Dungeons & Dragons Online offers a massive selection of classes, as is expected from a worthy DnD game! Loyal to the franchise’s roots, you have the ability to customize your character’s stats manually after choosing your class, or go with one of the class presets / paths offered.
Additionally, there are some Iconic classes, which are obviously paid, start at a higher level and with better equipment, and I would definitely suggest you stay away from as a new player!
Last but not least, pay heavy attention to the “Solo Ability” of each class / path, depending on if you will be playing the game mainly solo, or with a group!
Melee characters engage in up-close, hand to hand combat.
Choose this style if you want to attack with weapons instead of magic.
Solo Ability: Good
Class Description: Barbarians possess incredible strength and offensive power. They are not as well armored as fighters, but they can absorb damage and go into a battle rage to overwhelm their enemies.
Barbarian Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Savage of the Wild | 18 | 14 | 14 | 8 | 8 | 8 |
Storm of Kargon | 16 | 16 | 14 | 8 | 10 | 8 |
Bastion of the Outlands | 18 | 10 | 16 | 8 | 8 | 8 |
Solo Ability: Good
Path Description: These fierce barbarians fight like berserkers, always pressing the attack. They have tremendous power and do massive damage with their huge two-handed weapons.
Solo Ability: Good
Path Description: More highly trained than their savage brethren, these aggressive barbarians fight with a weapon in each hand and bring the fury of the storm to battle.
Solo Ability: Very Good
Path Description: Through brutal training these extremely tough barbarians are able to shrug off hits that would stun or kill others and can do so while continuing to fight.
Solo Ability: Good
Class Description: Fighters can use a large variety of weapons, all types of shields, and the heaviest armor. They can also train in many more combat abilities than the other melee classes.
Fighter Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Vanguard Warrior | 18 | 12 | 14 | 8 | 10 | 8 |
Stalwart Soldier | 15 | 14 | 14 | 14 | 8 | 10 |
Whirlwind Fighter | 16 | 16 | 14 | 8 | 10 | 8 |
Solo Ability: Good
Path Description: These aggressive fighters are all about offense. They charge to the front to attack whenever possible and train in abilities that help them to do the most damage in the shortest amount of time.
Solo Ability: Very Good
Path Description: These defensive fighters strike a balance between attacking and defending and can either avoid or deflect most incoming damage. They can both deal damage and withstand withering attacks.
Solo Ability: Good
Path Description: Focusing on using two weapons simultaneously, these dexterous fighters train constantly to increase their offensive abilities while two-weapon fighting and always seek out the front lines of battle.
Solo Ability: Very Good
Class Description: Monks use an energy called ki to perform amazing techniques in battle. Usually fighting without weapons and armor, they can assist allies or destroy enemies but take longer to master than the other melee classes.
Monk Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Monk | 14 | 16 | 14 | 8 | 14 | 8 |
The Monk doesn’t offer any preset paths.
Solo Ability: Very Good
Class Description: Paladins are supremely resilient and have a good balance of offense and defense. They protect and support allies better than the other melee classes, provide some healing, and wield the power of good as a mighty weapon.
Paladin Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
The Mighty Protector | 14 | 13 | 10 | 13 | 12 | 14 |
The Flame of Justice | 16 | 10 | 14 | 8 | 12 | 14 |
The Truthbringer | 16 | 10 | 12 | 8 | 14 | 14 |
Solo Ability: Very Good
Path Description: These noble paladins are the guardians of the party. They protect weaker party members and are able to raise the defensive capabilities of all nearby allies considerably.
Solo Ability: Very Good
Path Description: These aggressive paladins take the fight to the enemy and use their weapons and divine abilities to mercilessly destroy any evil they encounter.
Solo Ability: Very Good
Path Description: Blending offense and defense, Truthbrmgers approach battle with a stoic determination and adjust their role to fit the situation.
Specialists can excel in scouting, ranged combat, trap disarming, and more.
Choose this style if you prefer a more specialized role.
Solo Ability: Very Good
Class Description: Combining magic with an intricate knowledge of potion-making, Alchemists excel at a variety of roles.
Alchemist Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Alchemist | 10 | 16 | 14 | 16 | 8 | 8 |
The Alchemist doesn’t offer any preset paths.
Solo Ability: Good
Class Description: Combining magic with weapon technology and skill, artificers can attack their enemies in multiple ways, summon pets for support, and can also spot and disable traps.
Artificer Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Artificer | 10 | 16 | 14 | 16 | 8 | 8 |
The Artificer doesn’t offer any preset paths.
Solo Ability: Challenging
Class Description: Using spells, skills, and powerful magical songs, Bards are the ultimate support characters, simultaneously strengthening friends and weakening foes.
Bard Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
War Chanter | 16 | 10 | 14 | 8 | 10 | 15 |
Spellsinger | 10 | 10 | 14 | 10 | 8 | 18 |
Virtuoso of the Sword | 16 | 8 | 16 | 10 | 8 | 14 |
Solo Ability: Good
Path Description: These battle worn bards focus on boosting combat ability and are able to enhance the damage output and physical defenses of allies.
Solo Ability: Challenging
Path Description: These magic oriented bards focus on boosting spell casting ability and are able to enhance allied spell casting and heighten spell effectiveness.
Solo Ability: Good
Path Description: Devoted to the sword and the art of song, these bards are able to extend the duration of their song effects and can enthrall multiple enemies at once, virtually paralyzing them.
Solo Ability: Good
Class Description: Rangers are extremely versatile combatants. They can act as scouts, can wield two weapons at once, and are lethal with a bow.
Ranger Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Deepwood Sniper | 14 | 16 | 14 | 8 | 14 | 8 |
Tempest | 16 | 16 | 14 | 8 | 10 | 8 |
Arcane Archer | 14 | 16 | 14 | 8 | 14 | 8 |
Solo Ability: Good
Path Description: These stealthy rangers are incredibly skilled in archery and are capable of amplifying the destructive power of their arrows. They also make very good scouts.
Solo Ability: Good
Path Description: These dynamic rangers have more skill and expertise in fighting with a weapon in each hand than anyone else. Constantly training, they can eventually become tempests of whirling steel.
Solo Ability: Good
Path Description: These rangers are masters of archery. They can create their own powerful arrows and launch them at enemies with incredible speed. When they focus in on a single target, they rarely miss.
Solo Ability: Challenging
Class Description: Rogues use stealth and a variety of masterful techniques to disarm traps, unlock doors, and take down enemies with devastating sneak attacks.
Rogue Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
The Dark Blade | 14 | 16 | 14 | 14 | 8 | 8 |
Master Mechanic | 10 | 16 | 10 | 16 | 12 | 8 |
Thief Acrobat | 16 | 14 | 14 | 12 | 10 | 8 |
Solo Ability: Challenging
Path Description: These stealthy rogues do more damage when sneak attacking than anyone else and can eventually inflict their enemies with various debilitating poisons.
Solo Ability: Challenging
Path Description: These crafty, intelligent rogues are masters at locating traps and disarming them, finding secret doors and lock picking, and can even repair constructs.
Solo Ability: Challenging
Path Description: These lively rogues are skilled combatants and are extremely difficult to pin down in battle. They are unequaled in their ability to avoid damage from enemies.
Spell casters harness the power of magic to assist allies or attack their enemies from a distance.
Choose this style if you want to use magic more than weapons.
Solo Ability: Very Good
Class Description: Divine spell casters and healers, Clerics have a broad range of spells at their command. They excel at curing ailments and healing allies but also have the ability to blast enemies with their divine power.
Cleric Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
The Font of Healing | 8 | 10 | 14 | 8 | 18 | 12 |
Scourge of the Undead | 12 | 10 | 12 | 8 | 18 | 10 |
Warpriest of Siberys | 16 | 10 | 14 | 8 | 16 | 8 |
Solo Ability: Good
Path Description: These clerics are known for their amazing capacity for healing and their ability to assist the party. They monitor the status of their allies and are quick to aid anyone when needed.
Solo Ability: Very Good
Path Description: These clerics use their divine spell power to destroy the undead and other evil doers, and assist others in this mission. They concentrate more on dealing damage with spells but are also capable of healing the party.
Solo Ability: Excellent
Path Description: Part armored warrior and part healing priest, these clerics fight and heal in equal measure and are extremely self-sufficient. What they lack in cleric specialties, they make up for with force of arms.
Solo Ability: Good
Class Description: Powerful spell casters and shapechangers, druids have a large variety of divine spells and can change into various animal forms to change the role they play in a group.
Druid Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Druid | 12 | 10 | 12 | 8 | 18 | 10 |
The Druid doesn’t offer any preset paths.
Solo Ability: Good
Class Description: Wielding divine magic to both heal and destroy, favored souls have fewer spells than clerics but can cast more often.
Favored Soul Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Favored Soul | 10 | 10 | 12 | 8 | 16 | 16 |
The Favored Soul doesn’t offer any preset paths.
Solo Ability: Challenging
Class Description: Sorcerers are born with the ability to use powerful magic. They have fewer spells than wizards but can cast much faster and more often.
Sorcerer Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Arcane Cannon | 10 | 8 | 16 | 8 | 8 | 18 |
The Dynamic Hand | 10 | 8 | 16 | 8 | 8 | 18 |
The Voice of Power | 10 | 8 | 16 | 8 | 8 | 18 |
Solo Ability: Challenging
Path Description: Able to unleash massive amounts of destructive magic, these sorcerers can do more damage more quickly than any other class, but can only sustain the onslaught for a limited time.
Solo Ability: Challenging
Path Description: Versatile and dangerous, these sorcerers can suppress and destroy enemies in a variety of ways.
Solo Ability: Experts Only
Path Description: Concentrating on the magic of control and manipulation, these sorcerers can paralyze enemies or force them to fight one another.
Solo Ability: Fair
Class Description: Warlocks make pacts with otherworldly beings to gam power and might. This relationship between warlock and patron is somewhat like that of a cleric and deity, but beings that serve as patrons for warlocks are not gods.
Warlock Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Warlock | 10 | 10 | 12 | 8 | 16 | 8 |
The Warlock doesn’t offer any preset paths.
Solo Ability: Challenging
Class Description: Wizards can learn a huge variety of spells and can fine tune their spell list to the task. They can assist the party, summon allies, or destroy opponents with the power of the elements.
Wizard Paths | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
The Ingenious Sage | 10 | 8 | 16 | 18 | 8 | 8 |
Necromancer | 10 | 8 | 16 | 18 | 8 | 8 |
Elementalist | 10 | 8 | 16 | 18 | 8 | 8 |
Solo Ability: Challenging
Path Description: When faced with a problem or obstacle, these extremely versatile and intelligent wizards are rarely without an answer, and they hold their own in battle as well.
Solo Ability: Experts Only
Path Description: These wizards study the dark art of necromancy and the power of negative energy. They can control the undead or snuff out a living enemy’s life force with a word.
Solo Ability: Challenging
Path Description: Elementalists use the combined force of magic and the elements to strike enemies with ferocity and can often hit them with the spells they fear the most.
Leap into the action with an Iconic Hero. These seasoned adventurers are versed in danger and look the part.
Choose this style to begin as a high-level character with custom gear, abilities, and a tale to tell.
Class Description: A dual-wielding Ranger that hunts the Undead.
Aasimar Scourge Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Aasimar Scourge | 17 | 14 | 15 | 8 | 14 | 9 |
Path Description: The Celestial that guides you will not abide Undead to remain in play. By its hand, you will be a Scourge of the Undead. Fervor blazes within you, consuming all in power and light.
Class Description: A powerful, offense- focused Paladin, transformed by the Lord of Blades in the fires of the Creation forge.
Bladeforged Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Way of the Bladeforged | 16 | 8 | 16 | 8 | 14 | 12 |
Path Description: You were built for war. With a greatsword in hand, you mercilessly smite your foes and leave behind only a wake of destruction. You serve the Lord of Blades. You know not fear.
Class Description: An arcane illusionist with affinity for the fathomless darks of the earth.
Deep Gnome Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Deep Gnome | 8 | 8 | 18 | 18 | 8 | 8 |
Path Description: Clever in the ways of deceit and illusion, you distract, confuse, and confound enemies with your arcane arts. When enemies dont know where to look or who to trust, everything goes your way.
Class Description: A battle-ready Cleric of the great sun-god who wields holy light against the dark in all its wicked forms.
Morninglord Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
The Path of Amaunator | 8 | 8 | 14 | 12 | 18 | 12 |
Path Description: You serve Amaunator, Keeper of the Eternal Sun. Your powerful healing magic aids your allies,, while the fury of the blazing sun illuminates the darkness and annihilates your enemies. By the light of Amaunator, evil will be destroyed.
Class Description: A stalwart Fighter, cut loose from active service, who can lead the charge with rallying battle-cries.
Purple Dragon Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Cormyrean Army Elite | 14 | 8 | 18 | 8 | 8 | 16 |
Path Description: You are a leader and soldier of the Cormyrean Army. As a master of the battlefield, you meet your foes head-on in combat with blade and shield at the ready. Discipline and justice can overcome any foe.
Class Description: A Barbarian that fights with Claw attacks while wielding Handwraps.
Razorclaw Shifter Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Razorclaw Shifter | 20 | 15 | 16 | 8 | 8 | 8 |
Path Description: As a Barbarian, you have access to a lot of melee damage, but low access to self-healing.
Class Description: A lethal Rogue who has thrown off the Netherese yoke and draws on innate powers of the Shadowfell to hide and to kill.
Shadar-Kai Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
One With the Shadows | 8 | 18 | 16 | 16 | 8 | 8 |
Path Description: You are a child of the Shadowfell. As a trained assassin, your schemes are executed with a precise toolkit of stealth, deception, and brutality. When the shadows themselves wont stand against you, you cannot lose.
Class Description: A rapier wielding Bard that can harness the power of Fire.
Tiefling Scoundrel Path | STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|---|
Tiefling Scoundrel | 8 | 15 | 16 | 8 | 8 | 18 |
Path Description: As a Scoundrel and a Duelist, you are well equipped to bring both arcane mastery and martial prowess to your adventures.
![]() |
Babalon, Mother of Abominations
16-hours / day in front of the screen entrepreneur, of which 6+ are spent on gaming. MMOs, CCGs, RPGs and many more, Steam-addict & achievement-w***e. Currently wasting life on BDO & Gacha Games.
|
Leave a Reply