Moves
Basic
Basic Attacks
Palm Strike |
Down Strike |
Low Poke |
Crescent Punch |
Flame Fist |
Crushing Blow |
Uppercut |
Side Kick |
Shin Strike |
Hop Kick |
Toe Kick |
Roundhouse |
Sweep |
Flame Heel |
Low Kick |
Doom Slice |
Doom Blade |
Downfall |
Jumping Attacks
Jump Front Punch-Jump attacks hit Mid on the way up. |
Jump Back Punch-Jump attacks hit Mid on the way up. |
Jump Front Kick-Jump attacks hit Mid on the way up. |
Jump Back Kick-Jump attacks hit Mid on the way up. |
Jump Up Attacks
Jump Up Punch-Jump attacks hit Mid on the way up. |
Jump Up Kick-Jump attacks hit Mid on the way up. |
Throws
Throw (Towards) |
Throw (Towards) - Enhance |
Throw (Away) |
Throw (Away) - Enhance |
Kombos
Kombo Attacks
Torment |
Damnation |
Brimstone |
Gravedigger |
Grievance |
End Game |
Eternal Flame |
Eternal Vengeance |
Judgment Day |
Catastrophe |
Affliction |
Dead End |
Soulless |
Cataclysm |
Special Moves
Teleport |
Teleport - Cancel-Hold Down Arrow |
Teleport - Cancel-Hold Forward Arrow |
Flameport |
Flameport - Cancel-Hold Down Arrow |
Flameport - Cancel-Hold Forward Arrow |
Air Teleport |
Air Teleport - Cancel-Hold Down Arrow |
Air Teleport - Cancel-Hold Forward Arrow |
Air Flameport |
Air Flameport - Cancel-Hold Down Arrow |
Air Flameport - Cancel-Hold Forward Arrow |
Spear |
Double Spear |
Double Spear - Enhance |
Takedown |
Takeout |
Fire Ball |
Fire Ball - Delay-Hold Square |
Fire Ball - Cancel |
Hell Ball |
Hell Ball - Delay-Hold Square |
Hell Ball - Cancel |
Hell Fire |
Hell-Ferno |
Flame Aura-Gains a temporary damage aura. |
Burner-Gains a temporary damage aura. |
Minion Grab |
Minion Hold |
Minion Charge |
Minion Slam |
Minion Drop |
Minion Strike |
X-Ray
From Hell |
From Hell - Teleport |
From Hell - Delay-Hold L2+R2 |
From Hell - Cancel-Hold L2+R2 |
Finishing Moves
Fatalities
Stop Ahead (Mid)-Easy Fatality Hold R2+Square |
Who's Next! (Mid) |
Toasty (Mid) |
Stage Fatality (Close) |
Brutalities
Get Over Here- All variations- Must have 50%+ health - Final hit must be from enhanced Double Spear |
Shirai Ryu Fire- All variations- Final hit must be Air Flameport attack |
Nether Hole- Hellfire variation.- Must have Aura active. - Full screen distance. - Final hit must be Fire or Hell Ball. |
Little Devil- Inferno variation- Must connect Minion Charge,MinionDash and MinionGrab -Final hit must be Minion Grab |
Just a Scratch- Ninjutsu variation- Must connect 3 Downfalls in match - Final hit must be Doom Blade attack |