Apex Legends - Bangalore: Lore, Abilities & Best Gun Loadouts Guide
Bangalore is one of the favorite picks in Apex Legends, and there are good reasons for it! Here is a beginner's guide for Bangalore, her playstyle & the best weapon combos for her!
Apex Legends was released in early 2019 and managed to grab the attention of the majority of FPS/BR fans, and even reached 50 million players on its very early days of release. Currently, there are 11 legends available, and Respawn promised to release another 14 legends until the end of the year, with some leaks talking about characters with enhanced melee abilities and others with boosted reload speed and general weapon advantages.
Bangalore is the 4th most popular champion in Apex Legends, and there are a lot of reasons for that! She is the perfect pick for players that prefer to rely on their aiming and attack, or defending strategies, rather than focusing on the legend’s in-built abilities. Still, Bangalore has some excellent abilities that help to either push back enemies or devastate them with sneaky-smokey flanks!
Keep in mind that this guide is for beginners though, as veterans can pull out with any strategy or weapon that is suitable for them. The aim of the guide is to give a “starting line” for beginners who want to figure out Bangalore’s “default playstyle”.
Table of Contents
Bangalore, was born as Anita Williams, into a military family where all served in the IMC Armed Forces, and Bangalore has been an exceptional soldier since she was only a child. Her knowledge on weapons was insane, she was able to take apart a Peacekeeper, equip it with a Precision Choke hop-up, and put it back together in under twenty seconds – blindfolded.
Bangalore, was born as Anita Williams, into a military family where all served in the IMC Armed Forces, and she has been an exceptional soldier since she was only a child. Her knowledge on weapons was insane, she was able to take apart a Peacekeeper, equip it with a Precision Choke hop-up, and put it back together in under twenty seconds – blindfolded
Unfortunately, three years before Anita turns to Bangalore we know today, she and Jackson, one of her brothers, were ordered to retrieve a mercenary fleet. This mission, unfortunately, turned into the family’s worst nightmare, when their unit lost contact with IMC HQ and ambushed on arrival, and Jackson chose to stay behind, only to give his sister time to escape.
After that unfortunate event, Anita used her professional weapon knowledge, and her wild competitive spirit, to dominate the Apex Games. By competing for the Apex games prize, she raises money in order to find her way back home, to her now broken family.
Tactical Ability – Smoke Launcher
How to Use Smoke Launcher
Bangalore’s tactical ability is a high-velocity smoke canister that explodes into a smoke wall on impact. It goes a pretty long distance and deals 11 damage on a direct hit, which is very helpful to reveal an enemy’s position. It has a 26 seconds cooldown and you can fire up to 2 of those smoke canisters.
Passive Ability – Double Time
How to use Double Time
Her passive ability allows her to move faster when enemies fire shots towards her. The passive ability is triggered only when you are already running and lasts for 2 seconds. Using this ability along with your Smoke Launchers you have the best escape plan!
Ultimate Ability – Rolling Thunder
How to use Rolling Thunger
Her ultimate ability arms her with a rocket, which calls in an artillery strike, which damages for almost 20 and cripples for a brief time. It’s not insta-triggered so most of the times enemies will find a way out of your air strike’s range. You can always use this situation on your advantage, as you can rush them while they run to hide on a tide spot.
Best Weapon Loadouts for Bangalore
Bangalore’s most suitable weapons are mid and close-range weapons, as her playstyle, as we are going to analyze later, is kinda aggressive and focuses on flanking, due to her built-in abilities.
This combo is aim-sensitive, but still, it’s one of the best combos if you get it right. When those two weapons are just an ideal combo for aggressive attacks. First, use your Peacekeeper, “choke” your shots using the “Precision Choke” hop-up, which is probably going to break any shield if you aim for the chest and the head.
After the enemy’s shield is broken, now switch to your P2020, which has to be equipped with a “Hammerpoint Rounds” hop-up, and it’s going to do the rest of the job fast and easy, as this particular hop-up deals significantly high flesh damage. When those two guns are modded with “Digital Threat” scopes, you can easily use your smoke on the very same place that you fight, otherwise, use it only as a cover to escape or heal.
The Alternator&P2020 combo works pretty much as the previous one, with the difference that it is less aim-punishing. The Alternator is less likely to get you to lose shots, and it does pretty much the same job as the Peacekeeper.
Of course, in order for it to do the same job, it has to be “dressed up with a “Disruptor Rounds” hop-up, which deals high shield damage. Exactly as before, once your target’s shield is shredded, switch to your P2020, which again, has to be equipped with its suitable hop-up, in order to do the job.
Keep in mind that the Alternator and the P2020 are not worth it to carry around if they are not equipped with their hop-ups, as in a very harsh situation they might prove to be very frustrating to deal with. If you struggle to find the matching hop-ups, better use one of the rest combos.
NOTE: “Disruptor Rounds” Hop Up has been removed since Season 3.
NOTE: The “Hammerpoint” Hop Up has been removed for Season 9.
The G7 Scout & R99 combo is for those who don’t want to engage in close-range fights. Instead, they like to keep a distance from the fight, or they want to be able to interfere as the “3d party” if it’s needed, without drawing all the attention with spray-shots.
The G7 Scout, even when it’s listed as a sniper, it’s more like a mid-range sniper, as it has high fire-rate for a sniper, but not as much of a travel distance to it. With the G7 Scout, you can literally spray sniper shots on your target and take him down in a matter of seconds. Keep in mind that it’s not so hard to land your shots with it, but you have to click fast and be persistent on your shots.
The role of the R99 on this combo is to protect you from possible flanks that might attack you when you are scoping out enemies with your G7 Scout. Drop a smoke, reposition, make sure you have a Digital Threat on, and with one and a half spray you are done with any flanking inconvenience.
It is also highly important to refer to the scope I suggest for the G7 Scout, as I suggest to not use any sniper scope, but more likely any mid-range scope, preferably an open one, will do a much better job on keeping you on alert of your surroundings. Also, we said before that it’s travel distance is not that good compared to other snipers, so using it from mid-range, with a suitable scope, is your best bet to land more shots fast and accurate.
NOTE: A good alternative for the G7 Scout is the Bocek Compound Bow that can equip the “Shatter Caps” Hop Up making it work like a shotgun and “Deadeye’s Tempo” allowing it to increase the rate of fire with perfect timed shots, or the 30-30 Repeater which can be charged with a powerful shot when in ADS and can use the “Shatter Caps” Hop Up which allows it to function like a shotgun by switching its fire mode.
NOTE: The “Double Tap” Hop Up has been removed from the loot pool for Season 8.
If you are generally good at aiming, better work with the Wingman above all weapons. Wingman is one of the high-tier weapons in-game, and it is very aim-sensitive but totally worth it to master it!
Even as a pistol, it has a very good travel distance and a high damage output. It holds up to 10 bullets when equipped with a purple Extended Heavy Magazine, and it is highly suggested for close/mid-range. Depending on the use you want to give to the Wingman, you can equip the proper scope. For close range, a Digital Threat is suggested, while for mid-range, the blue x2 scope is your best choice.
Also depending on the range that you will choose to use the Wingman, you have to consider your secondary weapon accordingly. If for example, you choose to use the Wingman as a mid-range weapon, you should consider holding an R99, to spray anyone who gets close to you. If again, you prefer to use it as a short-range weapon, you better have an R301 on your second slot, as it might prove useful for when you need to keep some distance from the enemy.
Keep in mind that using the Wingman on short-range, is more difficult for some, but for others, it’s easier. Take your time to try out all the combos and see what suits you best.
NOTE: After Season 7 a new hop up for the Wingman has been introduced, it is called “Quickdraw Holster” Hop Up which increases the speed of your ADS, Weapon Swap, and reduces Hip Fire spread.
NOTE: The “Skullpiercer Rifling” has been removed for Season 9.
How to Play Bangalore
Bangalore is a very strategic pick, and it’s the best for the ones that want to play aggressive and like a flank. She is suitable for any gun, but her best bet has to be the all-time favorite Alternator & P2020 combo, both dressed in their hop-ups and a Digital Threat scope.
If you own these two weapons or any gun with Digital Threat scope, your playstyle with smokes is going to get a lot of different than when you don’t have one. When you, or your teammates, have no Digital Threat scopes, you shouldn’t throw your smokes right where the battle takes place, as it could trigger a very confusing situation for you and your team. Instead, you should use it as a “decoy” so you confuse the enemies and follow the smoke instead of you.
On the other hand, if you own a Digital Threat, you can move like a boss in your own smoke, as this scope will make them 100% visible through your scopes. This is the usual way you get killed by a Bangalore player, and if this suits your playstyle, then look no further!
Pretty much the same rules apply for her Ultimate Ability. Rolling Thunder can be proved very useful, but mostly on late game. On the early stages of the game, there is always a safe place for your enemy to run and hide away from the area of effect. Prefer to keep your ultimate for the last and smallest circles, where it can either push your enemies in a tight space, like mice in the trap, ready to get bombed to their death, either force them to face their fate in an open space. Don’t waste your ultimate when you cannot trigger any of those 2 situations, cause it will be a waste for sure!