About GGXRD SIGN

Release Date
Feb 20, 2014
Country of Origin
Japan
Developer
Arc System Works
Publisher
Arc System Works

GGXRD SIGN Content

Character Roster
Story Cutscenes
Published on December 21, 2020    Updated on December 22, 2020
Guilty Gear Xrd -SIGN-

Guilty Gear Xrd -SIGN- Characters - Full Roster of 17 Fighters

The roster of Guilty Gear Xrd -SIGN- features most of its fan-favorite characters, and is considered one of the most balanced lineups in a competitive fighting game.

28 min    Views

Guilty Gear Xrd Sign’s roster is one of the most highly appraised in the FGC, for a good reason – it’s small, but each character is truly unique, fleshed out, and balanced over hundreds of iterations. Even though it’s missing a few fan-favorites like Kliff and Dizzy, you are bound to find at least 1 character that meets all your criteria for a main!

Character Selection Screen, Guilty Gear Xrd -SIGN-

Below, you will find all bio & personality information for each character, taken from the in-game Library, which should serve as a helpful reference to GGXRD Sign’s roster at any time!

Axl Low

Axl Low, Guilty Gear Xrd -SIGN- Character

Hobbies: Billiards, collecting maps from different ages
Values: His girlfriend in the past (Megumi)
Dislikes: Preaching, human death
Affiliation: None
Weapon: Sickles on chains

Height: 5’11”
Weight: 172 lbs
Blood Type: B
Origin: England
Date of Birth: December 25

Personality:  Axl is a relentlessly “glass half full” sort of person. He rarely thinks about anything very hard, and is generally content to just get the gist of things or go with the flow. This means he’s not especially good at constructing logical arguments, so other people tend not to take him very seriously. That isn’t to say he’s apathetic, though: He’s just trying to find an answer that’ll satisfy everyone. If someone is in trouble he can’t ignore it, and in fact his inability to leave someone behind shows that he has twice the compassion of the average person. Axl hates even the idea of death, and would never take a life, even if someone deserved to die.

 

He loves women, but would never dream of betraying Megumi.

Outline: Axl hails from 20th century England. He has had super-human reflexes since birth, and as he grew that translated into incredible street fighting skill—which he used to bring order to the slum community where he grew up.

 

But then, on May 14, 1998, tragedy struck.

 

Axl time-slipped far into the future, leaving behind his girlfriend, Megumi. Ever since then he has danced through past and future with no apparent pattern. He has visited every time period and every country, and his own twisted timeline has advanced several years, but so far he has failed to find a way to return to his own time period.

Watch Axl Low’s Arcade Storyline

Bedman

Bedman, Guilty Gear Xrd -SIGN- Character

Hobbies: Unknown
Values: His buckwheat pillow
Dislikes: The brown-eared bulbul’s cry, people who talk too much
Affiliation: Unknown
Weapon: Bed

Height: 5’1″ (8’11” with bed)
Weight: 99 lbs (1,468 lbs with bed)
Blood Type: A
Origin: Unknown
Date of Birth: Unknown

Personality: Bedman sleeps constantly, so little of his personality is seen in the waking world. Only within the dream world can one see the sort of person he truly is.

 

He possesses an acute intellect and an expansive vocabulary, and excels at identifying his opponents’ weaknesses and at finding and exploiting the truths they try to bury. He is extremely proud, and it frequently comes across in his condescending attitude, but he has no concern for distinctions like race, gender, or age: To Bedman, only his objective matters. Everything else is immaterial.

Outline: Bedman is a boy who sleeps in a highly-modified and weaponized bed. He has an inhuman IQ, and even while asleep is able to outwit and outperform others. It is important to note, however, that he does not wake up, even when attacked directly.

 

Nothing is known about Bedman’s origin, background, or intentions. There are no official public documents that can even confirm he exists. Though it is impossible to verify who he works with or for, evidence suggests that he has a “client” calling the shots from somewhere behind the scenes. Who exactly that client might be, however, is still unclear. All that is known is that Bedman appears out of nowhere to eliminate anyone who challenges him.

 

His skill in battle is frighteningly high, and those who fight him remember only terror, regardless of the outcome.

His “signature move,” so to speak, is bringing his opponent into a nightmare world of his own creation. Once inside this dream, Bedman is in control of everything, and anyone who dies there also dies in real life. He is apparently capable of rotating his head much further than a normal human, and is uncomfortably good at anticipating his enemy’s attacks.

 

As it turns out, Bedman is working with the Sanctus Maximus Populi Ariels to create what they call an “Absolute World.” He also has a younger sister, Delilah, who is apparently as strange as he is.

Watch Bedman’s Arcade Storyline

Chipp Zanuff

Chipp Zanuff, Guilty Gear Xrd -SIGN- Character

Hobbies: Dreaming, becoming president
Values: Friends, glasses, (the necktie and fountain pen he will eventually purchase)
Dislikes: Nightmares, mafia, gangs, yakuza
Affiliation: Eastern Chipp Kingdom (he named it)
Weapon: Gauntlet blade

Height: 6’0″
Weight: 148 lbs
Blood Type: B
Origin: United States of America (claims he’s from Japan)
Date of Birth: February 9

Personality: Chipp is hot-headed and not really what anyone would call a thinker—he’s more street brawler than college student. He has had some political and social training, and is aware of his own coarse nature, but he regards it as an asset, not a liability.

 

His methods may be crude, but the morality he’s learned from his master never wavers, and his straightforward approach, bull-headed as it may be, has captured the hearts of his people. He’s earned the respect and admiration of those he’s saved—which is a not-insignificant number—and many affectionately call him “boss”.

Outline: Chipp is a ninja who wants to become president so that he can correct everything that’s wrong with the world. He is also one of the few people in the world able to wield the power of ki.

 

Chipp grew up in some of the US’s worst slums, and before long he was selling drugs as part of a gang. His life was shaping up to be short and brutal, until he met Tsuyoshi, who instructed him in the martial arts. This training honed not only Chipp’s body, but also his moral center and his spirit, and helped him cast aside his dark past. He became an ardent fan of Japan, but his knowledge of its culture remained rather shallow, and he often misunderstood vital elements of it in an attempt to be more Japanese.

 

Chipp’s interest now is in what causes a society to fall to ruin, and so he aspires to become president: The person with the absolute political power necessary to combat that decline.

 

As countries like Illyria grow, there are still large communities that the government cannot or will not reach out to. These poor and disenfranchised communities are where Chipp does his work, trying to change the social order from the bottom up. At first he and his companions seemed like a violent group of bandits, but before long his community grew to more than 20,000 strong. This seemed to Chipp like his chance to fulfill his dream of becoming president, and he founded his country: The Eastern Chipp Kingdom. At around the same time, Ramlethal Valentine declared war on the human race. Thinking that her defeat would earn him the international clout necessary to pursue his dreams, Chipp set off for the ruins of Japan, where Ramlethal waited.

Watch Chipp Zanuff’s Arcade Storyline

Elphelt

Elphelt, Guilty Gear Xrd -SIGN- Character

Hobbies: Romantic discussions, pretending to be a bush dog
Values: Smiles, saving up for a bush dog, anything sweet
Dislikes: Creepy insects, killing, loneliness
Affiliation: Universal Will
Weapon: Guns

Height: 5’6″
Weight: (Dreamy) lbs
Blood Type: Unknown
Origin: Backyard
Date of Birth: December 25

Personality: Elphelt is one of the Valentines created by the Universal Will, who she calls “Mother.” Her mission is to assist Ramlethal in activating the Cradle, but unlike the other Valentines she appears to have human emotions. When those emotions awaken, she discovers a boundless compassion for humankind and finds herself at odds with her original mission. She chooses to find Ky Kiske and help him with his instead. Originally destined to marry a death metal singer, Elphelt discovered her true identity during the ceremony and fled. She still wears her wedding dress.

Outline: An adorable young woman who is obsessed with improving her feminine charm. She loves animals and nature, and can’t bear to see anyone alone. Elphelt will charge into any problem head-first, shielded by impenetrable optimism. Her efforts at improving the aforementioned charm, however, often fall short. If you start a conversation about love, she’ll start talking and won’t stop—often taking off into flights of slightly strange fantasy.

Faust

Faust, Guilty Gear Xrd -SIGN- Character

Hobbies: Collecting high-quality paper bags
Values: Believes it’s not good to have such things
Dislikes: Those who have framed him
Affiliation: Unlicensed Doctor’s Union (only member)
Weapon: Scalpel

Height: 9’3″
Weight: 121 lbs
Blood Type: Unknown
Origin: Unknown
Date of Birth: Unknown

Personality: The moment you think everything out of Faust’s mouth is complete nonsense, he’ll utter something so profound it’ll leave you scratching your head. At times he has been known to help people find their paths in life. Going mad shattered whatever Faust’s original personality might have been, and even though he regained his sanity, a good deal of that breakage is now permanent. What is certain, however, is that while his behavior may still be erratic, the compassion and generosity he was once known for has returned undimmed.

Outline: Faust is a doctor who operates outside of the licensed medical system, and roams the world helping those who have no one else to turn to, asking nothing in return. Once upon a time Faust was a celebrated doctor, but a single error and the resultant regret and misery twisted him into a bloodthirsty murderer. In time, Faust regained his sanity, and began attempting to atone for his awful deeds with good ones. In order to hide his identity, however, he has taken to wearing a paper bag as a mask. Faust’s nigh-miraculous medical skill has proven an asset in battle as well.

 

Recently, he has discovered that his “accident” was in fact orchestrated by shadowy forces, and has set out to discover the truth.

Watch Faust’s Arcade Storyline

I-No

I-No, Guilty Gear Xrd -SIGN- Character

Hobbies: Anything as long as it’s fun, word games using secret languages, teasing
Values: Secrets first and foremost, Marlene, youth
Dislikes: People who don’t let her have fun, milk
Affiliation: That Man (sort of)
Weapon: Guitar (Marlene)

Height: 5’5″
Weight: 101 lbs
Blood Type: AB
Origin: Unknown
Date of Birth: November 25

Personality: I-No has no problem acting as though you’ve been friends for years and striking up a friendly conversation…if she wants to. She also has no problem using her feminine charm to manipulate anyone receptive to it—which is just about everyone. The truth, however, is that she considers all of humanity to be beneath her—That Man included. Her true, vicious nature is never far away, and it quickly rises to the top whenever someone challenges her.

 

She is fully aware of her own eccentricities, and their source, but she isn’t quite sure where they will ultimately take her.

Outline: Like Axl she can travel through time, although she has much more control over her power, and it manifests in a very different way. She is one of That Man’s closest associates. She’s taken it upon herself to eliminate anyone or anything that stands in his way, but her methods frequently upset him.

Watch I-No’s Arcade Storyline

Ky Kiske

Ky Kiske, Guilty Gear Xrd -SIGN- Character

Hobbies: Collecting teacups
Values: Dizzy, Sin, the happiness of others
Dislikes: Those with weak hearts and minds
Affiliation: United Kingdoms of Illyria (First King)
Weapon: Magnolia Eclair II

Height: 5’10”
Weight: 128 lbs
Blood Type: AB
Origin: France
Date of Birth: November 20

Personality: When he was younger, Ky was a zealous defender of justice and order above all. And although he was sincere in his convictions, he was also notoriously inflexible.

 

Since becoming king, however, his view has broadened significantly, and he has learned to see the world from the perspective of others. No matter how kind-hearted he is, though, once Ky gets angry he is prone to taking rash actions that betray his inexperience. Some doubt his abilities and think him unfit to rule, but many others adore him for displaying such human behavior.

Outline: Ky has always been an ambitious and gifted young man. At 16 his swordsmanship earned him the post of Commander in the Holy Knights. Once the Crusades came to an end and the Order was disbanded, he took a position with Interpol to help restore peace across the world. His dogged pursuit of justice and order has brought him into conflict with Sol more than a few times.

 

During the Second Sacred Order of Holy Knights selection tournament Justice, the most powerful Gear on the planet, spoke to him and said “For my own preservation, I must bring destruction on humankind,” which caused Ky to reconsider his own righteousness. That perhaps there was no single truth that governed everything was a significant blow to his identity.

 

Soon after the tournament’s dramatic conclusion, rumors began to circulate of a Gear who chose to live in harmony with humans. Ky met this “Dizzy,” and once again came face-to-face with something that challenged his formerly iron-clad view of the world. This time he fell in love, and before long they gave birth to a son: Sin. At the same time Ky became a king, and went from commanding soldiers to commanding an entire country. His popularity is never questioned.

 

Now he provides secret support to Sol, as the other man travels around the world confronting threats to all of humanity. At home, Ky must keep an eye on his political agenda, and avoid becoming ensnared by a tremendous conspiracy.

 

After being shot in the back with an ancient gunpowder weapon by Axus, one of the members of the Conclave, Ky somehow survived. How he did so is unclear, but afterward one of his eyes glowed red—the sign of a Gear.

Watch Ky Kiske’s Arcade Storyline

Leo Whitefang

Leo Whitefang, Guilty Gear Xrd -SIGN- Character

Hobbies: Editing his own personal dictionary
Values: Records, his own pride
Dislikes: Pickles, those more capable than he is
Affiliation: United Kingdom of Illyria (Second King)
Weapon: Twin Blades

Height: 6’5″
Weight: 183 lbs
Blood Type: A
Origin: Germany
Date of Birth: July 1

Personality: His boisterous attitude might make others think him the sort to shoot first and ask questions later, but in reality he is exceptionally cautious. Above all he hates losing, and has far more pride than the average man. His solution to this problem is to be constantly and overwhelmingly intimidating. That doesn’t mean he is necessarily arrogant, at least not in aggregate: He is a much harsher critic of himself than he is of anyone else. He is in the process of building his own dictionary, and tends to redefine words as he sees fit.

Outline: Leo oversees the local government of more than twenty nations in the European and Asian regions of Illyria, and is one of the Three Kings. He has brokered an alliance with the Federation of China, who effectively controls more than 60% of the Eurasian continent.

 

He is both a rival and a friend to Ky Kiske, and they fought together during the Crusades. Leo’s fighting style is unique: He prefers a stance where his face faces the opponent, and he holds his twin blades ready to strike at any moment. In one pivotal moment in Australia, his unit faced what appeared to be certain death, but Leo’s combat skill and tactical acumen allowed them to escape.

 

His strength, leadership, and charisma all help account for his steadily growing popularity. He is currently in the capital, taking on Ky’s responsibilities while his friend and rival hunts down Ramlethal.

May

May, Guilty Gear Xrd -SIGN- Character

Hobbies: Thinking about Johnny
Values: Johnny
Dislikes: Bald people
Affiliation: Jellyfish Pirates
Weapon: Anchor

Height: 5’2″
Weight: 108 lbs
Blood Type: B
Origin: Unknown (Japan)
Date of Birth: May 5 (the day she was found)

Personality: May is cheerful and openhearted, and never sweats the small stuff. She believes in taking action first, and thinking later, which is an attitude her friends often wish she could temper a little. Still, as much as she may be exasperating, her constant positivity is infectious, and no one can be around her for long without feeling buoyed by her enthusiasm.

 

She has an intense and abiding love for her savior and captain, Johnny. She often boasts that if it came down to Johnny or the world, she would choose Johnny every time.

Outline: After losing her entire family in the Crusades, May wandered the battlefield until she was picked up by Johnny, the roguish captain of the Jellyfish pirates. Since joining their crew she has become one of the most important members, and loves her crewmates like a family.

 

May has immense respect for Johnny, in addition to some other, somewhat more amorous, feelings. She is anxious to become a woman so that he might notice her, but so far has met with little success on that front.

 

When Ramiethal Valentine appears from nowhere and declares war on the human race, May begins to feel an odd sort of discomfort. Knowing somewhat that Ramlethal is the cause of it, she points the ship eastward, determined to defeat “the bad person who’s causing trouble.”

Watch May’s Arcade Storyline

Millia Rage

Millia Rage, Guilty Gear Xrd -SIGN- Character

Hobbies: Chasing cats
Values: Chastity
Dislikes: Zato, losing her hair
Affiliation: None (Formerly the Assassin’s Guild)
Weapon: Hair

Height: 5’5″
Weight: 106 lbs
Blood Type: B
Origin: Russia
Date of Birth: Unknown (orphan)

Personality:  Millia has always been somewhat silent and cold, but since leaving the Guild she has abandoned the practice of action solely on the basis of cost and benefit. After living among more normal people she has learned to tap into a wider range of human emotion. Though she might not seem to have changed much, it has made her more considerate of others, and more compassionate.

 

Nonetheless, years of assassin conditioning do not disappear overnight, so some coldness remains. She also takes pains to make sure the danger that follows her does not spread to others. In situations that she doesn’t know how to handle, she will sometimes act more like a young girl than the woman she has become.

Outline: Millia was orphaned during the Crusades. When Zato-ONE, the head of the Assassin’s Guild, found her and took her in, her life as an assassin began. Before long she gained the ability to manipulate her hair with magic. If Venom was Zato’s right hand, Millia was his left. Her relationship with Zato evolved from savior, to teacher, to…something more amorous, and as it did, she began to question her life as an assassin. Finally she made the choice: She would cut her ties, and leave the Guild.

 

Unable to sort out her feelings toward Zato, Millia spent her time running and searching for answers. Zato, however, lost himself to the magic that gave him his power, and eventually perished.

 

With Zato gone, her long-standing wish had been rendered worthless, and so she redirected her anger towards Eddie, the forbidden beast. Eddie was the manifestation of the curse that had given Zato his powers, and he had taken on a personality of his own—as well as Zato’s body. He could not sustain it after Zato’s death, however, and soon he followed his host into oblivion.

 

With their leader gone, the Assassin’s Guild abandoned their search for Millia, having more important issues to attend to, but she has yet to find any sort of closure.

Watch Millia Rage’s Arcade Storyline

Potemkin

Potemkin, Guilty Gear Xrd -SIGN- Character

Hobbies: Drawing
Values: A pencil box that won’t break, even when stepped on by a dragon
Dislikes: Pencils that cannot withstand 4 tons of pressure
Affiliation: Independent Airborne State of Zepp
Weapon: His fists

Height: 8’6″
Weight: 2,672 lbs
Blood Type: O
Origin: Independent Airborne State of Zepp
Date of Birth: October 18

Personality: Potemkin is proud, and has an honest heart. He has a kind, gentle character, and great love for nature. Under no circumstance would Potemkin swing his fist with the intent to injure another person.

 

He places the utmost importance on ceremony, and loathes superficial behavior or unreasonable demands. Because of this personality trait, he is able to meet pressure and adversity head on. While Potemkin can withstand pain, he cannot bear to witness the pain of others.

Outline: Born as a slave in the Imperial State of Zepp, during most of his childhood his name was never spoken—instead he was simply identified by a barcode. Due to some genetic mutation, the upper half of his body developed tremendously, giving him raw strength that was largely unmatched. In pure strength, he easily outstripped any of his fellow slave-soldiers.

 

The turning point in Potemkin’s life came when Gabriel launched his coup d’état. His brilliant coordination paid off, and the revolution was a success. Gabriel re-founded the country as the Independent Airborne State of Zepp, and became its first president. He revived the principles upon which Zepp had originally been founded, and freed the slaves. Potemkin’s own achievements during the revolution were worthy of note as well, and he earned Gabriel’s trust. Now he serves in a covert unit commanded directly by the president himself.

 

Gabriel is Potemkin’s superior, savior, and mentor in all things, including life.

 

Upon receiving Ramiethal Valentine’s declaration of war against mankind, Gabriel dispatches Potemkin to the ruins of Japan to find her. Why she has remained there is a mystery…as is why she appeared in the first place. With a sense of foreboding, Potemkin boards his ship and sets out for Japan.

Watch Potemkin’s Arcade Storyline

Ramlethal

Ramlethal, Guilty Gear Xrd -SIGN- Character

Hobbies: None
Values: None
Dislikes: Arthropods
Affiliation: Universal Will
Weapon: Greatswords

Height: 5’6″
Weight: 115 lbs
Blood Type: Unknown
Origin: Backyard
Date of Birth: June 3

Personality: The life forms known as Valentines are born in the Backyard, and have no emotions. They do not grasp concepts like right, wrong, like, dislike, or value—apart from desiring the completion of their missions. As such, orders from the entity they call “Mother” are absolute. They have no sense of affection, but no feelings of doubt or restraint either—only a machine-like determination to see their mission completed.

 

Valentines see themselves as simply instruments used to reach a goal, and consequently somewhat disposable. In the individual known as Ramlethal, however, one can detect a faint but unmistakable hint of emotion.

Outline: On October 21st, 2187 Ramlethal declared war on the entire world.

Sin Kiske

Sin Kiske, Guilty Gear Xrd -SIGN- Character

Hobbies: Discovering new adjectives, overcoming various weaknesses
Values: His mother, his appetite, (last cannot be mentioned)
Dislikes: Those who do not overcome their weaknesses, being treated like a child
Affiliation: Self (bounty hunter)
Weapon: Flag

Height: 5’11”
Weight: 160 lbs
Blood Type: Unknown
Origin: Illyria
Date of Birth: May 31

Personality: He is the child of Ky and Dizzy, making him one-quarter Gear by blood. He has been kept a secret from the larger world, and given to Sol to raise. He looks much older than he really is—in truth, he’s less than 10. He is brimming with relentless optimism, and doesn’t overthink things. Some would say he doesn’t think, period. While it can make him seem innocent, it also demonstrates his naiveté.

Outline: The Gear blood that runs through his veins has meant Sin grows much faster than any normal human. In order to keep him out of the public eye, he was placed in Sol’s care when he was still very young. Given Sol’s personality, however, Sin’s upbringing has not been…balanced, and he lacks a good deal in the way of refinement.

 

In his youth he held something of a grudge against Ky, who he blamed for his mother’s pain. After being reunited with his father during the Baptisma 1 3 event and fighting alongside him, he quickly realized he had been mistaken. Father and son have since grown much closer.

 

In Xrd he heads to the ruins of Japan with Sol to stop the mysterious threat known as Ramlethal.

Slayer

Slayer, Guilty Gear Xrd -SIGN- Character

Hobbies: Haikus, competition, observing humans
Values: Sharon
Dislikes: Those with no sense of romance
Affiliation: None (Formerly the Assassin’s Guild)
Weapon: His own flesh and bones

Height: 6’1″
Weight: 154 lbs
Blood Type: Unable to analyze
Origin: Transylvania
Date of Birth: October 31

Personality: If one were to look up the definition of “unflappable” in Leo’s dictionary, they would find an (admittedly crude) drawing of Slayer. His calm demeanor is impossible to shake, and he approaches every situation and encounter with gentlemanly composure.

 

The code which Slayer adheres to is, in a sense, a form of role-playing, in that he does not seek to influence others to adopt his morality.

Outline: Slayer comes from an ancient lineage: He is a vampire. Nonetheless, he prefers duels and haiku to meaningless bloodshed. He will treat even opponents he has never met before with the sort of gentlemanly politeness usually reserved for a respected foe. Gabriel is one of the few people he could reasonably call a sparring partner.

 

In order to sate his thirst for blood, Slayer formed a band of honorable assassins dedicated to destroying evil. When he discovered Sharon, however—an immortal woman who did not die or become a vampire after he drank from her—he began to devote less and less of his time to running the Guild.

 

When he eventually retired, he passed the reins to Zato and left to live a life of comfortable leisure. Before too long, however, news of Zato’s death and the ensuing chaos reached him, and he opted to come out of retirement and put an end to what he had begun.

 

…Beginning with leaking information to Sol and Ky, and investigating the truth behind Zato’s alleged resurrection.

Watch Slayer’s Arcade Storyline

Sol Badguy

Sol Badguy, Guilty Gear Xrd -SIGN- Character

Hobbies: Listening to Queen
Values: His “Sheer Heart Attack” record by Queen
Dislikes: Effort, trying hard
Affiliation: None
Weapon: Junkyard Dog

Height: 6’0″
Weight: 163 lbs
Blood Type: Unknown
Origin: America
Date of Birth: Unknown

Personality: Sol hates working any harder than he has to, which means he rarely puts much effort into anything. A man of few words, he says only as much as he absolutely has to in order to get his point across. Consequently he’s not very good at expressing himself, and tends to compensate by bullying people into line or simply steamrolling them. Most people see him as crude and self-centered…even people who might call him a friend.

Outline: Sol was born in the United States of America sometime in the 20th century. With two colleagues he met during college—That Man and Aria—he devoted the early years of his career to groundbreaking research on Gear cells in an attempt to improve humanity itself. As the Gear project grew in importance in 2016, however, That Man’s betrayal turned Sol into the very first Prototype Gear.

 

After developing a process to hold his Gear cells at bay, Sol is able to maintain his humanoid form. Sometime later he reappears, now calling himself Sol Badguy, and claiming to be a bounty hunter.

 

In 2073 That Man completes Justice. When news reaches Sol, he creates a weapon called “Outrage” to defeat her.

 

The following year Justice rebels, and the Crusades begin. Sol begins his own private war against the Gears.

 

War rages for the next one hundred years, and Sol is always in the thick of it. In 2 1 03 he saves the man who would later go on to command the Holy Order: Kliff Undersn. Kliff will have a great respect for Sol for the rest of his life.

Watch Sol Badguy’s Arcade Storyline

Venom

Venom, Guilty Gear Xrd -SIGN- Character

Hobbies: Reading, chess
Values: Zato, compassion
Dislikes: Blood, anyone who would wrong Zato
Affiliation: Assassin’s Guild
Weapon: Pool cue

Height: 5’11”
Weight: 146 lbs
Blood Type: A
Origin: England
Date of Birth: Unknown

Personality: Though he is an assassin by trade, Venom is a gentle and honest man who can only rarely bring himself to lie. There is a rigidity to his speech that suggests he favors reason above all else, but in fact he places high importance on emotion, empathy, and his own humility. Anyone who openly considers Zato an enemy, however, will ignite a flame of rage in Venom that is not easily extinguished.

Outline: He was orphaned at a young age and taken in by the Assassin’s Guild, who gave him the name “Venom.” Though he could kill with nearly any tool he laid his hands on, his innate dislike for taking life rendered that lethal gift somewhat blunt.

 

After meeting with Zato, the Guild’s leader, Venom’s full abilities were finally unleashed. He had lost the will to live, but Zato-ONE showed him hope. Venom swore eternal loyalty and devotion to Zato—his teacher, his commander, and his savior. For him, Venom would die without hesitation, even after Zato’s death, his loyalty persists.

 

After Millia’s defection and the loss of Zato, Venom took his place as head of the Guild, though his inexperience has made that task difficult. He has chosen to take the Guild in a different direction: His goal is to only eliminate those whose deaths would benefit society as a whole. That, after all, was what Zato taught him to do. After learning that his former commander might still be alive, Venom reluctantly accepts a job from the Conclave in order to investigate.

Watch Venom’s Arcade Storyline

Zato-ONE

Zato One, Guilty Gear Xrd -SIGN- Character

Hobbies: Flower quotes
Values: Pride
Dislikes: Women
Affiliation: None (Formerly the Assassin’s Guild)
Weapon: Forbidden spell and beast (Shadow / Eddie)

Height: 5’11”
Weight: 150 lbs
Blood Type: A
Origin: Spain
Date of Birth: January 28

Personality: When he was alive, Zato was known for having a calm disposition, and for being someone who would give each aspect of a problem great consideration. He still felt things strongly, even if he kept his feelings hidden from the rest of the world. During his time in the underworld, however, Zato was subjected to the breadth of human experience, and seems to have all capacity for emotional reaction burned out of him by it. He cannot even remember how it felt to be emotionally moved.

 

As such, he perceives no value in anything, including himself. Good and bad, joy and anger—these are just words to him. He claims the world is a dull place, but even that is a statement born more from habit than actual feeling.

 

There is one exception to his ennui: Millia. Only around her can Zato feel anything like what one might call emotion.

Outline: Zato is the former head of the Assassin’s Guild, and has the ability to magically manipulate his own shadow. He was once at the very bottom of the Guild hierarchy, but after trading his eyesight for the power to control shadows he quickly climbed the ranks.

 

Soon after becoming the leader of the Guild, he participated in a high-risk mission that was thrown into lethal disarray by Millia Rage’s betrayal. The Guild suffered a great many losses, including the capture of Zato himself by the authorities. The affection he had felt for Millia turned to hate, and from his prison cell he plotted revenge.

 

Not long after his incarceration began, Zato learned that criminals would be allowed to participate in the Second Sacred Order of Holy Knights tournament, and decided this was his chance to begin his revenge against Millia. The cost of his curse was proving higher than he’d anticipated, however, and before long, his physical body could no longer maintain its form, and Eddie took control of it.

 

Eddie’s period of ascendancy did not last long, as Zato’s body deteriorated faster than Eddie had expected, and he was unable to keep it alive. When Zato died, Eddie soon followed.

 

The moment Zato awoke he knew he had been resurrected—he recognized the sensation of being alive. Now, however, he saw both himself and the world from a much broader perspective. Though his memories remained intact, nothing could elicit excitement or interest in him. The Conclave had imprisoned him after his resurrection, but he made no attempts to escape the world of darkness they had trapped him in. Only one thought aroused any emotion in him: That of Millia, the person who had once betrayed him.

 

But why, he wondered. No matter how much he thought on it, an answer was not forthcoming. Therefore Zato decided that he would leave his prison, track down Millia, and learn the truth for himself.

Watch Zato One’s Arcade Storyline

Babalon, Mother of Abominations

16-hours / day in front of the screen entrepreneur, of which 6+ are spent on gaming. MMOs, CCGs, RPGs and many more, Steam-addict & achievement-w***e. Currently wasting life on BDO & Gacha Games.

185
265
6.4K
298.1K
4.7M

Leave a Reply

Your email address will not be published. Required fields are marked *

Engage on Social Media Get Your S**t on Amazon Get Your Games on Humble Bundle Donate through PayPal
Send this to a friend