Moves
Basic Attacks
Fist Of Glory |
Basic Training |
Bloody Knuckles |
Gut Punch-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Nose Buster |
KA-BAR Slash |
Knockout Punch |
Rising KA-BAR-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Boot Bash |
Low Blow |
Recon Kick |
Steel Toe-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Service Strike |
Survival Sweep |
Lieutenant Drop-KRUSHING BLOW:Triggers if the move hits the opponent TWICE in a row or BREAKS ARMOR.-Armor Break -Krushing Blow |
Double Down-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Air Raid |
Deep Cuts |
Brutal Boots |
Hop Attacks
Bow Slam |
Drop Kick |
Getup Attacks
Swinging Bow-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Quick Detonation-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Swinging Bow-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Quick Detonation-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw-KRUSHING BLOW:Triggers after not jumping,being knocked down,or becoming airborne for 10 seconds.-Krushing Blow |
Back Throw |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
Mad Minute |
Code Of Honor |
Don't Push It (Equipped Ability Move) |
I'll Give You A War |
Lethal Tactics |
First Blood-2nd hit cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
The Last One-Cannot be used if 2nd hit of First Blood is Flawless Blocked.-Flawless Block Modified |
Expendable (Equipped Ability Move) |
Mission Accomplished |
I'd Die For It! |
Day By Day |
No More POWs |
Diddy-Bopping |
Civilian Life |
Blood Trail |
Most Ricky-Tick |
Deadly Boondocks |
Nothing Is Over (Equipped Ability Move) |
Special Moves
Hunting Bow-Projectile-Delay -Cancel |
Hunting Bow - Cancel Hunting Bow Stance-Cancel |
Hunting Bow - Delay-Hold Triangle-Delay |
Hunting Bow - Shoot Arrow-Release Triangle-Projectile |
Savage Slide |
Savage Slide - Extend-Hold Forward Arrow |
Savage Slide - Roll Back-Hold Backward Arrow |
Savage Slide - Amplify-KRUSHING BLOW:Triggers on the THIRD AMPLIFIED Slide to hit.-Krushing Blow |
Whip Trap-Projectile-Ranged - Directable |
Far Whip Trap-Projectile-Ranged - Directable |
M.R.E.-KRUSHING BLOW:Triggers if FATAL BLOW is on cooldown or if Rambo has thrown up.-Krushing Blow -Buff - Heal |
FUBAR |
FUBAR - Amplify-KRUSHING BLOW:Triggers if opponent is hit during a GETUP ROLL.-Krushing Blow |
FUBAR - Forward Amplify-Hold Forward Arrow-KRUSHING BLOW:Triggers if opponent is hit during a GETUP ROLL. -Krushing Blow |
Artillery Strike-Projectile-Ranged - Directable |
Close Artillery Strike-Projectile-Ranged - Directable |
Far Artillery Strike-Projectile-Ranged - Directable |
Hidden M60-Projectile |
Hidden M60 - Amplify |
Claymore |
Claymore - Amplify |
Snare Trap-Projectile |
Snare Trap - Amplify-Projectile |
Leopard Krawl-Stance-Parry - Melee -Cancel |
Leopard Krawl - Krawl Forward |
Leopard Krawl - Cancel Krawl |
Leopard Krawl - Quick Slash |
Leopard Krawl - Sneak Attack-KRUSHING BLOW:Triggers after crawling a far distance.-Krushing Blow |
Leopard Krawl - Return To Krawl |
Leopard Krawl - Parry-KRUSHING BLOW:Triggers after crawling a far distance.-Krushing Blow |
Leopard Krawl - Return To Krawl |
Shoulder Roll-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.-Ranged - Directable -Krushing Blow |
Shoulder Roll - Cancel-Hold Down Arrow-Costs 1 bar of Defensive Gauge. -Cancel |
Shoulder Roll - Amplify |
Close Shoulder Roll-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.-Ranged - Directable -Krushing Blow |
Close Shoulder Roll - Cancel-Hold Down Arrow-Costs 1 bar of Defensive Gauge. -Cancel |
Close Shoulder Roll - Amplify |
Far Shoulder Roll-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.-Ranged - Directable -Krushing Blow |
Far Shoulder Roll - Cancel-Hold Down Arrow-Costs 1 bar of Defensive Gauge. -Cancel |
Far Shoulder Roll - Amplify |
Mace Trap-Projectile |
Mace Trap - Amplify-KRUSHING BLOW:Triggers if the move hits the opponent THREE times in a row.-Projectile -Krushing Blow |
Far Mace Trap-Projectile |
Far Mace Trap - Amplify-KRUSHING BLOW:Triggers if the move hits the opponent THREE times in a row.-Projectile -Krushing Blow |
Fatal Blows
LONE WOLF-Armor-Armor Break |
Finishers
Fatalities
Straight To Valhalla (Far) |
Straight To Valhalla (Far) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Parrilla Thrilla (Close) |
Parrilla Thrilla (Close) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
Demolition Man (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
Demolition Man (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Silenced-Press Forward Arrow 3x During Hit-Final Hit Must Come From Toward Throw |
Splitting Headache-Rapidly Press Square and Triangle During Hit-Final Hit Must Come From Nothing Is Over Kombo |