Welcome to my Beginner’s Guide for Guild Wars 2, the MMORPG from ArenaNet & NCSoft. With a ground-breaking release in 2012, the game is still offering amazing content, great gameplay & a friendly / large community.
In the following guide, I’m going to assume that you are a newcomer to the Guild Wars series, therefore I will breakdown the basic aspects of the game. Let’s start:
According to the official game specs, given by ArenaNet, these are the minimum system requirements to play the game smoothly:
Choosing a Server
Choosing a server in Guild Wars 2 is essential and should be given thought. It affects one of the three aspects of the game: World vs World (WvW for short). It’s strongly recommended to get in a server with high population.
Note: server ONLY affects WvW. In PvE and PvP it’s only region-restricted, meaning people in Europe can play with everyone from Europe but not with someone from North America.
Here is a list of the servers from highest to lowest population:
|Riverside||Desolation||Gunnar’s Lake||Aurora Glade|
|Elona Reach||Far Shiverpeaks||Whiteside Ridge||Blacktide|
|Piken Square||Seafarer’s Rest||Augury Rock||Fissure of Woe|
|Gandara||Vabbi||Vizunah Square||Ring of Fire|
|Jade Sea||Abbadon’s Mouth||Ruins of Surmia|
|Baruch Bay||Fort Ranik|
|Blackgate||Fort Aspenwood||Crystal Desert||Anvil Rock|
|Maguuma||Jade Quarry||Henge of Denravi||Borlis Pass|
|Sea of Sorrows||Northern Shiverpeaks||Darkhaven|
|Yak’s Bend||Stormbluff Isle||Devona’s Rest|
|Gate of Madness|
|Isle of Janthir|
|Sanctum of Rall|
In Guild Wars 2, you can create up to 5 Characters if you have bought any version of the game, or up to 2 if you are free to play. Additional character slots can be bought later in game. There are 5 races to choose from:
Character race determines a set number of skills (6 race-specific skills to be exact). You can find those skills here. In addition, choice of race determines your personal story and starting point.
Then you may choose your character’s class (or as they call it in GW2, profession). There are 8 professions with a 9th added with the Heart of Thorns expansion.
Let’s break down each profession’s usage so you may have a first impression of how each one looks like. Note that these are descriptions of the professions in general. Their Elite Specializations, introduced in the two available expansion will be described in detail on another article:
Main Role: Support DPS
Weapons: Two Handed: Hammer, Greatsword, Longbow, Rifle | Main Hand: Sword, Axe, Mace | Off Hand: Sword, Axe, Mace, Warhorn, Shield | Underwater: Spear, Harpoon Gun
Elite Specializations: Berserker (unlocks Torch, requires Heart of Thorns expansion) | Spellbreaker (unlocks Dagger, requires Path of Fire expansion)
Yes, you guessed right. Your typical DPS with all those sword and axes and stuff. But in the endgame it’s a little different. How so? Warriors in the metagame, tend to not only maximize their potential DPS, but at the same time provide supporting boons (buffs) to other party members.
Being a support, doesn’t mean you lack DPS. Since in Guild Wars 2 there is no official tanking (except in Raids and Raids alone), every party member in Dungeons and World Bosses looks to maximize their DPS and leaving the sustain to the use of Dodging.
Main Role: DPS
Weapons: Two Handed: Hammer, Greatsword, Staff| Main Hand: Sword, Mace, Scepter| Off Hand: Focus, Torch, Shield | Underwater: Spear, Trident
Elite Specializations: Dragonhunter (unlocks Longbow, requires Heart of Thorns expansion) | Firebrand (unlocks Axe, requires Path of Fire expansion)
Guardians utilize Symbols to give the party boons, debuff enemies and deal damage. They also have Virtues, passives that can also be activated in order to deal damage or provide Aegis (protecting party members from the next attack).
Main Role: DPS / Healing
Weapons: Two Handed: Staff | Main Hand: Dagger, Scepter | Off Hand: Dagger, Focus | Underwater: Trident
Elite Specializations: Tempest (unlocks Warhorn, requires Heart of Thorns expansion) | Weaver (unlocks Sword, requires Path of Fire expansion)
Elementalists draw their power from the four elements of nature: Fire, Water, Earth and Air. Unlike most professions they can’t swap weapons, being able to use only one set. Only other profession that can’t swap weapons is Engineer. Elementalists being the “mage” of the game can provide tones of DPS, as much as Supporting boons and healing.
Main Role: DPS / Support DPS
Weapons: Two-Handed: Greatsword, Staff | Main Hand: Axe, Scepter, Sword | Off-Hand: Focus, Pistol, Shield, Sword, Torch | Underwater: Spear, Trident
Elite Specializations: Chronomancer (unlocks Shield, requires Heart of Thorns expansion) | Mirage (unlocks Axe, requires Path of Fire expansion)
Another mage-like profession, Mesmers utilize clones and illusions to confuse their enemies and defeat them. Mesmers can also use portals to teleport themselves and other players between small distances.
Main Role: DPS
Weapons: Two-Handed: Rifle, Hammer | Main-Hand: Pistol, Sword | Off-Hand: Pistol, Shield | Underwater: Harpoon Gun
Elite Specializations: Scrapper (unlocks Hammers, requires Heart of Thorns expansion) | Holosmith (unlocks Swords, requires Path of Fire expansion)
Engineers use turrets and gyros to provide stealth and healing. They are also the second profession that can’t swap weapons, the other being Elementalists. Master mechanics, their use of technology makes them a truly unique profession.
Main Role: DPS (mainly using conditions)
Weapons: Two Handed: Staff | Main Hand: Axe, Dagger, Scepter | Off Hand: Dagger, Scepter, Warhorn | Underwater: Spear, Trident
Elite Specializations: Reaper (unlocks Greatsword, requires Heart of Thorns) | Scourge (unlocks Torch, requires Path of Fire expansion)
Necromancers (necros for short) tend to rely on their conditions to damage their enemies. Masters of the Dark Arts, they may also summon small pets that allow them to heal and deal damage.
Main Role: DPS / Healer (Druid specialization)
Weapons: Two Handed: Longbow, Shortbow, Greatsword | Main Hand: Sword, Axe | Off Hand: Axe, Dagger, Torch, Warhorn | Underwater: Spear, Harpoon Gun
Elite Specializations: Druid (unlocks Staff, requires Heart of Thorns expansion) | Soulbeast (unlocks Main-Hand Dagger, requires Path of Fire expansion)
Rangers used to be cool until they took an arrow in the knee. Bad puns aside, rangers utilize bows to keep their distance and pets to tank and deal damage. One can say they look like the classic “Hunter” profession from other MMORPG classics like World of Warcraft
Main Role: DPS
Weapons: Two-Handed: Shortbow | Main-Hand: Dagger, Pistol, Sword | Off-Hand: Dagger, Pistol | Underwater: Harpoon Gun, Spear
Elite Specializations: Daredevil (unlocks Staff, requires Heart of Thorns expansion) | Deadeye (unlocks Rifle, requires Path of Fire expansion)
Thieves are another very special class. For starters they don’t have cooldowns. Instead they have energy-like bar called Initiative. They like to delve in the shadows and suprise attack their victim. Much populat in PvP due to their high damage output.
Revenant (requires Heart of Thorns expansion)
Main Role: DPS
Weapons: Main-Hand: Mace, Sword | Off-Hand: Axe, Sword, Shield | Two-Handed: Hammer, Staff | Underwater: Spear, Trident
Elite Specializations: Herald (unlocks Shield, Legendary Dragon Stance) | Renegade (unlocks Shortbow, requires Path of Fire expansion)
Revenants are an addition to the game, being available only with the Heart of Thorns Expansion. They draw their power from the Mists, having stances that change their skills during combat.
After choosing your characters appearance and class, the game asks you to fill some blanks in your character’s story. You may choose whichever one you like the most for your character, since none of these actually change your storyline in anyway. Finally you choose a name and you enter the world of Tyria.
The game breaks down in three aspects. Player vs Environment (PvE), Player vs Player (PvP) and World vs World (Wvw). Let’s see what each one of them is about:
Player vs Environment
Your main aspect of the game. Everybody is friends here, no fights between players. You work together doing events, world bosses, dungeons, raiding, storyline etc, etc.
Player vs Player
You guessed right. PvP in Guild Wars 2 is awesome for 2 main reasons: 1) You can play straight up from level 1. Gear is scaled in PvP so you can jump straight in, although I wouldn’t recommend it. 2) it’s basically 5vs5 Domination (for FPS gamers). 5 players versus 5 players, 3 points to hold, winner at 500 points. We’ll talk about PvP in another guide.
World vs World
This is where shit gets real and you play for the honor of your world (server). Each week you compete against 2 other worlds for who will hold most Camps, Keeps, Towers and Castles. In WvW your gear matters, as there is no scaling. Everyone fights with the gear from PvE. Fights could rise between 50vs50 players so, if your system can’t handle it, I would recommend limiting the character models.
When you enter the game with your character, you must complete the tutorial (can’t be skipped) which is basically a very short story mission. After that you are free to move around the world as you like.
Tyria has a huge map which is broken down in areas (or zones). Each area has it’s own level range therefore any materials harvested or dropped are of a specific level.
The game has also two expansions so far. Heart of Thorns and Path of Fire. Both of these add major gameplay as well as a lot of new zones and I would recommend buying both of them to get the best experience of the game.
In order to “complete” a zone you will have to unlock all waypoints, visit every vista and point of interest, complete all skill points and tasks. Succesfully completing a zone will reward you with a chest that grants you experience among other goodies.
Waypoints is maybe the most important aspect of map completion as they will allow you to move instantly between zones, allowing you to get to world bosses and events much faster than walking. They need a small price to pay in gold, but the amount is unimportant. The further away a waypoint is the more gold you will need to pay. Travelling through waypoints within a city costs nothing.
Points of Interest
Points of Interest (PoI for short) are the little squares you see on a map. They are placed in areas where there are important places to visit (much like sightseeing). In order to unlock them you must get as close to the square as possible. If it doesn’t unlock maybe the PoI is in another height or depth so don’t freak out.
Tasks are seen as Hearts in the map. They are like mini-quests that make you gather stuff or kill certain mobs, basically helping the local NPCs. Completing Tasks is important as they grant XP, Karma and unlock the corresponding Task Merchant who sometimes can sell stuff needed for Legendary items or Collections.
Vistas are seen as red triangles in the map. When you get close they are lights with a map floating inside them. Visiting a vista and interacting will trigger a cutscence showing you a panoramic view of the surrounding area (as I said, sightseeing).
Another important aspect of Map Completion is doing skill points. They usually make you fight a Veteran mob or drink something (later on the expansions Skill Points may make you fight Champions) or just commune with a place of power. Upon completion, they grant you 1 skill point (10 in the expansion areas) which you use to train your character and unlock skills (see below).
This is what the interface looks like in game:
As you can see on the lower right corner we have the minimap, which you are gonna look at a lot. Note that you can change the position of the minimap.
At the center bottom of the HUD there is the skill bar. Skills are divided in two sections: the weapon skills and skills you take up from Traits and Training. Between is the Health Bar and the Endurance bars. Endurance is what is consumed in order to Dodge. On the far right is the icon of the mount currently equipped. Above the skills on the right are the boons (buffs) and conditions (debuffs).
On the upper right corner of the HUD we have the active storyline with a compass pointing you to the right direction.
Below the compass are the incomplete achievements that you highlighted in the Achievement Section (see below).
Bottom left corner lies the chat.
On the bottom of the screen is the Experience Bar.
Last but not least, on the upper left corner we have the shortcuts. In order from left to right:
- Friend List / LFG
- Traits / Training
- Black Lion Trading Post (Auction House)
- World vs World
- Player vs Player
In the hero panel (pressing H in the default control settings) you will be able to manage your characters as well as see achievements and masteries etc. Here is a breakdown of the hero panel:
Here you can see and change your equipment as well as see your Attributes (stats). It’s the most convenient panel you can use when you want to compare armor and weapons, as you get a filtered list of all the equippable items in your inventory on the left side.
In this section you can see which skills you have unlocked through training and equip them, as well as choose your specializations, which are passives that your character has unlocked through the training section.
Training is required to unlock skills that you equip in the build section. In order to train, you spend Hero Points that you gain through map completion, and which you can identify by the Training icon in every area.
In the Story Journal you can see the complete (or not) parts of the storyline.
- My Story is the default story of the character that is available from the begining.
- Scarlet’s War is basically Living World Season 1 which is no longer available for playing but a recap can be viewed in this section.
- Living World Season 2 was free if you played it during the time it came out. On the date of this article it’s no longer available for free and can be bought from the Gem store for 1280 Gems.
- Heart of Thorns is the first expansion of the game.
- Living World Season 3 is the story after Heart of Thorns and it requires the expansion in order to be played. It was free during the time it came out. On the date of this article it’s no longer available for free and can be bought from the Gem Store for 960 Gems.
- Path of Fire is the second expansion of the game.
- Living World Season 4 is the story after Path of Fire and it requires the expansion in order to be played. It is the current story and for those that play during this time, it’s free.
Here you can see the crafts that your character has leveled up. Note that each character can have up to two active crafting disciplines. Additional discipline licences can be bought from the Gem Store, but I wouldn’t recommend it unless you have gold (or money) for waste (since you can have 5 characters with the default version of the game. More than enough to have all disciplines active between characters).
In order to craft you have to go to the corresponding crafting station, and the process depends on the discipline. Note that you can use the materials stored in your Collectibles inventory once in a crafting station, without having to withdraw anything from the bank.
In the achievement panel you can see your completed (or not) achievements. You can also see the log-in rewards that you have and the ones that will come (resets after the last chest). Also in the lowest Summary section you can see your account bonuses:
- Gold Find: Increases the amount of gold you gain from slain enemies
- Karma Gain: Increases the amount of Karma you gain from events
- XP Gain: Increases the amount of Experience you gain from slain enemies
- Magic Find: Increases the chances of rarer loot dropping.
One important aspect of achievements are the daily ones. There are 4 daily achievements for each aspect of the game (PvE, PvP and WvW). Completing ANY 3 daily achievements will reward you with 2 gold and 10 Achievement Points. Completing 3 dailies will not take much of your time and can reward you in many ways.
First of all 2 gold a day for basically nothing is not bad. It’s 60 extra gold per month folks! More importantly you gain 10 AP every day. Achievement points are important because they award you with great prizes over time. For example every 5.000 AP you gain 400 Gems among other huge amounts of gold and bonuses.
Even if you are not an achievement hunter I would advise to at least do the daily achievements every single day. You won’t regret it.
Masteries (requires Heart of Thorns or Path of Fire)
Masteries are unlocked when you buy the Heart of Thorns expansion and reach level 80 on a character. Masteries are account-wide, so whenever you reach level 80 with any character, masteries will carry over.
Central Tyria: XP gained in every area except Heart of Thorns areas (includes Living World Season 3 areas) and Path of Fire ares (includes Living World Season 4 areas) will advance the Central Tyria masteries. These masteries focus on legendary crafting and bonuses in Cities and Fractals
Heart of Thorns: XP gained in areas unlocked with the Heart of Thorns expansion (including areas from Living World Season 3) will advance the heart of thorns masteries. These masteries focus on Gliding and boons and passives that help you in those specific maps.
Path of Fire: XP gained in areas unlocked with the Path of Fire expansion (including areas from Living World Season 4) will advance the Path of Fire masteries. These masteries focus on Mounts and passives that help you navigate these specific areas.
In order to unlock a Mastery you have to farm the necessary experience as well as use the necessary Mastery Points. Mastery Points are found in the storylines as well as achievements and lying in the world.
Level cap in Guild Wars 2 is 80. After you reach level 80, every level gained grants you one spirit shard (a token for buying stuff from the Mystic Forge). If you have purchased the first expansion, Heart of Thorns, after level 80, any XP you earn goes into Masteries (see above).
Your main goal as you start the game is to reach the level cap. You can do it however you like. Almost everything gives you XP in the game, from Events to Map Completion and Crafting. Playing through the storyline also gives you a good amount of XP plus you get the privilege of seeing the amazing story that Guild Wars 2 gives.
My personal recommendation is doing a little bit of everything. Map completion will be mandatory for the endgame since you will need to go to almost all areas of the game for events, scavenger hunts for Legendary weapons and armor etc. At this point don’t worry about weapons and armor, just use the best you get from loot and rewards.
This is your first major step in the game. Up until you hit level 80, you are gonna be learning to find your way around. At this point I would recommend NOT doing Dungeons until you hit level 80. The first Dungeon unlocks at level 35, but people in LFG (looking for group) are generally hostile towards non-80 level players, and tend to kick them from the group.
However, people in the /map channel are way friendlier and helpful, so it shouldn’t be hard to get a group of lower level players and clear a dungeon.
So doing a little bit of story, a little bit of events you may come across and map completion should get you to 80 in a good amount of time. After level 80 is where the endgame begins and the race for fully gearing up your character begins.
In Guild Wars 2 you can gather 3 types of materials from the world:
Metal (uses Mining Pick)
Wood (uses Logging Axe)
Herbs and Plants (uses Harvesting Sickle)
Every area has it’s own level, therefore they have their own material type. So going from area to area you may gather different materials. Highest type of materials doesn’t always mean more expensive though, as prices in TP change constantly, so be sure to gather as much as you can.
Each type of gathering tool has it’s own use count, meaning that when it drops to zero you have to change it. Gathering tools are sold at almost all merchants around the world. If you find it tiring to change gathering tools every once and a while you can buy Unlimited Use ones from the Gem Store. In time you may find it a convenient buy.
Dungeons / Fractals / Raids
Guild Wars 2 like any MMO that respects itself has it’s own set of Dungeons and Raids. They are mostly what you know from other MMOs but let’s take a closer look.
Dungeons can be found by finding the Gate icon on the map. There are 8 dungeons in Guild Wars 2:
- Ascalonian Catacombs (level 35)
- Caudecus’ Manor (level 45)
- Twilight Arbor (level 55)
- Sorrow’s Embrace (level 65)
- Citadel of Flame (level 75)
- Honor of the Waves (level 80)
- Crucible of Eternity (level 80)
- The Ruined City of Arah (level 80)
As you can notice in the image above, dungeons have 2 modes. Explorable and story. Story mode is for a bit lower levels and is basically the quest of the Dungeon. Explorable mode on the other side is what you do when you go dungeoning. In most dungeons there are paths that you take, which you choose through voting at a certain point in the dungeon.
Completing all paths in all dungeons will reward you with achievements. In order to find people for dungeons, you may write on the chat with /map if you are at the dungeon zone or just use LFG (pressing Y on the default controls). In order to enter a dungeon you must be a group of 5 people (unless you are THAT good to make it with less people).
Each dungeon has it’s own currency which can be used to buy dungeon-specific weapons and therefore unlock their skins. An article dedicated to all currencies will soon be published so make sure to check in often!
Although you unlock dungeons quite early my recommendation would be to completely ignore them until you reach level 80 and equip yourself with exotic gear at least. That is because people dungeoning through the LFG will almost always ask for people of level 80.
Now in case you have friends or a guild that can support you in the dungeon without being toxic give it a go! You will level up in no time.
Fractals are level 80 dungeons for groups of 5 that have their own unique mechanics and strategies as well as debuffs. One thing that makes fractals unique is Agony. Agony is a debuff that chunks away your life every second unless you have Agony Resistance equipped.
Agony Resistance can be equipped only on Ascended Gear (final level) so in order to go up the ranks in fractals you will have to craft endgame gear. The higher the level of the fractal, the more Agony Resistance is required to survive, with a maximum of 150 Agony Resistance to nullify any damage on level 100.
Raids are unlocked with the Heart of Thorns or Path of Fire expansion. They require 10-man squads, specific professions and builds and are currently the hardest aspect of the game to learn and master.
Their loot though, is immense and currently the only available Legendary Armor is earned trough raiding. Needless to say in order to raid you need full endgame gear, training and most likely a guild.
Time to socialize. I mean what’s the point of playing an MMO alone? Go out there and find a guild. The bigger the guild, the better the rewards of being in one. For example Guild Missions.
Guild Missions will reward you with Guild Commedations that can be used to buy even Ascended Gear. People in GW2 PvE tend to be very friendly, so go out there, find a guild and they will most likely help you understand the mechanics of the game better.
In Guild Wars 2, gear is broken down in 3 main aspects: Armor, Weapons and Trinkets. Let’s have a breakdown of each one of them:
Armor is divided in 3 weight: Light, Medium and Heavy. Here is a list of the professions that utilize each weight
- Light: Elementalists, Mesmers & Necromancers
- Medium: Engineers, Rangers & Thieves
- Heavy: Warriors, Guardians & Revenants
Obviously each armor weight has different value in defense.
Armor breaks down in 6 pieces:
Whenever you get downed or die in the game your armor will take damage too. When that happens you will see an orange shield icon under your Health Bar. That’s when you will need to find an armor repair anvil to repair your armor. It looks something like this:
For some years now it’s free to repair your armor so no worries about costs there!
Each profession can have up to 2 weapon sets (except Elementalists) and swap between them during combat, with a 9 second cooldown in swapping. Weapons are divided in 3 main types: Main Hand, Off-Hand and Aquatic weapons.
Main Hand is the basic weapon, taking up 3 of the 5 skills if it’s One-Handed or all 5 if it’s Two-Handed. Having a Two-Handed weapon negates the Off-Hand
Off-Hand is the weapon that takes the last 2 skill spots if you are using a One-Handed as Main Hand.
Aquatic are the weapons used underwater.
Trinkets are armor-like jewels that you equip giving you more stats. They are divided in 4 types:
- 2 Rings
- 2 Accessories
- 1 Amulet
- 1 Back item
Some trinkets have the “Unique” trait. Being “Unique” means that you can’t equip the same trinket twice. For example if you have 2 same Rings that are unique you can’t equip both of them.
Now let’s break down the rarity-quality of the gear, from worse to best:
Please note that Ascended and Legendary gear has no difference in stats. Legendary has the bonus of having unique skins as well as having the top-tier stats with Ascended items.
In Guild Wars 2, by Prefixes we mean the set of specific stats that a piece of gear gives to the player. For example Berserker gear gives +Power, +Precision, +Ferocity. Assassin gear also gives the same stats but with more focus on +Precision. Getting the right prefix for your character is the endgame goal in order to maximize your DPS or Support capabilities. We will talk about prefixes in another article dedicated to Endgame Gear.
The game offers 9 different disciplines for crafting:
- Armorsmith, used for crafting Heavy Armor
- Leatherworker, used for crafting Medium Armor
- Tailor, used for crafting Light Armor
- Weaponsmith, used for crafting melee weapons and shields
- Huntsman, used for crafting ranged weapons and off-hand utility items
- Artificer, used for crafting Staffs, Scepters, Foci and Tridents
- Chef, used for crafting utility foods
- Jeweler, used for crafting Trinkets
- Scriber, used for crafting Decorations for the Guild Hall
In order to acquire Ascended endgame gear, you will have to max out each discipline that your character utilizes. Note that each character can have up to 2 active disciplines, with the ability to buy more from the Gem Store.
Your bank is one place you are gonna be spending a lot of time. You start off with 30 slot bank space but you can buy more with gems from the Gem Store.
In your bank, also lies the material storage. In this you will be able to drop every crafting material you find, up to a stack of 250 (or more if you buy the coresponding upgrade from the gem store).
Also in the bank section you will find the Wardrobe, which shows you every skin the you have unlocked. Skins are unlocked by either binding an item to your character or by salvaging it.
Black Lion Trading Post
Welcome to Guild Wars 2 Auction House. Here you will be able to buy and sell anything that isn’t Character or Account bound. You may also buy Legendary items from the TP! You are also gonna be spending a lot of time here, for buying materials to gear.
In the TP, you may place an order for an item, or buy it straight up from the lowest seller. Similarily you can place a sell order or sell to the highest paying customer straight away.
In the Gem Store you use the currency of Gems. Gems can be aqcuired in 3 ways:
- Buying with real money
- Some are given every 5.000 Achievement Points
- Currency exchange, where you trade gold for gems
In the Gem Store you can buy from account upgrades like more bank space or more character slots, to outfits and cosmetic items. You can also find boosters for more XP or Magic Find. Be sure to check the gem store often as many times ArenaNet puts on sales!
Items That Are Worth Your Money
Guild Wars 2 manages to keep interesting stock in the Black Lion Trading, while keeping the game far from Pay 2 Win, and closer to Pay 4 Convenience.
With a large selection of cosmetic items for appearance addicts, there is also a great variety of account upgrades, or helpful items.
Below, I am going to list the ones I find to be the best value / money when it comes to convenience, and getting the most out of the game.
Account Jump Start – 2.000 Gems
- 2 x Bank Tab Expansion (14 tabs max – 1.200 gems normally)
- 2 x Bag Slot Expansion (5 slots / character max – 800 gems normally)
- 10 x Black Lion Chest Keys (900 gems normally)
- 15 x Transmutation Charges (420 gems normally)
- 30 x Account Bound Unidentified Dyes
If you were planning to buy the single best item from the store, this is the one! I advise you to think carefully which character will get the Inventory Expansion though, it makes sense to redeem it in your main character, or bank alt.
Copper-Fed Salvage-o-Matic – 800 Gems
This is one of the best items you can get for your gems, since it’s a huge convenience, especially when coupled with a shared inventory slot (so that all your characters can use the item). It provides the same rates with Basic Salvage Kits (10% chance of rarer materials & 20% chance of recovering upgrades).
You can find it for 560 gems when it’s on sale, and it will show up with the Silver-Fed Salvage-o-Matic on the store as well, which goes for 350 gems (down from 500), and gives the same rates with Mystic & Master Salvage Kits (25% chance of rarer materials & 80% chance of recovering upgrades). Copper-fed Salvage-o-matic is worth only if you buy it with real money. Converging gold to gems will be much more expensive than using the basic salvage kits.
Have any questions regarding any aspect of the game? Feel free to adress them in the comment section below and we will get back to you as soon as possible. Welcome to Guild Wars 2, have fun!