Smash Up
Expansions
The Obligatory Cthulhu Set

The Obligatory Cthulhu Set

Cthulhu summons his slaves to bring The Obligatory Cthulhu Set in Smash Up, therefore you must worship the dark side or tolerate the consequences! The expansion adds a new special card, the Madness deck.

In essence, they all do the same thing - you can use them as an action to a) draw 2 cards or b) return them back. What’s the catch? Every 2 Madness cards that end up in your deck / hand / discard pile count as -1 VPs!

Many new strategies derive from the straightforward, yet complex ability these cards provide, and all 4 factions have a direct benefit one way or another.

Miskatonic University and the Minions of Cthulhu (the real ones) let you draw Madness cards to kill enemy minions, add power to yours, or even gain VPs. Elder Things are well, elder, so they would rather fill other player’s hands with Madness, and drop their final score. Last but not least, Innsmouth might have just one minion (10 times), but it can make up for very interesting combinations and shuffling through your deck like mad!

Worship Cthulu, but remember. Once you sell your soul there’s no coming back.

Cthulhu summons his slaves to bring The Obligatory Cthulhu Set in Smash Up, therefore you must worship the dark side or tolerate the consequences! The expansion adds a new special card, the Madness deck.

In essence, they all do the same thing - you can use them as an action to a) draw 2 cards or b) return them back. What’s the catch? Every 2 Madness cards that end up in your deck / hand / discard pile count as -1 VPs!

Many new strategies derive from the straightforward, yet complex ability these cards provide, and all 4 factions have a direct benefit one way or another.

Miskatonic University and the Minions of Cthulhu (the real ones) let you draw Madness cards to kill enemy minions, add power to yours, or even gain VPs. Elder Things are well, elder, so they would rather fill other player’s hands with Madness, and drop their final score. Last but not least, Innsmouth might have just one minion (10 times), but it can make up for very interesting combinations and shuffling through your deck like mad!

Worship Cthulu, but remember. Once you sell your soul there’s no coming back.

Board Game: Smash Up
Release Date: 16th September 2013
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The Obligatory Cthulhu Set is the 3d set (2nd expansion) of Smash Up. The Dark Lord is awaken. He is here to take over the game and fill it with Madness! Therefore,  his followers brought us the Madness deck. They might seem like regular actions that just gives you two cards, or you return the card to its deck. The catch is that when the game ends, all players count Madness cards among their discard pile, hand and deck. For every two Madness cards  that a player has, he loses 1 VP! The decks provided, helps Cthulhu’s chosens bring Madness to enemies and if they end up with some, their Lord helps them to use this madness, wisely!

Set includes rulebook of course, and the VP tokens, colored yellow & green this time and have prints of tentacles of course. We’re given 4 factions, 8 new pairing bases and the new deck of Madness cards. Special card dividers are inside The Big Geeky Box. Combined with all previous sets, there are 16 factions and 32 bases, which makes 120 possible pairs of factions! So, time for Madness!

Fresh start with Elder Things! These creatures are terrifying! Their cause to bring Madness to enemies, as their Lord obeyed! Minions with tremendous power, that you may have to sacrifice some other minions to play them and some light ones that serve Madness. Their actions are summoning Big Cthulhu to get minions back from discard pile,get dark power or bring Madness of course! Don’t forget, their failure your victory!

Innsmouth, from the other hand, own only one minion, The Locals! This minion exists ten times and its ability allows you to check top cards of your deck, so you can get all “Locals” in your hand. Their actions help these low power minions to be protected and more powerful when they stick together in a base. They spread the word of Cthulhu and they come from the deep sea, recruiting to fight for Madness!

Minions of Cthulhu,  are his corrupted chosens and servitors! They bring Madness to themselves to complete the rituals of Cthulhu! They use them to destroy minions, play extra actions or even gain VPs! All minions have talents or specials that allows you to sacrifice them for exchange another card from graveyard, extra power and the most terrifying one gives   Madness cards from owner’s hand to enemies! Fear them! They are hear to bring back their Lord!  

For the balance here, Miskatonic University will help to restore the sanity, as they get rid of Madness cards in no time. Those meddling kids though, open gates to beyond, and benefit power from Madness cards, before they return them to deck!Their minions help you to manage Madness best way possible or get rid of them before the game ends!

In conclusion, this expansion came to bring insanity, subtract victory points and awake Cthulhu to invade the world of Smash Up! He gives us Madness cards that no matter what, a player have to get rid of and return them to their deck before game ends and the victory just slips from his hand! Use these cards wisely or lose everything!


10 Minions (4 unique)
10 Actions (8 unique)

Elder Things will drive you mad! Force enemies to draw Madness cards to decrease their VPs and the playing options to their hand!

Abilities: Action (Destroy), Action (Extra), Base Scoring (Before), Card (Discard), Card (Draw), Deck (Bottom), Deck (Top), Discard Pile, Indestructible, Madness (Discard), Madness (Draw), Madness (Reveal), Minion (Destroy), Minion (Play On), Power (Add), Reveal (Hand), Shuffle, Turn (End)

Learn More About Elder Things

10 Minions (1 unique)
10 Actions (8 unique)

Innsmouth have only one minion… Ten times! Get all Locals to your hand and never spend a round without a minion again!

Abilities: Action (Extra), Base (Play On), Base Scoring (After), Card (Draw), Deck (Bottom), Discard Pile, Discard Pile (Return), Indestructible (By Cards), Madness (Draw), Minion (Extra), Power (Add), Reveal (Top Of Deck), Shuffle, Turn (Current)

Learn More About Innsmouth

8 Minions (3 unique)
12 Actions (10 unique)

Minions of Cthulhu, sent by their dark lord using Madness cards to fulfill his will. Destroy the enemies and get one step closer to rule the world!

Abilities: Action (Extra), Base (Play On), Base (Swap), Base Scoring (Before), Card (Draw), Deck (Bottom), Deck (Top), Discard Pile, Madness (Discard), Madness (Draw), Madness (Give), Minion (Destroy), Power (Add), Reveal (Top Of Deck), Shuffle, Turn (Current), Turn (Next), VP (Gain)

Learn More About Minions of Cthulhu

10 Minions (4 unique)
10 Actions (8 unique)

If you are full of Madness, no worries! Miskatonic University keep your sanity safe or give you extra power by using them!

Abilities: Action (Destroy), Action (Extra), Base (Play On), Base Scoring (Before), Card (Draw), Deck (Bottom), Madness (Discard), Madness (Draw), Madness (Return), Minion (Destroy), Minion (Extra), Power (Add), Turn (Current)

Learn More About Miskatonic University

Minions ( unique)
30 Actions (1 unique)

These cards are pretty dangerous to end up with in the end of the game. For each two Madness you have among your cards you lose 1 victory point!

Abilities: Return

Learn More About Madness

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