Moves
Basic Attacks
Straight Punch |
Power Blast |
Low Chop-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Katar Stab |
Heavy Slice |
Spinning Blade |
Rising Spike-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Royal Heel |
Edenian Step |
Heavy Tide |
Undertow-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Shallow Break |
Sweeping Prince |
Low Tide |
Tubular Toe-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Edenian Strike |
Katar Kutter |
Downpour |
Hop Attacks
Katar Lunge |
Kickflip |
Getup Attacks
Katar Swipe-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Quick Splash-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Katar Swipe-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Quick Splash-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Thicker Than Water |
Let's Get Krazy |
Scandalous |
What The Hail-Cannot be used if Power Blast is Flawless Blocked.-Flawless Block Modified |
What The Hail - Delay-Hold Circle |
Soggy Bottoms-Hold Backward Arrow-Cannot be used if Power Blast is Flawless Blocked. -Flawless Block Modified |
Deadly Tsunami |
Insatiable Prince |
No Rain, No Gain |
Rising Water |
Thieves In Edenian Temple |
Rain Or Shine |
When Mortals Kry-KRUSHING BLOW:Triggers if this ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Prince Of Pain |
Rain And Suffering |
Special Moves
Katar Toss-Projectile |
Katar Toss - Amplify-Projectile |
Argus Plunge-Armor Break |
Argus Plunge - Amplify-KRUSHING BLOW:Triggers after traveling a short distance before the attack connects or BREAKS ARMOR.-Armor Break -Krushing Blow |
Argus Plunge - Amplify Behind-Hold Backward Arrow-KRUSHING BLOW:Triggers after traveling a short distance before the attack connects or BREAKS ARMOR. -Armor Break -Krushing Blow |
Geyser Kick |
Geyser Kick - Amplify |
Evaporate-Invulnerable-Delay |
Evaporate - Extend-Hold Circle-Delay |
Riptide |
Geyser Palm |
Geyser Palm - Amplify |
Water Ball-Projectile |
Water Ball - Amplify-Projectile |
Water Ball - Amplify Away-Hold Backward Arrow-Projectile |
Water Ball - Amplify Forward-Hold Forward Arrow-Projectile |
Water Ball - Amplify Down-Hold Down Arrow-Projectile |
Water Ball - Amplify Up-Hold Up Arrow-Projectile |
Purple Pain-Projectile-Ranged - Directable |
Purple Pain - Amplify-Projectile-Ranged - Directable |
Close Purple Pain-Projectile-Ranged - Directable |
Close Purple Pain - Amplify-Projectile-Ranged - Directable |
Far Purple Pain-Projectile-Ranged - Directable |
Far Purple Pain - Amplify-Projectile-Ranged - Directable |
Very Far Purple Pain-Projectile-Ranged - Directable |
Very Far Purple Pain - Amplify-Projectile-Ranged - Directable |
(Air) Argus Plunge-Armor Break |
(Air) Argus Plunge - Amplify-KRUSHING BLOW:Triggers after traveling a short distance before the attack connects or BREAKS ARMOR.-Armor Break -Krushing Blow |
(Air) Argus Plunge - Amplify Behind-Hold Backward Arrow-KRUSHING BLOW:Triggers after traveling a short distance before the attack connects or BREAKS ARMOR. -Armor Break -Krushing Blow |
Quantum Slice |
Quantum Slice - Amplify-KRUSHING BLOW:Triggers after absorbing 2 projectiles with Quantum Rift.-Krushing Blow |
(Air) Quantum Slice |
(Air) Quantum Slice - Amplify-KRUSHING BLOW:Triggers after absorbing 2 projectiles with Quantum Rift.-Krushing Blow |
(Air) Quantum Slice - Second Amplify |
(Air) Diving Quantum Slice |
(Air) Diving Quantum Slice - Amplify-KRUSHING BLOW:Triggers after absorbing 2 projectiles with Quantum Rift.-Krushing Blow |
Hydroplane-KRUSHING BLOW:Triggers after being delayed for a short time.-Krushing Blow |
Hydroplane - Delay-Hold X-Delay |
Hydroplane - Cancel-Costs 1 bar of Defensive Gauge.-Cancel |
Hydroplane - Amplify-KRUSHING BLOW:Triggers after being delayed for a short time.-Krushing Blow |
Tidal Wave |
Tidal Wave - Amplify |
Hydro Boost |
Hydro Boost - Amplify |
Retreating Hydro Boost |
Retreating Hydro Boost - Amplify |
Advancing Hydro Boost |
Advancing Hydro Boost - Amplify |
(Air) Evaporate-Invulnerable-Delay |
(Air) Evaporate - Extend-Hold Circle-Delay |
Quantum Rift-Proj Parry - All |
Quantum Rift - Amplify-Proj Parry - All |
Wave Dash-Increases the speed and distance of Rain's normal dash.-Buff -Cancel |
Wave Dash - Cancel Wave Dash Startup-Costs 1 bar of Defensive Gauge.-Cancel |
Wave Dash - Wave Dash Forward-Buff |
Wave Dash - Wave Dash Away-Buff |
Fatal Blows
RAIN CHECK-Armor-Ranged - Directable -Armor Break |
FAR RAIN CHECK-Armor-Ranged - Directable -Armor Break |
Finishers
Fatalities
Eye-Solated (Anywhere) |
Eye-Solated (Anywhere) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Power Washer (Close) |
Power Washer (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Sofishticated (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Sofishticated (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Royal Execution-Must Hold Down Arrow During Hit-Final Hit Must Come From Toward Throw |
Bubbling Up-Must Hold Down Arrow During Hit-Final Hit Must Come From Amplified Water Ball |