Published on November 24, 2021
Updated on August 27, 2022

EverQuest Races - What to Choose

About EQ

Release Date
Mar 16, 1999
Developer
Daybreak Game Company
Publisher
Daybreak Game Company
Country of Origin
United States

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Everquest offers one of the richest race selections we’ve seen in an MMORPG, and this guide aims to help you make an educated decision on the available class choices each race offers.

Your race choice will provide you with some minor racial traits, as well as determine the type of armor your character can wear (Small, Medium or Large), with some races being able to fit in two types of armor!

Please reference the table below regarding the race / class combination restrictions:

Bard Beastlord Berserker Cleric Druid Enchanter Magician Monk Necromancer Paladin Ranger Rogue Shadow Knight Shaman Warrior Wizard
Barbarian
Dark Elf
Drakkin
Dwarf
Erudite
Froglok
Gnome
Half Elf
Halfling
High Elf
Human
Iksar
Ogre
Troll
Vah Shir
Wood Elf
Table of Contents

Barbarian

Barbarian, EverQuest Race

Available Classes: Beastlord, Berserker, Rogue, Shaman, Warrior
Armor Type: Medium, Large
Racial Trait:
Slam (can bash without a shield), +10 Cold Resist

 

Race Description: The hardy race of Barbarians, or Northmen, use their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.

 

As a tribal culture, Barbarians are a little rough around the edges when it comes to interactions with other races. Even the Barbarians’ mannerisms and features have a rugged quality.

 

The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Teir’Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and the other evil races are hated, as they directly oppose the Barbarians’ sense of justice.

Dark Elf

Dark Elf, EverQuest Race

Available Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Armor Type: Medium
Racial Trait:
Ultravision, Hide (become invisible)

 

Race Description: The Teir’Dal, or Dark Elves, are a twisted reflection of the Elves of light, but are just as lithe and intelligent as their cousins. Their features are often soft and delicate, though the eyes of the Dark Elves betray their darker inclinations. The Dark Elves’ skin ranges from blue tones to black and their hair is most often white with some variances. They reach a height of about 5 feet tall.

Drakkin

Drakkin, EverQuest Race

Available Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Armor Type: Medium
Racial Trait:
Dragon Breath (special AoE skill)

 

Race Description: The proud and majestic Drakkins are humans touched by dragon’s blood. They were created by six dragons of the Nest to protect Veeshan’s bloodline on Norrath.

Dwarf

Dwarf, EverQuest Race

Available Classes: Berserker, Cleric, Paladin, Rogue, Warrior
Armor Type: Small
Racial Trait:
Infravision, +5 Poison / Magic Resistance

 

Race Description: Though made lower to the ground than most races, the Dwarves created by Brell Serilis burst with pride and determination. The stout and sturdy Dwarves are extremely strong, making them one of the best-suited to endure long and intense battles. Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Males often take great care to grow long beards and moustaches and females often tie their hair up in a bun. Some females also sport a finely trimmed beard.

Erudite

Erudite, EverQuest Race

Available Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Armor Type: Medium
Racial Trait:
+5 Magic Resist, -5 Disease Resist

 

Race Description: The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendents of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads.

 

Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.

 

Most Erudites spend their days absorbed in books and tomes, or magical contemplation, and they typically do not involve themselves in matters that do not directly affect them. They often pay no regard to anyone that hasn’t achieved intellectual accomplishment. That in mind, Erudites do not associate with the evil races. Even the Erudite Heretics of Paineel are not fond of Dark Elves, Ogres and Trolls.

Froglok

Froglok, EverQuest Race

Available Classes: Cleric, Monk, Necromancer, Paladin, Rogue, Shadow Knight, Shaman, Warrior, Wizard
Armor Type: Small, Medium
Racial Trait:
Swimming starts at 125, Ultravision

 

Race Description: The Frogloks are a race of sentient amphibians. While they may be short, Frogloks are sturdy. They can swim underwater for long distances and can see well in the dark. They are clumsy on land as they are required to hop, but they can cross great distances with each leap.

Gnome

Gnome, EverQuest Race

Available Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard
Armor Type: Small
Racial Trait:
Tinkering (tradeskill)

 

Race Description: While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis.

Half Elf

Half Elf, EverQuest Race

Available Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Armor Type: Medium
Racial Trait:
Infravision

 

Race Description: The mixing of Elf and Human is a common tale. Many stories of romance between these two races can be heard around Norrath. As a result, Half Elves are taller than their Elven ancestors and carry some of the strength of their human bloodlines. They have slightly harsher features than Elves, but the mix still makes them pleasant to lay eyes on.

Halfling

Halfling, EverQuest Race

Available Classes: Cleric, Druid, Paladin, Ranger, Rogue, Warrior
Armor Type: Small
Racial Trait:
Infravision, Sneak (can hide behind NPCs), Hide (become invisible), 5% Experience Bonus, +5 Poison / Desist Resistance

 

Race Description: Halflings are aptly named, as they are half the size of the average height for most of Norrath’s races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not be confused as a weakness though; if confronted or threatened, Halflings are very capable.

High Elf

High Elf, EverQuest Race

Available Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Armor Type: Medium
Racial Trait:
Infravision

 

Race Description: The High Elves, also known as the Koada’Dal, are regarded as the closest relatives of the original Norrathian Elves created by Tunare, Mother of All. These noble creatures stand tall with ivory skin and gentle features. They are certainly not the most sturdy of races, but make up for that with heart. Throughout the ages, they have stood for treedom and justice, fighting evil with powerful magic and their skills with the blade.

 

The High Elves are known for their civilized conduct and, as such, are perceived as a race rather full of their own importance, though they are quite benevolent. They expect to be treated with respect and do have an haughty pride about them. As a result, it is difficult to make friends with a High Elf.

 

The High Elves feel their cousins, the Wood Elves, are to be sought out as loyal servants. This noble race views Humans, Gnomes, and Halflings as worthy of their presence. Dwarves, Barbarians, and Erudites, however, are simply endured. The High Elves expend little effort to help them. The evil races are looked upon with contempt and will be dispatched when opportunity presents itself.

Human

Human, EverQuest Race

Available Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Armor Type: Medium
Racial Trait:
None

 

Race Description: The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend to be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range ot options when choosing a profession.

Iksar

Iksar, EverQuest Race

Available Classes: Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior
Armor Type: Medium
Racial Trait:
Infravision, Swimming starts at 100, Forage (tradeskill), Increased HP Regeneration

 

Race Description: The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. However, their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Ogre

Ogre, EverQuest Race

Available Classes: Beastlord, Berserker, Shadow Knight, Shaman, Warrior
Armor Type: Large
Racial Trait:
Slam (can bash without a shield), Immune to Melee Stuns from the Front, Faster Food & Drink Consumption

 

Race Description: With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.

Troll

Troll, EverQuest Race

Available Classes: Beastlord, Berserker, Shadow Knight, Shaman, Warrior
Armor Type: Large
Racial Trait:
Slam (can bash without a shield), Increased HP Regeneration, Infravision, -20 Fire Resist

 

Race Description: Trolls are often considered a hideous and deplorable race that carries a sickening smell. This view suits the Troll as they are generally unpleasant to everyone. Trolls are an immense race, at least twice as strong as the average human. They have the ability to regenerate faster than most other races. Trolls have two primary motivators: food and power. These grotesque creatures will eat just about anything.

Vah Shir

Vah Shir, EverQuest Race

Available Classes: Bard, Beastlord, Berserker, Rogue, Shaman, Warrior
Armor Type: Large
Racial Trait:
Safe Fall (reduced fall damage), Infravision

 

Race Description: The Vah Shir are a regal feline race that walk upright. They were once the ruling class of other similar cat-like races on Odus. Since being translocated onto an alien moon by a collision of Erudite magic, they learned to survive and became stronger. Vah Shir are as tall as Barbarians and display a variety of different markings on their fur, based on their lineage. In spite of their height, they are very agile and graceful. They are known for their integrity and the destructive feral power they bring down on their enemies.

Wood Elf

Wood Elf, EverQuest Race

Available Classes: Bard, Beastlord, Druid, Ranger, Rogue, Warrior
Armor Type: Medium
Racial Trait:
Infravision, Hide (become invisible), Forage (tradeskill)

 

Race Description: The Wood Elves, or Feir’Dal, are more accepting of others than their cousins, the High Elves. Like their Elven cousins, Wood Elves only reach about five feet in height and have very attractive and subtle features. Their skins are tinged an oaken color so that they blend with their natural surroundings in the forests.

 

Wood Elves generally regard those who respect nature as friends, especially rangers and druids. The Wood Elves believe in co-existing with their natural surroundings as opposed to shaping them. This leads most of their kind to worship Tunare, the Mother of All. The Feir’Dal harness the powers of song and the living, breathing properties of their environment. Wood Elves are known for their love of celebration and good food. A good song will also tweak their pointed ears.

 

Wood Elves get along well with most good and neutral races, and merely dislike most evil races. They hold great malice toward the Dark Elves – an aberration of their ancestors – as well as their allies.

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Babalon, Mother of Abominations

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