Moves
Basic Attacks
Power Punch |
Silent Chop |
Low Backhand-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Chosen Strike |
Nunchaku Strike |
Kontei Slam |
Rising Chaku-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Dragon Kick |
Quick Step |
Double Dragon Kick |
Crouching Kick-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Shaolin Spin |
Chaku Sweep |
Lotus Strikes |
Dragon's Tail-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Fist Of The Lotus |
Dragon Claw |
Heavy Heel |
Hop Attacks
One Inch Punch |
Flame Stomp |
Getup Attacks
Rising Dragon-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Game Of Death-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Rising Dragon-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Game Of Death-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Total Destruction |
Twin Lotus |
Dark Orders |
The Time Has Come |
Done Listening |
Lost Soul |
No Loyalty |
A Quick End |
This Will Hurt |
Dragon's Breath |
Shaolin Warrior |
Chinese Warrior-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Special Moves
Fireball-Projectile |
Fireball - Amplify-Projectile |
(Air) Fireball-Projectile |
(Air) Fireball - Amplify-Projectile |
Flying Dragon Kick-KRUSHING BLOW:Triggers if this move KOUNTERS or PUNISHES from MAXIMUM RANGE or a KOMBO of (Air) Fireball into Flying Kick from MAXIMUM RANGE.-Krushing Blow |
Flying Dragon Kick - Amplify |
Bicycle Kick-KRUSHING BLOW:Triggers if Bicycle Kick has been AMPLIFIED 3 times in the match.-Krushing Blow |
Bicycle Kick - Amplify |
Bicycle Kick - Further Amplify |
Low Fireball-Projectile |
Low Fireball - Amplify-Projectile |
Shaolin Stance-Stance-Cancel |
Shaolin Stance - Monk Fury |
Shaolin Stance - Sneaky Monk |
Shaolin Stance - Cancel Shaolin Stance-Costs 1 bar of Defensive Gauge.-Cancel |
Kusari Slam-Armor Break |
Kusari Slam - Amplify |
Kusari Slam - Release Forward-Hold Forward Arrow |
Kusari Slam - Release Forward Amplify-Hold Forward Arrow + R1 |
Energy Parry-Proj Parry - All |
Dragon Parry-KRUSHING BLOW:Triggers if this move PARRIES a GETUP or BLOCK ATTACK.-Parry - High -Krushing Blow |
Dragon Parry - Amplify |
Dragon Fire-Buff - Damage |
Dragon Fire - Dragon's Gift-Teleport |
Dragon Fire - Shaolin Trip-Teleport |
Dragon Fire - Shaolin Stomp-Teleport |
Dragon Fire - Shaolin Strike-Teleport |
Nunchaku Stance-Stance |
Nunchaku Stance - Nunchaku Flurry-KRUSHING BLOW:Triggers if the previous hit is from Nunchaku Dance.-Krushing Blow |
Nunchaku Stance - Kusari Slam-Armor Break |
Nunchaku Stance - Nunchaku Absorb-Proj Parry - All |
Nunchaku Stance - Nunchaku Dance |
Nunchaku Stance - Cancel Nunchaku Stance-Costs 1 bar of Defensive Gauge.-Cancel |
Shaolin Vanish-Teleport |
Fatal Blows
ENTER THE DRAGON-Armor-Armor Break |
Finishers
Fatalities
Burn Out (Close) |
Burn Out (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Belly of the Beast (Mid) |
Belly of the Beast (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Shaolin Hustle (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Shaolin Hustle (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Get Chucked-Must Have More Than 50% Health-Hold Forward Arrow During Hit -Final Hit Must Come From Kusari Slam |
One Inch Death Strike-Must Connect with 2 Dragon Parries During The Match-Final Hit Must Come From Dragon Parry |
The Chosen One-Hold Forward Arrow During Hit-Final Hit Must Come From Nunchaku Flurry |
Klassic Kicks-Press Forward,Down,Backward,Up,Forward Arrow During Hit-Final Hit Must Come From Toward Throw |
Popping Off-Hold Up Arrow During Hit-Final Hit Must Come From Toward Throw Krushing Blow |