Published on November 29, 2020
Updated on March 17, 2024

All Nintendo Consoles & Handhelds Ever Released (1977-2024)

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Nintendo, originally founded in 1889 as a maker of handmade playing cards, ventured into the video game industry nearly a century later, in 1975. Despite facing stiff competition from rivals like SEGA, Microsoft, and Sony Corporation, Nintendo has maintained its strong presence in the gaming industry.

Their inaugural foray into consoles began with the Color TV-Games Series, which undeniably marked a financial success, cementing Nintendo’s enduring commitment to the gaming sector.

Over the years, Nintendo has overcome challenges and endured past failures, emerging as a resilient force in the face of competition.

It’s worth noting that Nintendo has sold over 1 billion units, solely considering their console sales. Here’s the complete list of all Nintendo consoles ever released!

Table of Contents

Nintendo Consoles (1985-Present)

Here’s a list of all Nintendo console hardware released throughout the years.

Family Computer (1983)

CPU: Ricoh 2A03 8-bit- 1.79Mhz
Graphics:
PPU (Ricoh 2C02)
Hard Drive:
128kbit
RAM: 2K work RAM, 2K video RAM (both can be expanded by cartridge), 256 bytes sprite RAM
Media: ROM Caridge
Video Output: RCA connectors
Network:
None
Audio:
PSG sound, 5 channels

Release Date: July 15, 1983
Code Name: Home Video Computer
Generation: Third
Status:
Discontinued
Release Price:¥14,800
Units Sold: 61.91 million units
Best-selling Game: Super Mario Bros.1 40.24 million

 

The Family Computer, commonly known as the Famicom System, was a Japan-exclusive hardware that debuted two years before the release of the NES. It hit the market on July 15, 1983, priced at 14,800 yen. The console came preloaded with three highly successful games, which included Donkey Kong, Donkey Kong Jr., and Popeye.

Nintendo’s Famicom launch encountered several challenges, notably a problematic chipset that caused early models to experience frequent crashes. However, once Nintendo identified and resolved this issue, the console quickly gained traction and by the end of 1984, it became the top-selling gaming system in Japan.

Nintendo Entertainment System (1985)

CPU: Ricoh 2A03 8-bit- 1.79Mhz
GPU:
Not Specified
Memory:
16kbit (2kb)
Hard Drive:
128kbit
Optical Drive:
None
Video Output:
RCA connectors
Network:
None
Audio:
PSG sound, 5 channels

Release Date: October 18, 1985
Code Name: Advanced Video System
Generation: Third
Status:
Discontinued
Release Price: US$89.99
Units Sold: 61.91 million units
Best-selling Game: Super Mario Bros.1 40.24 million

The Nintendo Entertainment System made its debut in 1983, marking a significant milestone for Nintendo. During that era, Nintendo faced formidable competition from SEGA, a relentless rival in the gaming industry. This fierce rivalry led both companies to continuously push the boundaries in their quest to deliver the finest gaming experiences.

As a result of this intense competition, Nintendo released a plethora of groundbreaking video games that achieved both critical acclaim and commercial success. Notable titles like the beloved Super Mario Bros., The Legend of Zelda, and Metroid became iconic successes, contributing to Nintendo’s dominance in the gaming industry during that era.

Nintendo pioneered a now-standard business model by licensing third-party developers to create and distribute games for the NES. This innovative approach led to a wealth of iconic titles, including Journey to Silius, Ghosts ‘N Goblins, Castlevania, and many more.

Five years after the original NES launch, Nintendo introduced a redesigned version for international markets. Furthermore, on July 14, 2016, Nintendo unveiled the November 2016 release of a miniature replica of the NES. This was known as the Nintendo Entertainment System: NES Classic Edition in the United States and the Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia. That emulation-based console featured 30 permanently pre-installed games from the classic NES library, including iconic titles like the Super Mario Bros. and The Legend of Zelda series.

Famicom Disk System (1986)

CPU: Ricoh 2A03 Processor
GPU: Not Specified
Memory:
32kb cache, 8kb game RAM
Media: 112kb Floppy Disks
Optical Drive:
None
Video Output:
RCA Connectors
Audio: 
8 ADPCM.

Release Date: February 21, 1986
Code Name: SNS
Generation: Fourth
Status:
Discontinued (1990)
Release Price: $199
Units Sold: 4.4 Million units

 

The Family Computer Disk System, commonly known as the Famicom Disk System, was a peripheral designed for Nintendo’s Famicom console, and it was exclusively released in Japan on February 21, 1986. It utilized proprietary floppy disks known as “Disk Cards.”

Technically, this peripheral aimed to enhance certain features already present in the base Famicom System. With the introduction of the Famicom Disk System, it provided game developers with the capability to create a new genre of video games, such as The Legend of Zelda, which offered a vast open world and the ability to save game progress. Additionally, the Famicom Disk System boasted a collection of 18 exclusives, including titles like Cleopatra no Mahō, Suishō no Dragon, and Kalin no Tsurugi, although these games remained limited to the Japanese market.

Super Famicom (1990)

CPU: Custom 65C816 at 3.58 MHz
GPU: Not Specified
Memory:
128kb
Hard Drive: C
artidge
Video Output:
RCA Connectors
Sound Memory: 64kb
Resolution: 256×224
Audio:
Nintendo S-SMP

Release Date:November 21, 1990
Code Name: SNS
Generation: Fourth
Status:
Discontinued
Release Price:¥25,000
Units Sold: 49.10 million
Best-selling Game: Super Mario World 20.60 million

The Super Famicom marked Nintendo’s entry into the fourth generation of consoles with an impressive lineup of video games. These games not only contributed to the console’s popularity but also showcased how the SNES distinguished itself from its formidable rival, the Sega Genesis.

The Super Famicom achieved remarkable success, with over 49.10 million units sold when combined with the SNES. It boasted an incredible library of games that still resonate with players to this day.

Super Nintendo Entertainment System (1991)

CPU: Custom 65C816 at 3.58 MHz
GPU: Not Specified
Memory:
128kb
Hard Drive:
cartidge
Optical Drive:
None
Video Output:
RCA Connectors
Network:
None
Audio: 
8 ADPCM.

Release Date:August 23, 1991
Code Name: SNS
Generation: Fourth
Status:
Discontinued
Release Price: $199
Units Sold: 49.10 million
Best-selling Game: Super Mario World 20.60 million

The Super Nintendo Entertainment System (SNES), often referred to as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo. It made its debut in Japan in 1990 and was subsequently released in other regions, including North America, Europe, Brazil, and Australia. Notably, in South Korea, the console bore a unique name and was known as the Super Comboy.

The SNES was designed with the vision of surpassing its predecessor, the NES, which was Nintendo’s second programmable home console, following the Nintendo Entertainment System. It introduced cutting-edge graphics and sound capabilities, setting it apart from other systems of its time. The system was intentionally designed to allow for the integration of enhancement chips within game cartridges, ensuring competitiveness in the next generation of gaming. One of the standout features of the SNES was the ability to save one’s progress, a significant advancement that greatly enhanced gameplay, particularly in role-playing games like Illusion of Gaia or The Legend of Zelda: A Link to the Past. This innovation added depth and convenience to gaming experiences, making it a memorable aspect of the SNES.

Similar to its predecessor, the SNES garnered widespread critical acclaim and achieved global success. It emerged as the top-selling console of the 16-bit era, even though it launched comparatively late and faced fierce competition from Sega’s Genesis console in North America and Europe. Impressively, the SNES continued to maintain its popularity well into the 32-bit era, ultimately selling 49.1 million units worldwide by the time it was discontinued in 2003.

Fortunately, the console maintains its popularity among collectors and retro gamers, and it has enjoyed a resurgence thanks to new homebrew games and Nintendo’s emulated re-releases, available on platforms like the Virtual Console and the Super NES Classic Edition.

Nintendo 64 (1996)

CPU: MIPS R4300i- 93.75MHz
GPU:
SGI RCP -62.5MHz
Memory:
8MB RAM
Hard Drive:
64 MB
Optical Drive:
None
Video Output:
RCA Connectors
Network:
None
Audio:
SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus

Release Date: September 29, 1996
Code Name: Project Reality Ultra 64
Generation: Fifth
Status:
Discontinued
Release Price: $199.99
Units Sold: 32.93 million
Best-selling Game: Super Mario 64 11,91 million

 

The Nintendo 64, often abbreviated as the N64, is another home video game console developed and marketed by Nintendo. It was officially launched in June 1996 in Japan, followed by releases in September 1996 in North America, and March 1997 in Europe and Australia. The console earned its name from its 64-bit central processing unit (CPU). Notably, it was the last major home console to primarily use ROM cartridges as its storage format until the release of the Nintendo Switch in 2017.

The Nintendo 64 was indeed a revolutionary piece of hardware that brought about groundbreaking mechanics and gameplay elements not previously seen in the gaming industry. A prime illustration of this innovation is “Super Mario 64” and its profound influence on other developers. Pioneering studios like Rare and Naughty Dog were among those who paid homage to Nintendo’s masterpiece and were inspired by the way it reshaped game design. The impact of “Super Mario 64” extended far beyond Nintendo, leaving a lasting legacy that continues to influence game development.

The Nintendo 64 was primarily developed to compete with the Sony PlayStation and Sega Saturn, and it proved to be successful in this endeavor. Nintendo not only crafted revolutionary games like “Star Fox 64” but also produced titles that achieved exceptional sales. Notable examples include “GoldenEye 007,” “Donkey Kong 64,” “The Legend of Zelda: Ocarina of Time,” “Super Smash Bros,” and “Mario Kart 64.” These games, with their innovative gameplay and high-quality experiences, played a pivotal role in attracting a wide range of players to purchase the console.

Furthermore, the Nintendo 64 received widespread critical acclaim. Critics lauded the console for its cutting-edge 3D graphics, engaging gameplay, and impressive hardware capabilities. To underscore its popularity, on G4techTV’s Filter, the Nintendo 64 secured the top spot in user voting, reflecting its enduring appeal among gamers.

Nintendo GameCube (2001)

CPU: IBM PowerPC 750CXe Gekko- 485MHz
GPU:
ATI Flipper graphics processor- 162MHz
Memory:
43MB RAM
Hard Drive:
1.5 GB HDD
Optical Drive:
CD-ROM
Video Output:
AV Cable, Scart, D-Video
Network:
LAN, Ethernet, Wireless
Audio: 
64 audio channels

Release Date: November 5, 2001
Code Name: Dolphin
Generation: Sixth
Status:
Discontinued
Release Price: $199
Units Sold: 22 million
Best-selling Game: Super smash Bros: Melee 7,41 million

The GameCube, often abbreviated as GCN, is another home video game console launched by Nintendo in Japan and North America in 2001 and in European territories in 2002. This console served as the successor to Nintendo’s previous offering, the N64. It was designed with the intent of competing with Sony’s PlayStation 2 and Microsoft’s Xbox. However, it faced challenges as it sold fewer units compared to these competitors, particularly the PlayStation 2, which sold an astonishing 155 million units, a number that even Nintendo did not anticipate.

From a technical standpoint, the GameCube did indeed offer superior graphics capabilities compared to Sony’s PlayStation 2. It featured more RAM capacity and a GPU that could produce visuals approaching the quality of Microsoft’s Xbox. Additionally, the GameCube’s controller was well-regarded by many, with some gamers finding it more comfortable and suitable for certain game genres compared to the PS2 controller. However, the superiority of the controller is a matter of personal preference and can be a subject of debate among gamers.

In terms of games, the GameCube did offer a selection of titles that could be considered as honorable competitors against the vast library of the PS2. Examples of such games include “The Legend of Zelda: The Wind Waker,” “Metroid Prime,” “Luigi’s Mansion,” “Animal Crossing,” “Mario Kart: Double Dash,” and “Star Fox Adventures.” These titles showcased the GameCube’s capability to deliver quality gaming experiences, even in the face of the PS2’s extensive game catalogue.

While the GameCube may not have surpassed the PS2 in terms of sales, it certainly earned a positive reception from both fans and critics. The console was praised for its comfortable controller, diverse software library, and the presence of high-quality games. However, it did face criticism for its somewhat unconventional exterior design.

Nintendo’s ability to deliver top-notch gaming experiences on the GameCube and the unique characteristics of its games made the console a beloved platform for many gamers. In the next section, we’ll delve into Nintendo’s Panasonic Q.

Panasonic Q (2003)

CPU:485 MHz PowerPC 750CXe
Memory:
40MB Internal Memory
Hard Drive:
1.5 GB HDD
Media: 8cm 1.5GB MiniDVD
Video Output:
AV Cable, Scart, D-Video
Resolution: 480I/480P
Network:
LAN, Ethernet, Wireless
Audio: 
64 audio channels

Release Date: December 13, 2003
Code Name: Dolphin
Generation: Sixth
Status:
Discontinued
Release Price:¥41,000
Best-selling Game: Super smash Bros: Melee 7,41 million (GCN)

 

The Panasonic Q is a hybrid version of the Nintendo GameCube with the ability to play DVDs, Audio CDs, MP3s, and CDs as well as several other new features. It was only released in Japan back in 2001 and discontinued in 2003. Surprisingly, this hybrid version of the Gamecube managed to sell less than 100,000 units, which is pretty positive for such a device.

Nintendo Wii (2006)

CPU: PowerPC-based729 MHz
GPU:
ATI “Hollywood” GPU
Memory:
88MB RAM GDDR3
Hard Drive:
512 MB NAND flash memory
Optical Drive:
CD-Rom, DVD
Video Output:
S-Video, RGB Scart, Multi AV, VGA
Network:
WiFi, Ethernet Cable
Audio: 
Stereo Dolby Pro Logic II-capable[92]. Built-in speaker in controller.

Release Date: November 19, 2006
Code Name: Revolution
Generation: Seventh
Status:
Discontinued
Release Price: $249.99.
Units Sold: 101.63 million units
Best-selling Game: Wii Sports 82.90

 

The Nintendo Wii, released by Nintendo on November 19, 2006, marked a significant advancement in home video game consoles. It was the first system to introduce motion controls through the Wii Remote and Nunchuck controllers. In stark contrast to Nintendo’s previous hardware, the Virtual Boy, the Wii was a resounding success and had a profound impact on the gaming industry.

Despite facing legal and distribution challenges, Nintendo managed to surpass both the PS3 and the Xbox 360 in sales during that era. The Nintendo Wii sold over 101.63 million units, while Sony’s PlayStation 3 sold 87.4 million and Microsoft’s Xbox 360 sold 84 million units. Additionally, the Nintendo Wii received recognition and awards, including Best of Show and Best Hardware accolades from the Game Critics Awards. Its innovative motion control system and a diverse range of games appealed to a broad audience and contributed to its success.

The Nintendo Wii had an impressive lineup of games that not only sold extremely well but are still considered classics today. Titles like “Super Mario Galaxy,” “Super Smash Bros Brawl,” “Mario Kart Wii,” and “The Legend of Zelda: Skyward Sword” achieved tremendous success and sold millions upon millions of copies. Many fans indeed hope to see these beloved games get remastered or revisited in the future, as they continue to hold a special place in the hearts of gamers.

Continuing the pattern seen with previous Nintendo hardware, the Wii also received two notable revisions that introduced interesting features. Here’s the full set:

Nintendo Wii Familly Edition (2011)

The Wii Family Edition (also known as the RVL-101) represents the first revision of the Wii and was launched on October 23, 2011. In contrast to the original Wii, this version was designed to sit horizontally, much like the GameCube. However, it did not include GameCube backward compatibility, a feature present in the original Wii.

An appealing aspect of this revision was that it came bundled with “New Super Mario Bros. Wii” and included the original “Super Mario Galaxy” soundtrack. Notably, there was another version of the Wii Family Edition released a year later, offering further options to players and families.

Nintendo Wii Mini (2012)

The Wii Mini, also known as the RVL-201, is a compact version of the Wii console. It was released in 2012, following its successor, the Wii U. Similar to the Wii Family Edition, the Wii Mini lacks GameCube backward compatibility. However, it goes further by omitting many other Wii features, including internet connectivity, an SD slot, a Wii LAN adapter, and it has only one USB port.

The Wii Mini initially debuted in Canada in 2012 and later became available in North America and Europe in 2013, about a year after the Wii U’s release. It was bundled with “Mario Kart Wii.” After four years on the market, the console was eventually discontinued.

Nintendo Wii U (2012)

CPU: Tri-Core IBM PowerPC “Espresso”- 1.24GHz
GPU:
AMD Radeon-based “Latte”- 500MHz
Memory:
2 GB DDR3
Hard Drive:
8 GB (Basic Set) 32GB Deluxe NA)
Optical Drive:
Optical Disc
Video Output: 
S-video, RGB Scart, HDMI
Network:
WiFi-Bluetooth
Audio: 
5.1 Linear PCM, Analog stereo

Release Date: November 18, 2012
Code Name: Project Cafe
Generation: Eight
Status:
Discontinued
Release Price: $299.99 (Basic) $349.99 (Deluxe)
Units Sold: 13.56 million
Best-selling Game: Mario Kart 8 8.45 Million

The Wii U is a home video game console developed by Nintendo, and it was launched in late 2012. This console is considered the first eighth-generation video game console and serves as the successor to the Wii. It was designed with the intention of competing with Microsoft’s Xbox One and Sony’s PlayStation 4. However, it faced challenges in achieving the same level of success as its predecessors, marking a shift in the gaming industry landscape.

By the end of 2019, Nintendo had reported lifetime sales of 13.56 million Wii U console units and 103.01 million software units worldwide. Despite not reaching the same sales figures as its predecessor, the Wii U received a generally favourable reception. Critics and reviews praised its innovative features and the overall design, but there were also criticisms, particularly regarding some hardware aspects. Some critics expressed significant dissatisfaction with certain hardware elements.

The Wii U, true to Nintendo’s tradition, boasted a lineup of superb games that not only sold exceptionally well but also inspired dedicated fans to acquire the console. Among these standout titles were “Mario Kart 8,” “Super Mario 3D World,” “New Super Smash Bros. U,” “Splatoon,” and “The Legend of Zelda: The Wind Waker HD.” These games were instrumental in driving interest and sales for the Wii U among both new and loyal Nintendo enthusiasts.

In June 2015, Nintendo made the decision to discontinue the basic Wii U model in Japan. It was replaced by a 32 GB “Premium” set that featured white hardware and included a Wii Remote Plus. This move came as the Nintendo Switch was on the horizon, signalling a shift in the gaming landscape.

On January 31, 2017, Nintendo officially announced the end of Wii U production, marking the conclusion of the console’s life cycle as the company shifted its focus towards the Nintendo Switch.

Nintendo Switch (2017)

CPU: Four ARM Cortex A57 cores (theoretical max 2GHz)
GPU:
256 CUDA cores (theoretical max 1GHz)
Memory:
4GB
Hard Drive:
32GB Internal Storage
Optical Drive:
Nintendo Switch game cards
Video Output: 
Up to 1080p via HDMI in TV mode
Up to 720p via built-in screen in tabletop mode and handheld mode
Network:
WiFi-Bluetooth
Audio: 
Compatible with 5.1ch Linear PCM output
Output via HDMI connector in TV mode

Release Date: March 3, 2017
Code Name: NX
Generation: Eight
Status:
(2017- Present)
Release Price: $299.99
Units Sold: 6.86 million as of September 2020
Best-selling Game: Mario Kart Deluxe 8 28.99 million so far

The Nintendo Switch is Nintendo’s innovative console that serves as a hybrid gaming system. It can be used both as a traditional home console and as a portable handheld device. The console features wireless Joy-Con controllers with standard buttons, directional analogue sticks for user input, motion-sensing capabilities, and tactile feedback. These Joy-Con controllers can attach to both sides of the console, allowing players to enjoy handheld-style gameplay or be used separately for various play styles and multiplayer options.

The Nintendo Switch was officially unveiled on October 20, 2016. In its development stages, it was known by the codename NX. The concept for the Switch arose in response to several quarters of financial losses in 2014, which were primarily attributed to poor sales of its predecessor, the Wii U, and the growing competition from mobile gaming. Then-president of Nintendo, Satoru Iwata, played a pivotal role in directing the company towards mobile gaming and innovative hardware solutions.

The design of the Nintendo Switch was intentionally crafted to appeal to a broad demographic of video game players. It achieved this by offering multiple modes of use, allowing for a flexible and versatile gaming experience.

Once again, the Nintendo Switch was developed to compete with Microsoft’s Xbox One and Sony’s PlayStation 4. The console made a remarkable start, shipping nearly three million units in the first month of its launch, surpassing Nintendo’s initial projection of two million. Within a year of release, it achieved over 14 million units sold worldwide, exceeding the total lifetime sales of the Wii U. By the beginning of 2018, the Nintendo Switch became the fastest-selling home console in both Japan and the United States.

Despite its relatively recent introduction to the gaming scene, the Nintendo Switch boasts an impressive library of games that have sold millions upon millions of copies, firmly establishing it as a formidable competitor against the PlayStation and Xbox. Notable titles in this lineup include “Animal Crossing: New Horizons,” “The Legend of Zelda: Breath of the Wild,” “Super Mario Odyssey,” “Luigi’s Mansion 3,” and “Super Smash Bros. Ultimate.” These games have played a pivotal role in the console’s widespread appeal and success.

After the success of the Nintendo Switch, Nintendo developed another version two years later. This version has continued to sell very well and remains popular to this day. Please see below for details:

Nintendo Switch Lite (2019)

The Nintendo Switch Lite, also known as the Switch Lite or HDH-001, is a variation of the Nintendo Switch that does not have the capability to dock into a TV, and its Joy-Con controllers cannot be removed. This console is designed exclusively for handheld play and is intended for lighter use. In some ways, it can be considered a successor to the Nintendo 3DS platform.

The Nintendo Switch Lite is available in a variety of eye-catching colours, including yellow, turquoise, grey, and coral. It is priced at $200 or the regional equivalent, making it an affordable option for those looking to experience the Nintendo Switch gaming experience in a portable format.

Nintendo Switch OLED Model (2021)

CPU: NVIDIA Custom Tegra processor
GPU:
NVIDIA Custom Tegra processor
Storage:
64 GB
Video Output:
Up to 1080p via HDMI in TV mode
Up to 720p via built-in screen in Tabletop mode and Handheld modes
Network:
Wi-Fi (IEEE 802.11 a/b/g/n/ac compliant) / Bluetooth 4.1
Audio:
Compatible with 5.1ch Linear PCM output
Output via HDMI connector in TV mode

Release Date: October 8, 2021
Code Name: NX
Generation: Eight
Status:
2021-Present
Release Price: $349.99/£309
Battery Life: Approximately 4.5 – 9 hours ( but depends on the game you’re playing)
Charging Time: Approximately 3 hours ( while in sleep mode)

 

Simultaneously released alongside Metroid: Dread, the Nintendo Switch OLED is a new model of its predecessor, the Nintendo Switch. While it introduces some improvements, they may not be considered mind-blowing by everyone, as preferences can vary.

One of the notable features of this model is its 7-inch OLED screen, which is larger than the standard Nintendo Switch’s 6.2-inch screen. Additionally, the OLED model includes enhanced speakers, increased storage capacity of up to 64GB, and a broader stand compared to the original.

The decision of whether the OLED version is worth the purchase ultimately depends on your personal preference. It’s important to note that the OLED, Lite, and the standard Nintendo Switch all play the same games, so your choice may come down to factors like screen size and additional features.

Nintendo Handheld Consoles (1977-Present)

All Nintendo handheld consoles released throughout the years.

Color TV-Game Series (1977-1980)

CPU: M5XXXP series
GPU:
None
Memory:
Not Specified
Hard Drive:
Not Specified
Optical Drive:
Not Specified
Video Output:
TV
Network:
None
Audio:
Stereo

Release Date: 1977 –1983
Code Name: Not specified
Generation: First
Status:
Discontinued
Release Price: 94.35
Units Sold: 3 million units
Best-selling Game: Racing 112 and Block Kuzushi Half million

Color TV-Game consoles were the first home consoles that Nintendo released. There were 5 of them in the series, all released from 1977 to 1980. Check below for the full list:

  • Color TV-Game 6 (1977)
  • Color TV-Game 15 (1978)
  • Color TV-Game 15 (1978)
  • Color TV Racing 112 (1978)
  • Color TV Block Kusure (1979)
  • Computer TV Game (1980)

The Color TV Game console, unfortunately, did not offer a wide variety of games. In fact, it had only one game that players could enjoy. To play, users needed to connect the console to a TV, and then use the rim to turn it on. Two players would sit in front of the console and hold the rim by sliding it. The game was a version of Ping Pong.

There was also another variation of the console that included a different game. In this version, two players could break bricks by bouncing a ball using a thin brick.

Game & Watch Series (1980-1991)

CPU: Sharp SM5XX Series Familly
GPU:
Liquid Crystal Display ( Basically there’s no GPU)
Memory:
4kbit of memory
Hard Drive:
Not specified
Optical Drive:
None
Video Output:
LCD-screen
Network:
None
Audio:
Stereo

Release Date: April 28, 1980
Code Name: Not Specified
Generation: First
Status:
Discontinued
Release Price: $50
Units Sold: 43.4 million
Best-selling Game: Fire (Silver Series)

The Game & Watch handheld electronic games were a series of devices developed, manufactured, and released by Nintendo from 1980 to 1991. In Japan, these handhelds were known as Gēmu & Uotchi, while in West Germany and Austria, they were marketed as Tricotronic. The Game & Watch series was a significant milestone for Nintendo, as it represented their early success in the video game industry prior to the release of the Game Boy.

At the time of their development, Nintendo was shifting away from the toy business due to the impact of the oil crisis in the 1970s, which made toy manufacturing more challenging. As a result, they redirected their efforts towards the creation of console video games. The success of Taito’s “Space Invaders” was a notable influence on Nintendo’s foray into the video game market, and the Game & Watch series played a crucial role in this transition.

The Game & Watch series played a pivotal role in popularizing handheld video game consoles. Its success led to a wave of emulation by other toy companies, with Tiger Electronics, for instance, creating games like the Star Wars-themed handhelds. These devices, while simpler in design compared to modern handheld consoles, set the stage for the portable gaming revolution.

Each Game & Watch unit could only play one game, largely due to the segmented LCD display that was pre-printed with an overlay. The games themselves had limitations in terms of speed and responsiveness because they were constrained by the time it took for the LCD to change states. Nonetheless, they were a significant step in the evolution of portable gaming.

It’s surprising to note that the controllers of the Nintendo Entertainment System (NES) were inspired by the controls found in the Game & Watch series. Moreover, the Game & Watch Multi Screen version served as the prototype upon which the Nintendo DS was built. These connections underscore how the Game & Watch handhelds were instrumental in laying the groundwork for subsequent Nintendo consoles, influencing both control schemes and design elements.

One of the standout titles for the Game & Watch series was “Fire” from the Silver Series. This game achieved both commercial success and critical acclaim, significantly bolstering Nintendo’s position in the handheld gaming market at the time.

Nintendo Game Boy (1989)

CPU: Z80 Sharp processor -8Mhz
GPU:
Not Specified
Memory:
32Kbit
Hard Drive:
cartidge
Optical Drive:
None
Video Output:
160×144 @56 colors and 320×288 @24colors
Network:
None
Audio: 
4-channel FM sound

Release Date: April 21, 1989
Code Name: Dot Matrix Game
Generation: Fourth
Status:
Discontinued
Release Price: $89.99
Units Sold: 118.69 million.
Best-selling Game: Tetris † 35m

The Game Boy is an iconic 8-bit handheld game console developed and manufactured by Nintendo. It marked the inception of the Game Boy Family and made its debut in Japan on April 21, 1989, followed by North America three months later, and finally reaching Europe a year after its initial release. It was created by the same talented team responsible for the Game & Watch series of handheld electronic games and several games for the Nintendo Entertainment System.

Much like the NES, the Game Boy boasted a vast library of games that instantly captivated consumers. Titles such as Tetris, Super Mario Land, Pokemon Yellow, Wario Land: Super Mario Land, and Kirby’s Dream Land stand out as prime examples. These games enjoyed immense popularity, earning them the status of timeless classics that continue to be cherished by gamers today.

Furthermore, akin to the diverse iterations of the Color TV-Games Series, the Game Boy also underwent various versions released over the years. Here is a comprehensive list of these iterations:

Nintendo Game Boy Pocket (1996)

The Game Boy Pocket was released seven years after the original Game Boy. It shares many similarities with its predecessor but features a slimmer design and a monochrome screen, a departure from the original’s distinctive pea soup-coloured screen. It’s powered by 2 AAA batteries, which provide a slightly shorter battery life.

Interestingly, the initial releases of the Game Boy Pocket did not include the characteristic red LED indicator, as seen in the photo. However, due to popular demand, Nintendo later incorporated this LED into the system.

Nintendo Game Boy Light (1998)

Following the launch of the Game Boy Pocket, Nintendo introduced the Game Boy Light exclusively in Japan in 1997. This handheld, much like the Game Boy Pocket, shared a similar design but stood out with its notable feature: a backlit screen that allowed for gaming in low-light conditions. It operated using two AA batteries.

Regrettably, the Game Boy Light’s presence was short-lived, as it was succeeded by the Game Boy Color, which was released in October and November of 1998.

Nintendo Game Boy Color (1998)

Atomic Purple

The Game Boy Color, akin to the original Game Boy, boasted a revolutionary feature: full-color graphics. This handheld device not only introduced vibrant visuals but also came equipped with several technical enhancements, including a more potent processor and an infrared wireless link-up port for multiplayer gaming.

Remarkably, the Game Boy Color could be likened to the Nintendo Entertainment System in terms of its technical capabilities, albeit with the advantage of a broader color palette. It’s worth noting that the Game Boy Color lacked a screen backlight, which was a common feature in later handheld consoles. However, it offered a valuable benefit—backwards compatibility with Game Boy games, allowing players to enjoy titles from the previous generation on the new system. This made it a great choice for gamers who wanted to revisit or catch up on classic games.

Virtual Boy (1995)

CPU: 32-bit RISC Processor- 20 MHz
GPU:
Not Specified
Memory:
1 MB of DRAM and 512 KB of PSRAM
Hard Drive:
carts
Optical Drive:
None
Video Output:
Reflection Technology Inc SLA dual mirror-scan, high resolution LED displays
Network:
None
Audio:
16-Bit Stereo
Built-in Stereo Speaker

Release Date: July 21,1995
Code Name: SNS
Generation: Fifth
Status:
Discontinued
Release Price: $179.95
Units Sold: 770,000 units sold
Best-selling Game: Wario Land

The Virtual Boy, released in 1995, remains a notable example of a failed portable video game console. It featured a monochromatic visor, predominantly displaying red and black colors, to simulate a 3D gaming experience, somewhat resembling modern virtual reality (VR) concepts, although in a less sophisticated manner.

Regrettably, the Virtual Boy is remembered as one of the few unsuccessful products in Nintendo’s history. Notably, it was the final project developed by the esteemed Nintendo designer Gunpei Yokoi, who had contributed significantly to the company’s success over the years but unfortunately left on a low note with the Virtual Boy’s underwhelming reception in the gaming industry.

The Virtual Boy indeed had various flaws that contributed to its short-lived existence in the market. One of the significant factors was the rush to release the console, as many of the talented developers at Nintendo were being shifted to work on the Nintendo 64, diverting resources and attention from the Virtual Boy. This rush and resource allocation affected the overall quality and development of the system.

Furthermore, the Virtual Boy faced financial challenges, as the development costs were substantial. These factors, combined with the rush to market and a lack of a strong game library, ultimately hindered its success.

Another critical issue was the health concerns it raised. Prolonged use of the Virtual Boy’s monochromatic 3D display often led to eye strain and discomfort for players, which deterred many from using it for extended periods.

Similar to many Nintendo consoles, the Virtual Boy had a few games that achieved some sales success, although not to a significant degree. Examples include titles like Wario Land, Red Alarm, Galactic Pinball, Teleroboxer, and Nester’s Funky Bowling.

Nintendo Game Boy Advance (2001)

CPU: ARM7tdmi RISC -16Mhz
GPU:
Not Specified
Memory:
32KB WRAM + 96KB VRAM + 256KB WRAM
Hard Drive:
Not specified
Optical Drive:
None
Video Output:
240 x 160 pixels (LCD Screen)
Network:
None
Audio: 
Mono speakers, stereo headphones

Release Date: March 21, 2001
Code Name: AGB
Generation: Sixth
Status:
Discontinued
Release Price: $99.99
Units Sold: 81.51 million units
Best-selling Game: Pokémon Ruby and Sapphire 16 million

The Game Boy Advance (GBA), often abbreviated as GBA, stands as a remarkable 32-bit handheld game console developed, manufactured, and marketed by Nintendo, succeeding the Game Boy Color. It saw its release in Japan on March 21, 2001, followed by North America on June 11, 2001, Australia and Europe on June 22, 2001, and mainland China on June 8, 2004, under a different name, iQue Game Boy Advance.

This handheld console was notably ahead of its time, as it successfully hosted a variety of first-person shooters. It’s fair to say that at the time of its release, few expected such titles on a handheld device. However, in retrospect, while many of these titles may not hold up graphically and in terms of controls, they undeniably represent a pivotal moment in gaming history, deserving recognition. Notable FPS titles for the GBA include DooM, Duke Nukem Advance, James Bond 007: Nightfire, Serious Sam Advance, and Wolfenstein 3D.

Following the success of the Game Boy Advance, Nintendo introduced two additional models in the Game Boy Advance family. Here’s a comprehensive list of these iterations:

Nintendo Game Boy Advance SP (2003)

The Game Boy Advance SP, released in 2003, marked a significant evolution in the Game Boy handheld series. It introduced a clamshell design similar to the Nintendo DS, making it more compact and portable. This model was a notable improvement, offering enhanced graphics and a front-lit screen that could be turned on or off, specifically in the AGS-001 version.

Furthermore, a later version, the AGS-101, featured a backlit screen with adjustable brightness settings, providing an even better gaming experience in various lighting conditions. Importantly, the Game Boy Advance SP maintained full game compatibility with the Game Boy Advance library, and its backward compatibility with Game Boy and Game Boy Color games continued, allowing players to enjoy titles from previous generations on this updated handheld device.

Nintendo Game Boy Micro (2005)

The Game Boy Micro, stylized as GAME BOY micro or Gameboy Micro, represented the final installment in the Game Boy line. Released in 2005, it was notably the smallest handheld gaming device ever produced by Nintendo. Interestingly, it entered the market just one year after the launch of the Nintendo DS.

One important distinction of the Game Boy Micro is its limitation in terms of backward compatibility. Unlike its predecessors, it lacked the ability to play original Game Boy games and was solely compatible with Game Boy Advance titles. Additionally, its screen was approximately two-thirds the size of the original Game Boy Advance screen, making it more compact and portable but potentially at the expense of screen real estate.

Nintendo DS (2004)

CPU: ARM946E-S-67MHz
GPU:
not specified
Memory:
4 MB
Hard Drive:
Cartridge save 256 KB flash memory
Optical Drive:
cartridge
Video Output:
LCD Screen
Network:
WiFi-Bluetooth
Audio: 
Stereo speakers

Release Date: November 21, 2004
Code Name: Nitro
Generation: Seventh
Status:
Discontinued
Release Price: $129.99
Units Sold: 154.02 million units
Best-selling Game: New Super Mario Bros 30.80 Million

The Nintendo DS, often referred to as DS or NDS, is a significant handheld video game system that began development in mid-2002 and was officially released on November 21, 2004. It was conceived as a worthy successor to the Game Boy Advance, which had enjoyed substantial success in the gaming market. One of its standout features was its compatibility with Game Boy Advance games, making it a versatile platform for players who wanted to enjoy a wide range of titles.

The Nintendo DS distinguished itself with its unique clamshell design, reminiscent of the dual-screen setup seen in Game & Watch games and the Game Boy Advance SP. Notably, the DS incorporated two screens, with the lower one being a touch screen, introducing a novel way to interact with games and software. The DS also boasted a built-in microphone and Wi-Fi capabilities, enhancing its connectivity and multiplayer options.

Moreover, each Nintendo DS system came with a stylus that could be conveniently stored in a designated slot when not in use, offering a more precise and versatile input method for various games and applications. These features, combined with other functionalities not mentioned, contributed to the Nintendo DS’s enduring popularity and success in the handheld gaming market.

Nintendo has consistently delivered high-quality games that have become massive hits on their consoles. The Nintendo DS was no exception, and it saw several titles that harnessed the unique features of the system, making them highly appealing to players.

Similar to previous Nintendo consoles, the Nintendo DS saw four distinct iterations released over the course of its life cycle. Below is the complete list:

Nintendo DS Lite (2006)

The Nintendo DS Lite, released in 2006, marked the first redesign in the Nintendo DS line, arriving two years after the original DS. Compared to its predecessor, it featured a slimmer design and a notably brighter screen. Importantly, it continued the tradition of backward compatibility with Game Boy Advance games.

The DS Lite was widely considered an improvement over the original Nintendo DS for several reasons. For instance, the screen offered four levels of brightness, with even the lowest setting surpassing the standard screen brightness of the original DS. The microphone was repositioned to the centre between the screens, enhancing its functionality. Additionally, the Start and Select buttons were relocated for more convenient use, contributing to an overall more user-friendly design.

Nintendo DSi (2009)

The Nintendo DSi, introduced in 2008, marked the second redesign in the Nintendo DS line. It was characterized by being slightly larger, thinner, and brighter compared to the DS Lite. Notably, the DSi was the first Nintendo handheld to incorporate multimedia features, ushering in a new era for the platform.

Among its key features, the DSi included a 0.3-megapixel camera for capturing and editing pictures, adding an element of fun and creativity to the gaming experience. It also introduced a music app that allowed users to record and manipulate their voices. Furthermore, the DSi offered the capability to listen to actual music from your favourite singers.

One of its most significant additions was the shop app, providing access to downloadable games, navigation, and wishlisting, effectively expanding the gaming library and options available to players. However, one of the disappointments surrounding the DSi was the removal of backward compatibility with Game Boy Advance games.

On the positive side, the DSi featured a range of exclusive games that couldn’t be played on the original DS or DS Lite, offering unique gaming experiences and content to users.However, one feature the DS lacked is backwards-compatibilty with your favourite games from the GBA

Nintendo DSi XL (2009)

The Nintendo DSi XL, released in 2009, marked the third and final redesign of the Nintendo DS line. It shared most of its features with the Nintendo DSi, but it was distinguished by its much larger and heavier design, featuring new 4.3-inch dual screens. It was not only the biggest but also the brightest and heaviest among the four models.

Regrettably, similar to the DSi, the DSi XL also lacked backward compatibility with Game Boy Advance games. This aspect disappointed many players who had enjoyed the ability to play GBA titles on earlier DS models.

Nintendo 3DS (2011)

CPU: Dual-core ARM11 MPCore @ 268 MHz
GPU:
DMP PICA200 @ 133 MHz
Memory:
128 MB
Hard Drive:
2 GB Toshiba eMMC
Optical Drive:
Carts
Video Output: 
LCD Screen (320 x 240)
Network:
WiFi
Audio: 
Stereo Speakers

Release Date: February 26, 2011
Code Name: CTR (Citrus)
Generation: Eight
Status:
Discontinued
Release Price: $249.99.
Units Sold: 75.77 million
Best-selling Game: Mario Kart 7 18.92 million

The Nintendo 3DS, released in 2011, stands as a significant handheld game console produced by Nintendo and is recognized as the successor to the Nintendo DS. One of its favorable aspects is its backward compatibility, allowing players to enjoy older Nintendo DS video games on the system.

Its primary competitor in the market was Sony’s PlayStation Vita, creating a healthy rivalry in the portable gaming industry.

The Nintendo 3DS came pre-loaded with various applications, enriching the user experience. These included the Nintendo eShop for online game distribution, the Miiverse social networking service (although it shut down in 2017), an Internet browser, streaming video services like Netflix, Hulu Plus, and YouTube, Nintendo Video, a messaging application named Swapnote (known as Nintendo Letter Box in Europe and Australia), and the Mii Maker.

Despite the challenges Nintendo faced at the time, the console performed remarkably well. Before its launch, Nintendo of America reported that pre-orders were double the number compared to those for the Wii. In Japan, the system made a strong debut on February 26, 2011, selling its entire initial stock of 400,000 Nintendo 3DS units. It continued to thrive in the market, eventually surpassing its predecessor, the Nintendo DS, in sales.

Following the success of the Nintendo 3DS, Nintendo released several revisions and models, each introducing new features and enhancements. Here’s the complete set:

Nintendo 3DS XL (2012)

Like the Nintendo DSi XL, the 3DS XL was officially launched on July 21, 2012, in Japan, and on August 19, 2012, in the USA and other regions. Some of the notable features introduced with this model included a larger screen, with the top screen measuring 4.88 inches (124 mm) and the bottom screen at 4.18 inches (106 mm). The 3DS XL also boasted increased battery life and a slightly higher weight, catering to gamers seeking a more immersive experience.

This model remained available until its discontinuation in 2015. As of today, the 3DS XL holds the distinction of having the largest screen of any Nintendo handheld, solidifying its place in the history of portable gaming devices.

New Nintendo 3DS (2014)

The New Nintendo 3DS is a revision of the original Nintendo 3DS, featuring new features like Amiibo support and interchangeable Face Plates. It introduced exclusive games and a Virtual Console for Super Nintendo Entertainment System titles that are incompatible with older models. The device boasts a 3D screen that can be viewed from various angles, along with the addition of two new buttons and a control nub. It was released in 2014.

New Nintendo 3DS XL (2015)

The New Nintendo 3DS XL, released in 2014, is a larger iteration of the original Nintendo 3DS XL and the New Nintendo 3DS. Notable enhancements in this model included faster processing speed, an extended range of controls with the addition of a C Stick and ZL/ZR buttons, super-stable 3D via face-tracking technology, and built-in amiibo support. After selling 75 million units, Nintendo discontinued this model in 2020.

Nintendo 2DS (2013)

The Nintendo 2DS, introduced in 2013, represents a redesign of the Nintendo 3DS with a distinctive physical design. Unlike the clamshell design of the Nintendo 3DS, the 2DS features a more solid, tablet-like form factor, reminiscent of the classic Game Boy.

Notably, the name “2DS” reflects its inability to display games in 3D. This design choice was made to make the system more appealing and safer for younger audiences, as 3D effects might not be suitable for all players. Despite the lack of 3D gameplay, the Nintendo 2DS retained two cameras, allowing users to capture 3D pictures and videos, adding a creative dimension to the device.

New Nintendo 2DS XL (2017)

The New Nintendo 2DS XL, released in 2017, represents a technologically enhanced revision of the original 2DS handheld. It boasts a significantly larger form factor compared to the original 2DS and incorporates all the features found in the updated ‘New 3DS’ line of systems, with the notable exception of the ability to play games in 3D on the top screen.

However, it’s worth mentioning that this model was discontinued just three years after its release, making it a relatively short-lived addition to the Nintendo handheld family.

All Nintendo Classic Editions (2016-2020)

A list of all Nintendo Classic Editions ever released.

Nintendo Entertainment System Classic Edition (2016)

CPU: 4xARM Cortex A7
GPU:
Mali-400 MP
Memory:
256 MB of DDR3 RAM
Hard Drive:
512 MB NAND Flash TSOP48
Optical Drive:
Internal flash memory
Video Output: 
HDMI output
Network:
None
Audio: 
Stereo Speaker

Release Date: November 10, 2016
Code Name: NES
Generation:Third
Status:
(2018- Present)
Release Price: $60
Units Sold: 3.6 million
Best-selling Game: Not specified

The NES Classic Edition, initially released in 2016, is a mini-console that faithfully emulates the Nintendo Entertainment System. It was originally discontinued a year after its release. However, due to overwhelming demand, Nintendo decided to bring it back the following year, and since then, the device has remained in production without further discontinuation.

The NES Classic Edition comes with a collection of 30 iconic NES games, offering a plug-and-play experience that allows users to enjoy these classics without the need for additional cartridges. Notably, it can also be modified, or “hacked,” to expand its library with more than the original 30 games.

Additionally, the system offers various visual options, including a pixel-perfect mode that displays each pixel as a square, a CRT mode that emulates the look of old cathode-ray tube televisions, and a 4:3 option, providing players with visual preferences to suit their gaming experience.

In Japan, there was another NES Classic Edition known as the “Jump Version.” This unique edition replaced the original NES games with titles related to Shōnen Jump, a popular manga and anime franchise. Here’s a list of some of the games included in this special version:

  • Kinnikuman: Massuru Taggu Matchi
  • Hokuto no Ken
  • Dragon Ball Z: Kyōshū! Saiyajin
  • Captain Tsubasa
  • Saint Seiya: Ōgon Densetsu

Super Nintendo Entertainment System Classic Edition (2017)

CPU: Ricoh 5A22 – 3.58 MHz
GPU:
Mali-400 MP
Memory:
256MB DDR3 RAM
Hard Drive:
512 MB NAND flash memory
Optical Drive:
None
Video Output:
HDMI
Network:
None
Audio: 
8 ADPCM.

Release Date: September 29, 2017
Code Name: SNS
Generation: Fourth
Status:
2017-Present
Release Price: $79.99.
Units Sold: 10 million units
Best-selling Game: Not specified

The Super Nintendo Entertainment System Classic Edition, known as the Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Australia, is a retro mini-console that features a selection of classic SNES games. It was released in North America on September 29th and in Japan on October 5th. This version was developed following the tremendous success of the NES Mini and serves as a worthy successor to the earlier release.

The console was pre-loaded with 21 games for both the American/European and Japanese releases. See the full list below:

-For American and Europan releases:

  • Contra III: The Alien Wars
  • Final Fantasy III
  • EarthBound
  • Donkey Kong Country
  • F-Zero
  • Kirby's Dream Course
  • Kirby Super Star
  • Mega Man X
  • Secret of Mana
  • Star Fox
  • Star Fox 2
  • Street Fighter II Turbo: Hyper Fighting
  • Super Castlevania IV
  • Super Ghouls ‘n Ghosts
  • Super Mario Kart
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World
  • Yoshi’s Island
  • Super Metroid
  • Super Punch-Out!!
  • The Legend of Zelda: A Link to the Past

-For the Japanese release:

  • Contra III: The Alien Wars
  • Donkey Kong Country
  • Final Fantasy VI
  • Fire Emblem: Mystery of the Emblem
  • F-Zero
  • Kirby Super Star
  • Mega Man X
  • Panel de Pon
  • Secret of Mana
  • Star Fox
  • Star Fox 2
  • Super Soccer
  • Super Ghouls ‘n Ghosts
  • Super Mario Kart
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World
  • Yoshi’s Island
  • Super Metroid
  • Super Street Fighter II: The New Challengers
  • The Legend of Zelda: A Link to the Past
  • The Legend of the Mystical Ninja

Similar to the NES Mini, this edition achieved remarkable sales, surpassing 10 million units. This outstanding success made it challenging for Nintendo to consider discontinuing the console.

Game & Watch: Super Mario Bros. (2020)

CPU: 32-bit Arm Cortex -M7 280 MHz
GPU: Mali-400 MP
Memory: 1.4 Mbyte RAM
Hard Drive: 128-Kbyte Flash memory
Optical Drive: None
Video Output: Liquid-crystal display
Network: None
Audio: Stereo Audio

Release Date: November 13, 2020
Code Name: Tricotronic
Generation: Second
Status: 2020-Present
Release Price: $79.99.
Units Sold: Not Specified
Best-selling Game: Not specified

Game & Watch: Super Mario Bros. is a limited-edition Game & Watch console developed and published by Nintendo, which was released on November 13, 2020. This iteration serves as a compilation of three classic Nintendo titles: Super Mario Bros., Super Mario Bros.: The Lost Levels (known as Super Mario Bros. 2 in Japan), and Ball. Its release coincided with the 35th anniversary of the Super Mario series and also marked the 40th anniversary of the Game & Watch line of systems.

Handheld Pokémon Devices (1998-2001)

A list of all Pokémon handheld-themed devices released.

Nintendo Pokémon Pikachu Virtual Pet (1998)

There’s nothing much to say about this, but The Pokémon Pikachu is a virtual pet toy and pedometer similar to a Tamagotchi. The player takes care of a virtual pet Pikachu. This one was released in Japan and North America back in 1998. We wanted to include it for the purpose of informing everyone about the existence of such hardware.

Nintendo Pokémon Pikachu 2 GS (1999)

The Pokémon Pikachu 2 GS is a virtual pet toy and pedometer. Unlike the original Pokémon Pikachu, the player doesn’t have to take care of Pikachu. One of the features that the latter included was how it included a currency system that could be sent to Pokémon Gold and Silver & Pokémon Crystal in the form of items.

Nintendo Pokémon Mini (2001)

The Pokémon Mini is a Nintendo handheld themed around Pokémon which was released back in 2001 as well. Only 10 games were made for The Nintendo Pokémon Mini. On the one hand, the Pokémon Channel features a Pokémon Mini emulator and six games. Fun fact, Pokémon mini was initially released in North America one month prior to Japan and Europe back in 2001.

That’s the end of the article.

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FreeckyCake

I'm just your average gamer who enjoys hunting hidden gems and underrated games. My love for Onimusha: Dawn of Dreams is like a truck and I recommend that you play it.

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11 responses to “All Nintendo Consoles & Handhelds Ever Released (1977-2024)”

  1. Emma says:

    Do you know how many editions of the DS’s was made including special one offs?

  2. holdor says:

    What about the iQue?

    • Avatar photo Babalon, Mother of Abominations says:

      iQue is the Chinese variant of many Nintendo consoles, and only a handful of games were allowed to release for them.

      There were iQue consoles released for N64, Game Boy Advance, DS & 3DS, but a tiny amount of games was published and allowed to run in them.

      We do plan to add a more extended section for iQue’s timeline, since it has an interesting story to say the least!

  3. bob says:

    I loved this and i saw things ive never seen before 🙂

  4. Heckle says:

    I went through this whole article and it was amazing. I Hope it gets updated with the New Nintendo Switch OLED Model and any more consoles and handhelds in the future.

  5. Imran says:

    Nice article! Was wondering maybe worth splitting the handheld and console lines into two separate views/timelines?

    • Avatar photo FreeckyCake says:

      Thanks!
      We are working on something even better than this, but I’ll put that in mind.

    • Randi Fuller says:

      I believe you’re missing one because I have a white console in my lap here that says dream gear on it and Nintendo on the top so what one is that

      • Avatar photo FreeckyCake says:

        AFAIK the dreamGEAR Starter Kit is an accessory compatible with the Nintendo Switch? So, I don’t see why it should be included because that’ll require mentioning every accessory for Nintendo consoles/handhelds.

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