Moves
Basic Attacks
Straight Punch |
Spinning Revolver |
Dusty Knuckles-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Bounty Bash |
Grip Slam |
Shoulder Shimmy |
Rising Outlaw-KRUSHING BLOW:Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.-Krushing Blow |
Boot Flick |
Saloon Strike |
Low Boot-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Ankle Biter (Equipped Ability Move)-Projectile |
Spinning Spur |
Low Spur |
Boot Drop-KRUSHING BLOW:Triggers if opponent is hit by this move TWICE in a row.-Krushing Blow |
Boot Drop - Amplify-Can only be Amplified on Block or Miss.-Projectile |
Sandy Sole-Cannot be canceled into special moves if Flawless Blocked.-Flawless Block Modified |
Jumping Attacks
Swinging Pistol |
Hammer Fist |
Quick Flick |
Hop Attacks
Tumbleweed |
Drop Kick |
Getup Attacks
Quick Shot-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Pocket Sand-Can only be performed after being KNOCKED DOWN.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Flawless Block Attacks
Quick Shot-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. |
Pocket Sand-Can only be performed after connecting a FLAWLESS BLOCK.-Costs 1 bar of Defensive Gauge and Offensive Gauge. -Invulnerable |
Throws
Toward Throw |
Back Throw-KRUSHING BLOW:Triggers if opponent failed THROW ESCAPE during the previous THROW.-Krushing Blow |
Roll Escapes
Forward Getup Roll-Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.-Invulnerable |
Backward Getup Roll-Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.-Invulnerable |
Air Escapes
(Air) Breakaway-Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.-Armor |
Kombo Attacks
High Noon |
Into The Badlands |
Violent Ends |
Hideout (Equipped Ability Move)-Projectile |
Deal In Lead |
On the Shoot-KRUSHING BLOW:Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.-Krushing Blow |
At The Dooooor |
Dead Man's Hand |
Luddy Mussy (Equipped Ability Move)-Projectile |
Smells Like Gunpowder (Equipped Ability Move)-Projectile |
To The Gallows (Equipped Ability Move)-Projectile |
Pushing Daisies (Equipped Ability Move)-Projectile |
Keep'em Honest |
Special Moves
Zaterrean Spit-Ranged - Directable-Damage Over Time |
Close Zaterrean Spit-Ranged - Directable-Damage Over Time |
Rattle Snake Slide |
Rattle Snake Slide - Amplify-Damage Over Time |
Locked And Loaded-Stance-Delay -Cancel |
Locked And Loaded - Cancel Locked and Loaded-Cancel |
Locked And Loaded - Straight Rifle Shot-Projectile |
Locked And Loaded - Unload-Press Square Repeatedly-Projectile |
Locked And Loaded - Low Rifle Shot-Projectile |
Locked And Loaded - Rising Stock-KRUSHING BLOW:Triggers if Erron Black is out of rifle ammo.-Krushing Blow |
Locked And Loaded - Stock Drop |
Locked And Loaded - Reload Single Bullet-Hold Circle to continuously reload. |
Acid Pour-KRUSHING BLOW:Triggers if opponent is standing in a Zaterrean Spit puddle when hit or BREAKS ARMOR.-Armor Break -Krushing Blow |
Acid Pour - Amplify |
Cattle Toss |
Cattle Toss - Amplify |
TNT Toss-Ranged - Directable-Delay -Cancel |
TNT Toss - Delay-Hold Square-Delay |
TNT Toss - Snuff Wick-Cancel |
TNT Toss - Amplify-Ranged - Directable |
Close TNT Toss-Ranged - Directable-Delay -Cancel |
Close TNT Toss - Delay-Hold Square-Delay |
Close TNT Toss - Snuff Wick-Cancel |
Close TNT Toss - Amplify-Ranged - Directable |
Far TNT Toss-Ranged - Directable-Delay -Cancel |
Far TNT Toss - Delay-Hold Square-Delay |
Far TNT Toss - Snuff Wick-Cancel |
Far TNT Toss - Amplify-Ranged - Directable |
Down Peacemaker-Projectile |
Up Peacemaker-Projectile |
Rattle Snake Slide - Cancel-Costs 1 bar of Defensive Gauge.-Cancel |
Scud Shot-Proj Parry - All |
Scud Shot - Delay-Hold X-Delay |
Scud Shot - Amplify-Hold X-Projectile |
Locked And Loaded - Drop Shot-Projectile |
Locked And Loaded - Delay-Hold Triangle-Delay |
Locked And Loaded - Amplify-Projectile |
Locked And Loaded - Stock Bop |
Locked And Loaded - Reload Multiple Bullets-Hold Circle-Reload Speed is INCREASED. |
Locked And Loaded - End Locked And Loaded-Hold Up Arrow After Attack-Can only be performed after Stock Bop,Rising Stock,or Stock Drop. -Cancel |
Netherbeast Trap-Stun |
Netherbeast Trap - Amplify-Stun |
Locked And Loaded - Acid Pour-Krushing Blow |
Locked And Loaded - Acid Pour - Amplify |
Fatal Blows
GHOST KOINS-Armor-Armor Break |
Finishers
Fatalities
Melted (Mid) |
Melted (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Death Trap (Mid) |
Death Trap (Mid) - Easy Fatality-Must Have Easy Fatality Tokens To Perform Easy Fatality |
Stage Fatality (Close) |
Stage Fatality (Close) - Easy Stage Fatality-Must Have Easy Fatality Tokens To Perform Easy Stage Fatality |
Friendships
What The Duck (Mid)KOMPETITIVE REQUIREMENTS:-No Blocking during the final round of a Kompetitive Match. -Friendships can be performed anytime outside of Kompetitive Matches. |
What The Duck (Mid) - Easy Friendship-Must Have Easy Fatality Tokens To Perform Easy Friendship |
Brutalities
The Klassic-DO NOT Block An Attack During The Final Round-Must Hold Triangle -Final Hit Must Come From An Uppercut |
Is Something Burning?-Final Hit Must Come From TNT Toss |
Goodbye Cruel World-Final Hit Must Come From TNT Toss While Being Held By Erron Black |
Dancing Days Are Done-Must Not Have Landed a Fatal Blow-Hold Forward Arrow During Hit -Final Hit Must Come From Down Peacemaker |
Hard To Swallow-Press Square Triangle Rapidly During Hit-Final Hit Must Come From Cattle Toss |
High Noon-Rapidly Press Forward Arrow 3x During Throw-Final Hit Must Come From Toward Throw |