Torchlight III offers 4 unique classes, that have a lot of similarities to Torchlight II’s – but also a lot of distinctions. Each class has 2 different skill paths to follow, and there is no restriction on how you blend between them (apart from the 70 skill points you are allowed to allocate).
What’s even more exciting with Torchlight 3, is that there are also 5 subclass Relics, and you can choose one of them as your 3rd class path when you create a new character, making for 20 different class / relic combinations, and an endless amount of builds!
In this guide, we are going to break down each class and all of their skills, so that you can have a quick and easy reference every time you want to create a new character, or create a new Torchlight III build!
The Dusk Mage taps the power of Ember by balancing the forces of light and dark.
Fleet of foot, mysterious and elusive, the Dusk Mage channels the light with precise ranged and melee attacks, while embracing the chaotic darkness with destructive curses and multi-target missiles.
Light and dark used in concert boosts the effectiveness of each, giving the Dusk Mage a variety of choices for every encounter.
Light skills focus the fading light of day into single target or piercing ranged attacks. Use light skills to buff your attacks or avoid damage. The Light buff boosts Mana regen.
Active Skill – 2 Mana
Light Skill: directs a holy bolt at foes for 250% weapon damage.
Holy Bolt Damage: +0%
Lv.3 Skill: Every 3rd cast fires a larger Bolt that deals 50% more damage.
Lv.6 Skill: +20% Light Skill damage
Lv.10 Skill: While in Harmonic Form, fire 2 Holy Bolts
Active Skill – 3 Mana
Light Skill: blast enemies at a target location with holy light, dealing 210% Weapon Damage.
Radiant Blast Damage: +0%
Lv.3 Skill: Blast Infuses enemies. Infused enemies take 20% Weapon Damage per second for 4 seconds
Lv.6 Skill: +30% damage for Basic Attacks
Lv.10 Skill: Infused enemies explode on death for 400% Weapon Damage, Infusing enemies hit by the explosion
Active Skill – 5 Mana – Cooldown: 16 Sec – Duration: 8 sec.
Light Skill: everyone in your blessed circle gains 35% bonus damage, with the Dusk Mage gaining an additional 15% per ally in the circle.
Consecration Buff Damage Bonus: +0%
Lv.3 Skill: Consecration is 25% larger and knocks back enemies
Lv.6 Skill: 25% chance to become Intangible on Potion use
Lv.10 Skill: Consecration heals 3% total Health per second
Active Skill
Light Skill: fire a spear made of light that deals 870% Weapon Damage and pierces targets.
Light Spear Damage: +0%
Lv.3 Skill: While in Harmonic Form, heal 20% total Health per enemy hit with Light Spear
Lv.6 Skill: +50% Harmonic Form Duration
Lv.10 Skill: While in Harmonic Form, also throw a Dark Spear
Active Skill – 5 Mana
Light Skill: bring the light to bear in a focused energy beam that deals 330% Weapon Damage over time and Slows enemies.
Slow Percent: 50%
Holy Fury Damage: +0%
Lv.3 Skill: -30% Holy Fury Mana Cost
Lv.6 Skill: +10% Critical Hit Chance for Light Skills
Lv.10 Skill: Holy Fury is doubled in width
Active Skill – Duration: 2 sec.
Movement Skill
Light Skill: dash forward and enter the spectral plane where you move faster and can pass through enemies.
Luminous Run Duration: +0%
Lv.3 Skill: Activating Luminous Run heals you for 25% of your total Health
Lv.6 Skill: +10% Damage to Relic Skills
Lv.10 Skill: Casting Luminous Run makes you immune to damage for 1 sec.
Active Skill – 3 Mana
Light Skill: direct three piercing bolts of light that each deal 260% Weapon Damage. Additionally, while in Harmonic Form you charge enemies for 2 sec. making them explode every second for an additional 260% weapon damage per burst.
Absolver Damage: +0%
Lv.3 Skill: Absolved missiles travel 25% farther and cost 25% less Mana to Cast
Lv.6 Skill: +10% damage to Blinded, Slowed, or Stunned enemies
Lv.10 Skill: Absolver now fires 5 missiles
Dark skills harness the gathering darkness to hurl dark bolts at many targets. Use dark skills to debuff or slow your enemies. The Dark buff increases damage.
Active Skill – 1.5 Mana
Dark Skill: unleashes 3 serpentine bolts toward your foes for 170% Weapon Damage each.
Unholy Bolt Damage: +0%
Lv.3 Skill: Adds 1 more Bolt to each cast
Lv.6 Skill: +20% Dark Skill damage
Lv.10 Skill: Adds 2 more Bolts to each cast
Active Skill – 3 Mana – Cooldown: 4 Sec – Duration: 6 sec.
Dark Skill: summon shadowy spears to strike your foes for 80% Weapon Damage every second and Slows enemies by 50%.
Dark Spears Damage: +0%
Lv.3 Skill: +50% duration for Dark Spears
Lv.6 Skill: -10% cooldown for Dusk Mage Skills
Lv.10 Skill: Dark Spears now immediately hits the area for 100% Weapon Damage
Active Skill
Movement Skill
Teleport away from your foes.
Shadowstep Cooldown: -0%
Lv.3 Skill: Hit enemies at starting location and gain 5% Mana per enemy hit
Lv.6 Skill: 15% increased Mana Regeneration
Lv.10 Skill: Shadowstep now has an additional charge
Active Skill – 6 Mana – Cooldown: 16 Sec – Summon Duration: 15 sec.
Dark Skill: summon a portal into the netherrealm, taking control of evil monsters who do 20% of your Weapon Damage to any monsters in your way.
Spirit Well Minion Damage: +0%
Lv.3 Skill: Adds a spectral Netherim Warrior to the Spirit Well
Lv.6 Skill: +65% damage for your Pet
Lv.10 Skill: Adds a spectral Netherim Brute to the Spirit Well
Active Skill – 3 Mana – Cooldown: 4 Sec
Dark Skill: conjure a series of cascading, chaotic spikes that strike enemies for 570% Weapon Damage.
Energy Spike Damage: +0%
Lv.3 Skill: While in Harmonic Form, you fire double the number of Energy Spikes
Lv.6 Skill: +50% Harmonic Form Duration
Lv.10 Skill: While in Harmonic Form, you fire an extra wave of light Energy Spikes
Active Skill – 3 Mana – Cooldown: 10 Sec – Duration: 8 secs.
Dark Skill: enemies deal -50% less damage while standing in the Damnation area effect, lasting for 4 secs, thereafter.
Damnation Duration: +0%
Lv.3 Skill: Hitting an enemy affected by Damnation returns 5% Mana (1 sec. Cooldown)
Lv.6 Skill: +10% Relic Energy Charge Rate
Lv.10 Skill: Damnation costs no Mana and Immobilizes enemies for 1 sec.
Active Skill – 5 Mana
Dark Skill: fire an unstable dark energy ball that hits for 120% Weapon Damage and fires off pieces of itself that hit for the same.
Entropy Damage: +0%
Lv.3 Skill: Entropy lasts 50% longer and moves 50% slower
Lv.6 Skill: 10% Critical Hit Chance for Dark Skills
Lv.10 Skill: Entropy triggers Dark Explosions for the skill’s current Weapon Damage but costs 30% more Mana
The Forged, a true mechanical marvel, has the soul of a genuine hero.
Equipped with a chest cannon to take down foes from afar and a host of mighty melee moves, the Forged uses strength, heat, and an indomitable spirit to slice through foes.
Whether generating heat to grind opponents to a pulp, or incinerating monsters with vent mechanics, the Forged is a technological tour de force with lots of heart.
Barrage skills utilize the Forged’s chest cannon to attack from a distance.
Active Skill – 3 Heat
Unleash a torrent of bullets for 40% Chest Gun Damage.
Gain up to 10 stacks of 10% Weapon Damage multiplier for Rapid Fire each time you deal damage. Buff lasts 5 sec.
Rapid Fire Damage: +0%
Lv.3 Skill: Rapid Fire Boost can stack 3 more times
Lv.6 Skill: +20% Barrage Skill damage
Lv.10 Skill: Every 10th shot of Rapid Fire also shoots a Slug Shot, dealing Rapid Fire’s current Weapon Damage
Active Skill – Vents All Heat – Cooldown: 8 Sec – Duration: 6 sec.
Launch hot coals from your furnace that land and set the ground on fire. Based on your Heat Level it deals between 50% to 150% Chest Gun Damage on impact and 100% of the initial impact damage per second overtime.
Coal Launch Damage: +0%
Lv.3 Skill: Coal Launch fires an additional large coal that hits for a second impact on the targeted position for Coal Launch’s current Weapon Damage
Lv.6 Skill: +25% damage to Vent skills
Lv.10 Skill: Increase the size of the burning Coal Launch area by 50%
Active Skill – 13 Heat
Wide cone-shaped attack that deals 70% Chest Gun Damage.
Shotgonne Blast Damage: +0%
Lv.3 Skill: Shotgonne Blast gains 40% chance to Knockback enemies
Lv.6 Skill: +20% Heat Dissipation
Lv.10 Skill: While above 50% Heat Shotgonne Blast fires a piercing, flaming projectile, dealing skill’s current Weapon Damage
Active Skill – 15 Heat – Cooldown: 6 Sec
Fire a poison dart that explodes on impact, dealing 90% to an enemy on impact and leaves a lingering spot that Poisons enemies who stand in the area for 90% Chest Gun Damage as Poison per second for 6 sec.
Poison Dart Damage: +0%
Lv.3 Skill: Poison Dart Slows enemies who pass through it
Lv.6 Skill: +65% damage for your Pet
Lv.10 Skill: Enemies killed while Poisoned by Poison Dart explode in a small area for Poison Dart’s current Weapon Damage
Active Skill – Cooldown: 15 Sec
Unleash a pulse that exposes enemy weaknesses, increasing all damage against them by 40% for 6 sec.
Sonic Pulse Cooldown: -0%
Lv.3 Skill: Sonic Pulse now Stuns enemies for 1 sec.
Lv.6 Skill: +10% Relic Energy Charge Rate
Lv.10 Skill: Sonic Pulse now activates around you as well
Active Skill – 14 Heat
Unleash a single, high-powered shot that pierces enemies for 200% Chest Gun Damage.
Slugshot Critical Hit Chance: +0%
Lv.3 Skill: +25% Critical Hit chance for Slug Shot
Lv.6 Skill: +10% Critical Hit chance for Barrage skills
Lv.10 Skill: Every 4th Slugshot always critically hits and deals double damage
Active Skill – -50 Heat
Channel some of your heat to create a channeled blast of flame, dealing 100% Chest Gun damage, plus an additional 100% Chest Gun damage per second for 2 sec.
Furnace Blast Damage: +0%
Lv.3 Skill: -50% Heat cost for Furnace Blast
Lv.6 Skill: +25% Damage to Burning enemies
Lv.10 Skill: Furnace Blast size increased by 50%
Brawl skills make the Forged a formidable close-range melee fighter, protected by a defensive bonus while using melee skills.
Active Skill – 9 Heat
Strike enemies in front of you with 4 rapid hits for 60% Weapon Damage each.
Rapid Strike Damage: +0%
Lv.3 Skill: Rapid Strike hits an additional time
Lv.6 Skill: +20% Brawl Skills damage
Lv.10 Skill: Rapid Strike attack speed is increased by +30%
Active Skill – Vents All Heat – Cooldown: 8 Sec
Pulls foes toward you then unleashes a devastating explosion. Based on your Heat level it deals between 160% and 480% Weapon Damage. Doubles armor while being used. Stuns enemies for 1 sec.
Vortex Bomb Cooldown: -0%
Lv.3 Skill: Double Armor Bonus lasts for 4 sec. after using Vortex Bomb
Lv.6 Skill: +20% damage reduction in melee combat
Lv.10 Skill: Using Vortex Bomb lobs 4 Fire Bombs that deal skill’s current Weapon Damage in an area on impact
Active Skill
Movement Skill
Charge headlong into foes, dealing 240% Weapon Damage and knocking them back.
Ramming Robot Damage: +0%
Lv.3 Skill: Ramming Robot gains an additional charge
Lv.6 Skill: +10% Damage to Relic Skills
Lv.10 Skill: Ramming Robot leaves behind burning hotspots, dealing 100% Weapon Damage
Active Skill – 12 Heat
Pound a single target directly in front of you with slow, hardhitting hits of your fists, dealing 200% Weapon Damage with a 20% chance to Stun for 2 sec.
Uppercut Stun Chance: +0%
Lv.3 Skill: When Servo-Driven Uppercut stuns, a large fist emerges from the ground, dealing damage a second time
Lv.6 Skill: +10% Critical Hit chance for Brawl skills
Lv.10 Skill: Every 3rd hit of Servo-Driven Uppercut deals double damage
Active Skill – -50 Heat
Channel some of your heat into your fists and send rippling waves of earth that hit enemies multiple times for 0% Weapon Damage each and Slow enemies by 50% for 4 sec.
Fracking Strike Damage: +0%
Lv.3 Skill: Fracking Strike does two close small impact hits to enemies directly in front of you for the skill’s base weapon damage
Lv.6 Skill: -10% to all Forged Skill Cooldowns
Lv.10 Skill: Fracking Strike shockwave size is doubled
Active Skill – 20 Heat – Cooldown: 20 Sec – Duration: 8 sec.
Emit an energy field granting allies standing in the area 50% bonus defense.
Power Projection Increased Duration: +0%
Lv.3 Skill: Power Projection now heals you and your allies for 15% of your total health on start
Lv.6 Skill: Your Block chance is increased by +10% for 4 sec. after venting
Lv.10 Skill: Power Projection makes you and your allies Invulnerable for 1 sec. on cast
Active Skill – 30 Heat
Spin your way through foes, dealing 70% area Weapon Damage per sec.
Cyclone Mode Damage: +0%
Lv.3 Skill: -30% Cyclone Mode Heat cost
Lv.6 Skill: 15% chance to heal for 3% total Health on hit for Brawl skills (2 sec. cooldown)
Lv.10 Skill: After channeling Cyclone Mode for 1 sec., you explode for 100% Weapon Damage every second
As a guardian of the Frontiers, the Railmaster can engineer a solution for every problem.
Followed by a literal train of pure explosive destruction, the Railmaster can pound and blast enemies into oblivion while shielding their party from harm.
Friendly, loyal, and always ready to battle, the Railmaster is always on track for action.
Conductor skills are all about your battle train. These skills let you customize its cars and unleash its powerful attacks in battle.
Active Skill – Cooldown: 1 Sec
Activate to build a train. Doing this places the Railmaster into Lay Rail mode, allowing you to continually place track behind you as you move. Toggling the skill again ends the track.
Your lead car passively shoot at enemies for 30% Weapon Damage.
Turret Basic Attack Damage: +5% per Skill Level
Lv.3 Skill: +25% Main Turret passive Attack Speed
Lv.6 Skill: +20% damage to Conductor skills
Lv.10 Skill: Main Turret shots pierce enemies for 3 sec. after using an active Train skill
Active Skill – Cooldown: 10 Sec
Mutually Exclusive with Flamethrower Car.
Active: Make the mortar turret fire an incendiary round that deals 80% damage overtime for 6 sec.
Passive: Adds a mortar turret to the rear car that shoots periodically for 150% Weapon Damage.
Endurance Bonus: Car attacks incredibly fast for 3 sec.
Mortar Car Damage: +5% per Skill Level
Lv.3 Skill: +25% Mortar Car passive Attack Speed
Lv.6 Skill: -10% cooldowns for Railmaster skills
Lv.10 Skill: +50% to Mortar active damage area
Active Skill – Cooldown: 10 Sec
Mutually Exclusive with Flamethrower Car.
Active: Make the mortar turret fire an incendiary round that deals 80% damage overtime for 6 sec.
Passive: Adds a mortar turret to the rear car that shoots periodically for 150% Weapon Damage.
Endurance Bonus: Car attacks incredibly fast for 3 sec.
Mortar Car Damage: +0%
Lv.3 Skill: +25% Mortar Car passive Attack Speed
Lv.6 Skill: -10% cooldowns for Railmaster skills
Lv.10 Skill: +50% to Mortar active damage area
Active Skill – Cooldown: 8 Sec
Mutually Exclusive with Shield Car.
Active: Shoot a single, large slug that pierces enemies for 280% Weapon Damage.
Passive: Periodically fire a large blast of fire that hits an area for 70% Weapon Damage.
Endurance Bonus: Shotgonne Car quickly fires 5 Slug Shots instead of its normal attack.
Train Shotgonne Car Passive Skill Damage: +0%
Lv.3 Skill: +25% Shotgonne Car passive Attack Speed
Lv.6 Skill: +65% damage for your Pet
Lv.10 Skill: Shotgonne Car active skill now fires 3 piercing rounds in a tight spread
Active Skill
Call forth the spirit of an ancient train. It moves forward doing 160% Weapon Damage and knocks back your foes.
Endurance Bonus: Spawn two additional ancient train spirits.
Ghost Train Damage: +0%
Lv.3 Skill: +1 Ghost Train Charges
Lv.6 Skill: 10% increased Attack Speed for Train Cars
Lv.10 Skill: Ghost Train is now 50% larger
Active Skill
Call forth the spirit of an ancient train. It moves forward doing 160% Weapon Damage and knocks back your foes.
Endurance Bonus: Spawn two additional ancient train spirits.
Ghost Train Damage: +0%
Lv.3 Skill: +1 Ghost Train Charges
Lv.6 Skill: 10% increased Attack Speed for Train Cars
Lv.10 Skill: Ghost Train is now 50% larger
Active Skill – Cooldown: 10 Sec
Mutually Exclusive with Mortar Car.
Active: Make the flamethrower blast a wide cone of flame that deals 290% Weapon Damage.
Passive: Adds a flamethrower car to the rear of the train that periodically shoots a gout of flame leaving enemies burning for 30% Weapon Damage for 2 sec.
Endurance Bonus: Car uses its active instead of its normal attack for the next 5 attacks.
Flamethrower Damage: +0%
Lv.3 Skill: +25% Flamethrower passive Attack Speed
Lv.6 Skill: +10% Relic Energy Charge Rate
Lv.10 Skill: Activating Flamethrower Car fires 8 fireballs that deal skill’s current Weapon Damage
The rich history of the Railmasters endures while you practice your Slammer skills. Wield your rail tools, including your trusty Railhammer, against foes. Your fortitude gives you a defensive bonus while using melee skills.
Active Skill – Stun Duration: 2 sec.
Slam your weapon to deal 230% Weapon Damage in a small area of effect with a 10% chance to Stun your foes. If the enemy is already Stunned, deals double damage.
Endurance Bonus: Gain 30% Attack Speed and Damage with Basic Attacks for 6 sec.
Pound Damage: +0%
Lv.3 Skill: +20% Stun chance for Pound
Lv.6 Skill: +20% Slammer skill damage
Lv.10 Skill: Pound deals 100% Weapon Damage in a larger area, hitting enemies at center twice
Active Skill
Throw out a blasting charge that deals 60% Weapon Damage and applies Vulnerability, causing enemies hit to take 25% additional damage for 6 sec.
Endurance Bonus: Throw two additional blasting charges, covering a larger area.
Blasting Charge Damage: +0%
Lv.3 Skill: +20% to vulnerability for Blasting Charge
Lv.6 Skill: +20% Damage reduction in melee combat
Lv.10 Skill: Blasting Charge now unleashes a second blast in front of the first
Active Skill
Movement Skill
Spin around with your hammer, dealing 230% Weapon Damage, passing through and knocking back your foes offering you a chance to escape.
Endurance Bonus: Gain all charges of Pound, Blasting Charge, and Flying Picks.
Hammer Spin Cooldown: -0%
Lv.3 Skill: +25% Movement Speed boost after cast for 6 sec.
Lv.6 Skill: +10% Damage to Relic Skills
Lv.10 Skill: 50% damage reduction shield on cast for 6 sec.
Active Skill
Throw out two pick axes dealing 40% Weapon Damage that leaves enemies Bleeding for an additional 60% Weapon Damage for 6 sec.
Endurance Bonus: Summon an Ancestral Spirit who throws Flying Picks at enemies for 12s (Maximum 4 Ancestral Spirits)
Flying Picks Damage: +0%
Lv.3 Skill: Flying Picks now pierces
Lv.6 Skill: +25% Endurance recharge rate
Lv.10 Skill: Flying Picks’ Endurance Bonus spawns a second Ancestral Spirit
Active Skill – Cooldown: 10 Sec – Bum Duration: 6 sec.
Use the power embedded in your ancient lantern to Bum enemies for 70% Weapon Damage.
Endurance Bonus: When the bum duration ends or the enemy dies, they explode for 140% Weapon Damage.
Lantern Flash Damage: +0%
Lv.3 Skill: Lantern Flash now Blinds for 1 sec.
Lv.6 Skill: +65% damage vs Stunned, Blinded, or Slowed targets
Lv.10 Skill: Lantern Flash now blasts enemies behind you
Active Skill – Cooldown: 10 Sec
Swing your hammer with massive force to deal 240% Weapon Damage in a large area of effect, knocking away nearby enemies.
Endurance Bonus: Send forth a whirling hammer, crashing through enemies in front of you, dealing 240% Weapon Damage.
Torque Swing Damage: +0%
Lv.3 Skill: Torque Swing now pulls enemies in on activation
Lv.6 Skill: +10% Critical Hit chance for Slammer skills
Lv.10 Skill: Endurance Bonus is upgraded to a Boomerang Hammer, returning to you to deal damage a second time
Active Skill – Cooldown: 10 Sec
Swing your hammer with massive force to deal 240% Weapon Damage in a large area of effect, knocking away nearby enemies.
Endurance Bonus: Send forth a whirling hammer, crashing through enemies in front of you, dealing 240% Weapon Damage.
Torque Swing Damage: +0%
Lv.3 Skill: Torque Swing now pulls enemies in on activation
Lv.6 Skill: +10% Critical Hit chance for Slammer skills
Lv.10 Skill: Endurance Bonus is upgraded to a Boomerang Hammer, returning to you to deal damage a second time
The Sharpshooter strikes with a combination of ranged weapons and magical trinkets that unleash powerful spirits.
Nimble, cunning, and willing to bend the rules to acquire the tools they need, they can use bows to unleash a number of special attacks to slay enemies at range.
They do not fight alone, either. To boost their attacks the Sharpshooter can activate any of their magical trinkets they’ve acquired through their adventures to boost their attacks and channel the spirits of beings to battle alongside them.
Take aim with Precision skills, deftly firing on enemies with various ranged shots. Precision skills consume ammo.
Active Skill – 4 Ammo
Fire a slim cluster of arrows dealing 150% Weapon Damage to all targets in the arc.
Tight Grouping Damage: +0%
Lv.3 Skill: Tight Grouping now Slows enemies for -40% movement speed for 2 sec.
Lv.6 Skill: +10% Relic Energy Charge Rate
Lv.10 Skill: Tight Grouping now fires a second burst every third volley
Precision
Active Skill – 10 Ammo
Rain down a hailstorm of arrows from the sky dealing 60% Weapon Damage and lasting 4 sec.
Onslaught Duration: +0%
Lv.3 Skill: +50% Duration for Onslaught
Lv.6 Skill: +10% Damage to Relic Skills
Lv.10 Skill: Onslaught’s rain of arrows now includes explosive arrows that detonate in a small area for 75% Weapon Damage
Active Skill – 5 Ammo
Fire three piercing shots, each dealing 110% Weapon Damage.
Targeted Strikes Damage: +0%
Lv.3 Skill: Each successive hit in a volley now deals +25% more Damage
Lv.6 Skill: +30% Ammo recharge rate
Lv.10 Skill: Every third Targeted Strikes fires larger arrows that deal double Damage
Active Skill
Restore all your ammo and reset the cooldowns for all of your Adventurer skills.
Reload Charge Cooldown: -0%
Lv.3 Skill: Reload reduces Ammo costs by -25% for 6 sec.
Lv.6 Skill: +30% Damage for Precision Skills
Lv.10 Skill: Reload gains a Charge
Active Skill – 5 Ammo
Fire an explosive-tipped arrow that detonates on impact for 280% Weapon Damage.
Explosive Arrow Damage: +0%
Lv.3 Skill: Explosive Arrow makes enemies Bum for 50% Weapon Damage for 3 sec.
Lv.6 Skill: 5% Chance for Precision Skills to Stun for 1 sec.
Lv.10 Skill: Using Explosive Arrow makes your next three ranged Basic Attacks explode for 50% Weapon Damage
Active Skill – 7 Ammo – Cooldown: 8 Sec
Fire a piercing arrow that knocks enemies back and does 280% Weapon Damage on hit and leaves them Bleeding for 40% Weapon Damage for 6 sec.
Heart Seekers Bleed Damage: +0%
Lv.3 Skill: Heart Seeker Ammo Cost Removed
Lv.6 Skill: 5% chance for Precision Skills to Heal you for 5% of your Total Health on Hit
Lv.10 Skill: Heart Seeker now fires 3 missiles that seek out enemies, dealing Heart Seeker’s Weapon Damage
Active Skill – 5 Ammo – Cooldown: 1 Sec
Use your ranged weapon and do a short range, wide cone burst of projectiles, each dealing 290% Weapon Damage.
Holding it down increases the damage up to 870%.
Scattershot Damage: +0%
Lv.3 Skill: +50% for Scattershot’s Range
Lv.6 Skill: +50% Damage for Ranged Basic Attacks
Lv.10 Skill: Scattershot’s fully charged bonus is increased by +50%
Adventurer skills use artifacts the Sharpshooter has collected to debuff enemies. Each Adventurer skill gives an Adventurer’s Bonus buff that applies to the next 3 Precision skills.
Active Skill – Cooldown: 6 Sec – Duration: 6 sec.
Summon an ancient rat spirit swarm that moves slowly, piercing targets for 120% Weapon Damage and leaves them Poisoned for another 60% Weapon Damage for 2 sec.
Adventurers Bonus: your next three Precision skills apply Scout’s poison. Overrides any current Adventurer’s Bonus
Scout’s Bones Damage: +0%
Lv.3 Skill: Scout’s Bones now gives an extra stack of its Precision Skill buff
Lv.6 Skill: +10% Critical Hit Chance for Precision Skills
Lv.10 Skill: Scout’s Bones now fires three balls of rats
Active Skill – Cooldown: 30 Sec
Goblin Legion’s Basic Goblins Damage: +0%
Lv.3 Skill: 12 sec. Increased Lifespan for Goblins
Lv.6 Skill: +65% damage for your Pet
Lv.10 Skill: Goblin Legion now summons a Ghostly Goblin Brute who deals 75% of your Weapon Damage
Active Skill
Movement Skill
Drop into the spirit realm and reappear in a new location, after which you are Intangible, making you unable to be targeted or take damage for 6 sec. or until you attack again.
Adventurer’s Bonus: your next three Precision skills’ critical hit chance increased by 50%. Overrides any other Adventurer Bonus
Increased Critical Hit Chance after using Ghost Visage: +0%
Lv.3 Skill: Ghost Visage gains an additional Charge
Lv.6 Skill: 25% chance to become Intangible after using a Potion for 3 sec.
Lv.10 Skill: Triggering Ghost Visage leaves behind a spectre at your starting location that Taunts enemies for 2 sec.
Active Skill – Cooldown: 10 Sec
Summon a field of hungry demon spirits collectively known as Rizzi, whose grasping hands damage enemies for 70% Weapon Damage and slows them for -50%. Area lasts 6 sec.
Adventurer Bonus: your next three Precision skills will immobilize targets for 2 sec. Overrides any other Adventurer Bonus
Rizzi’s Fate Damage: +0%
Lv.3 Skill: +50% Duration for Rizzi’s Fate
Lv.6 Skill: +10% Damage to Blinded, Slowed, or Stunned enemies
Lv.10 Skill: A ghostly Netherim caster appears in Rizzi’s Fate spell area, attacking enemies for 50% Weapon Damage
Active Skill – Cooldown: 8 Sec
Call down the spirit of a great eagle you call ‘Goose’ who deals 60% Weapon Damage, knocks back enemies, and applies a 25% damage vulnerability to them for 6 sec.
Adventurer’s Bonus: your next three Precision skills will fire three ghostly eagle missiles on activation, dealing 40% Weapon Damage on hit. Overrides any other Adventurer Bonus
Sacrifice to Goose Damage: +0%
Lv.3 Skill: +20% Damage Vulnerability for Sacrifice to Goose
Lv.6 Skill: -10% for Sharpshooter Skill Cooldowns
Lv.10 Skill: Sacrifice to Goose’s Adventurer Bonus fires two additional Eagles
Active Skill – Cooldown: 6 Sec
Conjure forth the watchful presence of the insanity-inducing god Pi’pir inflicting 60% weapon damage and reducing their damage by -25% for 6 sec.
Adventurer’s Bonus: your next three Precision skills will also apply this curse, stacking it up to two times. Overrides any other Adventurer Bonus
Curse of Pi’pi Damage: +0%
Lv.3 Skill: Killing a cursed enemy now returns 10% Ammo
Lv.6 Skill: 10% chance to return Ammo on kill for Precision skills
Lv.10 Skill: Curse of Pi’pi pulses an additional two times after its initial activation
Active Skill – Cooldown: 30 Sec
Shasta Attack Damage: +0%
Lv.3 Skill: 12 sec. increased summon Duration for Shasta
Lv.6 Skill: 50% increased Damage to Taunted enemies
Lv.10 Skill: Shasta now has a burning area around her, dealing 50% Weapon Damage
![]() |
Babalon, Mother of Abominations
16-hours / day in front of the screen entrepreneur, of which 6+ are spent on gaming. MMOs, CCGs, RPGs and many more, Steam-addict & achievement-w***e. Currently wasting life on BDO & Gacha Games.
|
Leave a Reply