Moves
Basic Attacks
Straight Jab |
Shoulder Charge |
Knee Bash-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Heavy Fist |
Sledge Hammer |
Body Buster |
Rising Gauntlet-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Straight Boot |
Flying Knee |
Gauntlet Slam-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Chrono Kick |
Time Sweeper |
Pounding Sand-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Quick Jab |
Elbow Drop |
Time Splash |
Titan Toe |
Hop Attacks
Timequake |
Heavy Knee |
Getup Attacks
Titan Charge-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Sand Storm-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Titan Charge-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Sand Storm-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw |
Back Throw |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Without Beginning |
Without End |
Out Of Time-KRUSHING BLOW:Triggers third hit of the KOMBO is the first to connect.-Krushing Blow |
Eternal Hate |
Xuid & Guid-KRUSHING BLOW:Triggers if the opponent is NEAR the wall when hit.-Krushing Blow |
Time Immemorial |
The Undying |
Timeless |
The Deathless Giant |
Matter Of Time |
Sand Blaster-Projectile |
Dangerous Chronology-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Ripple In Time |
Special Moves
Temporal Advantage |
Temporal Advantage - Amplify-Stun |
Sand Trap-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING or BREAKS ARMOR.-Player cannot be in BLOCK STUN. -Ranged - Directable -Armor Break -Krushing Blow |
Close Sand Trap-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING or BREAKS ARMOR.-Player cannot be in BLOCK STUN. -Ranged - Directable -Armor Break -Krushing Blow |
Far Sand Trap-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING or BREAKS ARMOR.-Player cannot be in BLOCK STUN. -Ranged - Directable -Armor Break -Krushing Blow |
Very Far Sand Trap-KRUSHING BLOW:Triggers if opponent is STAND BLOCKING or BREAKS ARMOR.-Player cannot be in BLOCK STUN. -Ranged - Directable -Armor Break -Krushing Blow |
Titan Tackle-Delay |
Titan Tackle - Extend-Hold Triangle-KRUSHING BLOW:Triggers if opponent is carried MAXIMUM DISTANCE before hitting the wall. -Delay -Krushing Blow |
Big Fist-KRUSHING BLOW:Triggers after two KOUNTER or PUNISH Hits in a row.-Krushing Blow |
Quick Sand-KRUSHING BLOW:Triggers if this ATTACK has missed TWICE in a row or BREAKS ARMOR.-Ranged - Directable -Armor Break -Krushing Blow |
Close Quick Sand-KRUSHING BLOW:Triggers if this ATTACK has missed TWICE in a row or BREAKS ARMOR.-Ranged - Directable -Armor Break -Krushing Blow |
Far Quick Sand-KRUSHING BLOW:Triggers if this ATTACK has missed TWICE in a row or BREAKS ARMOR.-Ranged - Directable -Armor Break -Krushing Blow |
Very Far Quick Sand-KRUSHING BLOW:Triggers if this ATTACK has missed TWICE in a row or BREAKS ARMOR.-Ranged - Directable -Armor Break -Krushing Blow |
Shifting Sands-Ranged - Directable |
Close Shifting Sands-Ranged - Directable |
Far Shifting Sands-Ranged - Directable |
Very Far Shifting Sands-Ranged - Directable |
Bed Of Spikes |
Bed Of Spikes - Amplify |
Gauntlet Of The Ages |
Gauntlet Of The Ages - History Lesson-KRUSHING BLOW:Triggers if fully CHARGED.-Krushing Blow |
Gauntlet Of The Ages - Cancel-Cancel |
Sand Simulacrum-Ranged - Directable |
Sand Simulacrum - Time Warp-Teleport |
Sand Simulacrum - Erase Simulacrum-Ranged - Directable |
Close Sand Simulacrum-Ranged - Directable |
Close Sand Simulacrum - Time Warp-Teleport |
Close Sand Simulacrum - Erase Simulacrum-Ranged - Directable |
Far Sand Simulacrum-Ranged - Directable |
Far Sand Simulacrum - Time Warp-Teleport |
Far Sand Simulacrum - Erase Simulacrum-Ranged - Directable |
Very Far Sand Simulacrum-Ranged - Directable |
Very Far Sand Simulacrum - Time Warp-Teleport |
Very Far Sand Simulacrum - Erase Simulacrum-Ranged - Directable |
Sand Pillar-Ranged - Directable |
Sand Pillar - Amplify-Ranged - Directable |
Close Sand Pillar-Ranged - Directable |
Close Sand Pillar - Amplify-Ranged - Directable |
Far Sand Pillar-Ranged - Directable |
Far Sand Pillar - Amplify-Ranged - Directable |
Very Far Sand Pillar-Ranged - Directable |
Very Far Sand Pillar - Amplify-Ranged - Directable |
Spare Time |
Lost Time |
Reawakened-Can only be performed if Health is below 30% and the opponent only needs to win 1 more round.-Buff |
Stepping It Back-Costs 1 bar of Offensive Gauge.-Cancel |
Reverse Time-Costs 2 bars of Defensive Gauge. |
Fatal Blows
STASIS ASSAULT-Armor-Armor Break |
Finishers
Fatalities
Phasing Through Time (Anywhere) |
Phasing Through Time (Anywhere) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Peeling Back (Close) |
Peeling Back (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Beach Party (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Beach Party (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Pulled Apart-Press Up Arrow 3x During Hit-Final Hit Must Come From Dangerous Chronology Kombo |
Trapped-Hold Square During Hit-Final Hit Must Come From Sand Trap |
Sinking Feeling-Must Hit With 3 Quick Sands-Final Hit Must Come From Quick Sand |
Stick It Out-Must Have More than 50% Health-Hold Forward Arrow During Throw -Final Hit Must Come From Toward Throw |
Paused In Time-Must Hit 3 Amplified Temporal Advantages During The Match-Final Hit Must Come From Temporal Advantage |
Breaking Out-Hold Down Arrow During Hit-Final Hit Must Come From Out Of Time Kombo |