Moves
Basic
Basic Attacks
Quick Jab |
Light Kut |
Sledge Fist |
Low Metal |
Spec Hook |
Downward Hammer |
Turnaround Punch |
Rising Steel |
Side Boot |
Steel Toe |
Roundhouse |
Roundhouse - Downward Hammer |
Roundhouse - Toe Stomp |
Low Heel |
Fast Knee |
Helicopter |
Hop Kick |
Hop Kick - Downward Hammer |
Hop Kick - Toe Stomp |
Deep Sweep |
Stanky Leg |
Jumping Attacks
Jump Front Punch-Jump attacks hit Mid on the way up. |
Jump Back Punch-Jump attacks hit Mid on the way up. |
Jump Front Kick-Jump attacks hit Mid on the way up. |
Jump Back Kick-Jump attacks hit Mid on the way up. |
Jump Up Attacks
Jump Up Punch-Jump attacks hit Mid on the way up. |
Jump Up Kick-Jump attacks hit Mid on the way up. |
Throws
Throw (Towards) |
Throw (Towards) - Enhance |
Throw (Away) |
Throw (Away) - Enhance |
Kombos
Kombo Attacks
Quick Steel |
Trained Killer |
Operative |
Tank |
Bouncing Betty |
Cranked |
Gunner |
Hawkeye |
Red Team |
The Trenches |
Danger Zone |
Fully United |
Snake Eater |
Artillery |
Buck Up |
VTOL |
War Ship |
Dog Tags |
Jacqui's Justice |
Back Shot |
Special Moves
Air Ground Smash(Air) |
Air Ground Tremor(Air) |
Air Fake Out(Air) |
Bionic Dash |
Bionic Blast |
Gauntlet Strike |
Gauntlet Flurry |
Tech Shield |
Advance Tech |
Forces Rush |
Forces Charge |
Hand Cannon |
Hand Cannon - Enhance |
Low Rocket |
Rocket Crater |
Rocket Crater - Delay-Hold X |
Up Rocket |
Rocket Power |
Gauntlet Spark-Level 1 enhances gauntlet attacks.-Level 2 further enhances gauntlet attacks. |
Gauntlet Ignite-Instantly charges gauntlet to level 2. |
Quick Burst |
Quick Burst - Charge Level 1-Hold Triangle |
Quick Burst - Charge Level 2-Hold Triangle |
Quick Burst - Cancel |
Plasma Burst |
Single Barrel |
Double Barrel |
Low Blow |
Low Blast |
X-Ray
Chest Kavity |
Finishing Moves
Fatalities
Blown Out (Close)-Easy Fatality Hold R2 + Square |
Fist Pump (Close) |
Stage Fatality (Close) |
Brutalities
Mind Blown- Must press Forward Arrow 3x during final hit- Final hit must be from Bionic Blast |
Gun Show- Must hold Circle during final hit- Final hit must be Gauntlet Flurry |
Heavy Artillery- Must land 3 Up-Rockets during the match- Final hit must be from Hand Cannon |
Aftershock- Gauntlet Spark or Gauntlet Ignite must be active- Final hit must be Air Ground Smash or Air Ground Tremor |
Shrapnel- Must use 3 Stage Interactions during the match- Final hit must be from Low Blow or Low Blast |