Published on February 4, 2023
Updated on June 4, 2023

Cetrion Moves & Combos (Mortal Kombat 11)

Moves List

About Cetrion

Franchise
Mortal Kombatâ„¢
gender
Female

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

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Moves

Basic Attacks

Heavens Wind

Tendril Slap

Low Wind

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Quick Combustion

Turning Wave

Rising God Palm

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

Vapor Push

Energy Swipe

Krystal Kick

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Krushing Heel

Rising Volcano

Krystal Heel

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Quick Gust
Burning Palm
Balance Spin

Hop Attacks

Boulder Slam
Heel Spike

Getup Attacks

Geo Strike
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
World Ender
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Geo Strike
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
World Ender
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
-KRUSHING BLOW:Triggers if Cetrion is inside Circle Of Life,Hallowing Winds,Ring Of Fire,or Vapor Halo
-Krushing Blow
Back Throw

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

Violent Gust

Wind Storm

Imminent Eruption

Natures Wrath

Seismic Energy

Blaze

Fire-Nado

Fire And Brimstone

-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
-Krushing Blow

Natural Ending

Unlimited Potential

Lifecycle

Special Moves

Natural Barrier

-Projectile

Natural Barrier - Amplify

-KRUSHING BLOW:Triggers if a PROJECTILE was destroyed while summoning the wall.
-Projectile
-Krushing Blow

Far Natural Barrier

-Projectile

Far Natural Barrier - Amplify

-KRUSHING BLOW:Triggers if a PROJECTILE was destroyed while summoning the wall.
-Projectile
-Krushing Blow

Hell's Wrath

-Ranged - Directable

Hell's Wrath - Amplify

-Ranged - Directable

Close Hell's Wrath

-Ranged - Directable

Close Hell's Wrath - Ampilfy

-Ranged - Directable

Far Hell's Wrath

-Ranged - Directable

Far Hell's Wrath - Amplify

-Ranged - Directable

(Air) Hell's Wrath

-Ranged - Directable

(Air) Hell's Wrath - Amplify

-Ranged - Directable

(Air) Close Hell's Wrath

-Ranged - Directable

(Air) Close Hell's Wrath - Amplify

-Ranged - Directable

(Air) Far Hell's Wrath

-Ranged - Directable

(Air) Far Hell's Wrath - Amplify

-Ranged - Directable

Boulder Bash

-KRUSHING BLOW:Triggers if this PROJECTILE hits by itself.
-Projectile
-Krushing Blow

Bouncing Boulder

-Projectile

Tendril Pull

-KRUSHING BLOW:Triggers if opponent BLOCKS LATE.
-Ranged - Tracking
-Krushing Blow

Tendril Pull - Amplify

-Ranged - Tracking
-Stun

Shattering Boulder

-KRUSHING BLOW:Triggers if this move hits at MAXIMUM RANGE.
-Ranged - Directable
-Krushing Blow

Shattering Boulder - Amplify

-Ranged - Directable

Close Shattering Boulder

-KRUSHING BLOW:Triggers if this move hits at MAXIMUM RANGE.
-Ranged - Directable
-Krushing Blow

Close Shattering Boulder - Amplify

-Ranged - Directable

Far Shattering Boulder

-KRUSHING BLOW:Triggers if this move hits at MAXIMUM RANGE.
-Ranged - Directable
-Krushing Blow

Far Shattering Boulder - Amplify

-Ranged - Directable

Boulder Bash - Delay

-Hold Triangle
-Delay

Boulder Bash - Bounce

-Projectile

Boulder Bash - Cancel

-Costs 1 bar of Defensive Gauge.
-Cancel

Bouncing Boulder - Delay

-Hold Triangle
-Delay

Bouncing Boulder - Bash

-Projectile

Bouncing Boulder - Cancel

-Cancel

Earthquake

-Ranged - Tracking

Earthquake - Cancel

-Can only be performed after the first hit.
-Costs 1 bar of Defensive Gauge.
-Cancel

Geyser

-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.
-Ranged - Directable
-Krushing Blow

Geyser - Amplify

-Ranged - Directable
-Stun

Close Geyser

-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.
-Ranged - Directable
-Krushing Blow

Close Geyser - Amplify

-Ranged - Directable
-Stun

Far Geyser

-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.
-Ranged - Directable
-Krushing Blow

Far Geyser - Amplify

-Ranged - Directable
-Stun

Very Far Geyser

-KRUSHING BLOW:Triggers if move misses 3 times in a row before hitting.
-Ranged - Directable
-Krushing Blow

Very Far Geyser - Amplify

-Ranged - Directable
-Stun

Deadly Winds

-Projectile
-Armor Break

Deadly Winds - Amplify

-Projectile

H2 P0rt

-Teleport

In Front H2 P0rt

-Costs 1 bar of Defensive Gauge.
-Teleport

In Place H2 P0rt

-Costs 1 bar of Defensive Gauge.
-Teleport

Far H2 P0rt

-Costs 2 bar of Defensive Gauge.
-Teleport

(Air) H2 P0rt

-Teleport

(Air) In Front H2 P0rt

-Costs 1 bar of Defensive Gauge.
-Teleport

(Air) In Place H2 P0rt

-Costs 1 bar of Defensive Gauge.
-Teleport

(Air) Far H2 P0rt

-Costs 2 bar of Defensive Gauge.
-Teleport

Vapor Halo

-Costs 2 bars of Defensive Gauge.
-Buff

Ring Of Fire

-Costs 2 bars of Defensive Gauge.
-Damage Over Time

Hallowing Winds

-Costs 2 bars of Defensive Gauge.
-Buff

Circle Of Life

-Costs 2 bars of Defensive Gauge.
-Buff

Conflux Of Elements

-Costs 2 bars of Defensive Gauge.
-Buff

Fatal Blows

WEEPING WILLOW
-Armor
-Ranged - Tracking
-Armor Break

Finishers

Fatalities

Maintaining Balance (Mid)
Maintaining Balance (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Good And Evil (Mid)
Good And Evil (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Serenity (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Serenity (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Falling Sky
-Must Have Performed A Mercy
-Final Hit Must Come From Second Hit of Earthquake
Splitting Apart
-Must Land 3 Throws During The Match
-Final Hit Must Come From Toward Throw
Smoked Flesh
-Hold Down Arrow During Hit
-Must Be Some Distance Away From Opponent
-Final Hit Must Come From Amplified Hell's Wrath
Cannon Ball
-Final Hit Must Come From Boulder Bash
Rock And A Hard Place
-Hold Forward Arrow During Hit
-Final Hit Must Come From Fire And Brimstone Kombo
Move List Layout
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