Published on January 8, 2023
Updated on June 4, 2023

Robocop Moves & Combos (Mortal Kombat 11)

Moves List

About Robocop

Franchise
gender
Male

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

Latest Content

Bo' Rai Cho Moves & Combos (Mortal Kombatâ„¢ Deadly Allianceâ„¢)
Apr 25 
Johnny Cage Moves & Combos (Mortal Kombatâ„¢ Deadly Allianceâ„¢)
Apr 25 
Under Night In-Birth II Sys:Celes Moves & Combos
Apr 19 
Mortal Kombatâ„¢ Deadly Allianceâ„¢ Moves & Combos
Apr 18 
Tekkenâ„¢ 8 - Game Movie
Apr 16 
01:39:11
Under Night In-Birth II Sys:Celes Characters
Apr 15 
Tekkenâ„¢ 4 Characters
Apr 13 
15 Best PlayStation 3 Sci-Fi Games
Apr 12 
10 min
7 Best PlayStation 2 Tennis Games
Apr 07 
5 min
9 Best PlayStation Vita Metroidvania Games
Apr 06 
8 min
15 Best PlayStation 2 Action RPG Games
Apr 05 
9 min
MELTY BLOOD: TYPE LUMINA Voice Actors
Apr 03 
View All

Moves

Basic Attacks

Straight Steel

Spike Swipe

Knee Kapper

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Heavy Hand

Strong Armed

Gut Buster

Rising Spike

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

Koncealed Weapon

Low Stab

Bending Steel

Ankle Breaker

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Heavy Heel

Spray And Pray

Kriminal Kick

Quick Spray

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Riveting Blow
Heavy Swipe
Spike Drop

Hop Attacks

Cyborg Chop
Cyber Knee

Getup Attacks

Omni Strike
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Lethal Stab
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Omni Strike
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Lethal Stab
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.
-Krushing Blow
Back Throw
-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.
-Krushing Blow

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

Officer Murphy's Law

Don't Move Creep

Crime Prevention Unit 001

Heavy Hand Of The Law

-Projectile
-Ranged - Directable

Close Heavy Hand Of The Law

-Projectile
-Ranged - Directable

Far Heavy Hand Of The Law

-Projectile
-Ranged - Directable

Stay Out Of Trouble

Waste Makes Haste

Locked Down

I'd Buy That For A Dollar!

-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
-Krushing Blow

I'll Call You An Ambulance

Serve The Public Trust

Protect The Innocent

Uphold The Law

-Projectile

Directive Klassified

Special Moves

Straight Auto-9

-Projectile

Straight Auto-9 - Amplify

High Auto-9

-Projectile

High Auto-9 - Amplify

Cobra Assault Cannon

-KRUSHING BLOW:Triggers if this move KOUNTERS or PUNISHES a very close opponent.
-Projectile
-Krushing Blow

Cobra Assault Cannon - Amplify

Riot Shield

-Parry - High
-Proj Parry - All

Riot Shield - Delay

-Hold Triangle
-Delay

Riot Shield - Amplify

-KRUSHING BLOW:Triggers after parrying a GETUP ATTACK or FLAWLESS BLOCK ATTACK.
-Krushing Blow

Shoulder Crowd Control Cannon

-Projectile
-Ranged - Directable

Shoulder Crowd Control Cannon - Amplify

Close Shoulder Crowd Control Cannon

-Projectile
-Ranged - Directable

Close Shoulder Crowd Control Cannon - Amplify

Far Shoulder Crowd Control Cannon

-Projectile
-Ranged - Directable

Far Shoulder Crowd Control Cannon - Amplify

Very Far Shoulder Crowd Control Cannon

-Projectile
-Ranged - Directable

Very Far Shoulder Crowd Control Cannon - Amplify

Active Patrol

-Projectile
-Delay
-Cancel

Active Patrol - Delay

-Hold Square
-Delay

Active Patrol - Cancel

-Costs 1 bar of Defensive Gauge.
-Cancel

Low Auto-9

-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH while DUCKING under a HIGH PROJECTILE.
-Projectile
-Krushing Blow

Low Auto-9 - Amplify

Reactive Patrol

-Projectile
-Delay
-Cancel

Reactive Patrol - Delay

-Hold Square
-Delay

Reactive Patrol - Cancel

-Costs 1 bar of Defensive Gauge.
-Cancel

Trick Shot

-Projectile
-Ranged - Directable

Close Trick Shot

-Projectile
-Ranged - Directable

Far Trick Shot

-Projectile
-Ranged - Directable

Arm Crowd Control Cannon

-Projectile
-Delay

Arm Crowd Control Cannon - Amplify

Arm Crowd Control Cannon - Delay

-Hold Triangle
-Delay

Terminal Strip

-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH to a ROLL ESCAPE.
-Delay
-Krushing Blow

Terminal Strip - Amplify

Terminal Strip - Delay

-Hold Triangle
-Delay

Terminal Strip - Away Amplify

-Hold Backward Arrow

Flamethrower

Flamethrower - Amplify

(Air) OCP Charge

-KRUSHING BLOW:Triggers if this move KOUNTERS or PUNISHES a grounded opponent from MAXIMUM RANGE or BREAKS ARMOR.
-Armor Break
-Krushing Blow

Electric Shield

-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Buff - Reflect

Shoulder Crowd Control Cannon - Amplify

-Stun

Close Shoulder Crowd Control Cannon - Amplify

-Stun

Far Shoulder Crowd Control Cannon - Amplify

-Stun

Cheval Trap

-Standing on trap disables Dashing.
-Ranged - Directable
-Damage Over Time

Cheval Trap - Amplify

-Projectile
-Damage Over Time
-Stun

Close Cheval Trap

-Standing on trap disables Dashing.
-Ranged - Directable
-Damage Over Time

Close Cheval Trap - Amplify

-Projectile
-Damage Over Time
-Stun

Far Cheval Trap

-Standing on trap disables Dashing.
-Ranged - Directable
-Damage Over Time

Far Cheval Trap - Amplify

-Projectile
-Damage Over Time
-Stun

Very Far Cheval Trap

-Standing on trap disables Dashing.
-Ranged - Directable
-Damage Over Time

Fatal Blows

ED-209
-Armor
-Armor Break

Finishers

Fatalities

Dead Or Alive (Close)
Dead Or Alive (Close) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Thank You For Your Cooperation (Mid)
Thank You For Your Cooperation (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Breakin' It Down (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Breakin' It Down (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Kase Klosed
-Press Down Arrow 3x During Hit
-Final Hit Must Come From Toward Throw
Keeping The Peace
-Must Hold Backward Arrow During Hit
-Final Hit Must Come From Directive Klassified Kombo
Move List Layout
List
Details
Controller Layout
Keyboard
Nintendo
PlayStation
SteamDeck
Xbox