Moves
Basic
Basic Attacks
Quick Strike |
Double Slap |
Low Punch |
High Chop |
Double Palm Strike |
Face Slap |
Rising Fist |
Side Kick |
Shin Kick |
High Boot |
Straight Kick |
Snap Kick |
Light Sweep |
Roundhouse |
Stun Strike |
Leaping Sword |
Head Splitter |
Spinning Hell |
Jumping Attacks
Jump Front PunchJump attacks hit Mid on the way up. |
Jump Back PunchJump attacks hit Mid on the way up. |
Jump Front KickJump attacks hit Mid on the way up. |
Jump Back KickJump attacks hit Mid on the way up. |
Jump Up Attacks
Jump Up PunchJump attacks hit Mid on the way up. |
Jump Up KickJump attacks hit Mid on the way up. |
Throws
Throw (Towards) |
Throw (Towards) - Enhance |
Throw (Away) |
Throw (Away) - Enhance |
Kombos
Kombo Attacks
Telekinetic Rush |
Blind Justice |
Off Balance |
Blind Sided |
Stolen Soul |
Absentminded |
Shortsighted |
Brainpower |
Brainpower - Enhance |
Concentration |
A Disturbance |
Redemption |
Destructive Ways |
Gray Matter |
Blind Fury |
Lost Way |
Blind Swordsman |
Farsighted |
Spinning Sin |
Soul Blade |
Scatterbrained |
Split Ends |
Deep Connection |
Forgotten Warrior |
Heighten Senses |
See No Evil |
Inner Darkness |
Foresight |
Sword Kiss |
Inner Strength |
Quick Slice |
Spinning Slash |
Upward Slice |
Downward Kut |
Special Moves
Blade Reflect |
Blade Absorb |
Spirit Push |
Spirit Charge |
Telekinetic Slice |
Telekinetic Slash |
Close Telekinetic Slice |
Close Telekinetic Slash |
Far Telekinetic Slice |
Far Telekinetic Slash |
Tele-Flurry |
Tele-Beatdown |
Rising Karma |
Karma Eruption |
Rising Sword |
Sword Dance |
Spinning Blade |
Blade-Nado |
Tele-Slam |
Tele-Suspend |
Tele-Push |
Tele-Blast |
Tele-Toss |
Tele-Strike |
Sickle Lift |
Sickle Strike |
Demon Assault |
Demon Fury |
Soul Push |
Soul Charge |
Demon Slam |
Demon Drop |
Close Demon Slam |
Close Demon Drop |
Far Demon Slam |
Far Demon Drop |
Demon Beam |
Demon Port |
Demonic Strike |
Demonic Slice |
X-Ray
Way of the Blade |
Finishing Moves
Fatalities
Tele-Copter (Far)-Easy Fatality Hold R2 + Square |
My Puppet (Mid) |
Stage Fatality (Close) |
Brutalities
Used Up- All variations- Must win first round with a throw attack. - Final hit must be from Throw attack |
Brutal Kick- All variations- Must go 5 seconds without taking hits in final round - Final hit must be from Concentration Kombo |
Leg Up- Must get First Hit- Final hit must be from Tele-Flurry |
Instant Karma- Must land 5 Tele-Pushes during the match- Jump distance - Final hit must be from Tele-Push or Tele-Blast. |
Demon Slice- Must hold Up Arrow during final hit- Final hit must be from Sickle Lift or Sickle Strike |