Moves
Basic
Basic Attacks
Shaolin Punch |
Quick Chop |
Downward Hook |
Low Poke |
Straight Jab |
Hat Slice |
Face Smash |
Rising Hat |
High Kick |
Hinge Kick |
Side Kick |
Low Kick |
Spin Kick |
Spinning Hat |
Flip Kick |
Full Sweep |
Jumping Attacks
Jump Front Punch-Jump attacks hit Mid on the way up. |
Jump Back Punch-Jump attacks hit Mid on the way up. |
Jump Front Kick-Jump attacks hit Mid on the way up. |
Jump Back Kick-Jump attacks hit Mid on the way up. |
Jump Up Attacks
Jump Up Punch-Jump attacks hit Mid on the way up. |
Jump Up Kick-Jump attacks hit Mid on the way up. |
Throws
Throw (Towards) |
Throw (Towards) - Enhance |
Throw (Away) |
Throw (Away) - Enhance |
Kombos
Kombo Attacks
Windy Palm |
Fist Fury |
Chain Fist |
Iron Broom |
Lead The Way |
Plum Flower |
Healing Wind |
Razor Rim |
Double Yang |
Dragon Step |
Graceful Cat |
Aggressive Tiger |
Heavy Mountain |
Mabu |
Twin Lock |
Butterfly Kick |
Special Moves
Spin |
Vortex |
Dive Kick(Air) |
Multi Kick(Air) |
Teleport |
Teleport - Hammer Punch |
Teleport - Teleport Kick |
Teleport - Drop Kick |
Teleport - Teleport Throw |
Advance Teleportation |
Advance Teleportation - Hammer Punch |
Advance Teleportation - Teleport Kick |
Advance Teleportation - Drop Kick |
Advance Teleportation - Teleport Throw |
Advance Teleportation - Enhance Throw |
Advance Teleportation - Delay-Hold R2 |
Hat Grinder |
Buzz Saw |
Buzz Saw - Grind-Hold Triangle |
Upward Grinder |
Upward Buzz Saw |
Upward Buzz Saw - Grind-Hold Triangle |
Low Grinder |
Low Buzz Saw |
Low Buzz Saw - Grind-Hold Triangle |
Hat Throw |
Hat Throw - Hat Up |
Hat Throw - Hat Down |
Hat-A-Rang |
Hat Trap |
Forward Low Hat Trap |
Away Low Hat Trap |
Away Hat Trap |
High Hat Trap |
Hat Call Back |
Hat Call Back - (Air)(Air) |
Heavy Call Back |
Heavy Call Back - (Air)(Air) |
Tornado |
Tornado - Spin Forward-Hold Square,Press Forward Arrow |
Tornado - Spin Away-Hold Square,Press Backward Arrow |
Cyclone |
Hat Toss |
Hat Toss - Hat Up |
Hat Toss - Hat Down |
Hat Dance |
Hat Spin |
Orbiting Hat |
X-Ray
Head Trauma |
Finishing Moves
Fatalities
Face Grind (Close)-Easy Fatality Hold R2 + Square |
Flower Pot (Close) |
Hat Split (Close) |
Stage Fatality (Close) |
Brutalities
Open Wide- Must press Square or Triangle 15x during final throw- Last hit must come from a Throw attack |
Klassic Toss- Jump distance- Guide hat to opponent's waist or neck (hold Up Arrow after throwing hat) - Final hit must come from Hat Toss attack |
Grind Away- Jump distance- Final hit must come from Upward Buzz Saw |
Z Hat- Jump distance- Final hit must come from Upward Buzz Saw |
Spin Cycle- Must be less than 40 second remaining in round- Final hit must come from Cyclone |