Moves
Basic Attacks
Heavens Wind |
Tendril Slap |
Low Wind-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Quick Combustion |
Turning Wave |
Rising God Palm-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Vapor Push |
Energy Swipe |
Krystal Kick-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Krushing Heel |
Rising Volcano |
Krystal Heel-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Quick Gust |
Burning Palm |
Balance Spin |
Hop Attacks
Boulder Slam |
Heel Spike |
Getup Attacks
Geo Strike-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
World Ender-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Geo Strike-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
World Ender-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw-KRUSHING BLOW:Triggers if Cetrion is inside Circle Of Life,Hallowing Winds,Ring Of Fire,or Vapor Halo-Krushing Blow |
Back Throw |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Violent Gust |
Wind Storm |
Imminent Eruption |
Natures Wrath |
Seismic Energy |
Blaze |
Fire-Nado |
Fire And Brimstone-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Natural Ending |
Unlimited Potential |
Lifecycle |
Special Moves
Natural Barrier-Projectile |
Natural Barrier - Amplify-KRUSHING BLOW:Triggers if a PROJECTILE was destroyed while summoning the wall.-Projectile -Krushing Blow |
Far Natural Barrier-Projectile |
Far Natural Barrier - Amplify-KRUSHING BLOW:Triggers if a PROJECTILE was destroyed while summoning the wall.-Projectile -Krushing Blow |
Hell's Wrath-Ranged - Directable |
Hell's Wrath - Amplify-Ranged - Directable |
Close Hell's Wrath-Ranged - Directable |
Close Hell's Wrath - Ampilfy-Ranged - Directable |
Far Hell's Wrath-Ranged - Directable |
Far Hell's Wrath - Amplify-Ranged - Directable |
(Air) Hell's Wrath-Ranged - Directable |
(Air) Hell's Wrath - Amplify-Ranged - Directable |
(Air) Close Hell's Wrath-Ranged - Directable |
(Air) Close Hell's Wrath - Amplify-Ranged - Directable |
(Air) Far Hell's Wrath-Ranged - Directable |
(Air) Far Hell's Wrath - Amplify-Ranged - Directable |
Boulder Bash-KRUSHING BLOW:Triggers if this PROJECTILE hits by itself.-Projectile -Krushing Blow |
Bouncing Boulder-Projectile |
Tendril Pull-KRUSHING BLOW:Triggers if opponent BLOCKS LATE.-Ranged - Tracking -Krushing Blow |
Tendril Pull - Amplify-Ranged - Tracking-Stun |
Shattering Boulder-KRUSHING BLOW:Triggers if this move hits at MAXIMUM RANGE.-Ranged - Directable -Krushing Blow |
Shattering Boulder - Amplify-Ranged - Directable |
Close Shattering Boulder-KRUSHING BLOW:Triggers if this move hits at MAXIMUM RANGE.-Ranged - Directable -Krushing Blow |
Close Shattering Boulder - Amplify-Ranged - Directable |
Far Shattering Boulder-KRUSHING BLOW:Triggers if this move hits at MAXIMUM RANGE.-Ranged - Directable -Krushing Blow |
Far Shattering Boulder - Amplify-Ranged - Directable |
Boulder Bash - Delay-Hold Triangle-Delay |
Boulder Bash - Bounce-Projectile |
Boulder Bash - Cancel-Costs 1 bar of Defensive Gauge.-Cancel |
Bouncing Boulder - Delay-Hold Triangle-Delay |
Bouncing Boulder - Bash-Projectile |
Bouncing Boulder - Cancel-Cancel |
Earthquake-Ranged - Tracking |
Earthquake - Cancel-Can only be performed after the first hit.-Costs 1 bar of Defensive Gauge. -Cancel |
Geyser-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.-Ranged - Directable -Krushing Blow |
Geyser - Amplify-Ranged - Directable-Stun |
Close Geyser-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.-Ranged - Directable -Krushing Blow |
Close Geyser - Amplify-Ranged - Directable-Stun |
Far Geyser-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.-Ranged - Directable -Krushing Blow |
Far Geyser - Amplify-Ranged - Directable-Stun |
Very Far Geyser-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.-Ranged - Directable -Krushing Blow |
Very Far Geyser - Amplify-Ranged - Directable-Stun |
Deadly Winds-Projectile-Armor Break |
Deadly Winds - Amplify-Projectile |
H2 P0rt-Teleport |
In Front H2 P0rt-Costs 1 bar of Defensive Gauge.-Teleport |
In Place H2 P0rt-Costs 1 bar of Defensive Gauge.-Teleport |
Far H2 P0rt-Costs 2 bar of Defensive Gauge.-Teleport |
(Air) H2 P0rt-Teleport |
(Air) In Front H2 P0rt-Costs 1 bar of Defensive Gauge.-Teleport |
(Air) In Place H2 P0rt-Costs 1 bar of Defensive Gauge.-Teleport |
(Air) Far H2 P0rt-Costs 2 bar of Defensive Gauge.-Teleport |
Vapor Halo-Costs 2 bars of Defensive Gauge.-Buff |
Ring Of Fire-Costs 2 bars of Defensive Gauge.-Damage Over Time |
Hallowing Winds-Costs 2 bars of Defensive Gauge.-Buff |
Circle Of Life-Costs 2 bars of Defensive Gauge.-Buff |
Conflux Of Elements-Costs 2 bars of Defensive Gauge.-Buff |
Fatal Blows
WEEPING WILLOW-Armor-Ranged - Tracking -Armor Break |
Finishers
Fatalities
Maintaining Balance (Mid) |
Maintaining Balance (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Good And Evil (Mid) |
Good And Evil (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Serenity (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Serenity (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Falling Sky-Must Have Performed A Mercy-Final Hit Must Come From Second Hit of Earthquake |
Splitting Apart-Must Land 3 Throws During The Match-Final Hit Must Come From Toward Throw |
Smoked Flesh-Hold Down Arrow During Hit-Must Be Some Distance Away From Opponent -Final Hit Must Come From Amplified Hell's Wrath |
Cannon Ball-Final Hit Must Come From Boulder Bash |
Rock And A Hard Place-Hold Forward Arrow During Hit-Final Hit Must Come From Fire And Brimstone Kombo |