Moves
Basic
Basic Attacks
Face Breaker |
Knuckle Push |
Low Knuckles |
Rise Up |
Shokan Hook |
Wind Back |
Double Slap |
Dragon-cut |
Upward Fists |
Fast Toe |
Foot Smash |
Lunge Kick |
Low Side |
Push Kick |
Low Sweep |
Brutal Kick |
Quick Hinge |
Jumping Attacks
Jump Front Punch-Jump attacks hit Mid on the way up. |
Jump Back Punch-Jump attacks hit Mid on the way up. |
Jump Front Kick-Jump attacks hit Mid on the way up. |
Jump Back Kick-Jump attacks hit Mid on the way up. |
Jump Up Attacks
Jump Up Punch-Jump attacks hit Mid on the way up. |
Jump Up Kick-Jump attacks hit Mid on the way up. |
Throws
Throw (Towards) |
Throw (Towards) - Enhance |
Throw (Away) |
Throw (Away) - Enhance |
Kombos
Kombo Attacks
Half Dragon |
Grand Champion |
Gongoro |
Fists of Fury |
Human Blood |
Shokan Prince |
Blood and Thunder |
Barbarian Blow |
Prince of Pain |
Titan Krush |
Gorbak Swing |
Durak Push |
Diabolical End |
Unfair Advantage |
Undefeated |
Bruiser |
Special Moves
Shokan Bolt |
Shokan Blast |
Punch Walk |
Punch Walk - Enhance |
Fist Flurry |
Fist Flurry - Enhance |
Shokan Grab |
Shokan Slam |
Stomp |
Krush |
In Front Stomp |
In Front Krush |
Behind Stomp |
Behind Krush |
Shokan Stabs |
Shokan Massacre |
Fang Spin |
Dragon Spin |
Low Fang |
Piercing Fang |
Chest Lunge |
Chest Charge |
Quake |
Tremor |
Flame Ball |
Flame Chain |
Close Ground Fire |
Close Ground Scorch |
Far Ground Fire |
Far Ground Scorch |
Dragon Breath |
Dragon Torch |
X-Ray
Spine Adjustment |
Finishing Moves
Fatalities
Peek-A-Boo (Close)-Easy Fatality Hold R2 + Square |
Shokan Amputation (Close)-Easy Fatality Hold R2 + Triangle |
Stage Fatality (Close) |
Brutalities
Speed Bag-Player must hold Forward Arrow during final hit.-Final hit must come from a Shokan Grab or Shokan Slam. |
Krush-Final hit must come from a Krush. |
Tail Spin-Only the third hit of the final attack must connect.-Final hit must come from a Dragon Spin. |
Chest Bump-Must do 5 forward dashes during the match.-Final hit must come from a Chest Lunge or Chest Charge. |
Shokan Flame-Goro must be close to the opponent during the final hit.-Player must hold Triangle during the final hit. -Final hit must come from a Dragon Torch. |