Moves
Basic Attacks
Quick Prick |
Slick Scimitar |
Silent Stab-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Slicing Scimitar |
Scythe Slam-KRUSHING BLOW:Triggers on SECOND hit in a row.-Krushing Blow |
Whip Snap |
Cutter-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Crack The Whip |
Spear Stab |
Spear Strike-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Snap Kick |
Reaching Whip |
Gut Buster |
Spinning Scythe-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Bleeding Dagger |
Downward Stab |
Blood Kick |
Hop Attacks
Punishing Spear |
Krimson Kick |
Getup Attacks
Bloody Boots-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Side Slice-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Bloody Boots-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Side Slice-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Redrum |
Marrow Massacre |
Thicker Than Water-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
Komplete Carnage |
The End is Nigh |
Quick Transfusion |
Simple Slaughter |
Koagulation |
Bleeding |
Special Moves
Bloodshot-Projectile |
Bloodshot - Amplify-Buff - Heal |
Blood Ball-Projectile |
Blood Spatter-Proximity-Armor Break |
Blood Spatter - Amplify-Proximity-Armor Break |
Blood Trail-Projectile |
Blood Trail - Amplify-Projectile |
Blood Tentacle-Ranged - Directable |
Close Blood Tentacle-Ranged - Directable |
Far Blood Tentacle-Ranged - Directable |
Very Far Blood Tentacle-Ranged - Directable |
Blood Ritual-Damage Over Time-Delay |
Blood Ritual - Extend Blood Ritual-Hold Square-Damage Over Time -Delay |
Dagger Dance-Parry - High-Delay |
Dagger Dance - Delay-Hold Square-Parry - High -Delay |
Dagger Dance - Amplify-KRUSHING BLOW:Triggers on THIRD parry in a Match.-Parry -Krushing Blow |
Blood Ball - Amplify Slow Blood Ball-Projectile |
Blood Ball - Amplify Fast Blood Ball-Projectile |
Red Rain-While standing in Red Rain Skarlet deals increased damage.-While standing in Red Rain the opponent deals decreased damage. -Proximity -Buff - Damage |
Killer Clot-Disable Moves |
Krimson Shield-Buff - Resist |
Cell Siphon-Ranged |
Cell Siphon - Amplify-Buff - Heal |
Boiling Point-Ranged - Directable |
Boiling Point - Amplify-Ranged - Directable |
Close Boiling Point-Ranged - Directable |
Close Boiling Point - Amplify-Ranged - Directable |
Far Boiling Point-Ranged - Directable |
Far Boiling Point - Amplify-Ranged - Directable |
Retch-Rebution-Ranged - Directable |
Retch-Rebution - Amplify-Ranged - Directable |
Close Retch-Rebution-Ranged - Directable |
Close Retch-Rebution - Amplify-Ranged - Directable |
Far Retch-Rebution-Ranged - Directable |
Far Retch-Rebution - Amplify-Ranged - Directable |
Red Mist-Proximity-Damage Over Time |
Bloodport-Teleport |
Bloodport In Front-Costs 1 bar of Defensive Gauge.-Teleport |
Bloodport Far-Costs 1 bar of Defensive Gauge.-Teleport |
Bloodport In Place-Costs 1 bar of Defensive Gauge.-Teleport |
Very Far Boiling Point-Ranged - Directable |
Very Far Boiling Point - Amplify-Ranged - Directable |
Fatal Blows
BLOODY FUN-Armor-Armor Break |
Finishers
Fatalities
Bloody Mess (Mid) |
Bloody Mess (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Heart Condition (Mid) |
Heart Condition (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Masterpiece (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Masterpiece (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Bottom Out-Must Land 3 Throws in Final Round-Hold L1 During Throw -Final Hit Must Come From a Toward Throw |
Melted-Must Be A Great Distance Away-Hold Triangle -Final Hit Must Come From Blood Ball |
Not Dead Yet-Red Mist Must Be Active-Final Hit Must Come From an Amplified Blood Trail |
Feeding Time-Must Use Blood Tentacle 5 Times-Final Hit Must Come From Blood Tentacle |
Purge-A Mercy Must Have Been Performed-Final Hit Must Come From Retch-Rebution |
Gushing Garrote-Final Hit Must Come From Amplified Dagger Dance |
Just A Prick-Press Backward Arrow 3x During Hit-Final Hit Must Come From a Back Throw |