Creating your ideal character is not so easy in Final Fantasy XIV, since there are so many choices you have to take during character creation. Your character’s race is the most important one as far as aesthetics go, since each FFXIV race has its own unique features, skin, body type etc.
Keep in mind also that you are not allowed to change your body at all (hope this is going to change “soon”, it’s a pity to not have any body sliders at this day & age), so each race – clan – gender option has its own unique body type & height.
To make your decisions easier – and my alt creation as well – in this guide you will find all the official in-game lore & descriptions for each race & clan, as well as high quality screenshots with the default models, so you can have a quick reference even when not in-game.
The starting attributes for each clan are posted too, for those min-maxers out there (keep in mind that Deities also change your elemental resistances)! However if you are not one, don’t worry too much, as the difference are minor.
Last but not least, I have listed all deities in a similar way, so you can look them up without any hassle.
Race Lore: The Hyur are said to have first traveled to Eorzea from her surrounding continents and islands. Three great migratory waves later, they are now the most populous of all the civilized races. They exhibit a relatively modest physique, both in height and build, and are known for their peculiary short, rounded ears. Hyurs are well suited for traveling long distances by foot, a trait thought to account for their swift proliferation.
Their espousal of an eclectic variety of languages and traditions is a legacy of their diverse heritage – as is their resulting lack of a unified cultural identity.
Clan Description: The Midlander clan comprises over half of the total population of Eorzea’s Hyurs. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage.
Trained in letters from infancy, the Midlanders are generally more educated than many of the other races and clans. Despite the fact that males tend to be slightly taller than females, there are no significant differences between the genders.
Starting Attributes: STR 22 / DEX 19 / VIT 20 / INT 23 / MND 19
Clan Description: The Highlanders were the first of the Hyur to reach Eorzea. Their name derives from their long tradition of building strongholds in the mountains. Compared to their Midland brethren, the Highlanders are noticeably larger in build.
Of late, Highlanders have become an increasingly rare sight in Eorzea, their number represented almost exclusively by those who fled Ala Mhigo after its fall and now work in the desert city-state of Ul’dah as mercenaries and sellswords.
Starting Attributes: STR 23 / DEX 20 / VIT 22 / INT 18 / MND 20
Race Lore: In former times, the Elezen were the sole inhabitants of Eorzea, claiming dominion over her. Traditionally a nomadic people, the tall, slender Elezen believed the real to be theirs by divine right. Unfortunately, this belief made the eventual appearance of the Hyur in their multitudes akin to an invasion, and a long history of conflict ensued.
Ultimately, the Elezen diverged into the two clans that exist today. The Wildwood Elezen took to the forests to protect their homeland, while the Duskwight Elezen withdrew to caves and subterrane, opting instead to avoid all contact with any but their own.
Clan Description: For hundreds of years, the Wildwood Elezen have lived in the relative safety of Eorzea’s lush forests. With the formation of Eorzea’s government, however, many Wildwood ventured forth from the forests, drawn to the exhilarating cosmopolitanism of nearby Gridania. There is minimal dimorphism between the two genders, though males are generally considered to be milder and more chivalrous in demeanor. Among their Duskwight brethren, Wildwood Elezen are referred to as Greens, for their love of the forest.
Starting Attributes: STR 20 / DEX 23 / VIT 19 / INT 22 / MND 19
Clan Description: Centuries ago, a number of Elezen sought out a life of peace and seclusion in the depths of Eorzea’s caves and caverns. Today, they are called the Duskwight, though to their Wildwood cousins are known simply as the Greys, after their preference for darkness and stone.
The cave-dwelling ways of the Duskwight persist, with some among them turning to robbery and pillaging to survive, earning them the scorn of their woodland relatives. There are few differences between the genders, but Duskwight females are often regarded as being the more passionate and unyielding of the two.
Starting Attributes: STR 20 / DEX 20 / VIT 19 / INT 23 / MND 21
Race Lore: A wee people sporting short, rotund bodies, the Lalafell appear as no more than children to the eyes of most. Many of these nimble little folk hail from the islands of the south seas, where they practice a simple agricultural lifestyle. It was not until the opening of maritime trade routes that the gradual migration of Lalafells to Eorzea began.
Now one of the most well-established races in the real, Lalafells can be found in great numbers in nearly every city. Though Lalafellin culture places great emphasis on blood relations, individuals are known for getting along amicably with members of all races.
Clan Description: From the flat landscapes of the Plainsfolk’s home islands are where this Lalafellin clan takes its name. Their distinct hair coloration – a myriad of earthy and grassy tones – helps them to blend in well with the environment, acting as an effective camouflage against would-be attackers. It was the similarity of La Noscea’s grassy fields to those in their homeland which drew the first settlers to the island of Vylbrand and what is now Limsa Lominsa.
They are a clever and opportunistic people, and crafty with their words. The generally accepted view of Plainsfolk is that they are a vibrant lot, with a penchant for excessive conversation.
Starting Attributes: STR 19 / DEX 23 / VIT 19 / INT 22 / MND 20
Clan Description: Perhaps the most unique characteristic of the Dunesfolk is their luminous eyes – a result of a glossy, protective layer which covers the pupil, an evolutionary response to their homeland’s glaring sunlight. Many individuals wear a small, traditional gemstone on their forehead, a symbol of their zodiacal sign. They are adamant about scholasticism, placing the advancement of knowledge before all else. Other races tend to perceive male Dunesfolk as introverts who care more for books, business, and the prosperity of Ul’dah – a city-state built upon Dunesfolk ingenuity – than the goings-on of the rest of the realm.
Starting Attributes: STR 19 / DEX 21 / VIT 18 / INT 22 / MND 23
Race Lore: The ancestors of the Miqo’te made their way to Eorzea during the Age of Endless Frost, traversing the frozen seas in pursuit of the wildlife upon which they subsisted. Adaptation to a hunting lifestyle has fashioned them with a keen sense of smell, powerful legs, and a tail which provides them with exceptional balance.
Miqo’te are known to be very territorial, and many individuals tend to lead solitary lifestyles, particularly males.
Clan Description: The self-proclaimed Seekers of the Sun are the diurnal clan of the Miqo’te race. Their preference for the warm light of day pervades all aspects of their culture, as is apparent in their devout reverence for Azeyma, the Warden, keeper of the sun and goddess of inquiry.
They are perhaps known best for their striking eyes – the result of their vertically aligned pupils and faintly colored irises. It is also not uncommon for their eyes to be disparately colored from birth, a trait considered auspicious amongst their kind.
Seeker tribes can be found throughout Eorzea, with large concentrations appearing near Limsa Lominsa and the Sagolii Desert.
Starting Attributes: STR 22 / DEX 23 / VIT 20 / INT 19 / MND 19
Clan Description: The nocturnal among the Miqo’te have dubbed themselves the Keepers of the Moon. Shying from the garish light of day, they revel in the shroud of night, with most offering their piety to Menphina, the Lover, goddess of the moon.
They are distinguishable from their diurnal cousins by their darker fur, larger ears, rounder eyes, more pronounced canines, and longer, skinnier tails. The ritual application of war paint to the face is still regularly practiced, as it is believed the vivid colors grant lunar powers.
After a great many summers of conflict with the people of Gridania, the Keepers have finally made amends with the people of the sylvan city-state, with some even choosing to make their homes there.
Starting Attributes: STR 19 / DEX 22 / VIT 18 / INT 21 / MND 23
Race Lore: Known for their brawny builds and piercing eyes, the Roegadyn are the largest and most rugged of Eorzea’s races. The majority of the realm’s Roegadyn belong to the Sea Wolf clan, a maritime people who earn their keep on or by the sea, be it as sailors, fishermen, or pirates. Comparatively fewer in number are the Hellsguard, who are known for their more earnest demeanors and can often be found working as bodyguards and smithies.
Clan Description: Long ago, no vessel or coastal village was safe from the fury of the Sea Wolves and their maritime brand of brutality. The mere mention of the clan was enough to strike fear into the hearts of any who drew their livelihood from the sea. The Sea Wolves originally hail from the islands of the far north seas, where they still subsist as fishermen and women.
It was not until the large-scale deployment of Limsa Lominsa’s armada tha the Sea Wolves’ appetite for piracy diminished. Now, it is not uncommon to see them employed as sailors or naval mercenaries on all manner of vessels. However, they have never forgotten the ways of their homeland, and still use the ancient Roegadyn language in their names.
Starting Attributes: STR 22 / DEX 19 / VIT 23 / INT 18 / MND 21
Clan Description: The Hellsguard are a Roegadyn clan with body and mind tempered by the unforgiving heat of the volcanic regions they inhabit. Believing these mountains of flame to be gates to the underworld, their line has for centuries stood vigil to prevent the passage of souls back to the realm of the living.
As the harsh environs of their homelands produce little sustenance, the second – and third – born are often sent forth from their mountain villages, with many and more making their way to the great cities. It is there that their sheer girth and steely demeanors place them in high demand as soldiers and sellswords, allowing the young of even the largest families to surpass their elder siblings in prosperity.
Starting Attributes: STR 20 / DEX 18 / VIT 23 / INT 20 / MND 22
Race Lore: The curved horns and beautifully patterned scales that characterize the Au Ra oft give rise to speculation that members of this Hyur-like race native to the Far Eastern continent of Othard, are, in fact, the progeny of dragons. This, however, has long been disputed, with scholars citing several distinct differences in the two races as evidence of decidedly dissimilar roots – the first and foremost being the enhanced hearing and spatial recognition granted by an Au Ra’s cranial projections (traits not attributed to draconian horns), and the seconds being the gross disproportion in body mass between Auri males and females (again, a trait widely unseen in dragons).
Clan Description: Auri creation myth tells of a Dawn Father and a Dusk Mother from whom all Au Ra are descended. The Raen believe their veins to run thick with the blood of the former – their brilliant white scales and iron wills serving as proof of this divine lineage.
Unlike their sister clan, the Xaela, who bloody the land with endless tribal conflict, the Raen have embraced a life of tranquility and solitude, long abandoning the nomadic lifestyle of their ancestors to settle the deep valleys of Othard’s mountainous eastern reaches. Only on rare occasions will one emerge from the valley mists to seek adventure in realms afar.
Starting Attributes: STR 19 / DEX 22 / VIT 19 / INT 20 / MND 23
Clan Description: Auri creation myth tells of a Dawn Father and a Dusk Mother from whom all Au Ra are descended. The Xaela believe their veins to run thick with the blood of the latter – their lustrous black scales and fiery wills serving as proof of this divine lineage.
Unlike their sister clan, the Raen, who lead solitary lives hidden behind the savage peaks of Othard’s eastern reaches, the Xaela are free spirits who roam the vast western steppe in close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations.
Starting Attributes: STR 23 / DEX 20 / VIT 22 / INT 20 / MND 18
Race Lore: Hailing from the distant shores of Ilsabard, the Hrothgar are a burly people of lionlike appearance – or the males are, at least. Females number staggeringly few among their population, and thus are rarely so much as glimpsed by the other races.
The Hrothgar’s imposing countenance – mitigated not at all by their sharp claws and still sharper fangs – incited panic amongst Eorzeans upon their arrival. As they were also unable to communicate, initial interactions with the commonfolk often escalated into conflict. It was not until the Hrothgar gained mastery of the common tongue that fears were allayed, and in time they would be as neighbors, welcome in all corners of the realm.
Clan Description: Helions have traditionally been content to reside in southern Ilsabard with their respective tribes, devout servants to their queens, one and all – and thus have they only but recently begun to make their presence felt throughout the remainder of the three continents. Though these Hrothgar initially had no word to describe themselves, scholars came to call them “Helions” after observing how their lives all but revolved about their queen’s needs, as planets circles the sun.
Starting Attributes: STR 23 / DEX 17 / VIT 23 / INT 17 / MND 23
Clan Description: Unlike their Helion brethren, the Lost are unbound by the whims of any reigning monarch, having long since found themselves bereft of the warm radiance of their queen. Most find that a nomadic lifestyle best suits their situation, and are known to ply a variety of trades that align with their propensity to travel – seasonal laborer, mercenary, and peddler among them.
Starting Attributes: STR 23 / DEX 17 / VIT 23 / INT 17 / MND 23
Race Lore: Of tall stature and slender frame, the Viera’s physical appearance is strikingly similar to that of the Hyur and Elezen, save for their distinctive long ears. Adhering to a strict code known as the Green Word, they are prohibited from contact with the outside world under threat of exile. Their society is purely matriarchal, and males of age are seldom, if ever, found within the bounds of any village. They instead server as protectors of the wood from the shadows, that no evil may ever encroach on their sacred lands.
Clan Description: Viera of the Rava clan live primarily in the Golmore Jungle, their umber skin allowing them to readily blend in with their surroundings. Though the males stand as wards of the forest, the females are adept hunters in their own right, fiercely guarding their homes and their young. Despite attempts by the Dalamascans to subjugate them, they have ever maintained a self-governing dominion. Though most would adhere to the traditions of the wood, some few have chosen to venture out into the world.
Starting Attributes: STR 20 / DEX 23 / VIT 18 / INT 21 / MND 21
Clan Description: With skin as fair as the snowcapped mountains towering above, the Veena clan make their homes in the forests lining the southwestern foothills of the Skatay Range. Like the members of their sister clan, the Veena live as hunters and gatherers, laboring not only to protect the woods, but to nurture them. As the winds of war swept up a number of those who left their mountain homes, many such hardened hunters chose to set out for the distant shores of Eorzea.
Starting Attributes: STR 19 / DEX 20 / VIT 19 / INT 23 / MND 22
Race | Clan | Strength | Dexterity | Vitality | Intelligence | Mind |
---|---|---|---|---|---|---|
Hyur | Midlander | 22 | 19 | 20 | 23 | 19 |
Hyur | Highlander | 23 | 20 | 22 | 18 | 20 |
Elezen | Wildwood | 20 | 23 | 19 | 22 | 19 |
Elezen | Duskwight | 20 | 20 | 19 | 23 | 21 |
Lalafell | Plainsfolk | 19 | 23 | 19 | 22 | 20 |
Lalafell | Dunesfolk | 19 | 21 | 18 | 22 | 23 |
Miqo’te | Seekers of the Sun | 22 | 23 | 20 | 19 | 19 |
Miqo’te | Keepers of the Moon | 19 | 22 | 18 | 21 | 23 |
Roegadyn | Sea Wolves | 22 | 19 | 23 | 18 | 21 |
Roegadyn | Hellsguard | 20 | 18 | 23 | 20 | 22 |
Au Ra | Raen | 19 | 22 | 19 | 20 | 23 |
Au Ra | Xaela | 23 | 20 | 22 | 20 | 18 |
Hrothgar | Helions | 23 | 17 | 23 | 17 | 23 |
Hrothgar | The Lost | 23 | 17 | 23 | 17 | 23 |
Viera | Rava | 20 | 23 | 18 | 21 | 21 |
Viera | Veena | 19 | 20 | 19 | 23 | 22 |
Apart from the roleplaying aspect, Deities in Final Fantasy XIV also provide you with different elemental resistances, so if you’re looking out to “min-max”, I’ve posted their values below.
Deity Type: Astral
Deity Element: Ice
Deity Description: Halone, mover of glaciers and goddess of war, is the guardian deity of Ishgard. She commands the element of ice and is associated with the first moon of the Eorzean calendar. Halone is the daughter of Rhalgr, and a bitter rival of Nophica. She is most often depicted as a relentless warrioress armed with a bronze greatshield. Her symbol is the three spears.
Deity Type: Umbral
Deity Element: Ice
Deity Description: Menphina is keeper of the moon and the goddess of love. She commands the element of ice and is associated with the second moon of the Eorzean calendar. Menphina is the sister of Azeyma, and the divine lover of Oschon. She is most often depicted as a maid carrying a round skillet. Her symbol is the full moon.
Deity Type: Astral
Deity Element: Water
Deity Description: Thaliak, ruler of rivers and wisdom, and god of knowledge, is the guardian deity of Sharlayan. He commands the element of water and is associated with the third moon of the Eorzean calendar. Thaliak is the father of Llymlaen, and the teacher of Byregot. He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll.
Deity Type: Umbral
Deity Element: Water
Deity Description: Nymeia is the watcher of celestial bodies and goddess of fate. She commands the element of water and is associated with the fourth moon of the Eorzean calendar. Nymeia is the younger sister of Althyk, and master of Rhalgr. She is most often depicted as a weaver donning a white silken veil. Her symbol is the spinning wheel.
Deity Type: Astral
Deity Element: Wind
Deity Description: Llymlaen, watcher of the seas and goddess of navigaton, is the guardian deity of Limsa Lominsa. She commands the element of wind and is associated with the fifth moon of the Eorzean calendar. Llymlaen is the daughter of Thaliak, and the elder sister of Nophica. She is most often depicted as a strong fisherwoman wielding a long-bladed harpoon. Her symbol is the wave.
Deity Type: Umbral
Deity Element: Wind
Deity Description: Oschon is ruler of the mountains and god of travelers and vagrants. He commands the element of wind and is associated with the sixth moon of the Eorzean calendar. Oschon is the brother of Nald’thal, and the close companion of Halone. He is most often depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick.
Deity Type: Astral
Deity Element: Lightning
Deity Description: Byregot is the purveyor of architecture and industry, and god of the arts. He commands the element of lightning and is associated with the seventh moon of the Eorzean calendar. Byregot is the elder brother of Halone, and pupil of Thaliak. He is most often depicted as an ardent smith with a two-headed hammer. His symbol is the hand.
Deity Type: Umbral
Deity Element: Lightning
Deity Description: Rhalgr, breaker of worlds, is the god of destruction and guardian deity of the now-fallen nation of Ala Mhigo. He commands the element of lightning and is associated with the eight moon of the Eorzean calendar. Rhalgr is the father of both Byregot and Halone, and serves as attendant to Nymeia. He is most often depicted as a magus carrying a staff of bronze. His symbol is the streaking meteor.
Deity Type: Astral
Deity Element: Fire
Deity Description: Azeyma is keeper of the sun and goddess of inquiry. She commands the element of fire and is associated with the ninth moon of the Eorzean calendar. Azeyma is the daughter of Althyk, and the elder sister of Menphina. She is most often depicted as a noble lady holding a golden fan. Her symbol is the radiant sun.
Deity Type: Umbral
Deity Element: Fire
Deity Description: Nald’thal, overseer of the underworld and god of commerce, is the guardian deity of Ul’dah. He commands the element of fire and is associated with the tenth moon of the Eorzean calendar. Nald’thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency.
Deity Type: Astral
Deity Element: Rock
Deity Description: Nophica, tender of soils and harvests, and goddess of abundance, is the guardian deity of Gridania. She commands the element of earth and is associated with the eleventh moon of the Eorzean calendar. Nophica is the daughter of Azeyma, and the younger sister of Llymlaen. She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf.
Deity Type: Umbral
Deity Element: Rock
Deity Description: Althyk is the surveyor of change and space, and god of time. He commands the element of earth and is associated with the twelfth moon of the Eorzean calendar. Althyk is the father of Azeyma and Menphina, and elder brother to Nymeia. He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass.
Deity | Fire | Ice | Wind | Earth | Lightning | Water |
---|---|---|---|---|---|---|
Halone | 50 | 54 | 53 | 52 | 52 | 52 |
Menphina | 50 | 54 | 53 | 52 | 52 | 52 |
Thaliak | 52 | 52 | 52 | 53 | 50 | 54 |
Nymeia | 52 | 52 | 52 | 53 | 50 | 54 |
Llymlaen | 53 | 50 | 54 | 52 | 52 | 52 |
Oschon | 53 | 50 | 54 | 52 | 52 | 52 |
Byregot | 52 | 52 | 52 | 50 | 54 | 53 |
Rhalgr | 52 | 52 | 52 | 50 | 54 | 53 |
Azeyma | 54 | 53 | 50 | 52 | 52 | 52 |
Nald’thal | 54 | 53 | 50 | 52 | 52 | 52 |
Nophica | 52 | 52 | 52 | 54 | 53 | 50 |
Althyk | 52 | 52 | 52 | 54 | 53 | 50 |
As it’s apparent, all the deities in FFXIV are related, and this great visual from the FFXIVCore Community helps us identify their relation in an easier way:
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Babalon, Mother of Abominations
16-hours / day in front of the screen entrepreneur, of which 6+ are spent on gaming. MMOs, CCGs, RPGs and many more, Steam-addict & achievement-w***e. Currently wasting life on BDO & Gacha Games.
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