advantage | -10 |
Savage Bypass (Low Kick)In Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 750.00 |
Frame Data | |
---|---|
Startup | 15 |
Active | 2 |
Block Advantage | -23 |
Savage Bypass (Mid Kick)In Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 825.00 |
Frame Data | |
---|---|
Startup | 18 |
Active | 4 |
Block Advantage | -23 |
Savage Bypass (High Kick)In Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 900.00 |
Frame Data | |
---|---|
Startup | 23 |
Active | 8 |
Block Advantage | -22 |
Vial Hazard Type A: Damage Over TimeUp to 3x |
Vial Hazard Type A: Damage Over Time - Flew Shot |
Move Properties | |
---|---|
Type | Mid |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 31 |
Hit Advantage | 10 |
Block Advantage | -3 |
Vial Hazard Type A: Damage Over Time - Flew ShotIn Air |
Move Properties | |
---|---|
Type | Mid |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 24 |
Hit Advantage | 17 |
Block Advantage | 4 |
Vial Hazard Type B: Increased HitstunUp to 3x |
Vial Hazard Type B: Increased Hitstun - Flew Shot |
Move Properties | |
---|---|
Type | Mid |
Damage | 400.00 |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 31 |
Hit Advantage | 10 |
Block Advantage | -3 |
Vial Hazard Type B: Increased Hitstun - Flew ShotIn Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 400.00 |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 24 |
Hit Advantage | 17 |
Block Advantage | 4 |
Vial Hazard Type C: Input LagUp to 3x |
Vial Hazard Type C: Input Lag - Flew Shot |
Move Properties | |
---|---|
Type | Mid |
Damage | 400.00 |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 31 |
Hit Advantage | 10 |
Block Advantage | -3 |
Vial Hazard Type C: Input Lag - Flew ShotIn Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 400.00 |
Frame Data | |
---|---|
Startup | 17 |
Recovery | 24 |
Hit Advantage | 17 |
Block Advantage | 4 |
Mortuary Drop |
Move Properties | |
---|---|
Type | Throw |
Damage | 1,200.00 |
Frame Data | |
---|---|
Startup | 25 |
Active | 2 |
Recovery | 64 |
Checkmate Incision |
Move Properties | |
---|---|
Type | Mid |
Damage | 2,388.00 |
Frame Data | |
---|---|
Startup | 7 |
Recovery | 64 |
Block Advantage | -33 |
Checkmate IncisionIn Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 23,880.00 |
Frame Data | |
---|---|
Startup | 9 |
Recovery | 44 |
Block Advantage | -2 |
EKG Flatliner |
Move Properties | |
---|---|
Type | Mid |
Damage | 2,675.00 |
Frame Data | |
---|---|
Startup | 8 |
Active | 13 |
Recovery | 58 |
Block Advantage | -28 |
EKG FlatlinerIn Air |
Move Properties | |
---|---|
Type | Mid |
Damage | 2,372.00 |
Frame Data | |
---|---|
Startup | 8 |
Active | 13 |
Block Advantage | -30 |
Acquisitive Prescription / Countervenom |
Dead On ArrivalHold P to shorten duration |
Move Properties | |
---|---|
Type | Mid |
Damage | 5,000.00 |
Frame Data | |
---|---|
Startup | 14 |
Active | 2 |
Recovery | 64 |
Block Advantage | -42 |
Forbidden Procedure: Rebirth Ex Machina |
Move Properties | |
---|---|
Type | Mid |
Damage | 4,500.00 |
Frame Data | |
---|---|
Startup | 12 |
Active | 6 |
Recovery | 49 |
Block Advantage | -20 |
Chocoglycemia (Taunt) |
Frame Data | |
---|---|
Recovery | 101 |
Throw |
Move Properties | |
---|---|
Type | Throw |
Damage | 800.00 |
Frame Data | |
---|---|
Startup | 7 |
Active | 1 |
Recovery | 28 |
ThrowIn Air |
Move Properties | |
---|---|
Type | Throw |
Damage | 1,100.00 |
Frame Data | |
---|---|
Startup | 7 |
Active | 3 |
Recovery | 15 |
Manual Dash (Air Ok) |
Reaction Shot (Air Ok)While blocking |
Outtake |
Move Properties | |
---|---|
Type | Mid |
Frame Data | |
---|---|
Startup | 15 |
Active | 3 |
Recovery | 36 |
Block Advantage | -21 |
Acquisitive Prescription / CountervenomWhen you get hit by the opponent |
- Move Properties collected in-game.
- Frame Data from Mizuumi.