Published on May 17, 2019
Updated on June 4, 2023

Kitana Moves & Combos (Mortal Kombat 11)

Moves List

About Kitana

Franchise
Mortal Kombatâ„¢
gender
Female

About MK11

Release Date
Apr 23, 2019
Developer
NetherRealm Studios
Publisher
Warner Bros Games
Country of Origin
United States
Franchise
Mortal Kombatâ„¢

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Moves

Basic Attacks

Blade Jab

Move Properties
Type High
Damage 2.00
Block Damage 0.300
Perfect Block Damage 0.00030
Frame Data
Startup 8
Active 2
Recovery 19
Hit Advantage 2
Block Advantage -4
Perfect Block Advantage -4
Cancel Advantage 13

Back Swipe

Move Properties
Type Mid
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 13
Active 3
Recovery 28
Hit Advantage 7
Block Advantage -4
Perfect Block Advantage -4
Cancel Advantage 17

Low Poke

Cannot be canceled into special moves if Flawless Blocked.
Move Properties
Type Mid
Damage 2.00
Block Damage 0.300
Perfect Block Damage 0.00030
Frame Data
Startup 9
Active 2
Recovery 17
Hit Advantage 12
Block Advantage -7
Perfect Block Advantage -7
Cancel Advantage 16

Neck Slice

Move Properties
Type High
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 13
Active 2
Recovery 24
Hit Advantage 13
Block Advantage 1
Perfect Block Advantage 1
Cancel Advantage 15

Royal Hand

Move Properties
Type Mid
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 17
Active 3
Recovery 24
Hit Advantage 6
Cancel Advantage 26

Fan Out

Move Properties
Type Mid
Damage 5.00
Block Damage 0.750
Perfect Block Damage 0.00080
Frame Data
Startup 15
Active 2
Recovery 29
Hit Advantage 7
Block Advantage -4
Perfect Block Advantage -4
Cancel Advantage 23

Rising Power

KRUSHING BLOW: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Move Properties
Type High
Damage 14.00
Block Damage 2.100
Perfect Block Damage 0.00210
Frame Data
Startup 10
Active 4
Recovery 42
Hit Advantage 28
Block Advantage -9
Perfect Block Advantage -19

Pretty Kick

Move Properties
Type High
Damage 5.00
Block Damage 0.750
Perfect Block Damage 0.00080
Frame Data
Startup 12
Active 2
Recovery 25
Hit Advantage 11
Block Advantage -5
Perfect Block Advantage -5
Cancel Advantage 17

Quick Flick

Move Properties
Type Low
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 13
Active 2
Recovery 24
Hit Advantage 12
Block Advantage -4
Perfect Block Advantage -4
Cancel Advantage 16

Heel Poke

Cannot be canceled into special moves if Flawless Blocked.
Move Properties
Type Low
Damage 1.00
Block Damage 0.150
Perfect Block Damage 0.00020
Frame Data
Startup 7
Active 2
Recovery 16
Hit Advantage 10
Block Advantage -6
Perfect Block Advantage -6
Cancel Advantage 11

Spinning Heel

Move Properties
Type High
Damage 7.00
Block Damage 1.050
Perfect Block Damage 0.00110
Frame Data
Startup 15
Active 2
Recovery 24
Hit Advantage 15
Block Advantage 1
Perfect Block Advantage 1
Cancel Advantage 25

Low Slice

Move Properties
Type Low
Damage 7.00
Block Damage 1.050
Perfect Block Damage 0.00110
Frame Data
Startup 15
Active 2
Recovery 28
Hit Advantage 21
Block Advantage -8
Perfect Block Advantage -13

Fan Stab

Cannot be canceled into special moves if Flawless Blocked.
Move Properties
Type Low
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 10
Active 2
Recovery 23
Hit Advantage 13
Block Advantage -8
Perfect Block Advantage -8
Cancel Advantage 14

Jumping Attacks

Punishing Poke
Edenian Strike
Bloody Heel

Hop Attacks

Full Slice
Flick Kick

Getup Attacks

Fanning Out
- Can only be performed after being KNOCKED DOWN. - Costs 1 bar of Defensive Gauge and Offensive Gauge.
Step Back
- Can only be performed after being KNOCKED DOWN. - Costs 1 bar of Defensive Gauge and Offensive Gauge.

Flawless Block Attacks

Fanning Out
- Can only be performed after connecting a FLAWLESS BLOCK. - Costs 1 bar of Defensive Gauge and Offensive Gauge.
Step Back
- Can only be performed after connecting a FLAWLESS BLOCK. - Costs 1 bar of Defensive Gauge and Offensive Gauge.

Throws

Toward Throw
Back Throw

Roll Escapes

Forward Getup Roll
Uses 1 bar of Defensive Gauge to perform Forward Getup Roll.
Backward Getup Roll
Uses 1 bar of Defensive Gauge to perform Backward Getup Roll.

Air Escapes

(Air) Breakaway
Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.

Kombo Attacks

Learn Respect

Move Properties
Type Mid
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 14
Active 2
Recovery 30
Hit Advantage 3
Block Advantage -5
Perfect Block Advantage -5
Cancel Advantage 20

Brutal Judgement

Move Properties
Type Low
Damage 7.00
Block Damage 0.750
Perfect Block Damage 0.00080
Frame Data
Startup 11
Active 3
Recovery 30
Hit Advantage 13
Block Advantage -6
Perfect Block Advantage -6

New Power

Move Properties
Type Mid
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 16
Active 2
Recovery 25
Hit Advantage 7
Block Advantage -5
Perfect Block Advantage -5
Cancel Advantage 20

No Mercy

Move Properties
Type Mid
Damage 7.00
Block Damage 1.050
Perfect Block Damage 0.00110
Frame Data
Startup 23
Active 6
Recovery 22
Hit Advantage 16
Block Advantage -1
Perfect Block Advantage -11

Purge The Weak

Move Properties
Type High
Damage 5.85
Block Damage 0.900
Perfect Block Damage 0.00050
Frame Data
Startup 13
Active 16
Recovery 27
Hit Advantage 7
Block Advantage -7
Perfect Block Advantage -7
Cancel Advantage 33

Dark Deception

KRUSHING BLOW: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Move Properties
Type Mid
Damage 5.00
Block Damage 0.750
Perfect Block Damage 0.00080
Frame Data
Startup 16
Active 4
Recovery 27
Hit Advantage 44
Block Advantage -4
Perfect Block Advantage -4

Fan-Tastic

Move Properties
Type Mid
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 17
Active 4
Recovery 30
Hit Advantage 4
Block Advantage -7
Perfect Block Advantage -7
Cancel Advantage 26

Edenian Dance

Noble Assault

Move Properties
Type Mid
Damage 9.41
Block Damage 1.500
Perfect Block Damage 0.00060
Frame Data
Startup 14
Active 20
Recovery 31
Hit Advantage 10
Block Advantage -7
Perfect Block Advantage -7

A Royal Welcome

Move Properties
Type Low
Damage 7.65
Block Damage 1.200
Perfect Block Damage 0.00050
Frame Data
Startup 13
Active 28
Recovery 28
Hit Advantage 6
Block Advantage -5
Perfect Block Advantage -5
Cancel Advantage 40

Follow Me

Move Properties
Type High
Damage 8.56
Block Damage 1.350
Perfect Block Damage 0.00050
Frame Data
Startup 21
Active 16
Recovery 32
Hit Advantage 37
Block Advantage -7
Perfect Block Advantage -7

Dark Empress

Triggers if only last hit of the KOMBO connects with the opponent.
Move Properties
Type Overhead
Damage 7.00
Block Damage 1.050
Perfect Block Damage 0.00110
Frame Data
Startup 27
Active 3
Recovery 31
Hit Advantage 12
Block Advantage -7
Perfect Block Advantage -17

Leave Now

Move Properties
Type Mid
Damage 11.13
Block Damage 1.800
Perfect Block Damage 0.00060
Frame Data
Startup 8
Active 25
Recovery 32
Hit Advantage 27
Block Advantage -12
Perfect Block Advantage -12
Cancel Advantage 1

Follow the Leader

KRUSHING BLOW: Triggers if opponent iss DUCK BLOCKING when the third hit of the KOMBO connects.
Move Properties
Type Mid
Damage 9.65
Block Damage 1.500
Perfect Block Damage 0.00060
Frame Data
Startup 19
Active 30
Recovery 42
Hit Advantage 21
Block Advantage -7
Perfect Block Advantage -7

Blood Sacrifice

Move Properties
Type Mid
Damage 3.00
Block Damage 0.450
Perfect Block Damage 0.00050
Frame Data
Startup 16
Active 2
Recovery 21
Hit Advantage 12
Block Advantage -6
Perfect Block Advantage -6
Cancel Advantage 21

Punishment

Move Properties
Type Mid
Damage 5.85
Block Damage 0.900
Perfect Block Damage 0.00050
Frame Data
Startup 16
Active 16
Recovery 25
Hit Advantage 32
Block Advantage -12
Perfect Block Advantage -12

Eternal Damnation

Move Properties
Type Mid
Damage 5.00
Block Damage 0.750
Perfect Block Damage 0.00080
Frame Data
Startup 24
Active 3
Recovery 31
Hit Advantage 22
Block Advantage -7
Perfect Block Advantage -7
Cancel Advantage 32

Special Moves

Upward Fan Toss

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 14
Hit Advantage 6
Block Advantage -8
Perfect Block Advantage -8
Cancel Advantage 19

(Upward Fan Toss) Amplify

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 23
Active 46
Block Advantage -14
Perfect Block Advantage -14

Low Fan Toss

Move Properties
Type Low
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 14
Hit Advantage 2
Block Advantage -19
Perfect Block Advantage -19
Cancel Advantage 24

(Low Fan Toss) Amplify

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 20
Active 2
Recovery 32
Hit Advantage 17
Block Advantage -17
Perfect Block Advantage -17

(Low Fan Toss) Step Forward Amplify

Fan Toss

Amplified Fan Toss

(Air) Fan Toss

((Air) Fan Toss) Amplify

Dancing Fans

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 45
Active 4
Recovery 22
Hit Advantage 40
Block Advantage -9
Perfect Block Advantage -9
Cancel Advantage 14

(Dancing Fans) Amplify

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 31
Active 4
Recovery 23
Hit Advantage 71
Block Advantage -10
Perfect Block Advantage -10

Close Dancing Fans

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 45
Active 4
Recovery 22
Hit Advantage 40
Block Advantage -9
Perfect Block Advantage -9
Cancel Advantage 14

(Close Dancing Fans) Amplify

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 31
Active 4
Recovery 23
Hit Advantage 71
Block Advantage -10
Perfect Block Advantage -10

Far Dancing Fans

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 45
Active 4
Recovery 22
Hit Advantage 40
Block Advantage -9
Perfect Block Advantage -9
Cancel Advantage 14

(Far Dancing Fans) Amplify

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 31
Active 4
Recovery 23
Hit Advantage 71
Block Advantage -10
Perfect Block Advantage -10

(Air) Piercing Dagger

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 9
Active 26
Recovery 25
Hit Advantage -20
Block Advantage -34
Perfect Block Advantage -34

((Air) Piercing Dagger) Amplify

Fan-Nado

Move Properties
Type Mid
Damage 3.00
Block Damage 1.370
Perfect Block Damage 0.00140
Frame Data
Startup 29
Active 36
Hit Advantage 109
Block Advantage -15
Perfect Block Advantage -15

Fan Lift

(Air) Fan Flutter

Frame Data
Startup 1
Recovery 65

(Air) Retreating Fan Flutter

Frame Data
Startup 1
Recovery 62

(Air) Advancing Fan Flutter

Frame Data
Startup 1
Recovery 63

Edenian Razors

Move Properties
Type High
Damage 18.00
Block Damage 5.250
Perfect Block Damage 0.00530
Frame Data
Startup 18
Active 17
Recovery 6
Hit Advantage 16
Block Advantage -6
Perfect Block Advantage -6

(Edenian Razors) Delay

Hold PUNCH

(Edenian Razors) Amplify

Edenian Razors In Place

(Edenian Razors In Place) Delay

Hold PUNCH

(Edenian Razors In Place) Amplify

Quick Execution

KRUSHING BLOW: Triggers in a KOMBO of 8 or more.

Edenian Twist

KRUSHING BLOW: Triggers if FATAL BLOW is on cooldown. Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.

(Air) Edenian Twist

KRUSHING BLOW: Triggers if FATAL BLOW is on cooldown. Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.
Move Properties
Type Overhead
Damage 7.75
Block Damage 3.000
Perfect Block Damage 0.00150
Frame Data
Startup 22
Active 12
Recovery 43
Hit Advantage 24
Block Advantage -19
Perfect Block Advantage -19

(Air) Square Wave

KRUSHING BLOW: Triggers if this ATTACK is a KOUNTER or PUNISH from MAXIMUM RANGE or BREAKS ARMOR.

((Air) Square Wave) Amplify

Edenian Fade

Frame Data
Startup 1
Recovery 81
Cancel Advantage 47

(Edenian Fade) Arcing Sai

Move Properties
Type Mid
Damage 5.14
Block Damage 3.750
Perfect Block Damage 0.00150
Frame Data
Startup 14
Active 19
Recovery 26
Hit Advantage 20
Block Advantage -24
Perfect Block Advantage -24

(Edenian Fade) Far Dark Plunge

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 14
Active 21
Recovery 43
Hit Advantage -8
Block Advantage -27
Perfect Block Advantage -27

(Edenian Fade) Dark Plunge

Move Properties
Type Mid
Damage 6.00
Block Damage 1.750
Perfect Block Damage 0.00180
Frame Data
Startup 14
Active 11
Recovery 23
Hit Advantage 16
Block Advantage -27
Perfect Block Advantage -27

Royal Protection

After successfully parrying a projectile, Kitana's fans deal increased damage for a short time.
Frame Data
Startup 10
Recovery 25

Half Blood Stance

Frame Data
Startup 1
Recovery 214
Cancel Advantage 200

(Half Blood Stance) Gutted

KRUSHING BLOW: Triggers if opponent was hit with 3 Seeking Sais previously.
Move Properties
Type Mid
Damage 9.00
Block Damage 1.370
Perfect Block Damage 0.00140
Frame Data
Startup 5
Active 2
Recovery 32
Hit Advantage 20
Block Advantage -7
Perfect Block Advantage -7

(Half Blood Stance) Seeking Sai

Move Properties
Type Mid
Damage 5.00
Block Damage 1.620
Perfect Block Damage 0.00160
Frame Data
Startup 46
Active 14
Hit Advantage 37
Block Advantage 13
Perfect Block Advantage 13

(Half Blood Stance) Close Seeking Sai

(Half Blood Stance) Far Seeking Sai

(Half Blood Stance) Dive Kick

Move Properties
Type Mid
Damage 5.00
Block Damage 1.620
Perfect Block Damage 0.00160
Frame Data
Startup 14
Active 12
Recovery 36
Hit Advantage 2
Block Advantage -25
Perfect Block Advantage -25
Cancel Advantage 40

(Half Blood Stance) Amplified Dive Kick

Move Properties
Type High
Damage 5.70
Block Damage 1.660
Perfect Block Damage 0.00180
Frame Data
Startup 18
Hit Advantage -10
Block Advantage -24
Perfect Block Advantage -24

(Half Blood Stance) Cancel

Costs 1 bar of Defensive Gauge.
Frame Data
Startup 1
Recovery 13

Fatal Blows

Deadly Game

Finishers

Fatalities

Gore-Nado (Mid)
Easy Fatality
Must Have Easy Fatality Tokens to Perform Easy Fatality
Royal Execution (Mid)
Easy Fatality
Must Have Easy Fatality Tokens to Perform Easy Fatality
Stage Fatality (Close)
Easy Stage Fatality
Must Have Easy Fatality Tokens to Perform Easy Stage Fatality

Friendships

Do You Want To Build A Shao Kahn? (Mid)
KOMPETITIVE REQUIREMENTS: - No Blocking during the final round of a Kompetitive Match. - Friendships can be performed anytime outside of Kompetitive Matches.
Easy Friendship
Must Have Easy Fatality Tokens to Perform Easy Friendship

Brutalities

The Klassic
- DO NOT Block An Attack During The Final Round - Must Hold PUNCH. - Final Hit Must Come From An Uppercut
Deadly Lips
- Hold DOWN During Hit - A Mercy Must Have Been Performed - Final Hit Must Come From Back Throw
Throat Slit
Final Hit Must Come From Neck Slice Basic Attack
Punished
- Hold DOWN During Hit - Final Hit Must Come From (Air) Square Wave
Wind Tunnel
- Must Land Fan-Nado or Fan Lift 3 Times in Final Round - Final Hit Must Come From Fan-Nado or Fan Lift
Corn on the Cob
- Must use Half-Blood Stance 3 Times - Final Hit Must Come From Gutted
Move List Layout
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