Published on January 25, 2023
Updated on June 4, 2023

Liu Kang Moves & Combos (Mortal Kombat 11)

Moves List

About Liu Kang

Franchise
Mortal Kombatâ„¢
gender
Male

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

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Moves

Basic Attacks

Power Punch

Silent Chop

Low Backhand

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Chosen Strike

Nunchaku Strike

Kontei Slam

Rising Chaku

-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
-Krushing Blow

Dragon Kick

Quick Step

Double Dragon Kick

Crouching Kick

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Shaolin Spin

Chaku Sweep

Lotus Strikes

Dragon's Tail

-Cannot be canceled into special moves if Flawless Blocked.
-Flawless Block Modified

Jumping Attacks

Fist Of The Lotus
Dragon Claw
Heavy Heel

Hop Attacks

One Inch Punch
Flame Stomp

Getup Attacks

Rising Dragon
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Game Of Death
-Can only be performed after being KNOCKED DOWN.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Flawless Block Attacks

Rising Dragon
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
Game Of Death
-Can only be performed after connecting a FLAWLESS BLOCK.
-Costs 1 bar of Defensive Gauge and Offensive Gauge.
-Invulnerable

Throws

Toward Throw
-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.
-Krushing Blow
Back Throw
-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.
-Krushing Blow

Roll Escapes

Forward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
-Invulnerable
Backward Getup Roll
-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.
-Invulnerable

Air Escapes

(Air) Breakaway
-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
-Armor

Kombo Attacks

Total Destruction

Twin Lotus

Dark Orders

The Time Has Come

Done Listening

Lost Soul

No Loyalty

A Quick End

This Will Hurt

Dragon's Breath

Shaolin Warrior

Chinese Warrior

-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
-Krushing Blow

Special Moves

Fireball

-Projectile

Fireball - Amplify

-Projectile

(Air) Fireball

-Projectile

(Air) Fireball - Amplify

-Projectile

Flying Dragon Kick

-KRUSHING BLOW:Triggers if this move KOUNTERS or PUNISHES from MAXIMUM RANGE or a KOMBO of (Air) Fireball into Flying Kick from MAXIMUM RANGE.
-Krushing Blow

Flying Dragon Kick - Amplify

Bicycle Kick

-KRUSHING BLOW:Triggers if Bicycle Kick has been AMPLIFIED 3 times in the match.
-Krushing Blow

Bicycle Kick - Amplify

Bicycle Kick - Further Amplify

Low Fireball

-Projectile

Low Fireball - Amplify

-Projectile

Shaolin Stance

-Stance
-Cancel

Shaolin Stance - Monk Fury

Shaolin Stance - Sneaky Monk

Shaolin Stance - Cancel Shaolin Stance

-Costs 1 bar of Defensive Gauge.
-Cancel

Kusari Slam

-Armor Break

Kusari Slam - Amplify

Kusari Slam - Release Forward

-Hold Forward Arrow

Kusari Slam - Release Forward Amplify

-Hold Forward Arrow + R1

Energy Parry

-Proj Parry - All

Dragon Parry

-KRUSHING BLOW:Triggers if this move PARRIES a GETUP or BLOCK ATTACK.
-Parry - High
-Krushing Blow

Dragon Parry - Amplify

Dragon Fire

-Buff - Damage

Dragon Fire - Dragon's Gift

-Teleport

Dragon Fire - Shaolin Trip

-Teleport

Dragon Fire - Shaolin Stomp

-Teleport

Dragon Fire - Shaolin Strike

-Teleport

Nunchaku Stance

-Stance

Nunchaku Stance - Nunchaku Flurry

-KRUSHING BLOW:Triggers if the previous hit is from Nunchaku Dance.
-Krushing Blow

Nunchaku Stance - Kusari Slam

-Armor Break

Nunchaku Stance - Nunchaku Absorb

-Proj Parry - All

Nunchaku Stance - Nunchaku Dance

Nunchaku Stance - Cancel Nunchaku Stance

-Costs 1 bar of Defensive Gauge.
-Cancel

Shaolin Vanish

-Teleport

Fatal Blows

ENTER THE DRAGON
-Armor
-Armor Break

Finishers

Fatalities

Burn Out (Close)
Burn Out (Close) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Belly of the Beast (Mid)
Belly of the Beast (Mid) - Easy Fatality
-Must Have Easy Fatality Tokens To Perform Easy Fatality
Stage Fatality (Close)
Stage Fatality (Close) - Easy Stage Fatality
-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality

Friendships

Shaolin Hustle (Mid)
KOMPETITIVE REQUIREMENTS:
-No Blocking during the final round of a Kompetitive Match.
-Friendships can be performed anytime outside of Kompetitive Matches.
Shaolin Hustle (Mid) - Easy Friendship
-Must Have Easy Fatality Tokens To Perform Easy Friendship

Brutalities

The Klassic
-DO NOT Block An Attack During The Final Round
-Must Hold Triangle
-Final Hit Must Come From An Uppercut
Get Chucked
-Must Have More Than 50% Health
-Hold Forward Arrow During Hit
-Final Hit Must Come From Kusari Slam
One Inch Death Strike
-Must Connect with 2 Dragon Parries During The Match
-Final Hit Must Come From Dragon Parry
The Chosen One
-Hold Forward Arrow During Hit
-Final Hit Must Come From Nunchaku Flurry
Klassic Kicks
-Press Forward,Down,Backward,Up,Forward Arrow During Hit
-Final Hit Must Come From Toward Throw
Popping Off
-Hold Up Arrow During Hit
-Final Hit Must Come From Toward Throw Krushing Blow
Move List Layout
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